Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4838206 times)

iDerek759

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5625 on: 2017-07-29 23:18:43 »
Haha, I was starting to think I was the only one waiting for this today :D

Heh, not a chance!  :wink:

strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5626 on: 2017-07-29 23:19:41 »
Naaah man, I scheduled stuff to give me a free day today.

Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5627 on: 2017-07-29 23:21:45 »
Awesome, Have you guys played previous iterations of this mod ? Its my first playthrough, been waiting for a good moment and now seems as good as any.

Can't wait to see what I'm in for :D

iDerek759

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5628 on: 2017-07-29 23:34:41 »
Awesome, Have you guys played previous iterations of this mod ? Its my first playthrough, been waiting for a good moment and now seems as good as any.

Can't wait to see what I'm in for :D

I remember 1st hearing about NT when it was at 1.2, I've been playing it and bug testing it ever since. You're in for a real treat then!  8)

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5629 on: 2017-07-29 23:42:25 »
is everyone excited about this v 1.5 of this mod finally coming out today

Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5630 on: 2017-07-29 23:44:45 »
is everyone excited about this v 1.5 of this mod finally coming out today

Oh yes, oh yes.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5631 on: 2017-07-30 02:59:17 »
All right, that's 1.5 up. If I've missed anything fundamental with the installer, or if you run into errors early on, then let me know so I can rectify it ASAP.

strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5632 on: 2017-07-30 03:08:53 »
Yuuuuuussssssssss thank you Sega Chief! O7

Gonna go all out on Arrange since I never got to before.
« Last Edit: 2017-07-30 03:13:44 by strife98 »

Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5633 on: 2017-07-30 03:21:30 »
I should be sleeping right now...

I am very familiar with FF7 and tackled hard mods of the game before, am unsure what arrange does. Does it just make the game more challenging or ?
Should I play arrange or normal O.O
« Last Edit: 2017-07-30 03:30:11 by Ethario »

strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5634 on: 2017-07-30 03:30:05 »
I -should- say if it's your first playthrough maybe do normal, but what I -want- to say is play arrange.

Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5635 on: 2017-07-30 03:30:47 »
I edited my last post. I'm not a new player but at the same time I have no idea what the difference is, I do love a challenge tho.

Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5636 on: 2017-07-30 03:36:54 »
Guess im going with normal, the FAQ does say that arrange is something different for returning NT players.

Worst case scenario i'll play the mod twice :D

Tsuna

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5637 on: 2017-07-30 03:52:22 »
Hey Sega, hate to be that guy but i'm sure you'd rather know than not.
Inside 7th heavens GUI NT1,5 says

Version 1.4 released on 7/30/2017

Hopefully it's the only thing anyone finds.

This is my first play of NT and i'm so excited lol, gonna stream it

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5638 on: 2017-07-30 04:10:13 »
Guess im going with normal, the FAQ does say that arrange is something different for returning NT players.

Worst case scenario i'll play the mod twice :D

Normal is definitely recommended for the 1st playthrough.

Hey Sega, hate to be that guy but i'm sure you'd rather know than not.
Inside 7th heavens GUI NT1,5 says

Version 1.4 released on 7/30/2017

Hopefully it's the only thing anyone finds.

This is my first play of NT and i'm so excited lol, gonna stream it

Just a text thing; but I'm sure actual bugs will appear before long. I've a feeling that the Aeris switch will be a source of issues. I think I've set it up correctly, but we'll see s:

Jaki

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5639 on: 2017-07-30 11:26:31 »
.
« Last Edit: 2018-10-20 07:27:42 by Jaki »

Robo Jesus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5640 on: 2017-07-30 12:18:41 »
Am doing another playthrough with the update. Found an oddity. It's not a bug, but it will need altering eventually. Beginner's Hall is listing the mod as version 1.4 even with the update. So the text there will need fixing eventually.


I like poking through changes and alterations and mechanics when I can, at which point I usually comment about it and what I observe at first glance and all that. One of the changes that stands out for me from 1.4 to 1.5 are some of the item alterations. There are two main observations with that. One, the items now essentially all listing what stat changes they produce is something I appreciate. I mean, I do like witty quotes and sayings, but not at the expense of making it difficult to understand what the item is actually doing. I understand that the space limits kind of force hard choices there in places (as a few of the item flavor texts were things of beauty), but I appreciate you making it easier for your players there with that, especially new players (I've gotten three people to try this mod, so that decision there is one I appreciate). Second, some of the changes make it less 'easy' for players to coast through things without making it 'hard' in itself. The use of "Null" rather than "Absorb" in some places, for example, highlight how players will have to keep some track of what they're doing.

