Author Topic: Final Fantasy IX coming to PC and mobile... finally.  (Read 54557 times)

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: Final Fantasy IX coming to PC and mobile... finally.
« Reply #100 on: 2016-04-14 21:11:22 »
I'm keen to see if he can change the textures.

Yeloazndevil

  • *
  • Posts: 4
    • View Profile
Re: Final Fantasy IX coming to PC and mobile... finally.
« Reply #101 on: 2016-04-14 22:08:42 »
Seems promising, but stretching is not desired. I'd rather just scale the whole thing up than bloat it all out.

you could always make a custom resolution of 1574x1080 to have no borders at all

http://steamcommunity.com/app/377840/discussions/0/361787186419609038/

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: Final Fantasy IX coming to PC and mobile... finally.
« Reply #102 on: 2016-04-15 06:48:31 »
He is working on the controller issue. The xinput plugin seems to be an old one.

Mrluketee

  • *
  • Posts: 2
    • View Profile
Re: Final Fantasy IX coming to PC and mobile... finally.
« Reply #103 on: 2016-04-15 11:08:16 »
Apparently the sound quality isn't it's best according to these chaps:

http://steamcommunity.com/app/377840/discussions/0/361787186420618685/#p2

I'm holding off buying until I know if anything can be done. Any idea whether higher quality audio can be modded in?

gjoerulv

  • *
  • Posts: 1225
  • me
    • View Profile
    • My Youtube
Re: Final Fantasy IX coming to PC and mobile... finally.
« Reply #104 on: 2016-04-15 18:18:52 »
I used the booster and got the "End of the Road" (lvl 99) achievement lmao.

Maki

  • 0xBAADF00D
  • *
  • Posts: 621
  • 0xCCCCCCCC
    • View Profile
Re: Final Fantasy IX coming to PC and mobile... finally.
« Reply #105 on: 2016-04-15 18:29:20 »
Encrypted... That doesn't sound nice. Anyone knows if they have the same format on iOS?

I found the AES encryption class in source. It has hardcoded passwords:
Code: [Select]
"67434cd0-1ca3-11e5-9a21-1697f925ec7b",
"7a5313a0-1ca3-11e5-b939-0800200c9a66"
Might give a try.

Salt:
Code: [Select]
3,
3,
1,
4,
7,
0,
9,
7

gjoerulv

  • *
  • Posts: 1225
  • me
    • View Profile
    • My Youtube
Re: Final Fantasy IX coming to PC and mobile... finally.
« Reply #106 on: 2016-04-15 19:08:10 »
Nice! They didn't bother to obfuscate the source I see. Wouldn't get those keys this fast otherwize I guess.

Delacroix

  • *
  • Posts: 12
    • View Profile
Re: Final Fantasy IX coming to PC and mobile... finally.
« Reply #107 on: 2016-04-16 02:50:51 »
Hello. How can I find a script or program to facilitate my life in the mini-game "jump rope". Something as demonstrated in the video: https://www.youtube.com/watch?v=Wafj7Cqw3Pg. Do not get me wrong ... just I do not have much time to be trying. I tried to make a macro in Hot Keyboard but I can not jump more than 50 ... sometimes it falls to 21 or 31. On rare occasions only gives a single leap. The hot Keyboard continues running macro but it does not jump certo. Any suggestions? Thank you. (Google Translation)

Mr.FFs

  • *
  • Posts: 5
    • View Profile
Re: Final Fantasy IX coming to PC and mobile... finally.
« Reply #108 on: 2016-04-16 13:15:08 »
Wow ! things moving fast ! xD

@Delacroix this is offtopic but you may want to use something like autoitv3
Hint, loop something like this and leave the pointer where the ! pop up:

MouseClick("primary")
Sleep(*)   / *= pause time in milliseconds

Delacroix

  • *
  • Posts: 12
    • View Profile
Re: Final Fantasy IX coming to PC and mobile... finally.
« Reply #109 on: 2016-04-16 14:12:35 »
Wow ! things moving fast ! xD

@Delacroix this is offtopic but you may want to use something like autoitv3
Hint, loop something like this and leave the pointer where the ! pop up:

MouseClick("primary")
Sleep(*)   / *= pause time in milliseconds


Thanks I'll try. Sorry if I sent in the wrong place .....

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: Final Fantasy IX coming to PC and mobile... finally.
« Reply #110 on: 2016-08-07 19:17:15 »
Seems that the Worldmap has similar issues as in FF8 with too huge tile for the UV. That's why they only blurred the texture a bit instead to run it through the same filter as they used for the rest. There are lots of awful visible seams.