Author Topic: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)  (Read 101774 times)

hollowl

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #75 on: 2018-09-22 04:32:14 »
Do you have those files for other language? French for exemple?  ;D

eXistenZe

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #76 on: 2018-12-09 22:33:43 »
Using latest Raw.
FINAL FANTASY VIII\RaW\GLOBAL\Hext
FF8_CapBreak_EN does not work.
FF8_KeepMagic_EN works fine.

Scai88

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #77 on: 2018-12-17 07:49:03 »
I tried to install the hard mod for the german steam version of ff8 and my bitdefender anti virus software blocked it and recognized it (the hardlauncher.exe) as malware. Is this normal? Roses and whine and the controller buttons worked finde without messages from the AVS.

Mcindus

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #78 on: 2018-12-17 18:07:49 »
Using latest Raw.
FINAL FANTASY VIII\RaW\GLOBAL\Hext
FF8_CapBreak_EN does not work.
FF8_KeepMagic_EN works fine.

Have you tried to run the cap breaker with the hard.dll running?  I believe there is something in the hard.dll that the cap breaker 'points' to... but I don't know if it works yet myself.
RaW has issues running certain .dll's so you still have to use HextLaunch for the Hard.dll

I tried to install the hard mod for the german steam version of ff8 and my bitdefender anti virus software blocked it and recognized it (the hardlauncher.exe) as malware. Is this normal? Roses and whine and the controller buttons worked finde without messages from the AVS.

Hm.  It's probably due to the nature of the .exe and how it handles application injection etc. -- it's basically the same backend as RaW (and was created by DLPB as well) so you shouldn't have any issues running it.

gaaasstly

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #79 on: 2018-12-18 17:03:16 »
They are independent of each other but they are meant for the non-Steam version. It would be best to just create new dlls with the new addresses I provided.

Mcindus

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #80 on: 2019-04-04 10:30:26 »
Hard Mode and Add-on's Launcher
Difficulty Mod and other Add-on's for FF8 on STEAM
Now All Languages Supported!
Mod Updated with easier process!

These mods use HextLaunch from DLPB's Tools
And they will until he finishes his new version of ddraw.dll for FF8 :)

I compiled some old mods for those of you using the STEAM version of FF8

Add-on's:
Hard.dll: Makes the game generally more difficult:
-   Decreases the player's melee damage by a factor of 1.5
-   Increases the level of enemies by a factor of 1.1
-   Increases the melee damage of enemies by a factor of 1.1
    (this does not effect magic damage)
Damage.dll
-   Max damage increased to 65k instead of 9999; affects your group and opponents too.
HP.dll
-   Max hp cap increased to 32k from 9999
Magic.dll
-   You won't lose magic from your inventory when you cast it in battle.
    (Negates Double and Triple effects. I don't use this one.)
Publish.dll
-   Removes the Square Enix splash logo on Startup

DOWNLOADS: Only pick one!
Hard Launcher (English)
Hard Launcher (Spanish)
Hard Launcher (French)
Hard Launcher (German)
Hard Launcher (Italian)


CHECK THIS POST FOR HEXT FILE UPDATES:
http://forums.qhimm.com/index.php?topic=15354.msg258805#msg258805

Instructions:

1.   Move "HL_Files" and "FF8_Hard_Launcher" into your parent FF8 directory.
     (steamapps/common/FINAL FANTASY VIII)
2.   Launch the game from the new "Hard" Launcher
3.   The command window will let you know if .dll injection was done correctly
     (there is also a HextLaunch.txt log file)

*If you're using RaW, you can move the RaW.dll into /HL_Files/DLL_in as well to resolve possible issues
**If you use any Tonberry mods, do not move any of the Tonberry .dll's into this location - it will render Tonberry useless.


======================================================
If you choose, you may remove the Magic.dll and Publish.dll Add-On's with no glitches
======================================================

Original thread for 2000 PC version:
Go HERE to use these Add-ons with Aali's Driver.

