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Messages - RayofSpeed

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1
Fun fact: When we made Bootleg, we made sure to squash all the bugs. 95% of the user helping I've done was caused by a PEBCAK problem. In some rare cases an odd bug pops in, but most of the time people don't read. Thank god I'm more patient than I used to be :P

Apparently not all the bugs. At the moment what I'm noticing is that FF7 will run fine on my first boot of it after a fresh install, but if at any point I close and re-open Bootloader, it breaks; I'm starting to wonder if it's because I'm running on Windows 7, since I never had this kind of problem when my computer ran XP.

2
It's actually just the Eidos logo that lags badly, but the Square one could; none of the other ingame cutscenes do (thus far).  Regarding my GPU, it chugs and struggles a bit when loading a large texture for the first time, but it's far from unplayable. Anyway, weirdly it worked just fine yesterday, with internal resolution disabled.

As it transpires, my internal resolution has, for no reasons known to man, set itself to 3840x2160 (according to the bootloader).

Checking the internal resolution box and setting it to 1024x768 causes it to pop the same error, and on rebooting the bootloader, the internal resolution box is still checked and still set to 1024x768. Here's the APP.LOG:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x738, output resolution 984x738, internal resolution 1024x768
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 984x738
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

EDIT: on a whim I decided to try setting both the internal resolution and the window resolution to 984x738, following this line -
>INFO: internal resolution clamped to 984x738
- and while the game is no longer popping the "internal resolution too high" error, the opening credits are now chugging at about one frame per minute, which is absolutely not supposed to happen and didn't when the game was functioning just fine yesterday. Here's the APP.LOG from that:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 984x738, output resolution 984x738, internal resolution 984x738
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

3
Hi; I'm having a somewhat bizarre problem. I've been running the game (after a bunch of mods) just fine for days, in windowed 1024x768 resolution; today, when I went to boot it up from bootloader, it pitched an "internal resolution too high" fit and locked up, forcing me to end the process to kill it.

Now, this actually happened to me several days ago, when I initially attempted to play the game after not touching it for months, but everything was going fine after reinstalling; I know at least one person on this forum has asked this question before, but it doesn't seem like they got a reply, so I'm rather at a dead end.

Any help would be appreciated.
Also, here is my APP.LOG file. Note that eidoslogo.avi and sqlogo.avi have both been intentionally removed from my movies folder because for some reason they lag like crazy and then crash, but I'd removed them before I commenced my enormous stream yesterday where the game ran fine, so that's not part of the problem.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x738, output resolution 984x738, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 984x738
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

4
It's not really an issue since I can just use my laptop. I use Mailinator for things I don't anticipate recieving e-mail from - mostly forums, as I've never seen a forum e-mail a user actual information (rather than e-mailing a notification). Since I don't want that clogging up my actual e-mail, it's handy to use mailinator, as I can just dip in for the activation e-mail and then ignore it entirely.

5
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-25 16:32:31 »
Yeah, I've done that. Sorry if that wasn't clear.

6
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-25 16:00:40 »
Hello; made this account just to post this - all this looks great and I'd love to be able to play around with it. I'm using Windows XP with the Steam release, having used the torrent to acquire everything, and have followed the tut all the way through, so my game is converted properly and all the rest.

I've been having an issue where my bootleg.exe hangs indefinitely at "building condor.lgp" - I have to close it by force, and it's not usually until several minutes after that I get a "lgp.exe has ceased working" Windows message. Notably, after it moves on to "copying LGP files", I get several error messages regarding Windows being unable to find files within Sprinkles.7z; clicking okay makes bootleg.exe spit out "Invalid switch - -I" and move on to the next .LGP file. This continues through "Installing Field Art as PNG to Mods Folder", then through the various Facepalmer files, and finally it gives the same error when it comes to "Extracting condor.lgp" in the Strayoff's Condor Minigame Upgrades set.

... except this time, apparently, as I'm writing this. This time it's chosen to hang at "Installing FeliX Leonhart's World Art", and I haven't got the lgp error message yet (several minutes later).
EDIT: lgp error message never appeared on that attempt, weirdly.

My APP.log file is unfortunately empty, presumably because that would make things too easy. I'm currently in the process of reinstalling VII so I can attack it from the top down.

Something I should mention - I didn't check at the time (and I will in future), but "Sprinkles.7z" doesn't exist anywhere in my FF7 folder after the fact, although I did get a "Sprinkles is ready" message when bootleg was initially setting up.
EDIT: In spite of a folder named Sprinkles.7z appearing in my designated temp files folder, and recieving a "Sprinkles is ready" message in bootleg.exe, that folder has nothing inside of it.

Thanks in advance.

7
It would be really cool if the registration page actually mentioned which e-mail providers would result in an automated banning of your IP. My tower now appears to be IP banned as I initially attempted to register with a mailinator address rather than my actual hotmail address (as I am not anticipating recieving more e-mails from this board), which is quite frustrating.

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