I love Mythbusters.
Too bad my apartment decided to remove The Discovery Channel, which was incidentally the only channel I watched.
Also too bad I didn’t see that episode.
But I have no doubts there are circumstances where it could blow, specifically if the impact creates a substantial amount of heat.
And who knows, maybe those futuristic weapons in the movie have molten cores.
I really have to worry about something though from watching this video.
From the perspective of someone who actually has to make games, all I can say is, ugh.
God, just imagine the size of the team needed and how specialized many of the programmers need to be, on top of technically exceptionally skilled.
Looks like a lot of tedious work, and no matter how much you work, it’s only a tiny spec of the whole thing.
That doesn’t even account for debugging/bug-fixing.
I don’t really like where games are headed these days.
It takes a huge team and a big budget to make a game, and it’s not even yours.
I miss the old days when one guy could sit down and have his baby, and he could create it from the ground up.
Creating a good game was a simple task that didn’t need a lot of time or money, or manpower. On top of having pride in the fact that it was yours, it would be done fast enough to keep you interested—your work actually felt it had meaning because you could see the game growing right before your eyes.
Now?
The same guy could spend the same time, and all he would have done is make the leaves shake when hit by bullets.
Spend the same amount of time again just to fix all the bugs.
L. Spiro