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Messages - Neodoris

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1
Whenever I install Moguri Mod, there's a dark blue bit of dialogue box in the centre of the screen.

In battle, the damage just 'cascades' up and down without disappearing and the ATB disappears.

When I use the Memoria Patcher, the graphics are scrambled.

Basically, it doesn't work. Any advice?
They say that the "dark blue bit of dialogue box in the centre of the screen" and "some strange UI behavior" appear when resolution is too high. They advise everyone to use 1440p or less:
https://sites.google.com/view/moguri-mod/support#h.p_CsXJ5opSSC8e

2
Hi Snouz, thank you for all the hard work you have put in improving Final Fantasy IX!

How is your progress on Muguri 8.1? It has been two weeks that you did not update your trello. Thank you!

3
I was wondering if there is going to be a new update with fixes for all the main bug reports like the 15 fps bug etc. and some mistakes with the installer? Thanks and keep it up  :mrgreen:
Yes, Snouz is working on the moguri 8.1 update.

You can follow its progress through this link: https://trello.com/b/ALj8oGIi/moguri-81

4
Spoiler: show
Just deleted my FFIX completely and started over, hoping to get the scaled battle ui working, but I'm seeing issues after installing the official 8.0.1 version.

So I reinstalled FFIX from Steam completely first, then ran Moguri installer and booted the game.

Something is messing up Zidanes text boxes though, I can't remember him saying this :)




Any ideas what's up?

You needed to first delete the Moguri Mod folder which is not in FFIX folder.

5
Thanks Snouz, actually if I can I'll gladly do so :)
Could you provide me with the source code of the AssemblyCSharp.dll that was used in the sound fix, please ? This way I'll likely be able to identify where the fix was applied and apply it to the code that is used in memoria. If not I'll try with JustDecompile
In this topic, a way to edit the AssemblyCSharp.dll was described:

1) Download the tool dnSpy,
2) Open the Assembly-CSharp.dll using that tool,
3) Search for the class you want and its method, then right-click -> Edit Method
4) Save your new file.

Little question: does anyone know, with Moguri 8.0.1 applied, how many of the bugs found in these two videos are still in the game?
https://www.youtube.com/watch?v=3-g9yVk28GQ
https://www.youtube.com/watch?v=ymWiUiCuj6o

There are 24 bugs plus two minor bugs found on Steam Vanilla.

To Snouz: did anybody contact you to improve the widescreen feature? I saw your post on GitHub: https://github.com/Albeoris/Memoria/issues/115

6
So I finished converting all the FMV videos (mounting the last 2 tomorrow).

After that we'll just check for sound sync in game, minor errors and probably try and remove some compression noise by running waifu2x on all the videos.

Hope you all like what you can see so far. Every video except maybe 5 has been a frame by frame reconstruction from multiple interpolation algorithms (depending on where the main one failed).
Can you show us one of the video so that we may have a look at it? Thanks!

7
I'm sure this is not the right place to ask..but I have no where else to go..

I've been trying to get the latest Memoria mod working with this... mostly for the Wide Screen and Analog Support, but in these few things I have noticed:

1: It seems like 50% of the screens are not wide screen? I am at the start with Vivi and some of them are wide while others aren't.

2: After installing Memoria Mod, my D-Pad no longer works. I understand this is because "Analog" gets implemented, as the stick does feel better now, but then I can't use the D-Pad for menus

I had thought that by simply copying the files for the 8.0 V4 over, it was automatically fixing the Analog issue, but I guess not? that's something that Memoria fixes? though it disables my D-pad as mentioned.

3: Lastly, in the BGM looping problem already implemented with 8.0 V4? or do I need to replace those files myself? I have them, just wondering.
It seems that these issues have already been reported. There is a high chance they will be solved in the next update.

8
Unfortunately I've tried that with the files that were provided in the response sent to be but it didn't work.  Tried uninstalling and reinstalling the game, current version of moguri, and mixing and matching the provided update files with vanilla ffix, moguri, and V4 beta on here but couldn't get the final boss battle music to play properly.  Again could be something dumb I'm doing with my setup, but that's what's happening for me.  Maybe someone will find a fix later down the line after moguri 8 is fully released, and if I find something I'll def post it here if I'm not the only one encountering the problem.

On another note I can't believe version 8 is coming so soon with all the things Snouz listed I'm so excited to install it!
In fact, I only said that the sound fix mod was useful for the reflection sfx, I did not know if it could be useful for your other sound problem. If we are lucky, someone will fix it in further updates.

9
It's days away!

About the sound fix, see the discussion above, if someone wants to fix these issues without copy pasting the work of dclem, that'd be great. But I'm better off not touching that persons work.
In fact, even if its work is not included in Moguri mod, it seems easy to add to one's game: "Replace files: p0data62.bin & p0data63.bin into the StreamingAssets\ folder".

10
While playing through V4 I noticed some sound issues, some of which have strayed from the original PS1 version of FFIX

1.) In battle Reflect used to have it's own distinct sound effect when a spell would "bounce" off the character back to the other side of the battlefield.  In the steam version (as well as the HD console re-release ports) the sound of the spell that was cast plays when its reflected and then a second time when it actually happens.  I.E. if Vivi has auto-reflect and casts Flare on himself.  Flare sound effect will play during the reflect animation (instead of the old reflect sound from PS1) and then the Flare sound effect will play again immediately as it hits the opponent.
What you ask is in FF9 PC Complete Sounds Fix 2.2. Here is the README:

Spoiler: show
Quote
This is the official Final Fantasy IX [PC] Complete Sounds Fix Mod

Fixes:
Every single soundeffect in Final Fantasy IX - PC [Steam].
The infamous Music (BGM) resetting bug after every battle.

