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Messages - Goku7

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76
Completely Unrelated / Corrupt-A-Wish
« on: 2006-02-22 07:53:43 »
Quote from: Midgar
Granted, but now its poisoned and you die, which I granted, but your dead. However, people start using these faces in because they  :love:  you even though you are  :evil: and we feel  -_- you for being so recklessly  :D  and :wicked:  all the time. You always  :erm: us with your responces and make us  :o  in despair everytime we read your posts, it makes us  :isee: and  :z all the time, mostly  :weep: . We would love you to make witty responces too to :oops: us and make the rest of us :P . Thank you!


*dies laughing*

77
Quote from: Midgar
Your name says a lot about you Goku7. I bet Alhexx is going to make the first program to switch limits! Also dziugo, when you make the patch, will you actually make it so that you can patch any character? =) It would be good if you could, or make a YAMP to let anyone have their limit break! I think I am requesting too much though, do what you can ~^.


To be honest, I haven't really seen DBZ in like 4 years -- I didn't have cable/satellite TV then, so when it switched off of "normal" TV channels, I lost track of it.

My screen-name itself is a holdover from that era, since that's when I made this account.  *shrugs*

As far as Alhexx's project is concerned, I personally think he is designing totally new Limit Breaks for Tifa (And because she's our resident hand-to-hand fighter in a game that has anime style characters, I couldn't resist some very bad DBZ jokes).

Well, either that, or he's merely gonna patch the script up so that instead of a set order in which her (currently learned) limits are performed, it'll be completely and totally random.

78
Completely Unrelated / Corrupt-A-Wish
« on: 2006-02-21 20:39:13 »
Granted, but they then show up at your front door instead.

I wish to know just who is it that keeps losing track of Waldo.

79
But it would be a heck of an in-joke, eh? :wicked:

80
Archive / Mute
« on: 2006-02-21 20:29:33 »
Quote from: dziugo
Because Square/Eidos never actually used the Sleep command right. They prefer to go into controlled loop "without sleeping" which literally eats your MHz.

dziugo


I wonder if that is largely due to the fact that the original version of Chocobo World was on that "Pocketstation" thing, which probably didn't need to multitask, and therefore needed no sleep.

Squaresoft probably just did a direct port over to the Windows environment, checked to see if it would launch, and stopped its testing there.  Rewriting it so that it would use a sleep command correctly probably didn't even cross their minds. -_-

81
Archive / Mute
« on: 2006-02-21 06:27:08 »
Several possibilities, Aaron:

1.) REALLYYYY sloppy coding on Square's part :wink:

2.) The really retarded idea to give that mini-game a theme song, which then required them to bother accessing DirectMusic, the FF8.DLS file (taking up an additional 8 to ~45mb RAM for samples, depending upon the whether the user has stuff from FFSF) adding even MORE overhead to what would have been a relatively small, fast program..... :roll:

3.) A wizard did it. :wicked:

82
Quote from: Alhexx
I'm sorry, but I can't tell you.
I want it to be a big surprise once it's done.

But there's one thing I can promise: If this projects is going to be completed successfully, you'll love the result  8)
However, it will take at least 6 months...

 - Alhexx


...Tifa finally goes Super Saiyan?  Awwww, you shouldn't have!! :P

Or is each slot going to contain letters that, when lined up correctly, spell "Kamehameha"? :roll:

</Extremely_bad_and_out_of_taste_DBZ_jokes>

83
Archive / Mute
« on: 2006-02-21 04:41:43 »
...Wait, what?!

*Fires up Choco World for the first time in months*

Oh, yeah, I forgot. The "Event Wait" option/setting.  Duh.

 I suppose you have it set to "off" and let little Boco wander off on his own forever? :P  Heh...I'll have to try that sometime.

84
Archive / Mute
« on: 2006-02-21 04:04:09 »
Oh, so you were running both programs at the same time, then.

...why?

AFAIK, it's not necessary to do that, since Chocobo World should save its own data regardless of whether FF8 is running or not, and you simply return the choco back to FF8 the next time you launch the game -- I mean, what's the point of launching FF8 if you're just leaving it in the background while playing a little Choco World?

Then again, I'm assuming that that's what you're doing -- if it's the other way around (choco world in background while playing FF8), isn't that equally as pointless?

85
Completely Unrelated / Corrupt-A-Wish
« on: 2006-02-21 03:12:42 »
Great.  Which outcome is the correct one?

Quantum Indecision AHOY!! :wicked:  :wicked:  :wicked:

86
Completely Unrelated / Corrupt-A-Wish
« on: 2006-02-21 02:51:28 »
Granted but your liver is FUBAR'd.

I wish I knew how much wood a woodchuck would chuck if a woodchuck could, in fact, chuck wood.

87
Archive / Mute
« on: 2006-02-21 01:46:15 »
Alternatively, the music volume should be able to be controlled by opening the Windows Volume Control and using either the  "Wave" or "MIDI" volume sliders, depending upon your soundcard -- 9 times outta 10, its gonna be the Wave slider, though.

Most likely, the reason why it's blaring in the first place is because DirectMusic (in my experience) has this habit of arbitrarily setting its specified synthesizer at an extremely high volume when it's first started, which in turn overrides your current volume setting in the Windows Vol. Control.  Simply manipulating the slider once it has done this should be enough to "lower the boom", so to speak.

