Author Topic: Minigames?  (Read 4547 times)

sfx1999

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Minigames?
« on: 2006-07-02 00:20:29 »
Is anything known about the minigames? I might be able to help out with that.

Covarr

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Re: Minigames?
« Reply #1 on: 2006-07-02 00:24:41 »
The minigames are considerably simpler, enginewise, than the rest of the game, in part because of the true 3D and lack of walkmeshes, and also because Squaresoft didn't want to go to the same effort designing a minigame engine that they went to to create the main engine.

Cyberman

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Re: Minigames?
« Reply #2 on: 2006-07-02 05:06:59 »
If the minigames affect the global status of the the party (IE cloud etc.) then they likely tie in through the kernel.

The minigames appear to be just binaries on the game.  The speed bike game is one of these.
The minigame for the bike only needs 3 models   1 bike/shinra soldier model.  1 bike/cloud model and 1 utility vehical model.
If they are PS1 EXE format they should have a name in the first 8bytes of some sort.

Cyb

Covarr

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Re: Minigames?
« Reply #3 on: 2006-07-02 05:46:00 »
I thought there were two or three different shinra soldier models in the bike game.

halkun

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Re: Minigames?
« Reply #4 on: 2006-07-02 19:27:47 »
The minigames are called with a singe fieldscript function, with arguments, but they themselves have access to the savemap. The "Big Four" minigames, Bike, Jet (rollor coaster), snowboard, and Chocobo race use the same engine. (I call it "track" for lack of a better word)   The Condor one is by itself, and also the sub game if I remeber

The other minigames in golden saucer are all written in fieldscript.


sfx1999

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Re: Minigames?
« Reply #5 on: 2006-07-04 18:25:58 »
How do you plan to implement them? Are you going to emulate them or something?

halkun

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Re: Minigames?
« Reply #6 on: 2006-07-04 22:52:17 »
Most likely we will just read the data and make a little minigame engine ourselves.