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Messages - sithlord48

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1401
Team Avalanche / Re: Crappy square artists....
« on: 2010-05-31 05:10:58 »
it is also missing the lighting effects. so over all its way to bright of a scene

1402
Team Avalanche / Re: Char.lgp List
« on: 2010-05-31 03:32:19 »
With what I'm working on now, I will eventually have to document all of it.  It may be a few weeks/months before I do it, but when I start I'll make sure to let you know.   Maybe the 3 of us can split the workload.

sounds good to me , the annoying part is making the links for the referance pictures (but i have that down to a few macros now) and getting the file names in but i think we did that already. then the time consuming part of taking pictures.

1403
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2010-05-31 03:23:28 »
Requires:
Microsoft .NET Framework 3.5 or higher
Microsoft Visual Basic Power Packs 3.0 or higher (for WallMarket)

My guess is that your problem is related to the above.
NFITC1 would know better than me, though.

You are correct Seer of Shadows. If WM doesn't start then it can't find a dependency. These are the only two dependencies. Although the current .NET framework is 4.0 it should still work. I would call 3.5 the minimum to use all features and 2.0 the minimum to execute it.

you know it would not be to hard to port your program to Qt , then you can do static compiling and only need the exe to run it and get the added bonus of being able to compile it on windows, mac os , and linux w/ 0 code changes...oh and no need to buy ne more M$ expencive visual studio since both Qt, and Qt Creator (the IDE) are free and open source.

1404
Team Avalanche / Re: Crappy square artists....
« on: 2010-05-31 03:18:02 »
yea thats just the last one i put in ff7 i cleaned it up a bit after that, before i sent it to timu,but like i said im not sure if its gonna get used or not.if he can fix it up then i suspose it would be at very least a decent start for the texture.

1405
Team Avalanche / Re: Crappy square artists....
« on: 2010-05-30 23:33:44 »
  1. Linux
  2. Wine+FF7

Don't quote me on this one, but I think there's a version of wine for OSX - no need for linux. It's probably not as good though.

there is, and the major problem with it seams to be that the qurtz driver(its needed is not quite up to par w/ the x11 driver that the linux version uses.

also about this texture opac, i did up date it and passed it along to timu to get finished, im not sure if he will use it but,  here is what i sent him (@2048^2048, since 4096^4096 didn't look much better) its in-game and i got there w/ black chocobo (wip quest progression functions). the yellowish stuff on the right is i think left over from a previous attack right before the snapshot, and the white speckles are from idk, but they only show in game.

1406
Team Avalanche / Re: Char.lgp List
« on: 2010-05-30 23:15:44 »
chances are unless some one steps up (that knows about char.lgp) it will be eslava and myself doing it.

1407
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-05-30 22:46:00 »
damn this is gonna be better looking then i thought... keep up the good work everyone!

1408
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-30 13:26:00 »
@mako , as you can see i've been busy, but good.

@zapotah, stat max value = 255 , limit break is @ 255,  try w/ a stock ff7  since some of those kernel mods may be causeing the oddities you describe. i have certianly tested those quite a bit and i im rather sure they work correctly. if those problems are still there w/ a stock ff7 then, do give a detailed report and i will fix it.

for those of you who can't seam to get the windows version from google docs you can download it directly from me with this link

edit: link is old and removed.

edit:: try the windows link again i reuploaded it , if it does not work use the link above (it will just be a slower download).

1409
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-30 01:25:11 »
there seams to be an issue w/ google docs. atm and it only affects the windows version. try again later on ... or get it from nikfrozty.


@ mako , its ok ;)

1410
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-29 17:23:11 »
@masteradam , thank you for finding that bug, i checked and my functions for displaying that table and the combo box under it were in need of some slight modifiction , this bug has been FIXED and will be included in the next release.