88
Completely Unrelated / Corrupt-A-Wish
« on: 2006-02-16 06:15:51 »
Granted, but the wish then corrupts YOU beyond all hope of recovery.

I wish that humanity invents a practical and safe-for-humans FTL drive technology to use in space travel. 8)

89
Troubleshooting / Does FF7 engine support shinniness?
« on: 2005-12-30 05:33:47 »
Would it not be possible to manually "color in" some shinyness by messing with the RGB values, or are you looking for some sort of dynamic reflective shinyness that changes based on your P.O.V., like on Grand Turismo's cars?

90
Quote from: Cyberman

I know you don't want to hear this but that won't work. All you will suceed in doing is making a longer animation. Since the game engines frame rate is fixed.


Hadn't thought of it that way.  Well, back to the drawing board with that idea.... -_-

 :P

91
New taunt animations for characters.  Now. :P :wink:

But seriously....GOOD JOB, L. SPIRO!!

The animation interpolation gives me an idea, though.  We should see if we can use the interpolation to re-record a "more fluid" animation to replace the original one, so that we see the newer, more fluid one in-game? 8)

92
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-07-10 00:23:20 »
Bacon, it takes a good 5-10 minutes for the program to compile the new LGP file, even on modern fast computers.  Yes, the program looks like it's just sitting there doing nothing, but if you take a look at the Hard Drive Activity Indicator light on your comp, you'll notice that is in the process of writing a new file ever-so-slowly.

So, the program's doing what it's supposed to be doing....it just isn't doing a good job of letting the user know that its doing something.

93
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-07-08 23:34:06 »
-edit-

Oh...uh, nevermind.  I was under assumption that this was a manual install that required LGP tools.  It appears that you've got the automated part covered. :oops:

94
Scripting and Reverse Engineering / Edit SGTs?
« on: 2005-07-03 23:53:22 »
Microsoft DirectMusic Producer is used to make SGT files in the first place.  And yes, it's available to the public, despite being a developer tool.

Anyway, go to Microsoft's web site and use its search funtion to find the exact page to download it from.

95
....Well, that stinks. I'm rather stumped your problems' persistance.  -_-  

On the other hand, I'm still using DX9.0B.....maybe I got the lucky version? :roll:

96
Archive / Wow, having ff7 problemns... but in Win98 o_O?!
« on: 2005-06-19 07:22:39 »
Quote from: EmperorSteele
I'm starting to theroize that maybe motherboards and mobo drivers may have some impact on all this, or perhaps the win9x versions of the same drivers aren't exactly the same as their winx counterparts...


Oh, there's a very good chance they are different -- after all, Win98 prefers the .VXD architecture while 2000/XP prefer the WDM architecture.

Now, you'd expect that you'd be able to get the same types of features regardless of the architecture, right?  Unfortunately, the WDM architecture is nerfed to heck and back under Win98;  just look at what happens when you use a WDM sound driver in 98 -- virtually ZERO hardware acceleration for EAX, Aural3D, DirectSound, etc. is given in exchange for hardware DirectMusic support, and CD-Digital Audio Extraction, which are two features you can't get with VXD in 98.

....anyway, I suspect its a similar thing going on here with hardware other than soundcards (like motherboards, or video, or perhaps even network cards and modems) -- the 2000/XP drivers are written with a WDM approach, and won't do jack in 98, so they have to re-write them for the VXD specification, which will still have some limitations, so the drivers probably have a few (small....ish) things that they can't quite do in 98 that they otherwise could in 2000/XP.

97
Releases / Re: [BETA RELEASE] Higher Resolution FFVIIPC
« on: 2005-06-18 21:16:50 »
Quote from: The SaiNt
NOTE:I can only guarantee this patch to work if you can run FF7PC 1.02  in "NVidia TNT" 640x480 Full screen mode.
Pls check that this works first before reporting a problem


*doesn't use the 1.02 patch or its nVidia mode because his 3Dfx hardware's display is fine in the first place with the original 1.00 version*

...Fiddlesticks.   This means I can't use your patch, doesn't it? :roll:

98
Did you download the Redistributable version?  I've noticed that sometimes the the "Runtime" versions don't register everything correctly when installed on my system..... -_-

99
Archive / cant get Music to work in FF7
« on: 2005-06-16 20:03:10 »
Did you check to see if MIDI is muted in the Windows volume control?  If that doesn't work, try updating your sound drivers.

Why, you ask?

The Sound effects and the M$-GS softsynth use the same "Wave Device" for output.  Most of the time this isn't a problem, because drivers these days are able to cope with the M$-GS softsynth playing at the same time a sound effect is playing.

However, there is always a chance you are using an older driver that simply does not support it -- so either the M$-GS synth can play a MIDI, or an application can play a sound effect, but both can't make sound at the same time.  In the case of FF7, the older drivers won't let you have both sound and MIDI, because its trying to do both at the same time.

Finally, if that doesn't work -- try reinstalling DirectX.  And if THAT doesn't work, you might want to consider getting a new sound card.

100
Announcements and site development / Re: 1876
« on: 2005-06-15 04:56:02 »
Quote from: Nori
How about MIT Entrance Examination, 1876? With new questions? :wink:


Would that be with or without calculators? :roll:  :P

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