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Messages - xLostWingx

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51
General Discussion / Re: Aeris vs Aerith.
« on: 2013-07-30 00:03:20 »
I switch...

I don't know whether to laugh, be confused, or give you a high five lol.  I think all of them would be appropriate.

52
General Discussion / Re: Aeris vs Aerith.
« on: 2013-07-29 17:22:30 »
Always Aeris (like Aries).  Fortunately so does everyone else I've encountered IRL - which is good cause I'd kick them in the shins if they walked up to me and said Ear-Rith.

I also say Tiff-a, not Teef-a.  Yuff-ee, not You-fee.  Are there other names or things in VII that have preferential proununciations? 

Oh...I have heard some crazy ones for Tidus lol

53
Gameplay / Re: Aeris Revival
« on: 2013-07-29 04:52:29 »
Won't a simple Black Chobobo alteration fix this?  Sorry used to playing on psx.

54
Completely Unrelated / Re: EarthBound
« on: 2013-07-29 02:52:47 »
Unfortunately its the year 2013, and we shall feel all the repercussions of that fact.  Good games are now a rare thing to be cherished, and will eventually become extinct.  Indie devs will make goods games then become bigtime devs and stop making good games.  So goes the cycle of life.

55
Completely Unrelated / Re: EarthBound
« on: 2013-07-28 23:28:08 »
...with all the success of indie games lately

Smells like a good thread to start

56
Completely Unrelated / Digimon Unlimited App
« on: 2013-07-27 05:07:50 »
Anyone using this?  Perhaps I've just descended a few dignity levels, but I randomly came across this and it basically emulates those old virtual pet things and adds a few cool new features.  Right now I have a Megadramon and an Angewomon, and I'm probably more excited about that than I should be  :P


57
I'm paying attention to this thread as well. It's a lot to read and take in, and I'm honestly not entirely sure what it's all about. Perhaps a short synopsis?

Yeah those are my thoughts too lol.  From what I can tell, this is a music option that utilizes and maximizes the capabilities of the MIDI format.  (There was a period of time where I went around downloading all the various versions of FFVII and FFVIII MIDIs lol).  I'm assuming its for people that enjoy the feeling that listening to MIDIs evokes, but this project takes that to the upper limits - Please correct me if I'm wrong.

I like it :)

58
This is super cool man.  Nice job sticking to it and producing results like that.  Also, if you are making these changes work on psp, you've managed to do something that, as far as i know, nobody else has managed to do before.

59
Completely Unrelated / Re: Ehrgeiz RPG: Look what I found
« on: 2013-07-23 05:58:09 »
A mod of this game'd be great. I always preferred it to the fighting game it was paired with (which wasn't too bad itself, just a bit cryptic).

That damn fighting game!  It was pretty funny...you just see a little mini movie for maybe like half the characters, then you just beat down a wrestler, a shapeshifter, someone with a gun-arm not named barret, a techno-ninja, and eventually a giant undead chimera beast thing.  Then Sephiroth, Cloud, Zack, Tifa, Yuffie, and Vincent get involved and you really have no idea wtf is going on.  Spamming meteorains was pretty fun.  Hell, mods for that would probably be even easier than for the RPG mode.  That fighting game was moderately fun for a little bit, but I really did like the dungeon mode.  I just like rpg components it had like: choosing the stat progression of your character, equipment availability based upon your level, actually seeing different weapons/armors/shields change the appearance of your character, combining weapons (or their enhancements at least), and I think the enemy difficulty scaled pretty well throughout the dungeon.  You had the option of jumping into the pit that held the kraken anytime you wanted.  Jump in at level 1, you die, jump in at lvl 10, better hope you have some damn good equipment, or hell, save him for last haha.

60
Completely Unrelated / Re: Ehrgeiz RPG: Look what I found
« on: 2013-07-22 02:37:05 »
I'm guessing nobody has played Ehrgeiz RPG lately lol.  Personally, I think this game could be modded rather easily (by those of you with the technical expertise).  Add an extra 20 floors, another 2 dozen weapons and armors.  Scale the graphics files upwards.  Idk lol, I've just always really loved the RPG mode of this game!