Things to Note:
Compatibility
Currently, the Music BGM Reset glitch fix is only compatible with the vanilla game and Moguri's Mod.

*If using Memoria, always use sound sampling rate 44100hz.

Update History:

-Updated BGM/Music Reset Glitch Fix - 12/4/2019

Fixed Ramuh - Non-Boost Version sfx.

All enemy sfxs.

Enemies fixed:
Ogre: "Entry/Die"
Ash: "Entry/Die"
Mistodon: "Entry/Die"
Lamia: "Die"
Silver Dragon: "Die"
Plant Brain: "Die"
Abadon: "Die"
Lizardman: "Entry/Die"
Vice & Magic Vice: "Entry/Die"
Meltigemini: "Die"
Maliris: "Die"
Skeleton: "Entry"

Weapons sfx including: Zidane, Steiner, Blank, Marcus & Beatrix.

How to use:
Replace files: p0data62.bin & p0data63.bin into the StreamingAssets\ folder
Replace Sdlib.dll in the x64\FF9_Data\Plugins\ folder.
Replace resources.assets in the x64\FF9_Data\ folder.
Replace AssemblyCSharp.dll in the x64\FF9_Data\Managed\ folder.

Compatibility:
If you use the tool titled: "Memoria" by Albeoris, this is compatible.

And here is the presentation of the mod:
Quote
Among the fixes are:

Sound Effects:
-Every sound effect is physically replaced with their correct, PSX counterpart.
Audio compression
-Sets the Audio Sampling Rate to 44100hz and removes the compression on BGM.
Enemy Death SFX:
-Returns every enemy's death sfxs battle cry as it was in PSX.

Some cosmetic fixes such as:
-Reflect sfx
-Jump and Summon Sfxs.
-Swd Art Spell: Shock and Tetra Master SFX fixes.

It is compatible with any and all mods (and modding tools [Hades Workshop]) for FF9 including: Alternate Fantasy, Memoria, and FF9 Ascension.


Download link: https://drive.google.com/open?id=12Ubq7hnD8t3_FMb4nUw_AOlRAAa2eNQC

11
Did frame interpolation on the main menu video. This one looks very promising and it's easy to test:
https://mega.nz/file/dJV2xSYb#bvenyorNvktCUdVyZ5btU5P1WO7rYKaBzj713zgSZTo
(password is "lykon")

NB: this video is 720p instead of 1280x960. This is done to also test something else and it's not final.
The 60 fps version is truly a dream come true, especially for the zooming Squaresoft logo and Odin attack on Iifa Tree. Wonderful. If you do not put it in the final game, I will keep this file and put it myself in the right folder  :-D

12
Hi Snouz
Congrats for the mod, it's looking really great.
I have 1 question. I have the sound fix v2.1 and v2.2 but they replace the resources.assets and assemblysharp files. Are you planning to include this fixes in the mod? or upload a modification of this files to make the mods compatible?. If not, do you know what sould i do to have this sound fixes in my game. I ask you because i couldn't find the sound fix mod page to ask.
Thank you very much
Could you please upload sound fix 2.2?
I only have the version 2.1, which can be downloaded here:
http://dl.free.fr/getfile.pl?file=/LQl8YcOZ
https://www31.zippyshare.com/v/OGaqIwsV/file.html
https://1fichier.com/?njvfnuhdytf9a30g1kt2

Thank you very much!

13
Palatino Linotype Bold Italic font
How did you add this font in Memoria? Thanks!

14
Snouz: how much is it still the original Moguri mod? I think it would be better if you renamed it. It is quite confusing now since the original Moguri is not so good as this and if you reworked everything. There is no need for it to be called Moguri.
In fact, the next update of Moguri's mod is the snouz update. This is why this topic is now renamed Moguri Mod update 8.0.

You can have a look here : https://sites.google.com/view/moguri-mod/download?authuser=0

To Snouz:
Will the jarring in this image be removed with your discovery of 8-bit transparency?
https://imgsli.com/MTU0NjM

Is the FFIX Complete Sound Fix included in your update? Here is the mod link: http://dl.free.fr/getfile.pl?file=/LQl8YcOZ

I read that it is included in current Moguri Mod, but do not know if it's the case with your update.

Keep up the good work, what you've done is awesome!

15
Square Enix update policies are a thing not understandable by mere mortals. Like that FF3 patch they pushed out of nowhere or randomly removing Denuvo from Octopath Traveler while leaving it on all their other games.
The worst case being FFXV Steam version which is unplayable now because of an update linked to Steamworks, while the Origin and Windows Store versions work just fine. I can't play FFXV with my Steam version and don't want to spend 60 euros for the complete Origin version. What a shame...
Square Enix never released an awesome port for their FF solo games on PC. Only online games like FFXIV ARR are well done.

16
Does moguri upscale the filtered PC re-release backgrounds or are the original PS1 backgrounds used and upscaled and then replace the PC backgrounds?
Original PS1 backgrounds are used and upscaled via AI, and replace the PC backgrounds.

PS1 backgrounds are used because PC backgrounds lose too much details.

17
99%!

Maybe this week-end we will be able to play Final Fantasy IX with snouz assets... Finally!

18
The result is awesome!

Just one question, will your mod need the moguri mod to be installed first, or will it include everything, including the upscaled world map textures?

Thanks and keep up the good work!

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