Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - samourai23

Pages: [1]
1
Hi, since forever, I’ve wanted to be able to play as Cloud and Sephiroth and nobody else in battles throughout the whole game. I’d like it to be that way in the menu as well if possible.

But making it that way all the time will stuck the game or even crash it at the first field event happening.

So how can I get Cloud and genuine Sephiroth in every battles in the game (whether Cloud should be here or not), and have them visible in the menu too ? (Which implies being able to change their materias, equipment etc) ?

But have the ordinary party elsewhere so there's no field crash/issues ?

Thanks for your help ! :)

2
Hello, I’d like the formula for Vincent’s Ultima weapon to be changed.

The original formula is :

[((Enemies killed by Vincent)/128)+10]/16

Well I would like the damage gain to be 8 times faster, so that the increase is actually visible if I were to play the game from beginning to end.

So basically I want the formula to become :

[((Enemies killed by Vincent)/16)+10]/16

But I’d like that formula to be changed for any weapon that would use that formula (modded with WallMarket)


Can someone help ?


Thank you very much ! :)

3
Hello everyone, I've been looking everywhere, but it's always Cloud who's being replaced.

And I'd love to play the game using Cloud and Sephiroth at the same time.

Thanks for your help ! :)


Edit: I just need Barret "Battle" parts to be changed to Sephiroth, I don't care about the fields, nor the limitbreaks. (I guess I'd need a "LimitBreak gauge always 0" code though. Someone told me it was easy and quick to do, but he only hacks the PSP version so he couldn't help me with the PC version. He said something about "take the file named sefiros.LZS located into the enemy16 folder, extract it, then insert it inside BARRET.LZS slot"

But I have no idea how to do that, can someone help ?

4
Gameplay / Modifying the formula "Master Fist" uses (PC)
« on: 2011-12-20 08:55:19 »
Hello everybody !

I was wondering if anyone could help me about this :

I think the formula that Master Fist uses is one of the funniest, but I'd like to modify it so it's not SO imba (...well kinda)

As everybody knows, it increases the damages using (1+X) where X is one of the following statuses : "Silence"(=1); "Poison"(=1); "Sadness"(=1); "Slow"(=1); "Darkness"(=1); "Near-Death"(=1); "Slow-Numb"(=2); "Death Sentence"(=2)

Well basically, I'd like to change that to this : "Silence"(=1); "Poison"(=1); "Sadness"(=1); "Slow"(=2); "Darkness"(=1); "Berserk"(=2); "Near-Death"(=3); "Slow-Numb"(=2); "Death Sentence"(=2); "Fury"(= -0,25); "Haste"(= -0,5); "Regen"(= -1); "Barr"(= -0,5); "BarrM"(= -0,5); "Reflect"(= -0,25); "Shield"(= -1); "Peerless"(= -2); "Lucky Girl"(= -1)

Expecting, of course, that negative damages won't heal the ennemis but, just do 1 or 0.

I think this is way more fair that way, because even though Master Fist is very fun to use, it gets totally overpowered very fast, just start a fight as a level 99, 255 strength Tifa, and use Curse Ring and Sadness, then use her allies to throw Silence and Poison on her... Now she deals.... Oh yeah, 6 times damages ? If she already deals 8600 damages, she'll easily go over 100.000 with a critical hit, which is easy with 100 luck already.

And that's why I think it'd be quite great to have good statuses to reduce her attacks. And I think the values I chose aren't that bad, since the formula hardly goes under 0, except if you start using too much good statuses, which is exactly the point.


Now that you know what I'd like to do, I hope somebody will help me with it. I know all this stuff is contained in the ff7.exe, but I have absolutely NO idea on how to open it/hack it/extract it and what's more, I don't know how it looks in there so...

I know how to use hexadecimal, that's not much, but that's that.



Thanks to anybody who'll help me with it !

5
Hello there, I installed the "Menu Overhaul" on my FF7, the installation goes without a problem, but when I run my ff7.exe, I noticed that absolutely nothing has changed.

Could somebody help me ? Thanks !

