Author Topic: Flevel Stuff  (Read 10429 times)

Tsuna

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Re: Flevel Stuff
« Reply #25 on: 2017-08-20 19:49:17 »
Yeah what i'm looking to do is turn the game clock into an actual clock.
So it goes to X time of my choice and then restarts. Then i can use that system for any number of things.

Providing i can alter it at will. Possibly speed it up?
I know that it uses Vars 1 16-18 but i cant seem to get any changes

DLPB_

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Re: Flevel Stuff
« Reply #26 on: 2017-08-20 20:53:33 »
It doesn't use the 5 banks.  You can't.

Tsuna

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Re: Flevel Stuff
« Reply #27 on: 2017-08-20 21:20:35 »
Crap, okay. I'll make my own clock lol. Thanks anyway

DLPB_

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Re: Flevel Stuff
« Reply #28 on: 2017-08-20 23:55:12 »
Well, you could use the countdown timer to do it - I guess. But otherwise, my DLL will allow you to mess with the clock, but who knows when I will finally get that monkey off my back.

Tsuna

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Re: Flevel Stuff
« Reply #29 on: 2017-08-21 00:09:59 »
I got a clock working, It's perfect :D

Using an open Var and its the value it uses.

DLPB_

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Re: Flevel Stuff
« Reply #30 on: 2017-08-21 00:10:39 »
How are you doing it?  Got a picture?

Tsuna

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Re: Flevel Stuff
« Reply #31 on: 2017-08-21 00:38:54 »
Im gonna try expand it as best i can before posting anything yet. Wanna be sure.

Basically i re purposed an empty variable to act as a counter based on the change in Gametime.

Here ya go

« Last Edit: 2017-08-21 02:22:52 by Tsunamix »

Kaldarasha

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Re: Flevel Stuff
« Reply #32 on: 2017-08-21 06:37:47 »
This shouldn't be handled by a script in the flevel. For this we need a global script which works scene independent (though it does need to know if it should be executed on the field or not). After all a day, night and weather cycle effect needs to be also present on the world map and battles.

Tsuna

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Re: Flevel Stuff
« Reply #33 on: 2017-08-21 14:54:47 »
I'm not sure if it can happen during the other two. I need a script editor for the world map and i have no clue how to effect battles in this way