Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zero88

Pages: [1] 2 3 4 5 6 ... 11
1
Troubleshooting / Re: FF7Music problems
« on: 2009-08-18 20:19:49 »
Hmm, well that allowed me to actually run FF7Music, which I'm thankful for. Unfortunately, when I try to run it in conjunction with Aali's OpenGL driver, it doesn't playback any of my PSFs (which I've opted to use instead of MP3s), just the MIDIs. Without the OpenGL driver, everything's fine, although I haven't figured out how to mute the MIDI, but at least FF7Music works.

I am wondering if there's something I need to change in the OpenGL driver's configuration file. Any help?

EDIT: Never mind, I've fixed it. For whatever reason, there was a # sign in front of the music plugin path in my OpenGL driver configuration file. Removing it muted the MIDI files and successfully and without problem played my PSFs. Putting the # sign back created the problem I described earlier in this post...hmm. Oh well. At least I've fixed it.

2
Troubleshooting / FF7Music problems
« on: 2009-08-18 07:27:33 »
Every time I try to save any configuration settings in FF7Music, it tells me it's unable to write to C:\...\FF7MUSIC.ini. Plus I can't start FF7 from within FF7Music, so even if I could save settings, I'd probably be out of luck to start the game (although I think if I solve the save settings problem, the FF7 starting issue will probably disappear).

I've tried an older version of FF7Music that requires the ff7.exe to be patched. Still no luck. If I try it without the custom OpenGL driver, clean maximum install, the game starts, but FF7Music doesn't play any of my sound files. If I try it with the driver, I get an R6034 run-time error, which Google brings up nothing for me to do to solve that problem.

I think the problem has something or everything to do with me being on Windows 7 and its difficult security procedures. Using "Run as administrator" doesn't help. Manually elevating privileges doesn't help. I feel like running Windows XP wouldn't give me any problems, which is what I might end up having to install.

I'm at a loss. Any help?

3
Archive / Re: Concerning FPS
« on: 2008-06-14 04:34:54 »
It would make the gameplay faster, not smoother. Try changing the battle swirl to 15fps. It will go noticeably slower than the standard value.

I'm not exactly sure what you're trying to say here, but it sounds to me like you're just restating what dziugo already said...

Basically, what I want to know is if there is a way to make the gameplay smoother. In every 3D game I have ever played, increasing the FPS is the way to make the game run smoother. Now, taking what dziugo posted, I'm assuming (key word there, so don't rip me apart if I'm wrong :-P ) that if one were to implement a new frame limiter, the gameplay could run smoother, as he said that without implementing a new frame limiter, increasing the FPS ratio will just speed things up. I guess that I'm taking the opposite of what he said and assuming it's true.

I could be totally misinterpreting what he said, though, and therefore making incorrect assumptions, so perhaps he'll return to clarify what he meant...

4
Archive / Re: Concerning FPS
« on: 2008-06-13 16:11:04 »
I suppose, then, that implementing a new frame limiter would be rather complicated? I really have no frame of reference for the difficulty of these things, so please don't think that I am assuming that all of this is just easy. I don't want to come off as rude.

5
Archive / Concerning FPS
« on: 2008-06-12 23:36:49 »
Today, I was curious about the amount of FPS of Final Fantasy VII. Using FRAPS, I found out that the "field" (you know, towns, the overworld, etc.) usually runs at about 30 FPS, the in-game menus/status screens/etc. run at about 60 FPS, and battles/FMVs run at about 15 FPS. These FPS amounts are very constant, meaning they barely, if ever, deviate from the values I gave above (and if they do deviate, it is usually only one or two FPS down, never up). The amounts may sound low, but the game is perfectly playable, so I am going to assume that those are the FPS amounts that the game is designed to run at.

Using dziugo's YAMP, I installed the patch that fixes the game's mini-games up so that they run at a playable amount of FPS. I noticed that if you play around with the patch's configuration file, then you can adjust the FPS of the mini-games to your desire. For example, the patch allows for the configuration of the amount of FPS during the "battle swirl" that precedes a battle. The patch sets that to 30 FPS and the game runs that at 30 FPS (and FRAPS picks it up as being 30 FPS). But if I change the value in the patch's configuration file to "60," the game runs the "battle swirl" at 60 FPS and FRAPS picks it up as being 60 FPS. Obviously the frame limiter is present in the game and not in my computer's hardware.

Now, my question is, is there a way to adjust that frame limiter in the game itself? Like is there some way possible to make the field run at 60 FPS instead of 30 FPS, and run battles at 30 FPS instead of 15 FPS? The patch that dziugo created leads me to believe that there probably is a way...

Thanks for any and all help.

6
For your first problem, I can't help you.

But for your second problem, I think I might have a solution...

