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Final Fantasy 7 => Graphics => Releases => Topic started by: philman on 2011-06-11 05:34:58

Title: [FF7PC-98] FeliX Leonhart + magochocobo Battle Scenes(lgp converted)(2011-06-29)
Post by: philman on 2011-06-11 05:34:58
Hello Qhimm users!

Well with a bit of patience i was able to turn Felix Leonhart and magochocobo battle scenes to work in Aali's Custom Graphics 0.7.8 (i think can work with down versions too!)

To install,just decompile battle.lgp using lgp tools or highwind,and put all files what is in the folder inside the rar for Felix Leonhart battle scenes inside the folder of your battle.lgp files,recompile put again in data/battle and enjoy.

for magochocobo battle scenes i splitted the scenes (da chao,ancient city,nibelheim mansion,etc.) in folders so you need go inside each folder in the rar and put in the battle.lgp files

To recompile is better use lgp unlgp program (recompiled in 10-15 minutes with battle scenes)

Felix Leonhart Battle Scenes (http://www.mediafire.com/?jc49bjrz5751hyi)

magochocobo Battle Scenes (http://www.mediafire.com/?qr6w1x53ee501h2)

I'm having problems to upload screenshots so i just have these.

(http://img4.imageshack.us/img4/332/sceneenhacement1.png)

(http://img827.imageshack.us/img827/2108/sceneenhacement2.png)

(http://img714.imageshack.us/img714/2092/sceneenhacement3.png)

(http://img28.imageshack.us/img28/3998/sceneenhacement4.png)

PS: Make backup of Nibelheim Mansion before put in the files of battle.lgp,this scene have a texture problem sometimes.

Thanks:kela51 for upload these screenshots for me,Roxas for your support and of course Felix Leonhart and magochocobo for the good work on Battle Scene Enhacement.
Title: Re: FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: Template on 2011-06-17 21:22:09
thanks for posting this, i tried this and it does indeed load a lot faster for my old p4.
Title: Re: FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: Jaki on 2011-06-18 02:01:40
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Title: Re: FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: Template on 2011-06-18 04:57:39
Im using aali .9b and this works fine so far with it but I haven't tested all the battle scenes obviously
Title: Re: FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: Jaki on 2011-06-18 05:04:53
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Title: Re: FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: Template on 2011-06-19 04:12:44
Thx for the info sir  ;D. I'm going to use it now.

After extract, can i remove png texture on Mods folder to save diskspace or keep it?

I removed them to save space and worked fine. But be careful not to remove other things like worldmap stuff too!
Title: Re: FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: philman on 2011-06-19 05:41:15
Well,Aali have updated graphics driver,it works good for me,if you guys have updated your graphics driver and are interested in use this mod to have a good load speed in battle scenes here the process.

go to your modpath and move battle folder to a separated folder in your pc,after go to cache folder and rename battle folder to battle (cache),now move to the same folder of battle with scene enhacement png's,and enjoy.  8)
Title: Re: FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: Jaki on 2011-06-19 05:50:31
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Title: Re: FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: philman on 2011-06-19 05:53:17
Why we need PNG texture on battle while converted it to LGP, i'm removed it and now do i copy it again?
No,now graphics driver is updated,the battle scenes will be loaded of png's in modpath,the process is telling to move or remove the png's and cache of your modpath,with that the mod will work on the new version of graphics driver.
Title: Re: FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: vAddicatedGamer on 2011-07-16 16:45:40
Well,Aali have updated graphics driver,it works good for me,if you guys have updated your graphics driver and are interested in use this mod to have a good load speed in battle scenes here the process.

go to your modpath and move battle folder to a separated folder in your pc,after go to cache folder and rename battle folder to battle (cache),now move to the same folder of battle with scene enhacement png's,and enjoy.  8)

Sorry for bumping up this thread. But essentially what you are saying here is just to move the folders containing the png elsewhere as backup?

So theoretically speaking, I don't have to download the original png files, amirite?
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: philman on 2011-07-16 17:00:50
If you don't download the battle scenes in png (for both FeliX Leonhart and magochocobo)you don't need worry about this,the mod will work perfectly.

