That’s called artifacting and it can happen for a number of reasons. It’s not likely related either, but it usually indicates a mechanical failure between your video card and monitor like a contact losing connection or a frayed wire.
Yeah, I bet. I currently do not know any programming languages. I don't understand why certain complex old games like this cannot use a better programming language for PC/Steam versions, as they were modified more recently.
But, what do you think is the reason for the error? I have a backup for the
.exe. Should I just use replace the file with that one? I havn't edited the
.exe file until after the error happened, it's been a long time since I used
WhiteChocobo. I never made any changes that cannot be done with in these programs.
I'm going to try that now. If it doesn't work, i'll edit this post to inform someone of the failure. This is sad, it was working so great two days ago that I was actually able to change the stats of the enemies and their attacks while playing the game and even experiencing the changes while playing. Yet, some how, everything went back to hell.
EDIT: No, it still didn't work. What could be the problem.
I noticed that I am not able to make certain starter weapons sell-able even though the option exists in
Wallmarket. Often times,
Wallmarket will forget entire saves when it remembered them before. The changes that the program seems to forget are text changes and/or the file will even revert back to the changes I made in the past regardless what save functions I use
(such as pieces). Because of that, i'm inclined to think that
Wallmarket might have compatibility issues on my
Windows 7 64-bit computer.
From Wallmarket every time I try to save:Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Buffer cannot be null. Parameter name: buffer