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Miscellaneous Forums => Archive => Topic started by: TwilightFantasy on 2006-03-13 18:43:15

Title: FF7 Music (outdated)
Post by: TwilightFantasy on 2006-03-13 18:43:15

As of Jan 2011 this is outdated. Use Covarr's installer instead.

After recently trying to play my FF7 PC game due to the release of Advent Children, I was disappointed with the sound.  When I heard that there was a patch to fix this I was quite interested and thought I'd give it a shot.

Unfortunately, there were no specific instructions on how to get everything working correctly with FF7Music.  Even after searching numerous topics all over the web I still failed to find specific instructions on how to do it.

After finally managed to figure out how to get mp3's working within the game, I decided that I'd write this small guide to help those who were in the same situation as me.  It may also prevent many "FF7Music" problem topics.

First of all, I recommend downloading the newest version of FF7Music, and either find someone with an ini file for it or you can download the older version of FF7Music in order to get an ini file.

So:

1: Download FF7Music here: http://www.sylphds.net/f2k3/programs/ff7music/ff7music151.zip (http://www.sylphds.net/f2k3/programs/ff7music/ff7music151.zip)

2 install FF7Music into your FF7 Dir under FF7Music or Ficedula, put the dll's you wish to use (out_wave.dll & in_mp3.dll) in the MAIN FF7 folder, not the subfolder. I didn't know if it made a difference but I also have Ficedula.dll 1.10 as someone said this is necessary. If it isn't anyway it still works xD. Place in your FF7 directory.

3: To make it easier, put all mp3's in the FF7Music folder under MP3 or Music.  (See Notes at the end)

4: Go to setup in the FF7Music configuration and for the input plugin choose in_mp3.dll and for the output use out_wave.dll.
looping is available in the newest version of FF7Music and it does work. So tick if you wish.
Resuming should be set to Selective.

Under midi controls tick MUTE MIDI on custom playback.

I have emulate ramps ticked. use if you wish.

Stop is usually ticked. I'd suggest using it.

5: Click SAVE & EXIT.

6: Go to FF7Music Dialog again. Click Run FF7.

7: last but not least, go to your sound & volume settings and set the music volume to 0 as your mp3's should now be playing.


[NOTES]
One difficulty I had with getting the MP3's to work was having names with spaces or dashes in them.  I decided to write down the information of each Midi (the names of the files) and then looked at my mp3's in order to rename them to the specified midi file name. (eg: as you see Hurry's alternative midi file is aseri. therefore I renamed Hurry to aseri.mp3)  This made it alot easier for FF7Music to recognised.

Midi Name - Mp3 Ost list:

aseri - Hurry
aseri2 - Hurry Faster
ayasi - Lurking In The Darkness
barret - Barret's Theme
bat - Fighting
bee - Honeybee Manor
boo - The Flow Of Life / Lifestream
bokujo - Farm Boy
canyon - The Valley Of The Fallen Star - Cosmo Canyon
cannon - The Makou Cannon Is Fired (not including Shinra Explodes)
cephiros - Those Chosen By The Planet
chu - Still More Fighting
chu2 - J-E-N-O-V-A
chase - Crazy Motorcycle
cinco - Cinco De Chocobo
cintro - Those Chosen By The Planet
condor - Fortress Of The Condor
costa - Costa Del Sol
comical - J-E-N-O-V-A
corel - Mining Town
corneo - Don Of The Slums
crwin - A Great Success
crlost - Tango Of Tears
date - Interrupted By Fireworks
dokubo - Underneath The Rotting Pizza
dun2 - Chasing The Black Caped Man
earislo - Flowers Blooming In The Church
earis - Aerith's Theme - Aeris' Theme
elec - Electric De Chocobo
fanfare - Fanfare2 (this should be the second fanfare not the first as stated. This one is the shortened version only for the Parade in Junon.
fan2 - Fanfare (the normal fanfare, extended version.)
fiddle - Fiddle De Chocobo
fin - World Crisis
geki - Debut
gold1 - Gold Saucer
gun - A Full Scale Attack
guitar2 - On The Other Side Of The Mountain
hen - Who Am I
hiku - The Highwind Takes To The Skies
horror - Trail Of Blood
iseki - You Can Hear The Cries Of The Planet
jukai - The Forested Temple
junon - Off The Edge Of Dispair
jyro - Steal The Tiny Bronco
ketc - Cait Sith's Theme
kita - The Great North Cave
kurai - Anxious Heart
lb1 - Birth Of A God
lb2 - One Winged Angel ( Yayayay! <3)
ld - Judgement Day
mati - Ahead On Our Way
makoro - Makou Reactor
mekyu - Reunion
mura1 - Parochial Town
oa - Opening - Bombing Mission
ob - (JUST Bombing Mission)
odds - Chocobo Racing
over2 - Requiem
parade - Rufus' Welcoming Ceremony
pj - Jenova Absolute
pre - Prelude
red - Red XIII's Theme
rhythm - The Turk's Theme
riku - Shinra Explodes
ro - The Countdown Begins
roll - Staff Roll
rocket - Oppressed People
rukei - The Sandy Badlands
sadsid - Sending A Dream Into The Universe
sadbar - Mark Of The Traitor
seto - The Great Warrior
sea - A Secret, Sleeping In The Deep Sea
sido - It's Difficult To Walk On Both Feet Isn't It
siera - If You Open Your Heart
sinraslo - Infiltrating Shinra Tower
si - Shinra Explodes 2
sid2 - Cid's Theme
sinra - The Shinra Corporation - The Shinra Company
snow - Buried In The Snow
ta - Main FFVII Theme
tb - Main FFVII Theme
tender - Holding My Thoughts In My Heart
tifa - Tifa's Theme
tm - On That Day Five Years Ago
utai - Wutai Theme - Uutai Ruins
vincent - The Nightmare Begins - Vincent's Theme
walz - Waltz De Chocobo
weapon - Weapon Raid
yado - Good Night Until Tomorrow
yufi2 - Stolen Materia
yufi - Decendent Of The Shinobi
yume - Who Are You