@nikfrozty, right now i am working on deciding the best way to do quest progression, during this process i will prolly start making save creation possible (idk if i will do it from a stock kernel.bin or allow you to chose the kernel.bin to use for "defaults") after that i will prolly add some small features that i have in mind, like adding the ability to remove items/materia from your inventory nothing major really,fix any other bugs that are found, and release 1.2 then after that, create the stuff needed to set the locations of the rest of the items on the world map (chocobos, highwind ,buggy, etc). get more field map id's and continue on that. and eventually maybe i will even let u set the controls in black chocobo. i don't really plan it out in to much detail. only 1207 bytes to go then i will read/write them all.

1411
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-29 13:09:08 »
this might help u get your wine stuff stored out.
Setting up FF7 on Wine.
you might also want to see
FF7 and Related mods in Wine

1412
Archive / FFX SavePoint
« on: 2010-05-29 02:35:09 »
Hmm if I have the time I can help to identify some things in the world_us.lgp if you want?? Since you're working on your savepoint but I'll only contribute not actually finish it. But if you can handle it on your own don't mind the question. :)
you are more then welcome to help w/ the reconstruction sheet, but you will have to talk to halkun for access.

1413
Troubleshooting / Re: FFVII Cursor At Startup
« on: 2010-05-29 02:06:50 »
i would check any joysticks that you might have pluged. sometimes with controllers one of the sticks or d-pad will drift and some games will register the movement. yours maybe stuck in a diagonal forcing the cursor to constently change direction. then again if you don't have a controller plugged i guess this is not all to helpful.

1414
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-28 18:38:15 »
Oh by the way who made the Jenova save game editor?? It's the oldest but most capable save game editor before yours.

qhimm made jenova.

1415
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-28 18:25:32 »
it could be your mods. but then again jenova and black chocobo should see all the items as the same , since for items/weapons/armor/materia lists are just ported from jenova. is it only when u put them in your "items" ? i will look it to in as soon as i get a chance. also can u provide me w/ a full list if there are others you noticed.

1416
Archive / FFX SavePoint
« on: 2010-05-28 11:53:45 »
Little note:If you want to edit more files and don't know what the file name is there is a stickied thread with the file reconstruction project. Although its not finished. Its given me all the data I need. :)

i am well aware of the reconstruction project (since eslava and i are some of the main contributors to it), askuall i host all the pictures on the sheet :). as you may be aware we have been working on battle.lgp mainly , and little work has gone in to char.lgp (i suspose it also does not help that i was looking in flevel.lgp for it since its more documented)

1417
Troubleshooting / Re: FFVII PS3 file mod
« on: 2010-05-28 11:50:32 »
i have no idea about the internal files for ff7 on the ps3 , but the ps3 allows you to copy it to a psp w/o any issues. (it will also send the psv save file to a psp if needed)

1418
Archive / FFX SavePoint
« on: 2010-05-28 00:56:55 »
what file(s) is the savepoint? i would assume its in flevel.lgp since i have only seen them in field locations.

1419
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-27 22:47:33 »
How is the progress on that? Do you think you can make say 50% of it from scratch right now?

i have done some math and i can now answer your question, i can from scratch create 72.2% of a save file. since 27.8% of the save file is unknown. so we can write 3133 of the saves 4340 bytes. leaving 1207 bytes of unknown data). 

1420
Troubleshooting / Re: FFVII PS3 file mod
« on: 2010-05-27 21:48:37 »
that save format .vmp is basicly the same as a mcd file. +/- ~ 100 bytes.  looks like i will be borrowing someones psp to test my saves on.

PSV does have checksums. I tried replacing the memory card data in one of those files and Pops just couldn't load it, as if it didn't even exist anymore. The only decent way of loading binary PSX saves on a PSP is to use CWCheat.
:)

i don't think that the psp supports the psv format. i think the psv files only exist as a transport tool to/from the ps3. i would even go as far as to say that that the ps3 uses a vmp format for its save files internally since you don't save a psx game u save to a virtual memory card.however when you export it just chops that slot along w/ its index data and exports in a psv so it can protect it from tampering externally of the ps3.then again i don't own a ps3 or a psp i only borrow that stuff so i can't really "play" with it enuff to confirm any of that.

