Qhimm.com Forums
Miscellaneous Forums => Gameplay => Topic started by: dziugo on 2005-12-05 16:46:51
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BETA M BETA E BETA R BETA R BETA Y BETA BETA C BETA H BETA BETA R BETA I BETA S BETA T BETA M BETA A BETA S BETA ! BETA ! BETA ! BETA
Official support thread for 9999LB Patch.
Some questions & answers:
Q: What this patch does?
A: It gets rid of 9999 Limit in your FF7 game so your Damage, HP and MP (why not? :P) can go over 9999 now.
Q: How it had been done?
A: Dunno. It's my dog's program.
Q: No really, how it has been done?
A: Do you really want to know? :P
Q: Hey, if the HP can go over 9999, then it won't fit on the screen!
A: My dog has taken care of it. It will fit.
Q: Is this patch compatible with English 1.02 version of FF7?
A: I hope so :).
Q: Is this patch compatible with German/French/Spanish/... 1.02 version of FF7?
A: Probably.
Q: If I run it, will it format my HDD?
A: Yes. And you'll be getting only "F" in school.
Q: Can I get a source code of it? I want to make a better version!
A: PM me.
Q: The link doesn't work!
A: PM me.
Q: I've got some other question.
A: PM me/Post it here.
Some screenies:
(http://dziugo.republika.pl/images/limitbrk/a2.jpeg) (http://dziugo.republika.pl/images/limitbrk/a1.jpeg) (http://dziugo.republika.pl/images/limitbrk/b2.jpeg) (http://dziugo.republika.pl/images/limitbrk/b1a.jpeg) (http://dziugo.republika.pl/images/limitbrk/c2.jpeg) (http://dziugo.republika.pl/images/limitbrk/c1.jpeg) (http://dziugo.republika.pl/images/limitbrk/d2.jpeg) (http://dziugo.republika.pl/images/limitbrk/d1.jpeg) (http://dziugo.republika.pl/images/limitbrk/e2.jpeg) (http://dziugo.republika.pl/images/limitbrk/e1.jpeg)
Download links:
Skerb.exe (http://dziugo.republika.pl/ff7/skerb/skerb.rar) (see readme inside)
Patch (http://dziugo.republika.pl/ff7/skerb/patches/LimitBreaking.rar) (see readme inside)
Usage (probably the easiest way):
1) Download both files and unpack them
2) Put patch.srb with ff7.exe and Skerb.exe
3) Run Skerb.exe and press any key when it asks you to do so
4) Rename ff7.exe to something like backup_ff7.exe
5) Rename patched_ff7.exe" to ff7.exe
6) Check if it works
If there was any error message, you've probably done something wrong. Recheck everything, see both readmies and try again. If there is still a problem, PM me or post it here.
Enjoy!
dziugo
BETA M BETA E BETA R BETA R BETA Y BETA BETA C BETA H BETA BETA R BETA I BETA S BETA T BETA M BETA A BETA S BETA ! BETA ! BETA ! BETA
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GRRRRRRRRRRRRRRRRRREAT Work dzuigo!
Theres still one graphical problem with the 5 digits:
when u give the people potions,theres a lil prob but overall, its great!
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I just tryed it out and it works great :) I was able to use KoTR and eatch of the hits did over 10k damage :) just wait till the weapons see that :)
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[noob] fuk man my k3ybord dun have a anykey can someone make this work for me this is relly kool i want to use it but i dun haev a any key plz help[/noob]
If someone posts a message like that, I'm shooting them.
Just sayin'.
But kewl beans, mien frien =) HEY. the hp <-> Mp materia might not be complete shit now! Just need a lot of MP Plus, heh.
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[noob] fuk man my k3ybord dun have a anykey can someone make this work for me this is relly kool i want to use it but i dun haev a any key plz help[/noob]
If there is such a post, I'll upload that key somewhere ready to download :wink:
@Grisu: Thanks for reporting that bug. I'll give dzuigo a shout, and he'll probably fix it.
dziugo
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I just beat ruby and emerald weapon's like nothing because of this patch :D
the only think I noticed was using 1 elixer did not fully restore my hp so I had to use 2, but other then that I see no probs :)
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A question:
What place of order in the current generation of enhancements should this patch be applied in? For instance, does Saint's work or do the model replacements mess with the patch's viability? I know that Saint's changes the .exe a bit.
If nobody knows, I'll make a few .exe backups and experiment. But I was curious if anyone had tried it yet.
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What place of order in the current generation of enhancements should this patch be applied in?
Like the MGP, let it be the last one.
dziugo
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Dzuigo, it is a GREAT job, it'll have a feature that no FF game ever had, FFX could only limit to 99999, but we can do damage as much as we want, the only thing that needs to be changed now is the statistic sytem to unlimtied.
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it'll have a feature that no FF game ever had, FFX could only limit to 99999, but we can do damage as much as we want(...)
You used the right word. It will (probably, someday). Right now, the cap is just higher than 9999, but still below 99999. It would require heavy modifications to be done to game engine to go above 100k... Sorry...
