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General Discussion / Re: Aeris vs Aerith.
« on: 2013-07-30 00:03:20 »I switch...
I don't know whether to laugh, be confused, or give you a high five lol. I think all of them would be appropriate.
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I switch...
...with all the success of indie games lately
I'm paying attention to this thread as well. It's a lot to read and take in, and I'm honestly not entirely sure what it's all about. Perhaps a short synopsis?
A mod of this game'd be great. I always preferred it to the fighting game it was paired with (which wasn't too bad itself, just a bit cryptic).
...since LazyBastard was too lazy to explain how he realize such a nice mod for PSX (in fact he did it but a beginner cant understand everything)
I like the the quick read on the OP and the adjustments you are making (However I also read your other Thread "FFVII revisted" Which sounds even better but stills very old @_@
Firstly, does your mod any any new boss encounters? (Material Boss fights, easter eggs or the like?)
-Have you added any new Scenes to enhance the story telling?
-How far does your mod cover a game play? All 3 discs?
well i used odin and he attacks with gunge lance it only hits one enemy and only recognizes one other enemy as alive after use so in short after odin you cant kill all the enemies but it says that you win its weird
I'm still arguing with the author about Blade Beam. There's nothing "magical" about it. I'm trying to determine why it doesn't trigger the physical counters.
Hi all,
Just registered today, and it seems that the captcha on the registration page is a bit broken - I couldn't view it at all (no image was displayed). Tried to refresh, and tried in a different browser, but didn't show up at all.
Luckily the audio 'listen to the letters' worked so I was able to complete the form, but it did seem like something wasn't working.
Whenever one of them asks a question just use this.
No, we help them. The last thing we want to do is alienate people who could potentially make great mods for us in the future.