61
...since LazyBastard was too lazy to explain how he realize such a nice mod for PSX (in fact he did it but a beginner cant understand everything)

Hey!  LB may be lazy, but he can...zzzZZZzzzZZZzzz... haha

The majority of forum members really don't work with PSX version too much.  There are a few that are really quite exceptional when it comes to working with the PSX version, but I haven't seen a lot of them around lately.  I'd send out a few PMs, and continue to search around the forums a bit more - though it looks like you've already done a good bit of research.  What you're attempting to do does not sound like it is very difficult - that is if you know the proper procedure.  I think that in the amount of time it will take for one of the PSX experts to find your post or your PM, you could just experiment with the things you do know and gain more experience with that Hex editor and likely figure out how to accomplish your goal, as well as learn a few cool tricks in the process.  Good Luck.

62
Completely Unrelated / Ehrgeiz RPG: Look what I found
« on: 2013-07-18 04:57:54 »
I found my old Ehrgeiz disc today.  Popped it in and loaded up the RPG mode.  Forsaken Dungeon or whatever its called.  Well I make it to level 10 dungeon and I wipe out some beasties and they reward me with this!



Lol!, interesting glitch.  When equipped I've got about 41,869 HP and my Consumption Rate is 16,403.  Basically its a knife of invincibility because my HP and Hunger never deplete.  I can only cause 1 damage to every enemy, but still pretty sweet.  Oh it breaks if you attack with it after 4 strikes, even though it says it has 7/7 durability.  And your HP bar remains Black.  If it wasn't for trapdoors I could just run through the lower level dungeons and bring back awesome equipment lol.

I wish there were mods for this!

64
Graphical / Re: Swap Field models PSX problem
« on: 2013-07-16 19:01:34 »
Hey Jeet.  There are some others that will likely be able to help you with this moreso than I can, but just to be clear...

Which Sephiroth patch are you trying to do this with?

Depending on which one you're talking about, I'd think it would be possible to mod the PSX version this way.  However, it looks like you're trying to mod the PSX version this way then convert it to be playable on your PSP.  A Word of Warning!  The vast majority of players attempting to use natively PSX compatible mods and then convert them to PSP have been met with FAILURE.  If you're trying to convert a PC mod to a PSX mod then convert that into the PSP version you could be in for a lot more frustration!  Good luck though.

65
Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2013-07-16 18:53:17 »

I like the the quick read on the OP and the adjustments you are making (However I also read your other Thread "FFVII revisted" Which sounds even better but stills very old @_@

Firstly, does your mod any any new boss encounters? (Material Boss fights, easter eggs or the like?)

-Have you added any new Scenes to enhance the story telling?

-How far does your mod cover a game play? All 3 discs?

Hey man, thanks for taking interest.  You're not mistaken when you say that Revisited sounds much better.  It is...it's just far less complete.  As vgr says, this Lost Wing mod doesn't change the story or any new or hidden scenes in the game.  What it does do, can be found throughout the thread.  But basically the heaviest area of modification in this mod is in the Equipment (all weapons, armors, and accessories have been modded), Spells/Materia (all modded), Tons of Item Modifications and additions, Limit Breaks have been tweaked, Character growth (Stats/Hp/Mp) has been altered significantly.  While in Revisited, I've done extensive work swapping enemies around the game and adding optional/additional bosses and things like that, Lost Wing's enemies remain in the same sequence and appear just as they would in the vanilla game - the difference being that they are at increased difficulty. 

One of the quirks of FFVII:  Lost Wing is that you can complete up to about the WhirlWind maze without much difficulty if you're an experienced VII player.  Once you make it to the Huge Materia quests you'll notice a sharp increase in difficulty.  While this was deliberate (I just always wanted end of the game bosses to pose a real threat and significant challenge) I was quite inexperienced when I made this mod years ago, and the difficulty level of end-game enemies is really at the extreme level.  For this reason, using BlackChocobo or some other trainer or method to give yourself a little extra help (be it certain items, equipment, materia, extra AP, make yourself higher level, whatever you require) is encouraged around the time you fight Diamond WEAPON.  Diamond WEAPON serves as the dark black line between when this game changes from feasible to complete, to deliberately challenging your VII skills.  Adding some items, materia, AP, levels, or some combination of these things won't make it easy to defeat the post-Diamond enemies and bosses by any means, but at least you'll have a chance.