And... Maybe i should change my nick? dzuigo looks nice too :)
dziugo
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Sweet mod,
I will have to take alot of this into consideration when modding monster stats now.
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I have always liked FFX sphere grid and was wondering...would it be possible to insert that as your leveling system? That way it would be easy to go over 10 k. The only thing I would guess would screw up is the weapons, armour etc. adding stats (appart from the major programming screw around). Actually.....i guess it would take like a year to fully convert FFX's leveling system lol.
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I have always liked FFX sphere grid and was wondering...would it be possible to insert that as your leveling system? That way it would be easy to go over 10 k. The only thing I would guess would screw up is the weapons, armour etc. adding stats (appart from the major programming screw around). Actually.....i guess it would take like a year to fully convert FFX's leveling system lol.
I am not sure how posible that is seeing ff10 was never release for pc and it might just be easer to just remake the game from scratch insted of trying that
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Kenizark: This is a thread about the Beta Patch to remove the 9999Limit in FF7 please dont start being a muppet and asking about silly things.
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Jejeje! Good job dziugo! I just love all those patches you are making lastly.
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dose anyone know how hard it would be to edit a ff7 save editor so you can change your hp past 9,999 to say 99,999 and mp to 9,999?
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Can someone check for me how much damage a lvl. 99 cloud with high stats does and how much Hp he has with this mod on.
I've got no save games past the slums at the moment so i cannot check.
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Great job, pal! Thanks go to you and your dog! :love:
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Great thing, this patch :), though I have 1 question:
Is there a technical possibility of inceasing the MAX HP beyond the 18506 limit, MAX MP 1746 limit, and MAX DAMAGE beyond 30k, in the future??
I played the game, and after equiping a certain number of mp+ nad hp+ materia it doesn't seem to make any change in the values...
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Great thing, this patch :), though I have 1 question:
Is there a technical possibility of inceasing the MAX HP beyond the 18506 limit, MAX MP 1746 limit, and MAX DAMAGE beyond 30k, in the future??
I played the game, and after equiping a certain number of mp+ nad hp+ materia it doesn't seem to make any change in the values...
I have been able to get my max hp to about 20k but that seams to be the limit
also I can't do close to that much damage. with a few hero drinks and useing a save editor to give me max states I can do only about 15k with a limit attack (yuffie can do about 30k but she only hits once)
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I played the game, and after equiping a certain number of mp+ nad hp+ materia it doesn't seem to make any change in the values...
Max HP, MP and Damage is set to 30k. IIRC, HP+ materia can only double your current amount of HP (max is +100%), that's why your HP stopped at certain point.
dose anyone know how hard it would be to edit a ff7 save editor so you can change your hp past 9,999 to say 99,999 and mp to 9,999?
I'd say, almost impossi... Hmm... Very difficult. The amount of HP/MP is stored in 2 bytes (if that says anything to you :P), so the max for now is 65535 (unsigned - something that I'm forcing FF7 to use, with no luck :-?) and current limit is 32767 (signed).
Great job, pal! Thanks go to you and your dog!
No probs. When I have some time, I'll write FF7 remake, so stay tuned.
Also, the bugs had been pinned down. New version soon.
dziugo
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Awesome work, dziugo! I see ya got the Limit/Time meters stacked! That's fantastic! Everything even looks more clean than it did in the original.
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I see ya got the Limit/Time meters stacked!
And for that idea: Thank you :wink:.
dziugo
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Yea I see that too, Well done for working it out and Well done for taking on board some good suggestions :)
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Does it really matter if you do more then 30k dmg, have over 20k hp etc.? With that much hp dmg etc. you would be invincible, not even weapon would kill you.
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I lent my copy of FF7 to a friend at work, about two days before coming down with serious illness. Typical. Really need to get it back from him so I can try all this funky-ass shizz being released at the moment. Well, from the screens it looks darned impressive, can't wait to try it out :)
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Update:
Bugfixes:
- Full Recovery Items / Spells / Chars now do that correctly
- Sometimes HP could drop to some really low number when using too much HP+ materia. It has been fixed.
Download link hasn't changed.
dziugo
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Thx, I understand it now :) , which brings on another question- is it possible to break the hp/mp+ materia +100%-MAX-cap? (eg- to equip really MANY materias and reach a +200% hp/mp bonus)
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dose anyone know how hard it would be to edit a ff7 save editor so you can change your hp past 9,999 to say 99,999 and mp to 9,999?
I'd say, almost impossi... Hmm... Very difficult. The amount of HP/MP is stored in 2 bytes (if that says anything to you :P), so the max for now is 65535 (unsigned - something that I'm forcing FF7 to use, with no luck :-?) and current limit is 32767 (signed).
how about editing a save editor to have it go to somewhere about there so there is no need for 4-5 hp and mp + materia?
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Hey dziugo i dont know exactly how u do that but i have do a little test with my savegame editor to boost my character at 9999hp at lv 99 and give him some hpplus materia ant it work i was very happy that is one of the first patch who work in my non patch ff7 and that i was dooing 12000 damage with my weapon equiped wow
I am verry impressed Thanks man good work
i
But i have a question Dis the hp amounts per levels are increased somehow or you have attained this amount of hp with HP plus materia ?
