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Messages - HeXy

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This is stunning work, thank you so much  ;D

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General Discussion / Re: ffVIII remastered 3d model
« on: 2019-09-13 09:27:14 »
Wow, personally I think the new models are awful and would rather the other way around happen  ;D

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Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-27 08:17:56 »
Incredible work jusete :D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-25 08:41:28 »
Hello, I wanted to ask if the 9999 dmg limit is removed in this mod. I always felt this was a source of extreme imbalance in the original FFVII, as it makes single hitting abilities far too weak compared to multi-hit ones. Many Lvl. 4 Limit Breaks were useless in the original FFVII due to this for example.

New Threat doesn't, but I've read that in 7th Heaven you can run New Threat + Reunion R03e, which contains the 9999 damage break, might be worth a look for you

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-25 08:39:09 »
Hello again, i just saw that Cait sith have gained a new limit break "Transform".

Someone know if Cait sith have more limit breaks to unlock ? In vanilla he has only 2.

It is still only 2, but Transform is very handy when you need some hp :)

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Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-07-19 13:11:21 »
They're beautiful shampignon :D

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General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-07-04 15:12:04 »
So far around 2500 people have played a heavily restricted version of the combat system... That's 2500 people that are serious when it comes to video games, with roughly 100 odd of them being games journalists....

Interested on where you got these figures from?  :)  If that many "serious" gaming people have had a played an (albeit cutdown) version with few complaints, it is indeed encouraging.. depending on the definition of a "serious" gamer type of course :)

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General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-28 15:44:15 »
Just seen the images of Tifa.. thigh-high stockings, what the devil?  In the olden days, Sega censored those in the streets of rage series.  It makes no damn sense to me to remove some "sexual" aspects only to "bolt on" new ones, changes for changes sake perhaps?

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Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-19 12:46:41 »
Hiya Jusete,

Just noticed a couple of significant-ish differences between the original and your gorgeous new render, and wanted to make you aware of them in case they were overlooked:

The flooring on the upper shops looks cobbled in the original, but looks more like linear concrete in the render, is this intentional?  The only other thing that stood out to me is the section between the windows on the first floor of the weapon shop - it looks better in your render than the original (not sure whats going on in the original), but I think it would look even better with the wood X cross through it, like the other shops next to it.

Once again, incredible work  :D


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-19 09:40:30 »
Hiya Sega Chief, just wanted to let you know about a random bug I came across last night:

Have Cid as party leader, went to Gelnika for the first time, went into the room above the save point, and could not open the two green chests on the upper level.  All the rest of the chests and items throughout the Gelnika opened fine.  I changed party leader back to Cloud and revisited, the chests opened fine  :)

Still loving this mod to bits, 60 logged hours of gametime ( add another 40 on failed boss attempts :D ) and so much left to explore

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Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-18 09:52:36 »
Breathtaking work  :-D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-12 09:09:53 »
I just finished normal mode.  I talked to every person, visited every area and every corner of it, did every sidequest, killed every boss in the game and did many tests how somethings work in battles. Game timer is now 70+ hours but the real number including reloads after death and testing how things work in battles is probably about 100 hours.

Incredible, any tips on how to beat
Spoiler: show
The Bomb King & the 6 Golden Tonberries? Bomb kings minions always knock out 2 chars and murder the remaining one with LIMIT BREAK, even though I'm only targeting the King (using Hydro), and the Tonberries.. dont even go there, its too painful!


It raises another question, what would you consider the best order to tackle the latter parts?  I've been mixing between tackling a New Threat, trying to get a special materia, attempting to get Weapon to fight me properly instead of flying away, and checking the weapons smith to see if I've got enough items to forge a weapon yet (none so far).


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7th Heaven / Re: Speedup Loadtimes Upscale Mods
« on: 2019-05-31 08:47:50 »
No 7th heaven version 1.56 has a pretty nasty and subtle bug i found out just yesterday and no one has seemingly talked about yet.
Every time you run the game the general settings add an extra direct and music to the extra folder list so every time a new one is added the load times become slower and slower bit by bit and the extra folder list looks something like

"direct music direct music direct music direct music direct music direct music direct music direct music"

This causes a unplayable amount of load time by the end, only fix i found for now is going to the settings before starting up the game and make sure there's only one direct and music in the extra folder list.

Thank you so much for pointing this out, I'm 40 odd hours into a run, and hunting chocobos was starting to get painful :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-22 15:01:38 »
Nothing seriously wrong, I use that crewman to debug fights and then I forget to remove the fight before a patch update; I've done it about 1002342121 times so far.