Since the topics of items has been made though, I have another comment, and it's a thought that has been in my mind for some time. While canon made some of the battle items cost 2gil in order to avoid players farming them for extra cash early in-game, that decision really doesn't make much sense considering how Vanilla dealt with some of the early materias. While this mod is not vanilla and has dealt with the materia issue quite adequately, the decision to keep all those battle items that can be stolen/morphed/dropped at being sellable for 1gil though feels like a bit of a waste. Even putting most of them at 400gil (thus sellable for 200 in stores) would avoid giving the players a ton of cash, while also allowing them to gain more than normal as it is earlier in the game.

Something like that might help prevent any future references to the 'poverty mod' jokes that popped up in the past as well. But eh, idle commentary. :shrugs:

Anyways, I'll make sure to report any issues should I spot any. ^_^

Gizzy

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5641 on: 2017-07-30 12:36:07 »
Hi@all! I have downloaded the FF7 NT mod 1.4 quite a while ago. Now how do i patch it to 1.5: Do i have to download the main installer and patch it like i did with 1.4 or just the hotfixes?

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5642 on: 2017-07-30 13:22:15 »
is magic materia supposed to reduce dex by 5?

... something went wrong didnt it

Robo Jesus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5643 on: 2017-07-30 13:23:19 »
Hi@all! I have downloaded the FF7 NT mod 1.4 quite a while ago. Now how do i patch it to 1.5: Do i have to download the main installer and patch it like i did with 1.4 or just the hotfixes?
Main Installer. There are no patches at the moment for version 1.5. If any bugs are found though, then patches and hotfixes will be needed.

If you spot any problems, tell us about it in here. ;D


is magic materia supposed to reduce dex by 5?

... something went wrong didnt it
I just checked my game, and I'm not spotting this situation at all with the magic materia on Arrange. Could you tell us more about your game? Is it steam, or the old CD's, or what? Are you using the program 7th Heaven, or are you using the main installer?

These details help us figure out what went wrong and how it can be corrected. The more info you can give us, the better.
« Last Edit: 2017-07-30 13:29:08 by Robo Jesus »

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5644 on: 2017-07-30 13:47:06 »
I just checked my game, and I'm not spotting this situation at all with the magic materia on Arrange.

im playing on normal but i figured it out. was supposed to use the ff7_bc exe instead of ff7_mo.

Meindratheal

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5645 on: 2017-07-30 13:51:11 »
The Readme seems to be the 1.4 one byte-for-byte too. Thought for a moment I'd downloaded the wrong IRO!

Looking forward to giving this a proper run-through.

Robo Jesus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5646 on: 2017-07-30 14:12:42 »
Ok, I spotted an issue. You know how I stated earlier how I like to play around with things early-in to see what they do before then playing legit?

Well, if you give Aeris one of her healing rods (doesn't matter which one either), and then give her a Mega-All materia, she cannot target the playable character(s) to smack them back to health (as that was one of the things I liked doing with her character, as the MegaAll materia worked perfectly with her role as both a spell caster and a healer). So it looks like the MegaAll materia, and maybe the Slash-All, may have their targeting locked towards enemies only at this time. I was physically 'attacking' there when I was messing around with that, but I'll edit in a quick response in a minute to see if spells are locked towards enemies as well here with that (which would be problematic if you're trying to throw a Cure spell at your party), and then compare that with the All materia to see if any issues are popping up there as well.

EDIT; Ok, the problem is with the "Slash-All" attack command. The MegaAll materia gives the player that command along with giving "All" to every applicable spell, but it's that specific command there that's locked on "Enemies Only" at this time. There are no problems with the targetting of spells, it's just the "Slash-All" attack command that's the problem at the moment.
« Last Edit: 2017-07-30 14:19:27 by Robo Jesus »

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5647 on: 2017-07-30 15:10:26 »
how many actions does it take to activate cloud's second wind?

i dont think it's procced yet?

FFman

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5648 on: 2017-07-30 15:15:20 »
Thanks Sega Chief for the mod. It's a pleasure to play it again.
I spotted something odd : instead of fightingh Heli gunner and its friend, the group of 3 (Aeris, Barret and Tifa) fights against Rufus and his dog. After that, Cloud has to beat Rufus too, exact same battle. I think a trigger went wrong here :)

When does the SP system is unlocked ?

Robo Jesus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #5649 on: 2017-07-30 15:26:43 »
When does the SP system is unlocked ?
The Mythril Mines, right after the Chobo Farm and the Marsh. There's a Side-passage with an 'odd' save point. Make sure to 'activate' it. Do not ignore it.