1421
Troubleshooting / Re: FFVII PS3 file mod
« on: 2010-05-26 21:47:54 »
i can get the saves edited w/ black chocobo back on to the ps3, it just requires a bit of extra hardware and some extra steps. but this is as good as it gets (for now.).

first off you need  a few things.
1. a ps3, w/ ff7 on it ... (so u can play when done)
2. a ff7 save of some kind (it don't matter cause black chocobo can import even your psv)
3. black chocobo v1.1 or higher.
4. a ps3 Memory card adapter (cost me about 10 dollars on ebay)
5. a ps2 w/ a way of running homebrew code. (i recommend a FMCB card. since you can then have uLE "installed" on a ps2 memory card.)
6.ulaunchElf on the ps2 (comes w/ the noob installer of fmcb)
7.usb stick of some kind
8. PSX memory card.

now if u have all of that here is what u do.

1.assuming u want to edit the ps3's save u start by exporting your save from the virtual memory card to the usb stick
2.open the save you copied w/ black chocobo. and edit it , then Export the save as PSX save.
3.put your usb stick, and psx memory card in the ps2.
4.boot the ps2 w/ the FMCB card inserted and the psx memory card. run ulaunchElf.
5.browse to the mass folder (this is usb) and copy the save you just created in step 2.
6.now still in fmcb go to the mc slot w/ the psx card in it  and use mcPaste from the menu
7.after it copies u can turn off the ps2 and put the PSX memory card in your memory card adapter for the ps3
8.turn on the ps3 and use the psx/ps2 save data manager to copy the save from the adapter to your virtual card. (this works because it will make a psv out of the save)
9.play FF7 and enjoy your hacked save game :)

Edit: speaking of psp saves can some one send me one, so i can add that to the list of formats that i can read, also i assume it needs a checksum to be saved (like the ps3) so ne info on that would be helpful.

1422
General Discussion / Re: Issues I have with this forum...
« on: 2010-05-26 00:58:36 »
i think we just need to better organize our collective knowledge. in a way that would benefit the group the most.

1423
why not use that monies to provide people w/ tools they need to do this faster, there are always items that need to be gotten for some mod's. i had to get a ps3 w/ ff7 on it and a memcard reader for it so i can even make an decent attempt at saving psv files.(and no i don't want monies) i know that there are a few artists here that could prolly use some more ram or a wacom tablet to draw with. i'm just saying if u feel that you have to toss monies at people here, then maybe you should put it towards things that will help get the Aali's Driver,TA overhaul, and other IMPORTANT projects completed.

i do agree w/ covarr , monies + ff projects = square w/ panties in a bunch.

now im off to respond to your other thread., oh and u should learn Qt, its a C++ based cross-platform toolkit under the gpl.

1424
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-25 11:57:44 »
@halkun, yes i have been slowly adding to the savemap.

@young cloud peoplez, its possible but as kranmer said young clound and cait sith share a char slot. i have yet to work on this further but it is on my todo list. (seppie too).

@kranmer,  same thing happens when you teleport w/ bchocobo, as your aware the quest progression values need to be cracked for that to change. this is also on my todo list and now that i can teleport mostly anywhere. this is towards the top of my list. (up there w/ psv creation.)

@everyone, i will be working on psv checksums anyone who would like to help please pm me.

1425
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-24 15:56:47 »
Good job on what I've seen so far, But is there any way to export to PSV or have there not been a crack for the encryption?
anyway good luck on the project.

i will be working on psv creation, i'm still waiting on my ps3 memcard reader.... as far as i know the checksum needs to be cracked. since my tests where i just slip the data in the ps3 will see it but not copy the psv file. you can however currently. copy your psv, export it to psx format , edit it put it on a psx memcard and use the convertor to put it on a ps3.


EDIT/UPDATE:
so i got home and my adapter was waiting for me. you can 100% use a psx memcard to put save data on the ps3. the psv files contain a checksum of 40 bytes , starting at offset 0x09. but for the time being if you can get your data on to a psx memcard you can use the memory card adapter to copy your edited saves to your ps3/psp

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