6
Solved Problems / SOLVED: Masamune sword sound
« on: 2011-12-12 22:46:52 »
Hello everyone ! Well... I wasn't sure if I had to make a new topic, but since it's another question, I guess I did right.

So the problem is, I wanted to use Wallmarket to change Cloud's Yoshiyuki's hit sound to the Masamune one, and the critical sound to stay the same.

The first try led me to a correct critical sound but a weird hit sound (another sound from the game...)
The second try, after I set the "shift" to masamune's one, led me to a correct masamune's hit sound, but a wrong critical sound (another other sound in the game..)

So my question is : how can I have both these sound on the same weapon ?

Thanks again for helping me !

7
Troubleshooting / FF7 Odd Omnislash..
« on: 2011-12-10 15:45:15 »
Hi there, after changing magics with Wallmarket, I noticed that Omnislash became kinda f*cked up... Like, it starts fine, and performs the first 6 hits correctly but then something weird happens, the hits aren't what they're supposed to be... After the first 6 hits, Cloud does a fast version of the last hit, but the damage still follows as usual...

It's kinda hard to explain....

Anybody knows what's going on ? :(



And also, you know when Vincent uses his level 4 limit, he becomes Chaos. And Chaos has 2 attacks, a physic one and a magic one.

Well I tried to make the magic one to be an E.Skill magic but it's buggy........
Let me explain: first I chose to replace the "Laser" E.Skill by The "first" Chaos's magic (because it is in two parts, first the eyes that cause death, and then the mouth that cause damage). So I replace Laser with the first part, and told it to launch "121" after it's complete. 121 being the second part of the attack.

So everything goes fine until the 2nd part.. If everybody's dead, then the attack will do 0 to where the ennemis were, and the game will be stuck that way (not froze. Stuck, meaning the time is in "stop" and I can't do a thing... It's like if the animation was never completed....)

Can you help me on this too ?

Thanks you in advance ! :)

8
Hi ! I made a lot of changes in FF7 using wallmarket, and I'd like to have some magics to cost more MP.... So could someone help me ?

Thanks :)

9
Hi everyone, I found a way to havethe limits always usable, but I didn't found a way to make it work as I want.

Explaination:

I wanted to replace the "move" function (you know, the function at the very left of the battle menu), but it didn't work...
I used "WallMarket", and in the "command" section, I changed the "move" cursor action from "00 obey command target data" to "06 "limit" "
But nothing happened....
So I changed a materia so it have the limit function but it messes up the battle menu.... (Even though the limit works perfectly fine, and even work with support materias like Hp absorb. :lol: )

But I don't want that, I really want to change the "move" action into the "limit" action...


Does anyone knows how to do that ?
Thanks for the help :-)

(For those who are interested, I made a loooooot of changes in the "attack" section of WallMarket (I created various new magics like "petrify" or "darkness" or even new magics like "sand" or "aero2/aer0" you know ? So I'd like to make this limit command work ^^ ))

Special thanks to NFITC1 for creating this AWESOME software with which I had a lot of fun !!

PS: I don't know why, but the "attack" command is no longer relied to the support materia associated with master command... And the "2x-Cut/4x-Cut" and eeer... (don't know the name in english but) "FurieMax" and "Flash" doesn't replace "Attack"... I still don't know why.

PS2: I have another problem, I wanted 4x-cut, Flash etc to be add to the battle menu, by changing (in the "materia" section of WallMarket) the materia type from "12 Command Materia: Replace "Attack" command with command at offset [1] to [5]"   to   "16 Command Materia: Add LAST command from [1] to [5]" And guess what ? Nothing happens, it still replaces the "Attack" command so what the hell.....?

10
Hi everyone !
I played the super hardcore mod gjoerulv created, and trust me, it'd be great to be able to go over the level 99 (better resistance and attack !)
So since I found how the evolution of the required EXP for the level works, could someone make it go beyond that limit and go to 255 ?
I'm a noob in hacking or "C" language, in fact I put it as a function:

f(n+1)(x) = gn(x) + 15n

Where n is the level actual, and n+1 the wanted level.

So... If someone can do it...
Thanks a lot !!!

Pages: [1]