ftp://606:[email protected]/ff7-speed-issue.mpgIf asks for pass and user it is as above: 606 and seifer
format is in mpeg1 for compatibility, all the ill effects you see there are what I see and are not a result of bad encoding.
In this example, cloud is actually moving at half the frame rate (which makes skipping appear to not happen. When the frame rate is say 27 instead of 30, the skipping is worse. The frame rate above in the normal gameplay is 15, and thus, the character appears not to skip (but is still noticibly not smooth at only half the intended frame rate)
You will notice
- text arrives on screen choppy
- cloud is moving at half intended frame rate
-menu is opening and closing slower
-menu cursor is disasterously slow, emphasising the frame rate has dropped in menu from 60 to 12
The menu must use frame based movement, whereas the ingame uses tiem based. This would explain why the cursor moves slow at slower frame rates, but cloud simply runs at same speed with frame skipping.
Then again, this isn't generally how games are made, so it is a bit of a mystery. In any case, the frames don't seem to stop being dropped and I estimate that after 1 hour, the ingame frame rate would be 5 fps or less