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Final Fantasy 8 in Unity?

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Kandy_Man:
So in terms of where to begin, do you have any ideas Maki?  I realise there's documentation on the engine that was used back then such as the way it was modularised and stuff, would basing it on that be a good place to start?  Obviously with things like Unity we don't need to make as much from scratch as what Square did back in the day, and I've been thinking about whether basing a remake on the way the engine worked back then is even a good idea as tech has moved on so much there's potential for there to be a better way to do it today.  For what it's worth, the demo I showed in that first post, although it was never used for the demo I had an editor based on RPG Maker in terms of making a character, a weapon, a magic type etc.  It wasn't finished as I realised about half way in I was spending more time on the editor than I was on the demo for the assignment, but it could be a way of making things easier when it comes to making characters/magic/weapons etc.  It's linked here if anyone wants to check it out (https://youtu.be/7D7Gkh2bcXg?list=PL7GtxGvnH4xF-jZDZpc2ZHcwztwcgJDCx).  There was a lot more of it completed by the end, it was just used as an example.

Basically I don't just want to dive in and start coding without a plan else that will lead to disaster.  We can always get it going using primitives until we attract some artists.

Mcindus:

--- Quote from: Maki on 2016-11-07 13:52:38 ---Not much from visual side:
https://www.youtube.com/watch?v=eT0_a7gKfMY&feature=youtu.be
but it's reading all files from original archives, so that's something. The music is OGG unfortunately. I tried to find a way to play original SGT songs, but it's heavily deprecated and there's no documentation anywhere.

It's okay if you want to use Unity. I'm also into C# with all that MonoGame and Paradox/Xenko engine too.
For models - I can do some basic models also, but for example Balamb fish statue- no way!

About the UE4 balamb garden- I tried to contact the author some time ago,  but got no reply. :C

--- End quote ---

If you want to play the original SGT files, you must have the Yamaha XG midi plugin to get the correct instruments, etc.  It came with soundblaster cards and was part of the original PC downloads as well.  I don't know of any XG drivers for modern cards, etc... not sure how that would work.  Hopefully that gives you some insight.

Also - I'm a texture artist, a 3d environment artist, and an amateur 3d modeler.  If someone got me the original .obj's of the characters, I could try my hand at increasing their poly count.
Anything else to contribute would be fun also.

Kandy_Man:

--- Quote from: Mcindus on 2016-11-15 04:12:27 ---If you want to play the original SGT files, you must have the Yamaha XG midi plugin to get the correct instruments, etc.  It came with soundblaster cards and was part of the original PC downloads as well.  I don't know of any XG drivers for modern cards, etc... not sure how that would work.  Hopefully that gives you some insight.

Also - I'm a texture artist, a 3d environment artist, and an amateur 3d modeler.  If someone got me the original .obj's of the characters, I could try my hand at increasing their poly count.
Anything else to contribute would be fun also.

--- End quote ---

That's awesome to hear Mcindus, I've seen quite a few mods for FF8 with your name attached so I'm looking forward to anything you can do (I have your essential mods thread bookmarked and check back quite frequently).  I guess we have to start somewhere and like I mentioned previously, I'm not sure where, so I'll do a bit of digging and see if I can get any character models, I'd consider that a good start if we had something art based to show off rather than just cubes interacting on a screen.  Even something simple like the textures for the conversation box and inner monologue box or something would be a fantastic start I think (the one I did in the video in the first post wasn't exactly great).  I'll look into getting us setup with a github or something so we have a place to store everything.

*EDIT*

*double edit*

The link before was to the thread discussing getting the models, these are the links necessary.

Models = https://www.models-resource.com/playstation/finalfantasy8/
Textures = https://www.textures-resource.com/playstation/finalfantasy8/
Sprites = https://www.spriters-resource.com/playstation/finalfantasy8/

In terms of checking out the original art, it doesn't get much better than that.  Only thing missing is the field versions of the characters, the models mentioned above are all battle models and apparently rigged too.  Hopefully that's enough to get us started

Maki:

--- Quote from: Kandy_Man on 2016-11-16 08:26:38 ---Models = https://www.models-resource.com/playstation/finalfantasy8/
Textures = https://www.textures-resource.com/playstation/finalfantasy8/
Sprites = https://www.spriters-resource.com/playstation/finalfantasy8/

--- End quote ---

Forget it. We already have all the tools and much more ripped things (the train set for example was uploaded by me, but this whole packing, taking a shot, writing a description job is sooo boring). Also, the 'G.Fs' section are not GFs itself, but enemies (so no GF sequence)(and we have it!). We have everything. Shunsq made a MCH2blend importer (field characters importer with animations)(but it looks like it's not yet released [as it's purpouse is to import it back to FF8 too] so...


--- Quote from: Kandy_Man on 2016-11-16 08:26:38 ---I'll look into getting us setup with a github or something so we have a place to store everything.

--- End quote ---

Yes, github is fine for me. Go on!

Kandy_Man:

--- Quote from: Maki on 2016-11-16 19:40:45 ---Forget it. We already have all the tools and much more ripped things (the train set for example was uploaded by me, but this whole packing, taking a shot, writing a description job is sooo boring). Also, the 'G.Fs' section are not GFs itself, but enemies (so no GF sequence)(and we have it!). We have everything. Shunsq made a MCH2blend importer (field characters importer with animations)(but it looks like it's not yet released [as it's purpouse is to import it back to FF8 too] so...

Yes, github is fine for me. Go on!

--- End quote ---

Oh great I didn't know we had so much available.  I mean, I knew we had a lot just from the mods section, but wow.  Can you point out where some of this stuff is as Mcindus mentioned wanting to try to increase the poly count on the character models.

As for GitHub, I'll create a new account in the morning and post in here the details for it.

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