THE GREAT SEPHIROTH
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Thx, I understand it now :) , which brings on another question- is it possible to break the hp/mp+ materia +100%-MAX-cap?
Yes, that's possible.
how about editing a save editor to have it go to somewhere about there so there is no need for 4-5 hp and mp + materia?
Which editor are you referring to?
Dis the hp amounts per levels are increased somehow or you have attained this amount of hp with HP plus materia ?
There was a little cheating involved :P. I've changed the amount of HP manually.
And: good to hear that it works with non-english (french, right?) version of FF7.
dziugo
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Edit&Update:
Minor update:
- Removed HPPlus Materia +100% Cap
So you can now equip as many HP+ Materia as you want and get HP bonus from them.
Download link hasn't changed.
dziugo
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Just wanted to say that this patch is GREAT! I really love making SOLDER 1st class (enemies) SMUTHERED with a 10,000 attack
PS: By the way... Hte LUCKY 7777. Is there a LUCKY 77777? (o_O oops i got a warning)
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how about editing a save editor to have it go to somewhere about there so there is no need for 4-5 hp and mp + materia?
Which editor are you referring to?
I was thining/hoping jenova can be be alterd to alow it to change a char hp above 9,999 But since I have no idea how to do it myslef I don't know :)
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PS: By the way... Hte LUCKY 7777. Is there a LUCKY 77777? (...)
Your health can't go over 30k, so there is no way you'd get lucky 77777 :P
@steven: Something to look into... I'll see what I can do.
dziugo
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Edit:
You can download modified version of Jenova FF7 Save Game Editor by Qhimm here (http://dziugo.republika.pl/ff7/jenova.rar). It is now capable of increasing the HP/MP beyond the 9999/999 limit.
dziugo
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I have a editor named FF7Che and i would like to know if you can modify it like Jenova for the HP/MP highter than 9999 ? If you want i will email it to you just PM me and give me your email and il email it
Thanks in advance
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I have a editor named FF7Che and i would like to know if you can modify it like Jenova for the HP/MP highter than 9999 ?
Who wrote that editor?
dziugo
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I have a editor named FF7Che and i would like to know if you can modify it like Jenova for the HP/MP highter than 9999 ?
Who wrote that editor?
dziugo
About ff7che: copyright 1998 CH Khor.
I'd put the email here, but it'd probably get harvested by a bot.
Aso, dziugo, you used the version of Jenova that can't edit stats. You should probably use the fixed version that was recently posted on this site and edit that one. Of course, that's up to you, it just means using two copies of the tool to do both things for us, which really isn't a big deal.
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Aso, dziugo, you used the version of Jenova that can't edit stats. You should probably use the fixed version that was recently posted on this site and edit that one.
I was aware of that version, but I didn't know how to contact the guy who posted it... PM me the email of the CH Khor if you can.
dziugo
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Hi everybody and hi dzuigo
Like you know i am a great fan of this great patch but i see 1 thing even if we can have more than 999 MP if i put a mp plus materia the MP drop to 999 can you correct that or tou have already try and didnt work
Thanks in advance
THE GREAT SEPHIROTH
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even if we can have more than 999 MP if i put a mp plus materia the MP drop to 999
Works fine for me... Can you upload your save game so I can download and check it?
And it's dziugo, not dzuigo
dziugo
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Hi everybody and hi dzuigo
Like you know i am a great fan of this great patch but i see 1 thing even if we can have more than 999 MP if i put a mp plus materia the MP drop to 999 can you correct that or tou have already try and didnt work
Thanks in advance
THE GREAT SEPHIROTH
it works find for me to I used the break damage limit ver of jenova and gasave my ppl 30,000 mp and hp to :P. Are you useing the first ver of the patch or the new one?
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Um.. will my chocobo patch get messed up if i add this?
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Um.. will my chocobo patch get messed up if i add this?
Can you link to your chocobo patch?
dziugo
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Um.. will my chocobo patch get messed up if i add this?
Can you link to your chocobo patch?
dziugo
Like you don't know what i mean.
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No clue.
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No clue.
I have installed it onto my computer, it's a copy of the fix that is in my computer, i own a legal copy of it. I own FF7 <- it's mine. I downloaded a copy of the choco patch(lol) so it's MINE.
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No clue.
I have installed it onto my computer, it's a copy of the fix that is in my computer, i own a legal copy of it. I own FF7 <- it's mine. I downloaded a copy of the choco patch(lol) so it's MINE.
That's not how it works. Just because you have it, doesn't mean it's yours. And yes, it's compatible with chocobo fix.
dziugo
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No clue.
I have installed it onto my computer, it's a copy of the fix that is in my computer, i own a legal copy of it. I own FF7 <- it's mine. I downloaded a copy of the choco patch(lol) so it's MINE.
That's not how it works. Just because you have it, doesn't mean it's yours. And yes, it's compatible with chocobo fix.
dziugo
Oki, so who owns my FF7?
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Oki, so who owns my FF7?
