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Messages - smf052910

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26
Scripting and Reverse Engineering / Re: [FF8]MIDI Segments
« on: 2010-06-22 02:16:00 »
It appears he hasn't been active for quite some time now. I remember testing this and being disappointed, which is what initially sparked my interest. I had assumed this to be incomplete, which is why I didn't consider it to be a confirmed method. Wrapping the DirectMusic interface should be much more flexible and allow for more control.

27
Scripting and Reverse Engineering / Re: [FF8]MIDI Segments
« on: 2010-06-21 22:57:13 »
Could you elaborate more about the current method?

Currently, I am wrapping EAX and detouring CoCreateInstance. The only limitations, because I am using MS Detours 2.1 Express, are 64-bit operating systems. I had planned to mute or even stop the playback of MIDI segments and use a different interface (DirectShow, for example) to play MP3s.

Is what I'm doing different than what is already being done, and if so, how?

28
Scripting and Reverse Engineering / Re: [FF8]MIDI Segments
« on: 2010-06-21 21:26:17 »
I'm not familiar with how that program works, but I'll take a look and see if it's plausible. If even one person would benefit it's good enough for me.

29
Scripting and Reverse Engineering / [FF8]MIDI Segments
« on: 2010-06-21 21:16:09 »
I'm fairly sure FF8 uses DirectMusic to play the MIDI segments. The question at hand is whether or not it would be worth going through the trouble to wrap the DirectMusic interface (through EAX) to play MP3s.

So, would it be worth the trouble, and would the community benefit from this?

30
Troubleshooting / Re: [FF8]FF8.exe (Modified)
« on: 2010-06-19 03:39:40 »
I'm not sure why this was split between two different threads, but the original thread can be found here.

The high res textures are present, kind-of. There are higher-res textures that appear to be the missing high-res versions. However, when I tried to apply them ingame (by simply replacing the texture using the external texture feature of the custom driver) it didn't really look good (I don't remember clearly but I think there were some alignment issues) and it was still nowhere near the quality you get on the PSX. How to get the same level of detail as on the PSX remains a mystery I'm afraid.

Could you post a screenshot of the textures?

31
Releases / Re: [FF8]FF8Launcher
« on: 2010-06-18 09:36:47 »
FF8Launcher v1.04 - Download

Current functionality is limited to forcing the client to run windowed. The next revision will include support for different screen resolutions while fullscreen.

32
You should be able to extract the files to your FF8 directory, run the launcher, and edit the configuration through the UI. If all else fails, you can change the file extension of the configuration file to '.txt' and manually edit it.

33
It should be in the PC version. I'll do some research later tonight, after I get home from work.

34
Troubleshooting / [FF8]FF8.exe (Modified)
« on: 2010-06-01 03:58:05 »
They probably aren't even present. Take the music quality, for example. I believe the PS version uses a low bit rate audio format, while the PC version uses MIDI. I'm afraid the only way to "fix" this is by extracting the default textures and replacing them with the higher resolution textures.

35
Troubleshooting / [FF8]FF8.exe (Modified)
« on: 2010-06-01 03:38:23 »
Are you referring to the high resolution textures, like on the PS? Also, did you read the edited post? I completely changed what I had originally uploaded.

36
Releases / [FF8PC-98] FF8Launcher (1.04)(Missing Download)
« on: 2010-05-30 04:17:43 »
FF8Launcher v1.04 - http://forums.qhimm.com/index.php?topic=9887.msg141852#msg141852

Unfortunately, all revisions prior to 1.04 were not kept. All future revisions will be kept so long as the file hosting is not suspended.

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