Another note is that if you are playing on the PSX (which you aren't, but other that read this might) remember!  You can use Young Cloud and Sephiroth with the gameshark codes that are listed in this thread.  Just a reminder!

Anyone with questions about Revisited - this is a project that I do want to complete...but don't look for it anytime soon.  I can, and may soon provide an updated Demo which would be playable through the end of the 1st disc, but don't hold your breath for too long.

66
Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2013-07-15 01:55:37 »
This is the best I can do right now.  http://thebrink.us/ffvii/stealableitems.htm

There are lots of sites you can find by searching for them that will have all the information for a walkthrough or item lists, etc. that you will ever need.

67
Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2013-07-14 18:33:22 »
well i used odin and he attacks with gunge lance it only hits one enemy and only recognizes one other enemy as alive after use so in short after odin you cant kill all the enemies but it says that you win its weird

Yeah some things in this mod are broken.  I apologize.  A lot of them would have been fixed, but apparently I wasn't experiencing many of the issues that people who were playing the PC version or who were installing other mods alongside mine were experiencing so I wasn't really able to fix them unless someone told me while I was still working on it.  Really, a lot of people say they enjoy playing this, but there are some broken things in this mod so everyone is aware.  Odin acts funny sometimes, White Wind works on my computer on ePSXe, but apparently not on anyone else's computer in PSX or PC format.  Ummm...there are others.  Probably scattered throughout the thread.  But you can complete the game.

68
I'm still arguing with the author about Blade Beam. There's nothing "magical" about it. I'm trying to determine why it doesn't trigger the physical counters.

I seem to remember you talking about the mechanics of Blade Beam months? a long time ago.  Have we yet determined what exactly it was that the programmers were smoking when they made this game?

69
I thought Conformer just always missed allies!

I've gotten some of those pre-emptives before, but never on BIRTH! lol

omg, Ruby WEAPON, no Victory glitch! haha.  Alright, well I think I watched enough of that. I'm satisfied with only a few crazy glitches being things I didn't know about.

70
Hahahahaa --idk this Threepwood fellow, but I thought I'd join you in your observation-- Haha!  Good one NFITC1!  ::slaps back::

71
Hi all,

Just registered today, and it seems that the captcha on the registration page is a bit broken - I couldn't view it at all (no image was displayed). Tried to refresh, and tried in a different browser, but didn't show up at all.

Luckily the audio 'listen to the letters' worked so I was able to complete the form, but it did seem like something wasn't working.

You guys see there are a few different people mentioning this?

72
CHS = Chinese Patch?

Apparently it is something rather difficult to find information about.  This is the closest I was able to find to something like what he is describing.  It may or may not be helpful.

http://zhongruige.wordpress.com/2011/04/25/final-ly-fantasy-vii-in-chinesepc-version/

73
General Discussion / Re: Tool Tutorials?
« on: 2013-07-10 18:03:11 »
Yeah those were basically my thoughts.  I would consider helping out by doing some of these, but truth is I'm extremely rusty and I never mastered these programs to begin with **looks at their threads** I don't even have the most up to date versions  :| Some like WhiteChocobo would be relatively simple to explain, but ProudClod...phew...that'd be rough.

I think WallMarket is a good tool for new modders to learn how the process works...save for the fact that you can majorly mess things up if you don't know what you're doing ^_^

74
apz - Glad I could make you laugh lol; I thought I might have been close!

Kal - Wow...you may have just provided me with enough awesome to last for the rest of the day!  Hilarious.

75
Completely Unrelated / Re: And so it begins...
« on: 2013-07-10 17:44:44 »
Whenever one of them asks a question just use this.

No, we help them. The last thing we want to do is alienate people who could potentially make great mods for us in the future.


Sounds like an interesting experiment to test the new +/- system lol.  No, I've just been trying to tidy up the few things that I  have anything to do with.  I just think its interesting to observe the situation and make predictions :)

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