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Messages - Dio Holy Diver

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-03 07:45:57 »
I think if you buff up Cait's defence slightly by swapping out that platinum bangle for something then it might get a bit easier. If he has some more linked slots for defensive Materia then that could help pull your team a bit more together in maintaining HP/buffs.

Cloud seems fine for strength, so long as he's got Earth + Elemental in his weapon or something. Those independent Materia can't be linked with Support Materia so depending on what the supports are they may be hampering his stats slightly.

Aeris seems all right as well; do you have Contain? Break is an excellent spell for this.

Thing with the fight is to go in hard from the start, it gets a lot tougher if he's able to finish two attack cycles. Carry a Destruct Materia in case this happens as you'll want to dispel the spell buffs he gets when Overthrow is triggered. Also, Shield should have been in one of the chests on the first screen of the Crater; that can nullify all of Tyrant's physical attacks which'll be useful for your tank (and the rest of the party if using Cover).

This was a lot of help, thank you!  Used all of your suggestions and killed it first time.  I basically spammed Break / Quake 3 with Aeris and Cait Sith and had Cloud attack with Elemental + Earth.  He did manage to do two buff cycles so it was starting to get a little difficult, and I ended up having to use a Mega-Elixer.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-01 20:27:19 »
I did a demo fight of that guy recently, this might provide some ideas. Earth is a good element to stick with for that one, there's also a review of character stats at the end of the video so you can compare with what your team has: https://youtu.be/C-XmwYRCv2M

Can provide more in-depth advice when I get back from work and checked out his file.

So here is my team:

Cloud : https://i.imgur.com/oxh2aZy.png
Aeris:  https://i.imgur.com/1dTKDQH.png
Caith Sith : https://i.imgur.com/NlI5JrE.png

You will know better than I, but the total stats seem similar, just distributed in different places.  I have a save from the beginning of the Crater, so I'm wondering if I should load that and switch the party round a little bit.  What do you think?

Edit: BTW, ignore the Touph Ring on Cait Sith - I switched with Protect Vest but still had trouble!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-30 22:00:56 »
Anyone got any tips for
Spoiler: show
Tyrant
in the Northern Crater?  I just don't have the damage output to kill him.   
Spoiler: show
I think I messed up my character selection when choosing the routes - I've got Cloud, Aeris and Cait Sith - Cloud can only deal about 900hp damage but that gets halved when Tyrant buffs himself, Aeris has to constantly keep HP/MP/Wall up (and occasional Slow), so damage is left to Cait Sith who deals about 3k dmg with Hydro, but I also use him as my tank so is constantly dying.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-11 11:18:47 »
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1) I'll check it against the original game and add a SFX if one is missing; audio is a bit inconsistent between PC and PSX versions
2) That's an odd one, but I think Escort Bangle is restricted to male characters as per the original game (with Minerva Bracelet locked to female characters); Cait Sith is able to equip either armour though.
3) I'll add a check for party leader to that segment of the scene
4) I think the MP drained is limited to how much the enemy has left; so the damaged MP can be higher than the amount remaining to drain (HP drain should work same way).
5) Limit Gauge speed was adjusted between characters; I can make Cait + Cloud's limits a bit faster charging if they feel too slow.
6) That restore is maybe a hold-over from when a Save Point hadn't been added to the exterior of the submarine, as pincer battles can be quite dangerous in mods where enemy strength has been raised, even by just a little bit. As there's now a save point, the Restore is likely redundant.
7) That's odd, as the flags have been set for an eject/KO event. I'll try tinkering with it.
8) The Pagoda was intended as a series of puzzle-like fights to be taken on when Wutai first becomes available, but they can all be overpowered on a return visit later in the game.
9) Is this due to his size, or does the status become invisible after the transformation? I could try adding a bit of character AI to cleanse status ailments (or maybe to Transform itself) to prevent the latter issue.
10) I think that's from the climbing animation, I can probably fix it.
11) [spoiler]My bad, I'll use the name-tag.[/spoiler]

I'm currently working on a full (and last) overhaul for the mod so info on bugs like this are useful to have. The FF8 NT mod is currently Disc 1 only and the refine system needs a fair bit of balancing to be done but hope it proves entertaining. If you run into issues with the Disc 3 content on FF7 NT then let me know.