Accidentally put in a hint? Thanks. I hope that you won't copy and sell "your FF7" (it's your right? so why it's called piracy?).
The answer is: it's not "your FF7". You own the CDs, but not the data that are on them. You can't become an owner of software by bying a user license (which you got bying FF7). If you want it to be your FF7, buy the full license from Eidos/Square/Whoeverelse, I'm sure you can afford it.
Oh, and how is that connected with the 9999LB patch?
dziugo
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Oki, so who owns my FF7?
Accidentally put in a hint? Thanks. I hope that you won't copy and sell "your FF7" (it's your right? so why it's called piracy?).
The answer is: it's not "your FF7". You own the CDs, but not the data that are on them. You can't become an owner of software by bying a user license (which you got bying FF7). If you want it to be your FF7, buy the full license from Eidos/Square/Whoeverelse, I'm sure you can afford it.
Oh, and how is that connected with the 9999LB patch?
dziugo
It's piracy if i sell my game?
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Nope, you own a license, and you can sell it. You cannot however reproduce it (the content). Hey, why don't you just go and read something about EULAs instead of trying to bent my arguments?
dziugo
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Nope, you own a license, and you can sell it. You cannot however reproduce it (the content). Hey, why don't you just go and read something about EULAs instead of trying to bent my arguments?
dziugo
EULAs are pretty boring to read.
Let's stop this crap talk,
good work, i like this ;)
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Claude: the basic point is, NOBODY "owns" ANY the games they buy. All you're buying is the license that says that you are legally allowed to run the game on your computer.
So really, all you're buying is a 5k text document; the rest of the game content just comes -with- the EULA =)
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good work, i like this ;)
Glad to hear that :)
dziugo
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this patch works perfectly on french version 8)
REALLY GOOD AMAZING JOB
:love:
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Im a little confused,
I understand the license agreement, and that you do not own the code behind the game. But what is the legal standpoint of the patches? Since your screwing about with the game code do you have to buy the code off squareEnix before your start creating patches?
Sorry for the noobish question and taking away from the actual thread.
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It's not a difficult question, but there is no simple answer. To make it clear:
I'm not legally allowed to reverse engineer FF7. You are not legally allowed to use any patch I make...
User's license is not enough to do such things, and buying code (only the code) from Square also won't be enough to distribute it freely.
dziugo
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Dzuigo, it is a GREAT job, it'll have a feature that no FF game ever had, FFX could only limit to 99999, but we can do damage as much as we want, the only thing that needs to be changed now is the statistic sytem to unlimtied.
AFAIR in the german version (at least) Anima's Oblivion (called here: "Chaos-D") in the SHORT version brings over 1 million right on the screen, as one number o_o*
My question: Does anyone have problems with the patch in combination with other patches (and there are many, many other patches, like f.e. the hardcore patch, Reunion-Patch, etc.)
And. I'm still working on a german FAQ, so: Will you give me the permission to upload and link the file for that FAQ/Guide, dziugo ? >_<
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My question: Does anyone have problems with the patch in combination with other patches (and there are many, many other patches, like f.e. the hardcore patch, Reunion-Patch, etc.)
If there are any incompability issues, they are fixed (there was one problem with The SaiNt's HiRes and MGP).And. I'm still working on a german FAQ, so: Will you give me the permission to upload and link the file for that FAQ/Guide, dziugo ? >_<
You can use my links (because then I'll keep a track of downloads per file :P), but it's OK if you upload them somewhere else. And of course you do have my permission :P
dziugo
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ohhh lovely
good stuff
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Does this work with ff8? :|
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Does this work with ff8? :|
I'd be really surprised :P
dziugo
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Well, Final Fantasy VIII, with some attacks, can break the 9,999 damage limit.
All it would need is to apply that "property" to every attack, right? I don't know about breaking the health limit, though...
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I seem to only be doing under 11k damage.
I gave my people max stats (to test)
and am doing a limit break that only hits once.
Am I doing something wrong? :?
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I am not sure.I can do max damage where I am (midgar disk 1 with everbody lv in the 90's and high stats) but I am only useing normal attacks so is it like that with normal attacks or limits?
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Do you really want me to reply to questions, that you've found answers to - by yourself - 5 minutes after posting here?
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How is the status of this patch and how is the current progress been like?
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Hmm... Development has been suspened, but the patch is still supported. Something like that.
dziugo
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How does this effect some character's ultimate weapons that are based on HP and MP?
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How does this effect some character's ultimate weapons that are based on HP and MP?
Um...it doesn't? If Cloud's at low HP, obviously, he's not dealing 10,000+.
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I think he means.
If cloud has 10k hp and his Hp is full, would he be doing more damage than a cloud with 9,999 HP.
If that is the case, no, he does more damage if his hp is full regardless of his max HP. (at least, last I checked >_>)
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I think he means.
If cloud has 10k hp and his Hp is full, would he be doing more damage than a cloud with 9,999 HP.
If that is the case, no, he does more damage if his hp is full regardless of his max HP. (at least, last I checked >_>)
His sword is proportional, not number based. You see the bar beneath his HP? It's what that bar is at is what determines his damage, and the bar never lengthens or decreases in total width throughout the game.