If you download and installed,you need make the move process for this mod work.
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: vAddicatedGamer on 2011-07-16 17:58:29
If you don't download the battle scenes in png (for both FeliX Leonhart and magochocobo)you don't need worry about this,the mod will work perfectly.

If you download and installed,you need make the move process for this mod work.

Ok thanks. Makes sense, since otherwise the png files will be loaded first, hence defeating the purpose of having modified the .lgp files.

By the way, how do you convert the .png to files that can be used with .lgp? 
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: philman on 2011-07-16 18:09:22
this need a tutorial because can be huge.(i will prepare and post here later)

The new graphics driver works great for me so i think don't make sense continue converting .png to work in battle.lgp when battle scenes be continued.That's why i will prepare a tutorial for users later,just give me some time.
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: vAddicatedGamer on 2011-07-16 18:14:27
this need a tutorial because can be huge.(i will prepare and post here later)

The new graphics driver works great for me so i think don't make sense continue converting .png to work in battle.lgp when battle scenes be continued.That's why i will prepare a tutorial for users later,just give me some time.

Cool. So you mean you don't experience slowdown with .png with the latest Aali's custom driver?
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: philman on 2011-07-16 18:25:13
In the new Aali's Custom Graphics Driver i haven't see much difference in load time for battle scenes (both png and lgp) and for the moment i thought this was a loss of time and a loss of HD too.(i am almost sure,people what install this will have a battle.lgp with almost 700 mb or 1 gb of memory.)
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: Template on 2011-07-17 04:37:23
yep, i would no longer recommend this
not sure why but acts differently with .11
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: vAddicatedGamer on 2011-07-17 05:22:24
yep, i would no longer recommend this
not sure why but acts differently with .11

Oh, how so? Mind explaining?
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: Template on 2011-07-17 08:23:50
Well, I can't say I'm sure at all of what's causing what, but I have some stuff going on now with my current play through that has sorta just manifested itself recently. One of the things I've experienced is decreased load times with these updated battle backgrounds. I'm going to do a rebuild.

If nothing else, I recently unpacked my battle.lgp to install the new gloriously simple Vincent Shoe Mod and it took ages. It worked, but it took ages.
 
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: vAddicatedGamer on 2011-07-17 13:18:20
Sorry, I'm a bit confused about what you are saying...

I was asking philman whether modifying battle.lgp with his files showed increased performance in latest Aali's driver compared to just using the .png. He replied that he has seen no difference in performance when using both.

And you are saying that using philman's for-lgp files increased your performance? What is it that you don't recommend - modifying battle.lgp or using .png files?
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: sl1982 on 2011-07-17 14:19:23
In theory there should be almost no difference in performance using either png or lgp methods. png is just easier to use.
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: Aali on 2011-07-17 16:56:44
In theory, LGP itself is faster than stuffing files in a windows folder.
In theory, loading a .tex file is faster than loading a .png file.
However, also in theory, once the .tex file gets beyond a certain size, loading it from disk is going to be much slower than decoding the png.
However #2, once that png is loaded it might be cached if you have texture compression enabled, this makes it even faster.

Of course all of this depends on what kind of hardware you have etc.

In practice, any difference in performance is irrelevant for most people and using modpath is just tons easier.
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: zoostation on 2011-07-17 20:15:56
Pardon me for being a little out of the loop, but is there overlap between FL's and magochocobo's packs? In other words, do they both have new versions of any or all of the battle maps?
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: Template on 2011-07-18 03:37:18
Sorry, I'm a bit confused about what you are saying...

I was asking philman whether modifying battle.lgp with his files showed increased performance in latest Aali's driver compared to just using the .png. He replied that he has seen no difference in performance when using both.

And you are saying that using philman's for-lgp files increased your performance? What is it that you don't recommend - modifying battle.lgp or using .png files?

What I found with latest aali driver is that using .png in mod directory is better for me. For some reason the cache and mod path is now super fast whereas it has apparently always not worked for me though I didn't know it. Perhaps it's that Aali has fixed texture compression for my computer's generation of ATI video card, which always had problems before. I don't know. All i can say for sure is that there would be absolutely no reason for ME to use the lgp converted version of this mod. Previously for me it seemed to increase performance when one of these battle scenes was called upon, and this was probably because texture compression wasnt working for me and reading from the .pngs every time was noticeably slower than philman's lgp version.