A while ago, I made this modification that effectively doubled every enemy's attributes with a few exceptions. I also edited a couple item drops from some enemies, though nothing really notable. Random enemies won't drop Ultima Weapons or anything at all like that.

I know there are more refined, I suppose you could say, difficulty modifications. Mine just takes every enemy and bulks them up massively. I'm not sure if this is what you're looking for, but you can download the modification and try it if you want:

http://files.filefront.com/Increased+Difficulty+Modinrar/;8230178;/fileinfo.html

For further information, consult the readme included in the download.

7
Releases / Re: [Release]FF7 'default run' patch
« on: 2007-12-12 21:55:16 »
When I try to run the patcher inside my ff7 directory I get this error and nothing happens.

"Component COMDLG32.OCX or one of its dependencies not correctly registered. A file is missing or invalid."

What's wrong?

I'd say that you don't have "COMDLG32.OCX," which I think the error message makes pretty evident.

Type that into a search engine and you should be able to find it online somewhere, if you haven't already figured this out.

8
General Discussion / Re: Final fantasy 7 Ruby weapon
« on: 2007-08-05 05:08:27 »
it was proven that the Ruby weapon is the hardest boss in videogame history...

Source?

I'll contest that.

Ruby WEAPON only took me a couple days to devise and carry out a strategy to defeat him with. That was without using the W-Item trick and reproducing Megalixirs.

The hardest boss that I've ever fought in my entire video game lifetime would have to be unlimited Universe Indalecio of Star Ocean: The Second Story. It took me damn near three years before I finally defeated him, no tricks involved. Indalecio has several million hit points and he knows all of the best spells, including a few of his own which are basically death sentences. Since Star Ocean 2 has a full-active battle system, you could actually avoid a lot of damage by running around, but Indalecio is just as fast as you are and his attacks have awesome range, and he can cast spells while moving (nothing else in the game can), so... I eventually just buckled down and leveled my entire party up a few dozen levels.

That was probably one of the few occasions in which I impressed myself while playing video games.

Even harder is Tales of Phantasia (PSX version) on its hard mode...I can't even make any progress. At least with Star Ocean 2 you could customize yourself a pretty fancy weapon early on, but man, Tales of Phantasia absolutely kicks my ass on hard mode. Couple that with the fact that I don't read Japanese and you've got yourself a very difficult RPG.

And I know I'm barely scratching the surface here. There are far harder RPGs than Final Fantasy VII (I think we all knew that, though...) and thus far harder bosses than Ruby WEAPON.

9
Archive / Re: NPC RP world map problem
« on: 2007-08-04 21:42:30 »
BTW, Sorry for resurecting this semi old topic...

You should have just started a new topic (or, better yet, asked in the NPC Reconstruction Project thread), but I'm not going to sit here and yell at you for it, just know that for the future.

Anyway...I'm almost positive your problem is that you need a completely fresh copy of the file "world_us.lgp". The copy I've listed, as you can see, is of the US version - if your copy is of any other version (assuming that that "us" at the end stands for "United States" and that there are other versions of the "world_[country].lgp" file), it may *not* work, meaning that you'll still have SD Cloud on the world map. I'm about 98% sure that this is your problem if you're not playing the US version of the game.

If you ARE playing the US version of the game and you DO have "world_us.lgp", then your copy must not have been updated in the installation process of the NPC Reconstruction Project patch. To ensure that you have a completely unmodified copy of this file and that it will fully update in the installation process of the NPC Reconstruction Project patch, copy and paste a copy of the "world_us.lgp" file off of the CD and replace it with your current "world_us.lgp". Then, right-click on your unmodified copy, check its properties, and ensure that it does not have the "Read-only" attribute checked.

If you are using the US version and it still did not update, then I suggest you ask stormmedia or someone else in the NPC Reconstruction Project thread.

10
General Discussion / Re: STICKY: FF7 Customising
« on: 2007-08-03 22:37:37 »
Not sure if my "New Spell" patch necessarily qualifies for the wiki, but I'll post it anyway:

http://files.filefront.com/New+Spell+Patchrar/;8222718;;/fileinfo.html

BTW - this is the final version. I've had an initial version and a couple updated versions. Well, this one's final. To my knowledge, there's not a single problem with this version (previous versions had a lot of the description text in-battle running off into nothingness).

Also, I didn't see SceneReader on the wiki? A quick glance through all of the patches told me that it's not on there. It's good for decompressing and recreating scene files. I don't have an original link, all I have is a download to the literal executable to run the program (you need to save it, not open it, when you download it - if you want it as an archive, I can do that, too):

http://files.filefront.com/SceneReaderexe/;7822155;;/fileinfo.html

It might be a good idea to include dziugo's Highway and Snowboarding Mini-Game fix, because I'm sure most people have frame issues with those two mini-games. That patch also includes a fix for the battle swirl and allows you to modify the framerate of the battle swirl. I know that I've seen some people complain about difficulties concering the battle swirl:

http://forums.qhimm.com/index.php?topic=5124.0 (link to the topic)


EDIT:
Updated a link.