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Was the JENOVA Editor issue ever corrected? (creating a version that could both edit stats AND HP/MP over the limits?)
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Won't upload it without the permission.
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Waaaou, it's a big patch !!!! good work !!!!!!
It is a pity which the lv 99 and speed, atack.....not exceed theirs limits.
With this patch, lifespan is really to increase!!
Thaks again !!!!!!!!!!!
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Would your dog be interested in making this wonderful patch compatible with the PSX version, Dziugo ? :-P
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You would have to donate PSX version to him. Hmm... Probably to hear "nope, sorry".
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Won't upload it without the permission.
JENOVA (NEW VERSION) [...] By Qhimm, stats fix by caitsith6502
Run a search for "caitsith6502" in Google and the first hit is a profile in these very forums. His e-mail address is hidden, but you can PM his account and hope that he has e-mail notification for PMs turned on. HOWEVER, when he announced his version of the JENOVA editor, he also released his updated source code, which means you can probably do whatever you want to it and he won't kill you for it.
Jenova update (now edits stats) (http://forums.qhimm.com/index.php?topic=4708.0)
Also, if you were still desperate to contact him, Google search also turned up his Yahoo profile, which means you can try e-mailing him there (it's just his user name with yahoo.com as the domain).
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I did PM him and I know his paypal email address. The modified version is ready (for him to check it) but, as I said, I won't release it without permission.
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I would love to see the psx ver modded to have the break damage limit, but is that even posible?
Would your dog be interested in making this wonderful patch compatible with the PSX version, Dziugo ? :-P
he must be one smart dog...Is he Related to the taco bell chiwawa?
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hi, I´m new to this forum and wanted to say hello.
Just wanted to know, if there is anyway to let the bosses pass the 9999 limit as well, for interesting gameplay situations :-D
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does the sephiroth patch work with this?
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yes
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This is an awesome mod, something I never even considered doing haha :-D
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is this compatible with the Sephiroth patch and hi-res? I really like it however, it's almost like playing ffX
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It is compatible with both. Just remember that ice_cold513 keeps his patch incompatible for a reason.
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hmm.. btw Great patch! only problem is when i try doing things like go into menu or attack in a fight or something it will just do the send error report.. but it does break the 9999 limit
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Post that report here. Hmm... and upload your ff7.exe somewhere for me to download it.
dziugo
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OK this is strange i tried the patch again today when i got home and it worked this time! Don't have a clue why it didn't work first time i patched it. Oh well! Thanks anyway dziugo =]. This patch rocks!
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yeah i just d/l this and my game keeps crashing
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yeah i just d/l this and my game keeps crashing
And you downloaded it from... ?
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this is compatible also with Scorpicus sephiroth patch right? or that is also kept incompatible for a reason?
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Any reason why you're asking and not trying it by yourself?
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I'm in hospital with an infective disease and can't use my laptop.
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Sorry to hear that. I don't have FF7, so I can't check. I see no reason why it would be incompatible, though.
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it is fault of some youtube vids! they show values over 9999 all messed up
look here
http://it.youtube.com/watch?v=ZWPftZppF6Y
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Ah yes... That's not even my patch...
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is this still in beta however? on the wiki it says so.
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Yup, still beta. Not so sure about the version from the YAMP thread (http://forums.qhimm.com/index.php?topic=5124.0), but this one, yeah. Definitely.
And yes, I know that the wiki links to this thread. It links to YAMP thread too, so no biggie.
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Can someone please tell how the 9999LB been done?
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Hex editing of ff7.exe. There is a thread with technical details in "Tech-related" subforum, but I won't spoon-feed you with it. Search for 9999.
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question: why is this still marked as beta? what is unsolved?
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That's a good question. I don't think there are some unsolved bugs, but this version differs from the version you can download from the YAMP thread, and I can't remember if it's something more than an optimization. I'm planning to update it all, but we'll see how it turns out.
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good. I was thinkiing of myself dumb XD
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I'm lost as to how the "9999 Limit Break" patch is suppose to work. It would be great if someone could help me out.
I downloaded the patches from a torrent site, not sure which one. Anyway, in the torrent was a folder called "3. YAMP - Yet Another Multi-Patcher by dziugo" which had the "9999 Limit Break" patch amongst others. Csith, LuckyTifa, Highway & Snowboard mini-games etc. I followed the read-me file that was with it exactly, though every time I try to active the patches using a file called "install", It says something like "somethings gone wrong....dunno what." "No patching today". I thought I was missing a file of some sort, but I'm pretty sure that's not the case.
Then I tried the patches available for download which was in dziugo's first post for this thread. I followed the read-me files exactly again, but they would'nt work either. Something about "Could'nt create output file: patched_ff7.exe" "ERROR Patch could'nt be applied" etc. So now I'm kinda stuck, and which patch out of the two I have, am I meant to use exactly.
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Let me guess, Vista?
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Ah, answer before I've even said I have the same problem, I'm running Vista and have the same thing happen.
