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Messages - Hellbringer616

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1851
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Although its more than likely that it didn't install correctly, because for some reason when I've tried to make changes to the game recently the changes haven't taken any effect. I.e. I've put a new model in and it just doesn't appear and shows the previous one instead. I might have to post a "help me" thread about it.

Going on a limb here, But maybe it's the Vista virtual store, That happened to me. It's probably not cause you're waaay better with tech stuff then me.

But it's a thought

1852
Wow this is amazing work, great job Aali, Keep it up! I'm pulling for a full working release soon  :-D

1853
Read your other post and your reason is because it's Ultima edition, Which is both unsupported but most if not all patches (as well as here) and illegal, So pretty much no-one will help you out, Sorry to bring you the bad news.

1854
Okay, someone enlighten me.  Nowhere does anyone say what this patch DOES. Can someone help me out?

It replaces the low poly field models (when you walk around) with high poly ones, similar to the ones used in battle. Only better.

Currently it only replaces some of the models not all, As it is v0.1

1855
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Is your monitor a wide screen ?  Maybe you're just not in your native mode.  If your native mode is wide screen and you use a 4:3 mode then the image might be stretched.  In that case you might be able to fix this in your graphic card settings (flat panel scaling for NVIDIA's cards... don't know about ATI's) just set it to :"use NVIDIA scaling with fixed-aspect ratio".

I was gonna edit my post to include that but you already replied haha.

I'm using Windows 7 Beta, and if i change the scaling to anything other then "Use my display's built in scaling" Of which i do not have unless the res is widescreen just smaller then my native... it just resets back to default... It worked on Vista so it's a driver thing... But i can use it with the higher res patch for 1024 (i have 1680 x 1050) and not see much stretching. If you have a fix for this issue, I will warship you for all eternity :-D, Cause it's preventing me from playing other games that don't support widescreen (doom 3)



1856
If you do this my friend i will consider you GOD and warship you! haha :-D

I wish you luck, I would love to help you, But i have no experience in coding and 3d design, If someone can coach me (i'm currently looking for guide) i would love to help you!

EDIT: Well i don't know if someone already did this, But i got 3DS MAX yesterday, And i made that big red block you requested :D

Here is the link: http://files.filefront.com/Blockmax/;13516144;/fileinfo.html

1857
Awesome project! i would love to see FF7 brought up in graphics.
I have a request and a question (yes i know this is not places for requests but please read it) can you please make it work with the higher res patch, Because i can play the game well (well well enough) with the patch because it will letter box at 1680 X 1050 (i use the 1024 patch so it doesn't stretch much)

But with the default FF7 res the people get. Fat.. and everything get's REALLY stretched... and that annoys me  :|

I don't know if this would be a hard thing, If it would be then just disregard it.

My question is, The NPC RP didn't do the battle models of the characters, I read the read me and it said it WILL, but i want to know if it's been implemented yet. (i'd check but i am having a movie conflict trying to add high res videos  :-D)

But again, AWESOME work!

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