Author Topic: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions  (Read 68443 times)

Stoopid-Dood

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #50 on: 2010-11-13 04:14:34 »
Hi doodz,

First I'd like to say just how incredibly impressive the work that has been done on all the mods created for this game. I never thought there was such a community existing 12+ years later.


Now, I wish to try them. But lo and behold. I am experiencing difficulties with Aali's drivers.

About my comp:
Asus Eee pc 1005HAB netbook
2gigs of RAM
Intel GMA945 video
WinXP Pro

I dusted off my old Platinum Ed. disc and made .iso files of each and mounted them usin' MagicIso to install FFVII.
Upgraded to to V1.02
I place my save files 00 to 09

Now this is where I extract Aali's drivers cut n' paste all the files (Even the FF8 stuff), into my FF7 file.
I go to FF7 configuration, I choose "Custom".
Now I go to my folder and open: ff7_opengl.cfg
I only change the resolution to 800x600. Save changes.

Now, I click to start the game, it crashes right away with the message of "Oops, something very bad happened...etc".

I get these window error popups:






This is all I get in the app.log:

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: unhandled exception



I don't know how to read nor post my crash.dmp file. I have been reading, searching posts relating to something for about 3 nights now. The game runs fine 'Til I try and use the Aali'S drivers. I have tried 7.8b and 7.3b as well. None of them work.

Phew...



Additionnal:
Should I install FF7 with directshow drivers from the disc?
How do make thumbnails for img files as to not tick anyone off?
How do I read and post my crash.dmp
Am I doomed?






Thank you all for you continued hard work and expertise. I have not played FFVII for almost 10 years and hoping to get a new experience.


Regards,



~Dood

Aali

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #51 on: 2010-11-13 06:51:12 »
crash.dmp will be in your FF7 install dir, put it in a .zip archive and upload it to megaupload or some other file dump.

Stoopid-Dood

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #52 on: 2010-11-13 16:52:59 »
Hello Aali dood!

I hope I did this right.

crash,dmp and app.log below:
http://www.megaupload.com/?d=C9SRB2XN

Aali

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #53 on: 2010-11-13 17:11:40 »
Looks like you got some nice broken graphics drivers there, try updating them.

Stoopid-Dood

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #54 on: 2010-11-13 18:11:48 »
I see. Obviously this must be due to modified gfx drivers I have which improves performance for everything.

I will revert to the official Intel GMA gfx drivers and post my results.

Thank you very much Aali dood.



EDIT:
__________________

Ok, I reverted to official driver on my gfx card. The drivers work great but, when I mess with the resolution, going over 640x480, I get a message: "No useful indirect path found, check app.log, etc".

Also, the sfx seem to be much lower. But I think this is covered elsewhere.

My integrated gfx card supports up to 1.4 openGL. Does this affect NPOT textures? Well, I hope the app.log makes sense.

Thank you very much Aali.

(How do I post this as a "code" box for easier reading?)
And here it is:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945GM 1.4.0 - Build 7.14.10.4926
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x960
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: i:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD




Another Edit 15th nov. 2010:
Hi Aali dood!

Thank you for determining the issue I had on my pc regarding the broken drivers. I can now use your drivers, Team Avalanche mods, Remastered OST mod, etc.

Everything works flawlessly within my netbook's limitations. 


Your hard work is highly appreciated. I look forward to future updates.

Regards,


~Dood


Additionnal high-five to 'Thug' for the "code" tag. Thanks alot dood.
« Last Edit: 2010-11-15 16:13:20 by Stoopid-Dood »

Thug

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #55 on: 2010-11-14 10:37:58 »
2Aali: I have tried the game on another graphics card (previously - GeForce 8800 GTS, now - Radeon X1900 GT), but the screensaver still pops up.

2Stoopid-Dood: use this tag
Code: [Select]
[code]
code
[/сode]
« Last Edit: 2010-11-14 10:39:58 by Thug »

oinkoink08

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #56 on: 2010-11-20 06:26:35 »
Quote
Nice Driver here. ;) but i have found some bugs in this. more likely the screen transitions. while the
fps display constantly at 32 when the transition is not made. it began to really drop to 19 or something
when i go to next screen.. although this can be solved by entering the menu and exiting out again.
is there a fix for this already or i have to change some configuration..

thanks.. btw. good job with this got it working with Launcher 1.4 and some good add-ons. this is the only bug that i found.

updated. i found that the texture reload resets to 0 when i enter the menu and exit. but when
im entering a new screen it goes up again to some value. and il have to re-enter the menu again to reset it to 0 just to increase fps again/.

its still there the problem is present still here in v0.7.9b

Mike.S.N_310-X

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #57 on: 2010-11-20 15:21:13 »
Previous I used it in Win XP 32bits and all model got yellow overlay.
Now I used it in Win 7 64 bits and all textures of my Mod became back in battle?  :-o
An older version worked fine

YARDofSTUF

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #58 on: 2010-11-23 22:17:43 »
I just reisntalled FF7 on windows 7, installed the 1.02 patch, and then extracted the openGL driver version 7.9b files as instructed.

After the files were extracted I ran FF7Config.exe and in my list of choices it says "OpenGL driver (BROKEN).  I assume this means something has gone wrong, but I don't know what.

I tried choosing Direct 3D and then installing the team avalanche high res patch but it tells me i dont have the openGL driver installed, or at least not correctly.


I would love any help I could get, thanks.


EDIT:  Redid the 1.02 patch, had the choice of custom and got the msg that it was good to go, still the avalanche hi res stuff says the driver inst installed.
« Last Edit: 2010-11-24 00:50:02 by YARDofSTUF »

sl1982

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #59 on: 2010-11-24 10:36:37 »
Run the config file as administrator.