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Yup Vista. I'm guessing that could be causing the problems? Argh that's just typical :-(
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Ok, possibly fixed. Download the newest version of YAMP from the YAMP thread (http://forums.qhimm.com/index.php?topic=5124.0). You have to run the "install.bat" as the administrator, or copy everything to some non-protected folder.
From now on, don't post in this thread. You won't get a helpful response from me if you do. Really.
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Its f'cking awesome. Clouds so powerful he's not even dealing numbers anymore!!!
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The yamp install.bat doesn't work for me - it creates a 0kb ff7.exe.
It's ok, though, cause 9999limitbreak and the transparent text bubble patches are installable in their old forms.
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Hi, i'm new here :-)
I just started playing ff7 and added this patch (followed the instructions given) . When i run the game, there was no difference to cloud's hp or mp or his LB. I figured it's because my cloud's char is only lvl 6 that's why. Maybe i can see a change as i continue playing? sorry, a real noob here LOL :-P
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I'm lost for words after reading that last post. NooB, you seem to have misunderstood what this mod does; please, please, please read at least the first post in a thread before posting in it. If you had done you might have seen this:
Q: What this patch does?
A: It gets rid of 9999 Limit in your FF7 game so your Damage, HP and MP (why not? :-P) can go over 9999 now.
So wait until you level up, equip some HP+ materia or use a very powerful attack and see what happens...
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I'm lost for words after reading that last post. NooB, you seem to have misunderstood what this mod does; please, please, please read at least the first post in a thread before posting in it. If you had done you might have seen this:
Q: What this patch does?
A: It gets rid of 9999 Limit in your FF7 game so your Damage, HP and MP (why not? :-P) can go over 9999 now.
So wait until you level up, equip some HP+ materia or use a very powerful attack and see what happens...
I did read the first post...just that I couldn't understand. Now i see what is this patch for. Will continue playing till I see the results. Thanks to dziugo and Leighos Kudistos Megistos :lol:
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HI!
I have a question...
I noticed that the limit given by the patch was 30.000HP,
but I make some wanted to know if it were possible to pass this limit to 60.000HP,
because since the possible limit is of 65.535HP…
Thus I wanted to know if it is possible to change this limit,
PS: I know with YAMP it's possible, but tested without success
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The bytes determining HP and MHP are signed. What does this mean :?, I don't really know, but I do know that it allows negative values and that it stops them going above 32 767, so that's the limit and that's why you aren't having any success :-(
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The bytes determining HP and MHP are signed. What does this mean :?, I don't really know, but I do know that it allows negative values and that it stops them going above 32 767, so that's the limit and that's why you aren't having any success :-(
Allow me to elaborate on this train of thought.
WARNING: High-level tech talk approaching!!
HP and MP are both stored as 16-bit (16 binary digits) whole numbers. This gives them a range of 65536 (or 2^16) values to represent. However, when the most significant bit it set (bit number 16), then the value becomes negative. It's not a negative sign, but it does indicate a negative number. If that bit is set and the number is stored as a signed value then 2^(number of bits) is subtracted from the value of the other bits.
Example (in binary):
Binary Value; Signed Decimal Equivalent; Unsigned Decimal Equivalent
0110111001010110 28246 28246
1000101101011101 35677-65536= -29859 35677
The basic formula for this calculation is:
SignedValue = (StoredValue AND (2^(Sizeinbits - 1) - 1)) - (2^(Sizeinbits) * (StoredValue >> (Sizeinbits - 1)))
This probably looks disorienting to someone who doesn't understand bit-wise operations. If this is your case then either look up a bit-wise AND and binary operation >> or just ignore this all together. :)
End High-level tech talk
Mechanics aside, healing is calculated as negative damage so attacks are calculated as a signed value. If your characters' damage weren't capped to be within range of this signed value then they'd basically just screw up and heal instead of cause damage.
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OK, I think that I understand what's going on now, and I see why damage is a signed value, but why current and max HP and MP? The bytes for enemy HP and MP aren't signed AFAIK, so what is different about the way player character HP and MP values are stored?
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I'm having some trouble with this patch!
What I do know is that most people have there game install in \c drive or something... I don't... My game is install somewhere other than the computers local disk where most programs are installed... is this why i can get this patch to work...
If so how can I get it to work?....Help...
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Use the updated version (http://forums.qhimm.com/index.php?topic=5124.0).
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I have another problem when I load the game, it works and everything but whenever I go into the menu, It shuts down...
Can you help... Thanks alot!
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BETA M BETA E BETA R BETA R BETA Y BETA BETA C BETA H BETA BETA R BETA I BETA S BETA T BETA M BETA A BETA S BETA ! BETA ! BETA ! BETA
Official support thread for 9999LB Patch.
Some questions & answers:
Q: What this patch does?
A: It gets rid of 9999 Limit in your FF7 game so your Damage, HP and MP (why not? :P) can go over 9999 now.
Q: How it had been done?
A: Dunno. It's my dog's program.
Q: No really, how it has been done?
A: Do you really want to know? :P
Q: Hey, if the HP can go over 9999, then it won't fit on the screen!
A: My dog has taken care of it. It will fit.