11
Archive / Re: A Slightly more realistic Zack non-3dmax
« on: 2007-08-03 19:40:57 »
I'd use this.

I'm interested in getting files that are pre-edited to display Zack properly in and out of battle - I can't really be bothered to do it myself at this point in time.

If you were to release this, I'd be very appreciative.

12
Completely Unrelated / Re: Super Mario Bros Z
« on: 2007-06-21 02:39:47 »
Quote
you managed to get a hold of it :roll:
What is "to get of hold of something" ? Can you change the verb by a synonym please ? (see, I use polite words, take exemple on me)

You know, you really shouldn't argue English. I'm saying this from a completely objective stance.

I'm sorry if English isn't your first language (which I'm assuming it isn't), but even if I became totally fluent in whatever it is you speak ahead of English, I wouldn't attempt to scold you on it.

13
Archive / Re: hardcore mode
« on: 2007-06-19 01:03:49 »
http://hosted.filefront.com/ze88ro

I've uploaded SceneReader and Scenester onto my FileFront account because I forget where I downloaded them from originally, and I am too lazy to dig up the original links (these are, of course, not my work at all).

The first program, SceneReader, will allow you to extract the game's scenes from your scene.bin file (/data/battle) and Scenester will allow you to edit the scenes. There's also another program out there, SceneEdit (made by the same dude that made SceneReader), that works like Scenester, but I don't recommend using that one because it's sort of buggy. I haven't encountered any problems with Scenester personally, but then again, I haven't extensively tested my experiments.

The usage of the programs is pretty self-explanatory.

But I wanted to add a little personal note that I think you guys may have touched upon slightly...super stats do not a difficult game make. Making the enemies use more clever/powerful spells, or attacks, or status ailments, is what really makes the game more difficult. I mean, additional strength and hit points wouldn't hurt, but doubling those stats just makes battles last twice as long and makes them twice as tedious...not necessarily hard. You could just level up more than you usually would, which is never fun. The fun part comes from determining an enemy's strategy and exploiting it. Or at least that's how I feel. :-P

14
Archive / Re: Zack Requests!
« on: 2007-04-28 22:34:33 »
People willing to modify their game do so knowing full well that there are risks involved, up to and including it not performing as expected. Unless it's formatting their computer or in violation of the sit's TOS, a link in a profile is quite hidden and harmless.

If a mod says it goes, it goes anyway, regardless of anything.

15
Archive / Re: PS1/2 - PC - PSP - How about Xbox?
« on: 2007-04-20 11:21:49 »
Huh! First, there is no modifief ISO of FFVII for PSP .

No, but you can use the latest firmware for the PSP to rip PSX games and make them into eboots and run them that way.

16
frowned upon??? (what's that?) If i understood correctly, if i just edit my post it will display a "new" tag besides topic's name in the topic list of the forum, right?
Okay if it's that way.  :-)

"Frowned upon" basically means is not a good idea. If something is frowned upon, don't do it.

You've got the idea about editing posts.

17
Releases / Re: *Brand* New Spell Patch - update!
« on: 2007-04-15 01:50:17 »
Hey maybe when we finish all the weapon conversions you could change all the names accordingly for us??

No problem. Just give me the weapon names and all that need to be changed whenever you get the chance.

18
Releases / Re: *Brand* New Spell Patch - update!
« on: 2007-04-14 17:52:20 »
Just read the readme, actually this patch adds "only" new descriptions and names for several weapons ? Because i already use the former patch, but i think i'll just go for this too... Maybe i'm gonna take all previous FF 1-6 and resales to make my own patch, cause i prefered old school style.

Nice work anyway, thank you for this neat little patch man!  :wink:

Well, only two weapons were changed: Heaven's Cloud to Excalibur (I kind of think that's what this sword was supposed to be and Heaven's Cloud sounds idiotic) and Barret's W Machine Gun to Assault Cannon. I really just didn't like the preceding "W" and felt that it could have had a more fitting name. Those were the only two weapon changes.

Only moments ago, it occurred to me another change I made but forgot to include in the readme: some Limit Break names have been modified. Ones like Meteorain have been modified into real words. I can't remember, but I think Cloud's and maybe only a couple of others were changed. Nothing drastic (or probably even really noticeable), just so that all the Limit Break names made sense.

Finally, you know there was the renaming of about every spell. In the first release, I forgot that some items have a Fira effect and the item description still said "Casts 'Fire2' on opponent" or something along those lines. So I went through every item and corrected that. Some command skills were grammatically fixed, as well. I seriously don't recall every last change, I should have kept better track of it, but I know that I didn't make anything too unfamiliar. Aside from the spells, their descriptions, and item descriptions, everything else was just basically giving the game a grammar lesson. The in-game text could probably use a fine-toothed grammar comb, too, but that's a project for another day :-P.

