Hm, if anyone wants to help me out with merely removing the part that adds the materia menu with meteor, i'd appreciate it, since i don't seem to be able to make meteor work without crashing the game entirely.
(and if the person would be so kind, remove the part where Yuffie removes the materia and jumbled up returned materia?)
or tell me how to do it and then reinsert the data into the flevel without it crashing?
edit: okay, it appears why it always crashes is because i don't compress the edited scene with fice.lzs.
Although I'm debating over what to do for each person, since different strategies exist...
for Cloud, i want him to be the stoic (i think thats the word i mean) swordsman and have a earth affinity; having spells like quake (changed quake to have break in it) heal <healing powers from the earth baby!> counter attack, cover, <reeeeeeaaaaallllllyyyyy slow growth as don't want every single attack to be taken by cloud, or i might just limit it to be a 30% cover chance> Poison <most poisons can be derived from plants, thus nature/earth> Titan <the summon of earth>
so, condensed version for Cloud. XD
weapon: elemental + earth, heal, cover, counter attack, Titan,
armour: poison+ added effect,
but i can't really think of too many materia for him to actually have.
any suggestions?
and i'm currently messing around with different things, these are my current findings using the 'simple' method.
(using a dummy file for the first level and keeping the rest intact)
normal magic = works 100% with the changed system.
summon materia = currently it either doesn't do anything or it begins with 1. <I could weaken the summons and make them more expensive to cast and increase the AP needed to level up, or have it be 'stuck' as a 1 shot attack.>
command materia = glitched text in materia menu and makes all kinds of crazy text appear, however, it seems to work. <tested double slash and in the materia screen, i had all kinds of jumbled text with a highlighted 'dexterity', however in battle, it seemed to work fine, granting no abilities until it levelled up, and at which point, it changed attack into double slash.>
independant materia = i had no reason to change this as its part of the strategy aspect. <doing things like making their attacks a certain element or preventing certain status effects>
if anyone has any suggestions for materia setups, i'm open to them.
here's my 'list' of what element i want for each person.
cloud - earth
tifa - fire
barret - ice
red 13 - Fire
vincent - Thunder
Aeris - water/holy (focusing mainly on healing and curative spells)
Cait Sith - Gravity <he sucks, so the sucky element.
>
Yuffie - water <she takes over for aeris
>
Cid - Wind <who else other than a PILOT is fit to have air based attacks?>