YARDofSTUF

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #60 on: 2010-11-24 14:22:08 »
I have run it, as well as everything else as admin.

I now get text in APP.log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7800 GTX/PCI/SSE2/3DNOW! 2.1.2
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\games\FF7\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD


Does this mean the driver is working, and that my issue lies with the team avalanche installer?

pyrozen

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #61 on: 2010-11-24 18:16:35 »
doesn't the old avalanche installer look for the old driver registry setting that no longer exists. I remember that being an issue before, and you had to download an older version of the driver and just run the .reg file that came with it.

Your APP.LOG proves that the driver is working properly, it is the avalanche installer that is holding you up. It is fixed in the newer installer versions that will be released at a future date.

lee

YARDofSTUF

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #62 on: 2010-11-24 20:27:33 »
Awesome, that worked great, I assumed since the reg file wasn't included that it was no longer needed.

I installed the team avalanche gui and hi res stuff.

Now I have the battle menu being black though, as well as the timer and limit bars and hp bars mis aligned, and "BarCorrectionPatch.exe" did not fix any of these issues.

So what thread am I off to next?  lol

stealthcamo68

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #63 on: 2010-11-24 21:58:16 »
Hey thanks for sharing this work with us!
I do have a problem;
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
GLITCH: missing external texture: buster_00.png
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
MIDI stop - OK
song is already playing...
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: unhandled exception

I have been playing FF7 Remix okay up until this point.
I've reached the last dungeon where I go and fight Sephiroth. However, before I do that, I would like to go back out into the world map and explore more and stuff. When I talk to the pilot to "go on", the game says "something bad happened" and an emergency save is saved. Then crashes.

I just loaded Disc 3 and at the start its fine. Its just when I try to access the world map I can't access it. I've played fine up until this point....
Any idea?

EDIT: Oh and here is my crash.dmp and APP.log
http://dl.dropbox.com/u/4114728/FF7CRASH.zip
« Last Edit: 2010-11-24 22:00:40 by stealthcamo68 »

Aali

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #64 on: 2010-11-24 23:02:29 »
Something went horribly wrong while it was loading cka.rsd, has this model been modified in the remix patch?

stealthcamo68

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #65 on: 2010-11-24 23:34:10 »
i've done some things to it like avatar and updating how cloud looks but just minor stuff;
i haven't touched anything other than that;
what exactly do i have to fix?
where does that model come from?
the cka.rsd?

EDIT: oh and also, when i modified world_us.lgp to the original install one, it started to work....
so im guessing it has to do with that?

EDIT2: now i'm getting a whole turn of other errors. i think its just better me just reinstalling and remodding everything;
i think everything just got lost through rebuilding and rebuilding;
now the music isn't working; the APP log is FULL of other junk....
if u have a fix, i'd appreciate it but if not, i'll just try and redoing everything; sigh;

EDIT3: okay so aali,
I did a clean sweep reinstall of FF7;
Installed the Remix 2.5.1;
then installed your custom driver 0.79b the latest version;
everything is up to date and upto par; however, ever since the 0.79b install, the music is not working right. it isn't the remastered, loooped version but its just the regular ff7 music. any idea on how to fix this?
not a big deal at all but maybe i did something wrong?

EDIT4: yep; just tested on a new computer with new install;
after remix install, the music is the remastered; newly looped; ficedula version
however, after i installed the 0.79b driver, the music returns back to the normal ff7 install's version;
just thought i'd put this out for you.
can i fix this somehow?

EDIT5: haha just talking to myself;
but the 0.79b driver comes with the plugin but in the opengl.cfg its commented out;
so you have to delete the #
it was my stupidity; sorry!
thank you aali for your wonderful work(s)!
« Last Edit: 2010-11-25 01:02:36 by stealthcamo68 »

Thug

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #66 on: 2010-11-27 11:31:04 »
I get this error when the rocket takes off:
Code: [Select]
ERROR: failed to find file moviecam/rcketoff.cam (LGP) (path: )But the direct mode is disebled. Why is this happening?
« Last Edit: 2010-11-27 12:00:44 by Thug »

DLPB_

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #67 on: 2010-11-27 16:28:35 »
rcketoff.cam

Maybe that is missing?

Thug

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #68 on: 2010-11-28 01:51:00 »
You mean the one inside moviecam.lgp? I've opened it and yeah, there is no rcketoff.cam, but there is rcktoff.cam. I have fixed it by renaming it and using the direct mode. But how could this happen? Developers' mistake?

Aali

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #69 on: 2010-11-28 03:32:49 »
Seems like it. Does it make any noticeable difference ingame?

Thug

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #70 on: 2010-11-28 04:12:17 »
Actually no, I haven't noticed any difference. But it must stand for something anyway. Can I open that rcktoff.cam with something? Just curious what is it.

Aali

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #71 on: 2010-11-28 04:47:12 »
Its the camera information for that FMV. If there are any 3D objects in the scene they will move according to whats in the .cam file.

DLPB_

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #72 on: 2010-11-28 22:11:48 »
That scene is just the rocket taking off....  So the file probably isn't even needed.  Not sure why it exists then?

Aali

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #73 on: 2010-11-29 03:35:14 »
Even the escape pod sequence has .cam files, I guess they exported the .cam for all the FMVs just in case and then never bothered to remove the unnecessary ones.

cloudstrife777

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Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #74 on: 2010-12-13 03:27:27 »
hi I love the drive,but when I install the 7.9b update final fantasy 7  starts moving really slowly. The all of the movies the menu the over world and the battle are super slow moving. They worked fine with 7.8b. I didn't deinstall 7.8b just replaced the files. I have Team Avalanche installed. plz help
Ok NM I fixed it.
« Last Edit: 2010-12-13 18:31:09 by cloudstrife777 »