19
Archive / Re: Yuffie successfully converted into FF7
« on: 2007-04-09 05:39:51 »
ever considered fixing the circle shadows?  :-D

I might just be talking out of my ass here, but I think the only reasonable, feasible modification of the circle shadows would be to make them smaller, so they look a little more proportional with the character. I think I remember hearing or reading that proper shadowing in a video game is one of the more difficult and time-consuming things to get right.

20
Releases / *Brand* New Spell Patch - update!
« on: 2007-04-09 05:30:26 »
Almost a year ago, I created a patch that modified the spell names of this game (encompassing all forms of magic, including green, yellow, and red materia magic) to match modern Final Fantasy. That patch had a few flaws that I hadn't discovered until recently, most of them being within item descriptions and the like. So, here's an update that fixed up nearly every item/spell description in the game. I'll continue to release more updates as necessary.

Briefly, this patch shoots for continuity among spells. I also tried my best to make all of the descriptions of everything as grammatically correct as possible. Sorry this description seems short, but that's the patch in a nutshell :-P. The actual main modifications are listed within the packaged readme.

Enjoy:

http://files.filefront.com/New_Spell_Patchrar/;7187170;/fileinfo.html

21
Wow, it seems this topic keeps getting revived every year around the end of November.

I can't wait until November 2007.

22
Archive / Discussion about the Patches & Mods-torrent
« on: 2006-11-27 22:14:05 »
Oh, and fix your avatar. There's absolutely no way that that can't be squeezed into less than 10KB.

Just for kicks, it's 14KB...

23
Elaborating off of Steele's post, you can just press the "Print Screen" button at any time that it's displaying this graphical problem, exit the game, open up Microsoft Paint (I find it fastest and easiest to use Paint), press CTRL+V, save the image as a .JPEG (retains plenty of quality while saving plenty of memory), go to http://www.imageshack.us (or a picture upload site of your choice), and upload it. I personally use that website because it's fast and easy to upload a file onto the Internet, obtain a link to it, and you don't have to make an account. When you reach the website, it'll ask you to browse for your file. Find it and upload it.

[EDIT]
So just post the link to the image...you don't have to post it on the forum.

24
Completely Unrelated / Re: What consoles do you all own?
« on: 2006-11-23 04:20:43 »
I currently own a PlayStation, Nintendo 64, PlayStation 2, and a GameCube. I actually just recently purchased the GameCube only for the latest installment in the Legend of Zelda series, Twilight Princess. Hey, call me crazy for buying a system for one game, but I got the system for $25.00 (USD).

As for the latest consoles out there, personally, I wouldn't go buy one just yet. More often than not, they're over-priced and temperamental. The console will most likely die on you and cause you to purchase a replacement before the next generation of systems is released. Therefore, I advise you to wait about a year until the prices drop and all of the consoles are basically as good as they're going to get.

For buying one, it's entirely up to you which one you buy. Each of the three, newest "main" consoles out there (PlayStation 3, Wii, and XBox 360) have their strengths, their weaknesses, but more importantly, they have video game series franchises tied to them. I never kept up with XBox and Microsoft very much (the biggest proprietary money maker they have is Halo, if you ask me), but the Wii has the Legend of Zelda series attached to it, along with Mario and several other prominent video game figures that are generally associated with Nintendo and that you are most likely most familiar with. In my opinion, the PlayStation 3 and Sony produce the best video game series (Final Fantasy, Metal Gear [for some reason I keep thinking there was a Metal Gear installment on GameCube...], Resident Evil [though, again, the GameCube saw some Resident Evil action], and the Grand Theft Auto series [though you may see that on the latest XBox]), but I personally am more attracted to those types of games.

Establish what you want out of a console. This is my general consensus of opinion in the matter (note that I am mostly speaking of past experiences with the three companies [Nintendo, Microsoft, and Sony] and assuming that their past practices carry into the next generation of consoles):

If it's for a good time with friends, more interactive and casual gaming, go with the Wii.
If you want in-depth story games, containing mostly single player action and generally long gameplay hours, look up the PlayStation 3.
If multi-player action with similarly themed games as the PlayStation 3, and with superb visuals, I recommend you try the XBox 360.

A final note is that, though the prices on all three consoles differs independently, the PlayStation 3 is A LOT more expensive than the other two. A lot of opinion I've seen and heard from people is that the Wii will dominate the gaming market this generation. Hey, it eventually comes down to being your call on what kind of experience you want from your games.

25
Archive / Discussion about the Patches & Mods-torrent
« on: 2006-11-23 04:01:34 »
Hey, just to clarify, I was asked permission beforehand about this and I gave it (for the spell patch).

Pages: [1] 2 3 4 5 6 ... 11