Thanks to JeMaCheHi for trying so hard to get the mod to work and helping me figure out where I went wrong!

Thanks to DLPB for his Hext Tools!  Go HERE to support him!

gunner_1207

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #81 on: 2019-08-02 22:45:24 »
Yo mcindus got a question about the hp cap ,the HP doesn't look right, for instance rinoa's hp is 12573.
But on the menu it reads 2573/2573. but if i go to the status screen it reads properly 123573/12573. this is the same for all my party.
is this normal?

Hazedge

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #82 on: 2019-08-03 04:12:46 »
Yo mcindus got a question about the hp cap ,the HP doesn't look right, for instance rinoa's hp is 12573.
But on the menu it reads 2573/2573. but if i go to the status screen it reads properly 123573/12573. this is the same for all my party.
is this normal?
Yes, unfortunately the game wasnt programmed to load tens of thousand on some scenes like the main menu and in-battle, but the game still recognize the full amount.

gunner_1207

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #83 on: 2019-08-04 19:15:13 »
Right that's a shame i will have to battle my OCD with that one lol . cheers for the reply.

ompol

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #84 on: 2019-08-28 11:44:51 »
can you help me, i'm already copy the hext and make sure the dll file be erased but the hp still cannot more than 9999, magic work fine, and for damage i cant make sure at the moment because my game didn't far yet. or did i need other app to make sure this run correctly? im so confuse right now Lol, please help me. sorry for my bad english.
« Last Edit: 2019-08-28 11:53:23 by ompol »

smokey420

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #85 on: 2019-09-24 03:46:14 »
Hi im curious if this works with the new remaster? everytime i try it load it this error comes up
https://gyazo.com/ee92ed374ceb1c49efe51326b0e21079   
im assuming im doing somethign wrong or it doesn't work with the remaster?

onefourthree

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #86 on: 2020-01-25 20:58:59 »
I've been doing some research on these, and I'm fairly certain that the HEXT for damage/hp is wrong.

I have edited it to fix the mistakes I found:
https://raw.githubusercontent.com/onefourthreeNX/ff8-mods/master/pc/2013/FF8_CapBreak_EN.txt

onefourthree

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #87 on: 2020-01-27 20:44:25 »
I ported some of these mods to the nintendo switch.

Damage.dll -> ff8-break-damage-limit
HP.dll -> ff8-break-hp-limit-gf and ff8-break-hp-limit-party
Magic.dll -> ff8-limitless-magic-battle

Thanks to gaaasstly's post earlier in this thread for the hard work he did finding the offsets on PC: https://forums.qhimm.com/index.php?topic=15354.msg250751#msg250751

Download: https://github.com/onefourthreeNX/ff8-mods/tree/master/switch

Grab the folder for the patch you want and copy it to /atmosphere/nro_patches/ to install on the switch.

Note: this requires a hacked switch running atmosphere 0.8.9 or greater


Hazedge

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #88 on: 2020-02-17 17:54:34 »
Hey guys, any news on using these dll on Remaster? i've been looking for a way to use the hp.dll or something similar in a long time, but havent found it yet. (looking for a way to break the hp cap for the main characters)
« Last Edit: 2020-02-18 05:27:18 by Hazedge »

Griaule

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #89 on: 2020-06-08 20:39:25 »
I've been doing some research on these, and I'm fairly certain that the HEXT for damage/hp is wrong.

I have edited it to fix the mistakes I found:
https://raw.githubusercontent.com/onefourthreeNX/ff8-mods/master/pc/2013/FF8_CapBreak_EN.txt

You are right, the original damage/hp HEXT and DLL were not working. Thank you for fixing the file, this is working!

nowy00

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Re: [FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)
« Reply #90 on: 2020-08-29 10:05:31 »
Can i only use magic.dll alone, without the rest of the DLL files?