1. Uninstall the 3.5 and then reinstall it.
2. If you continue to have problems, create a topic in the Tech support board.
3. The old version of WM (0.9.29) still exists and doesn't require the .NET framework (though it is slower and doesn't have as many features).
EDIT: Well shut my mouth. Filefront was NOT playing an April Fools joke on us. The timing was just such an almost unbelievable coincidence. This has, at least, restored some faith in them although we only have their word that it was not after the fact that everyone said that it was a bad joke... For now, I'm willing to accept this explanation as all the copyright Ziff Davis Media footers have been removed from the site. According to Jeff Mills, he and several others lost their jobs because of this. I never took the files away from filefront and now I feel bad about the things I said about them. I called it an "uncouth prank" and I apologize to anyone affected by its actual (albeit very temporary) closing. After moving things to Mediafire I knew I wouldn't like it as much as filefront and I'll probably re-update the links later.
UPDATE: Who'd like to try out the new version of WM before it modifies CharacterAI, but DOES modify all the other data in the kernel.bin2 section?
RE-UPDATE: I had planned on releasing 1.1.8 today, but I don't have all the files on one machine to do that with. Sorry.
So, I'll do my best to be able to get it all together tomorrow morning. This new version will let you edit Character Growth, curves, scene order, random numbers, and magic order. Pretty much everything on
this list with the exception of addresses 0x61C - 0xE1B. This is Character AI, which I'm still working on because the interface is still quite buggy. In fact, It's possible that I overlooked a bug in the new functions that I had come across, but I have now forgotten what it was.
If you happen across this bug (should it exist) let me know and I'll thank you in the about box with all the other thanked people and give you a cookie (cookie may or may not have been eaten by the time the bug is reported). I DO know that it can read and write all other pieces of that KERNEL.BIN section now. I was able to read it correctly and dynamically spew it back out in the exact same order (dynamic meaning I reconstructed it, not just read and spit it back out byte-for-byte). So look forward to tomorrow when characters can be given real classes!
I'm already planning some myself.
PS - If someone would be so kind as to bump this once 1.1.8 is released, I'd also appreciate it.