Haha brilliant  :-D Cheers for letting me know  :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-22 09:06:26 »
Hiya Chief,

I've run into a strange one on the Highwind.  I bought a couple of choco stables and nabbed some chocobos, but I couldnt board the Highwind while mounted (no biggie, sent them off to the stables).  I then went into the Chocobo room on the Highwind and discovered
Spoiler: show
The soldier hiding there waiting for his boss to wake up, then I walked up to talk to the normal guy that takes care of the chocobo, and encountered a boss fight with EX-ATM, at which point, Barret shouts out (its still not dead) - Barret isnt in my party - Jessie is frozen in place behind my middle character, and EX-ATM dies in one hit.  I then find myself back in the room, where I can repeat the whole sequence.


Any idea what I've done wrong to get this? The only thing I've done that I consider out of the ordinary is
Spoiler: show
Speak to the mechanic on the Highwind who makes Aeris back alive.


I've not installed your latest IRO yet, after noticing its 20mb lighter (and found the reason in the post above).

Can get a save file over to you this eve if its any use :)

HeXy

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Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-15 15:16:23 »
What a wonderful talent you have, these images are breathtaking (LOVE the Cactaur Park book!)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-04-24 20:06:37 »
So the fight is working as intended, but it seems that you have been slogging along with less sources than intended. This is an ongoing thing with the .EXE where it either isn't getting patched (main installer) or players aren't dropping it into their FF7 directory for the 7H IRO version.

Thank you so much for checking this out, no wonder it was so damn hard, also explains the complete and utter hell I had getting past the 10 minute timer on the Corel train section  ;D

I've replaced my exe as you have recommended, I have the steam edition, which I've copied to a directory outside of Steam, and ran the FF7_GameConverter_7H.exe on it, then use 7th Heaven to play.  I have ran the converter a number of times since starting this playthrough (playing with different soundcards) which may or may not have caused me unforseen hassle.

A drink will be in the post to you on payday, thanks again  :-)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-04-24 09:01:49 »
Is he using the Limit once or is he spamming it? There was a bug a while ago where he was using it repeatedly or something. I can check his AI when I get back from work, if you upload save file in the meantime I could have a quick gander and check if there's anything awry.

I'm guessing its only once, he hits all my team to death, and even hits himself when he says "Die", as by that point, all my guys are wiped out  ;D

Save state is here: https://www.toast-the-ghost.com/save02.ff7 , cheers Sega Chief

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-04-24 08:34:41 »
Hiya everyone, hoping for some advice, and I *hate* to ask, but I'm completely stuck  :-X

The fight with Tseng in Rocket Town, his limit completely decimates my party every single time, could you fine people provide any assistance with armour/accessory combinations?  I've been using acc's with additional vitality, even tried using Caits transform, and he still wipes the floor with me. 

Just for the record, I don't have "bad breath" enemy skill, and I only have 1 elixir with me to replenish MP (I swore I'd visited the item shop before the battle, but I clearly hadn't!).

My current strat on him and his minions is to dispel them, then use magic counter+planet (ultima) as main attack, white wind and barriers on my team.

Cheers for any help, happy to provide a save state if requested :)

HeXy

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-04-12 16:03:23 »
Hiya Sega Chief, is Level 5 Suicide still available from Mu's, as specified in "where is the thing.txt"?  I've been unable to obtain it, and that Train Driver on the Corel train section is aparrently vulnerable to this?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-04-04 14:03:32 »
Hiya Sega Chief, just wanted to add my thanks and congratulations on one of the most polished mods I've ever had the pleasure of playing.  I've been seriously challenged, just got past the utterly evil Demons Gates, and cannot wait to see what else lies in store, a pint/coffee is on its way to you

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Releases / Re: [FF7PC-Steam] SXG2Ogg audio mod
« on: 2019-03-25 14:56:22 »
I know this is ancient and ElNino may not be around here any more, but nonetheless, I want to add my thanks for this release, I adore the XG version of the soundtrack (so much so, that way back when, I made recordings from my PC setup of most of the tracks), and this is the closest match I've found to my original setup, so thank you!  :)

I'm currently porting my mp3's into this set (doing my best to maintain the looping etc), I cannot remember my original setup back in 2002, but it involved an SBLive 1024 Platinum, winxp, and a release of the Yamaha SoftSynth driver (unsure which version), and has a distinctive sound - if there is any interest, I will happily share my files once they are all converted, and post links to show some of the differences  :)

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