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Topics - zero88

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Troubleshooting / FF7Music problems
« on: 2009-08-18 07:27:33 »
Every time I try to save any configuration settings in FF7Music, it tells me it's unable to write to C:\...\FF7MUSIC.ini. Plus I can't start FF7 from within FF7Music, so even if I could save settings, I'd probably be out of luck to start the game (although I think if I solve the save settings problem, the FF7 starting issue will probably disappear).

I've tried an older version of FF7Music that requires the ff7.exe to be patched. Still no luck. If I try it without the custom OpenGL driver, clean maximum install, the game starts, but FF7Music doesn't play any of my sound files. If I try it with the driver, I get an R6034 run-time error, which Google brings up nothing for me to do to solve that problem.

I think the problem has something or everything to do with me being on Windows 7 and its difficult security procedures. Using "Run as administrator" doesn't help. Manually elevating privileges doesn't help. I feel like running Windows XP wouldn't give me any problems, which is what I might end up having to install.

I'm at a loss. Any help?

2
Archive / Concerning FPS
« on: 2008-06-12 23:36:49 »
Today, I was curious about the amount of FPS of Final Fantasy VII. Using FRAPS, I found out that the "field" (you know, towns, the overworld, etc.) usually runs at about 30 FPS, the in-game menus/status screens/etc. run at about 60 FPS, and battles/FMVs run at about 15 FPS. These FPS amounts are very constant, meaning they barely, if ever, deviate from the values I gave above (and if they do deviate, it is usually only one or two FPS down, never up). The amounts may sound low, but the game is perfectly playable, so I am going to assume that those are the FPS amounts that the game is designed to run at.

Using dziugo's YAMP, I installed the patch that fixes the game's mini-games up so that they run at a playable amount of FPS. I noticed that if you play around with the patch's configuration file, then you can adjust the FPS of the mini-games to your desire. For example, the patch allows for the configuration of the amount of FPS during the "battle swirl" that precedes a battle. The patch sets that to 30 FPS and the game runs that at 30 FPS (and FRAPS picks it up as being 30 FPS). But if I change the value in the patch's configuration file to "60," the game runs the "battle swirl" at 60 FPS and FRAPS picks it up as being 60 FPS. Obviously the frame limiter is present in the game and not in my computer's hardware.

Now, my question is, is there a way to adjust that frame limiter in the game itself? Like is there some way possible to make the field run at 60 FPS instead of 30 FPS, and run battles at 30 FPS instead of 15 FPS? The patch that dziugo created leads me to believe that there probably is a way...

Thanks for any and all help.

3
Troubleshooting / Compressing the kernel2.bin
« on: 2006-05-21 00:48:47 »
As I edit the kernel2.bin, obviously the file size grows. As far as I can tell, if the file size grows too large, FF7 won't recognize it and therefore will crash. Correct me if I'm wrong.

If I'm not wrong, though, any methods on how to compress the files further than what Cosmo already compresses them?

4
Archive / Ah!!
« on: 2006-05-17 22:10:32 »
All right, well, first off, I can run, play, whatever, with this game relatively simply.

I recently convinced a friend of mine to get this game, and he did, got it setup and everything, but he's experiencing that grid-line problem! You know, where it looks like there's a green grid all across the screen... He has 1.02 and he said he tried both the TNT and Riva boxes, but he said neither helped. He also said it only affected the field.

I know something's not making the connection between the game and his video card. He has a newer Dell with those integrated graphic chip sets, or whatever. I'm pretty sure that it's a Dell-provided video card, nothing special.

I distinctly recall having this problem when I first started playing, but I fixed it, but I don't remember how I did it! :-(

Bah. ANY HELP at all would be greatly appreciated!

5
Okay. In the advent of all these new patches (I mean, you can no longer count how many there are out there...), I discovered something that no one's apparently done anything about...

Personally, I think that spells like Fire2, Ice2, and others look really bad. I mean, Fire2? I think Fira sounds a lot cooler. So, in a day, I managed to rid the game of spells like that. Henceforth, I present this patch:

http://files.filefront.com/New_Spell_Patch2rar/;5092818;;/fileinfo.html

I have future plans of editing the weapons and stuff, making them different, giving them descriptions, etc., and I'll do that, if people are interested.

6
Archive / Quick Question.
« on: 2006-05-13 16:27:27 »
Okay, well, I don't imagine this would be too hard, but how exactly would I go about editing spell names? For instance, I had in mind to change the names of "Cure2," "Fire2," "Ice2," etc. to things like "Cura," "Fira," "Blizzara," you know. I think all of the names would fit.

Where exactly do I go to do that? And what program should I use to do that...? Thanks a lot.

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