Hope that made some semblance of sense. Having your battle.lgp file a small size is obviously better, in my opinion.

Pardon me for being a little out of the loop, but is there overlap between FL's and magochocobo's packs? In other words, do they both have new versions of any or all of the battle maps?

There is no overlap

Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: Aali on 2011-07-18 04:27:26
There used to be a problem with the driver that would cause it to recreate the cached file every time instead of using it. So that means loading the .png file, compressing the texture and saving it to disk. Every single time. Obviously that lead to some seriously bad loading times :P
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: Tapatos on 2011-11-02 20:38:00
im having a problem getting the new battlefield textures to work. i am using the bootleg configurator and it says it installs them just fine but once i get into the game its the old textures. i have both the lgp ones and png ones. do i just need one or can i use both
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: PitBrat on 2011-11-03 01:35:49
tapatos,
Not all battle scenes are new.
After the first train station and reactor battles, it's quite awhile before you encounter any other new battle scenes.
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: KaidenJames on 2011-11-03 04:16:18
Ya I believe the first new one you see after the train station is when you leave Midgar. Correct me if i'm wrong.
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: PitBrat on 2011-11-03 05:15:44
Bootleg has two additional battle scenes retextured: the opening battle at the train platform and the battle at the entrance to the first reactor.
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: gugutz on 2012-01-04 16:05:38
Sorry for the bump, guys, but i´m still a little confused about installing this mod.

Which one should i use, Felix Leonhart´s mod or magochocobo´s one? Or does one complement the other?


And do i still have to decompile battle.lpg with LGPTools, replace with the files in the pack and recompile it, or is it just move the "battle" folder to my mods folder and Aalis driver will load it?
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: cocoboii on 2012-04-27 16:47:58
first off id like to just start off by saying what a great job u did with dis battle field mod enhancement, and the only issue I have with it is the load time its waaaay to long if anyone could help with dis tht would be great. My "modpath = DK" and im using 0.7.11 opengl
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: philman on 2012-04-27 16:56:50
If aali's graphics driver 0.7.9 and up is working perfectly you don't need use the battle scenes in lgp,the png are better.Use the lgp only for 0.7.8 and down.
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: dkma841 on 2012-04-27 17:23:17
cocoboii download most of the available 'png' battle enhancements from these:
http://forums.qhimm.com/index.php?topic=11551.0
http://forums.qhimm.com/index.php?topic=11542.0
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: PitBrat on 2012-04-27 20:04:09
The PNG's slow the load times significantly.
This is most noticeable before field and battle scenes open.
Using the LGP textures results in an initial slowdown but subsequent loading is faster.
Not all PNG's are converted for LGP use.

Enabling compression improves load times at a great cost in visual fidelity.
    compress_textures = yes
Title: Re: [REL] FeliX Leonhart + magochocobo Battle Scenes (lgp converted)
Post by: cocoboii on 2012-04-28 03:29:11
thx
cocoboii download most of the available 'png' battle enhancements from these:
http://forums.qhimm.com/index.php?topic=11551.0
http://forums.qhimm.com/index.php?topic=11542.0


thx a lot e1sunz!! the world map looks soooo much better than b4. As for the battle scenes.. well even with the png files its still lags just as pitbrat mentioned above. And I enabled compression just like you suggested pitbrat and yeah some of my schemes and themes were gone so I turned it back off lol
Title: Re: [FF7PC-98] FeliX Leonhart + magochocobo Battle Scenes(lgp converted)(2011-06-29)
Post by: Kaldarasha on 2018-02-15 10:27:24
Sorry but I have to revive this thread. The links on the first post are still active, but magchocobos scenes are packed in separate folders, which is not needed extra work for the end user. Here is a link with the files in one big pack:
https://mega.nz/#!nBVyGBCb!dN3bumvI7-zLH361fcWnh4t5lm5f5vqw_SPi41ggKbQ

I upload this for my ChaOS Steam version, but since I'm not the creator of these textures I won't upload it with my models together.