Q: Is this patch compatible with English 1.02 version of FF7?
A: I hope so :).
Q: Is this patch compatible with German/French/Spanish/... 1.02 version of FF7?
A: Probably.
Q: If I run it, will it format my HDD?
A: Yes. And you'll be getting only "F" in school.
Q: Can I get a source code of it? I want to make a better version!
A: PM me.
Q: The link doesn't work!
A: PM me.
Q: I've got some other question.
A: PM me/Post it here.
Some screenies:
(http://dziugo.republika.pl/images/limitbrk/a2.jpeg) (http://dziugo.republika.pl/images/limitbrk/a1.jpeg) (http://dziugo.republika.pl/images/limitbrk/b2.jpeg) (http://dziugo.republika.pl/images/limitbrk/b1a.jpeg) (http://dziugo.republika.pl/images/limitbrk/c2.jpeg) (http://dziugo.republika.pl/images/limitbrk/c1.jpeg) (http://dziugo.republika.pl/images/limitbrk/d2.jpeg) (http://dziugo.republika.pl/images/limitbrk/d1.jpeg) (http://dziugo.republika.pl/images/limitbrk/e2.jpeg) (http://dziugo.republika.pl/images/limitbrk/e1.jpeg)
Download links:
Skerb.exe (http://dziugo.republika.pl/ff7/skerb/skerb.rar) (see readme inside)
Patch (http://dziugo.republika.pl/ff7/skerb/patches/LimitBreaking.rar) (see readme inside)
Usage (probably the easiest way):
1) Download both files and unpack them
2) Put patch.srb with ff7.exe and Skerb.exe
3) Run Skerb.exe and press any key when it asks you to do so
4) Rename ff7.exe to something like backup_ff7.exe
5) Rename patched_ff7.exe" to ff7.exe
6) Check if it works
If there was any error message, you've probably done something wrong. Recheck everything, see both readmies and try again. If there is still a problem, PM me or post it here.
Enjoy!
dziugo
BETA M BETA E BETA R BETA R BETA Y BETA BETA C BETA H BETA BETA R BETA I BETA S BETA T BETA M BETA A BETA S BETA ! BETA ! BETA ! BETA
ok so ive tried to do this, only i cant find my FF7.exe file... the files i had in the zipped file i downloaded are 2 for each disc, one being a BIN file and the other being a CUE file...where can i find the exe file? is there meant to be an exe file within the unzipped files? or is that somewhere else?
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ok so ive tried to do this, only i cant find my FF7.exe file... the files i had in the zipped file i downloaded are 2 for each disc, one being a BIN file and the other being a CUE file...where can i find the exe file? is there meant to be an exe file within the unzipped files? or is that somewhere else?
You downloaded a disc image so no one will help you since that's illegal and against forum rules to talk about.
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ahh ok...my bad, i didnt realise u could edit the original game version. ill have to reinstall mine then an work from there.
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OK.... i went to install this patch.. i have the two icons under the FF7 directory.. but when i try to implement the patch it says cannot find FF7.exe and its right there...
For some reason it thinks that the exe. is on the desktop... so i got it to work that way... Thanks for the awesome Mod :D..
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Is this patch for the PC or PSX version?
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its definitely for the PC... but as for PSX version im not too sure about that as i only own the PC version of the game :-P
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i think i have a bug, when im using the ultima weapon starngely i do more damage when im at low HP instead of full hp , someone can help me
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I know some weapons, like Tifa's powersoul, have that effect. Maybe the Ultima Weapon does too? You could always check out Wall Market (or maybe Proud Clod) and see what type of effects come with the sword
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yeah but in wallmarket its the right setting of the weapon , the weapon is supposed to do more damage when Cloud have hi-hp
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I am having a weird issue with this patch. My regular attacks do over 20k damage but mu Omnislash only does about 5000 per hit. Anyone know why?
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Because Omnislash always does less damage per hit than normal attacks?
It also doesn't take into account Cloud's HP when he uses Ultima Weapon, since limit breaks don't have the damage modifiers of the weapon's characters have equipped when using them.
This doesn't seem strange to me at all.
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If you want to improve it, start farming power sources :P
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If you want to improve it, start farming power sources :P
Or hex edit the .exe to give Onmislash a different damage modifier or higher attack power :-D
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I would edit the exeecuteble except I have no idea where to start and which values to edit. My experience with hex editing is quite limited at best. I guess I will look around.
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Cool
but won't it unbalance the game?
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>last reply 20-09-2009, 14:59:39
AHEM!
And the 9999 limit break doesn't really unbalance the game; if your levels are high enough for it to make a difference, the game will be easy whether or not you use the patch.
If you use a hardcore mod, the 9999 limit breaking patch should improve the game a lot.
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I agree that this really wouldn't unbalance the game. It would unbalance it in the same way it unbalanced FFX, by the time you got to breaking 9999, you were too strong for anything in game anyway. I wish they had made VII harder than they did... it's too easy to hold X through every regular battle.... 4x cut and KoTR are too OP.... I mean yea, KoTR is harder to get, but still. And the master materia are kinda... wow.