Thanks for the reply - I'll try and hurry up before the next update comes out with any further findings.

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2.  I'll double check for Cait Sith, male/female characters.  Might be me not paying attention properly.
5.  Up to you decide obviously - I just wanted to make sure there wasn't anything I was missing.  Current party is Cloud, Cait Sith and Vincent - the latter gets multiple LB's before Cloud or Cait Sith get even one.
9.  Due to his size, understand if this can't be corrected but figured I'd mention it anyway

5
Fixed!  Check the link in the main post :)

Great, thanks very much! :)  Does this interfere with Project AngelWing field upscaling mod for Tonberry Enhanced at all?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-09 15:17:32 »
Hi Sega Chief - would just like to say a huge thank you for your continuing support for this mod.  I started it briefly on v1.3 last year (5-6 hrs), and picked it up again this February on v1.5.  It really has been an absolute pleasure to go through and most, if not all, of the alterations/additions feel so in-line with the original feeling of the game, it feels like an official/sanctioned update.  I am constantly surprised and challenged at the differences, and I really look forward to going through it again, either via Arrange mode or future version changes.  I'm currently on 33 hours, at the beginning of Disc 3,
Spoiler: show
but can see that there are several 'New Threat' side-quests to do (including collecting the Lv. 4 Limit Breaks!)
- I'm really looking forward to going through this content. 

I have tried to pay as much attention as possible to the changes and have jotted down a new observations / problems / questions that I noticed, many apologies if these have already been discussed before, I did a brief search before hand but came up empty.

  • I think there's a monster sound effect missing before the fight with Phrenia (in the Gaea Cliffs)
  • When I originally picked up the Escort Guard armour piece, I wasn't able to equip it to any character - after a while it showed up in the Armour list and I could use it fine
  • Fort Condor 1st visit - I skipped the original visit here and didn't come back until I had to pick up the Huge/Mega Materia as Cid- when speaking to the father character, he has a piece of dialogue which I think is supposed to be directed at Cloud (a comment about the colour of his eyes).
  • I used Osmose on a Junon Trooper, took 117mp but only restored 83mp - however thinking back I may have been near full MP which may explain that?
  • Are there any stats (other than Sadness) that causes the Limit Gauge to fill up slower?  My Cait Sith and Cloud fill up their Gauge very very slowly
  • The fight in the Submarine (the pincer attack one) fully restored my HP/MP - think it would have been neat to have carried over from the Carry Armor boss (apologies, can't recall the new name!)
  • Gorky / Pagoda quest - Bisham's Gale didn't do anything, just triggered Yuffie's Counter-Attack materia
  • Pagoda quest - I found this very easy, by far the least challenging new boss concept of the mod - however it may be my fault as I forgot to do this on Disc 1 and did it when Cid was party leader
  • The Petrify timer is hidden when Cait Sith is using his Transform Limit
  • There's a slight model glitch with Cloud when the flag for Valiant Clod's appearance is triggered -  he raises his arms briefly
  • Spoiler: show
    During the NT side quest for Cait Sith, during Cloud's dialogue, it looks like Cait Sith's name is hardcoded in (e.g. my Cait Sith is named KettoShee, but Cloud refers to him as Cait Sith)

Once again, outstanding work on this mod - whenever I replay FF7 I can pretty much 'Attack' my way through the game and recent playthroughs have been a tad boring - from the get go, this mod has made me think and completely change how I play the game.  There were many times that I wished I had a full list of changes but exploring this mod almost blind (other than the documentation from the v1.3 release) have made it an absolutely joy.

Thank you so much for your time and effort, and I look forward to playing your FF8 NT mod!

7
Hi Mcindus - it looks like the download link has gone down, is there an alternative anywhere?

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