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Messages - Millenia

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1
Pretty cool stuff :V

3
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-30 03:27:49 »
Don't convert Wedge just yet, I might tweak the UVs

4
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-27 03:37:33 »
Good point Halkun :P

I'm too obsessive at stitching every little piece together tbh..

5
Imo combined; releases updated in first post. If everything is split, things become too fragmented to navigate..

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Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-26 06:03:06 »


How mine looks like btw..

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Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-24 12:41:12 »
UV mapping is a very tricky art. You really want to pack as much data and reuse every textel you can. For example, that layout above is very wasteful! You need to learn how to pack what you have together better. Good start though

Tbh though comfortability for the texture artist > texel density in most cases imo. I personally hate mirroring and overlapping :p

Also, you wouldn't have had to UV it jeff, it had a perfectly fine (if not wasteful) uv map already

8
Team Avalanche / Re: Team Avalanche Main Cast Project
« on: 2010-07-23 14:47:14 »
Nah, we'll keep working on segments of the game I believe

9
Those look like scratches to me and not actual detail like in the crisis core one. They look kinda silly anyways, being so random and prominent :P

10
Yeah that stuff is not on the original design so it'll stay this way

11
Wow really loving it! Aren't the sword supposed to have some kind of lines in the blade on the sword itself? Are you planning to do those too or you're done with it?

Uh, don't think it has those. Where'd you get such an idea?

12
Can't change it without breaking the uv mapping on the blade and don't really want to redo >_>

13
Wow Millenia you rock!... can't wait for a release.  I'm still gonna do what miseru said though so I can see what texturing is all about. I would love to learn.

http://ff.millenia3d.net/shuriken_video.rar

Not really a tutorial, but shows my workflow.

I like that version, is more colored, I like the combination, are you studying graphics design, you are a good designer and fast, keep the work please, hehe :P

Nah, completely self taught

14


Quick and dirty update >_>

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Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-22 03:35:22 »
It is self-illuminated at the moment, but I'll rather lighten Barret up so he won't look pitch-black with ingame lighting when we get that..

16
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-21 07:52:38 »
im new here,,, nice to meet you all, ahmm, could this be work without installing aalis custom driver?. thnx.

Not really, all the assets are too high-res to be used without it and on top of that, our installation method will most probably make heavy use of Aali's driver features.

Why would you NOT use Aali's driver anyways?

17
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-20 08:30:48 »
Eventually, yes

Don't hold your breath though :P

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Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-20 03:24:00 »
Ugh the point of my picture was having barret's weapons ingame and every single one of you totally missed it >_>

Barret will probably be mostly redone soonish and the brightness of Cloud is because when we'll have dynamic lighting in the game it'll look a lot darker since it's 100% self illuminated at the moment..

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Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-19 17:03:32 »

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Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-19 14:41:02 »

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Completely Unrelated / Re: Battle with a Virus
« on: 2010-07-19 04:06:41 »
Never been infected and I've been roaming the internets since 1997 :P

22
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-18 11:33:48 »
Where is the list of models that needs to be made. I could give you a hand.

If you model the mono drive I can try to texture it

E:/ Can UV it as well, so you just need to model it. You might want to import the original model into your 3d program of choice and model over it so you get the proportions right. Might even want to model it as mesh pieces like the original one is so that when exporting it into FF7 one doesn't need to split the model and fuck with the UVs then.

23
Eh, I could do the same sh*t by hand as I used to but if it speeds up my process, why NOT use it :P

I've only used it for a couple of things in this thread anyways. For some things I didn't even bake an AO overlay.

24
it's because barret has a texture and the weapon doesn't

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Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-16 04:19:24 »

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