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How do I know if the patch worked? I just installed the game and installed the Remix patch, so I'm not that far into the game yet. But I don't see any graphical changes in the battle interface to harbor the extra digits for HP an MP. I tried the manual patch, but it said it failed when the DOS window opened... Any assistance would be awesome, thanks!
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How do I know if the patch worked? I just installed the game and installed the Remix patch, so I'm not that far into the game yet. But I don't see any graphical changes in the battle interface to harbor the extra digits for HP an MP. I tried the manual patch, but it said it failed when the DOS window opened... Any assistance would be awesome, thanks!
well, the time and limit guage in battle will look like your barrier/mbarrier gauges, and you'll notice another digit space on your HP/MP bars.
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Yeah, I don't see any of that. Curious; do I have to apply the official patch from Square before applying any others like this one?
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You need 1.02 patch for just about any mod out there... I think. Either way, it's just a good idea to have :P.
On another note, anyone think it would be possible ever for FF7 to have a true break the damage limit? Like, there is no cap? Or it's so high we'd never see it? Or even at the very least a true 99,999.
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I got it working, so it's all good now. I didn't have to apply the official patch.
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Hi, i'm new in this forum ... sorry to update this topic but i wanted to know : how to make my characters having 99999 hp without using HP Plus materia ? Is there a good save editor to do it ? thanx to reply :)
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I'm not 100% sure but I think the true "limit" would be 65535 (or something like that) can anyone confirm?
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Ok so how to have 65535/65535 hp withou hp plus materia ?
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I'm not 100% sure but I think the true "limit" would be 65535 (or something like that) can anyone confirm?
No, if I am right, the actual limit will be a signed 16 bit value, so although sense has a unsigned limit (65335), actual HP stat is 32767. Which is why Dziugo limited to 30000 as default. To make it a nice round number. Changing that to work at 65535 shouldn't be impossible... but you'd have to ask Dziugo. He will know all about this.
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Ok but reply my question please :-[
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I did do. It would require reprogramming in ff7.exe. To make it 99999 would be a very hard task that is unlikely ever to be done. Even 65535 might not be possible without significant changes.
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You'd need to find space for the two extra bytes and shift other stuff out of the way. This means hunting down LOTS of pointers, and is probably not possible within a reasonable timeframe. You might have to wait for Q-Gears to be completed instead.
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Ok but i was talkin about the second question : how to make 30000/30000 hp without using hp plus materia ?
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Try having Barrett at lvl 99 with all materia slots filled with mastered HP plus if that doesn't work... I don't know what would hit the cap.
[EDIT] My bad I forgot how to read for a second apparently... I would imagine it impossible to achieve what you are trying in-game. you would have to alter the characters HP growth I guess.
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Sometimes when i attack, i cant see the number becaus there is write "iM ss" but i can see the monster die ... Is that because i'm doing HP damage more than 32767 ?
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Pls, if anyone could be so kind to tell me how to make it happen on FF7 Remake 2012. thx
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Sometimes when i attack, i cant see the number becaus there is write "iM ss" but i can see the monster die ... Is that because i'm doing HP damage more than 32767 ?
Is it Vincent attacking? What are your thresholds for HP/Damage?
Pls, if anyone could be so kind to tell me how to make it happen on FF7 Remake 2012. thx
Use YAMP (http://forums.qhimm.com/index.php?topic=5124.0) and rename the ff7_en.exe file to ff7.exe when patching (then rename it back to ff7_en.exe). Should work.
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Is it Vincent attacking? What are your thresholds for HP/Damage?Use YAMP (http://forums.qhimm.com/index.php?topic=5124.0) and rename the ff7_en.exe file to ff7.exe when patching (then rename it back to ff7_en.exe). Should work.
Thx for your prompt response!
I have already tried, but it does not work as well, I rename the FF7_en.exe to ff7.exe, and run the install.bat, the problem shows: "patch done." but but ff7.exe turns to 0 bytes(5,858 kb befroe patch), I can't run the game.
Here also followed the debug txt, please kindly check:
Debug data
Applying patch: 9999LimitBreaking
Program entry point. Size of patch: 0x9E8
5: jmp 0x1A0 eip:1A5
61: search reg[0](0x0) 0x5
nothing found
F1: errore
Error occured while patching the file.
ERROR: Patch couldn't be applied.
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Thx for your prompt response!
I have already tried, but it does not work as well, I rename the FF7_en.exe to ff7.exe, and run the install.bat, the problem shows: "patch done." but but ff7.exe turns to 0 bytes(5,858 kb befroe patch), I can't run the game.
Here also followed the debug txt, please kindly check:
Debug data
Applying patch: 9999LimitBreaking
Program entry point. Size of patch: 0x9E8
5: jmp 0x1A0 eip:1A5
61: search reg[0](0x0) 0x5
nothing found
F1: errore
Error occured while patching the file.
ERROR: Patch couldn't be applied.
Sorry, but ff7_en.exe should be about ~14MB in size. Restore the original file and try again.
If you only have a cracked version, then sorry, but we don't actually support pirated copies.