I'm sorry if none of this was any help, but I thought I'd give it a shot due to the fact I can see no specific instructions on how to do this.  I did my best.  So I hope this information was useful to you :?:

Including the OST listing, as it is very difficult to know which file belongs to which midi due to the really vague naming.

 :?:

EDIT: Can I also add that Bombing Mission, Fanfare 2, Shinra Explodes 1 and 2 are unavailable in the normal OST's.  If you wish to have these files you must either find an MP3 Trimmer to cut part of the song out, or I can have mine up for download if allowed/requested.

x XTF Xx


Mod Edit (SB): Change thread title.
Title: The Idiots Guide To FF7Music (JK xD)
Post by: DjidaneElric on 2006-03-13 19:07:29
yeah! thanx! Configure ff7music is simple for me, but for associate the musics it's very cool!
Title: The Idiots Guide To FF7Music (JK xD)
Post by: TwilightFantasy on 2006-03-13 19:23:00
You're welcome :)

It really depends on what you're configuring with though.  The PSF files worked perfectly but the sound wasn't to my liking.  So I decided to look up how to use mp3 files instead.  I've been trying for 3 nights straight to get this working with only bits and pieces of what people have posted on forums etc.

So it was the majority of it I had to do myself.

Some people may have found it easy because of either having people who know how to set it all up or finding things alot easier to recognise than others.

I'm not entirely sure on how things work when it comes to game patches etc, which is why it was so hard for me.  I know there are more people like me out there, and because the majority of people who do actually get these things working, they only decide to help when someone asks and even then they only give so much information.  Which is what made me decide that I wanted to give a guide on how to do it.  

I just hope that it will be useful to the majority of people.

xX TF Xx
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Shaher on 2006-03-14 11:52:38
Nice guide TwilightFantasy :)

But, after doing it, some MP3s are still the same name.
Means: You forgot some ^^

Shinra Company
Oppressed People
Staff Roll
Reunion

Anyway, thx for your work >.<

btw: Since I'm lazy... could someone post the remaining names ? =(
Title: The Idiots Guide To FF7Music (JK xD)
Post by: TwilightFantasy on 2006-03-14 13:51:53
lol thanks, but you were wrong with one bit :P

Yes I did miss some out, because I had to copy from FF7 Music, click the mp3 then click on the Soundtrack mp3 to find the matching name ;p so I missed a few by accident, thank you for spotting that.  but although some mp3's are still the same name, they are supposed to be like that.

The files I missed out are completely different, where as the files such as Main theme FFVII, Jenova, and Those chose by the planet are actually used more than once in the FF7Music File listing. :P

but thank you for letting me know. it's all changed now :)
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Shaher on 2006-03-14 14:33:48
Ah... one thing:

I really, really suggest to you guys to visit this site: http://www.ocremix.org
There you'll find probably some of the best music in the web, gameremixes.
For example (mabybe the best track) "'Final Fantasy 6 - Squaresoft Variation" by Jeremy Soule (composer of f.e. Morrowind, NWN, Guild Wars :))

Some tracks (not all, some are to "techno") are great for inserting them instead of the original files.
Highest recommendations:

Final Fantasy 7 Ascension to Cosmo Canyon OC ReMix >> Cosmo Canyon
Final Fantasy 7 Fight On OC ReMix >> Still more fighting
Final Fantasy 7 Acoustic Fireworks OC ReMix >> Interrupted by Fireworks
Final Fantasy 7 A Foray into the Eastern Horizons OC ReMix >> Utai/Wutai
Final Fantasy 7 RedXIIIRedux OC ReMix >> Red XIII's Theme
And some others... check them yourself ^o^

And the AC-edits of some tracks for sure ~.~

edit:
Hard to believe... but, I've a problem .___.
It can't find any files =/
I thought the problem maybe the spaces in the path, so I've copied the files to a second location.
But it doesn't find anything in both folders  -_-

Looks like this:
File search paths:
   C:\Music\
   C:\Programme\Final Fantasy VII\Ficedula\music\
   C:\Programme\Final Fantasy VII\ficedula\
   .\
Files count: 0
Patch init done
----------------------------------------------

Any ideas ? T__T"
Title: The Idiots Guide To FF7Music (JK xD)
Post by: TwilightFantasy on 2006-03-14 16:04:02
make sure you have Ficedula.dll in the main FF7 directory. If you don't have ficedula.dll it wont recognise that there is a library of songs.

Also make sure that you have an INI from the older ficedula/FF7Music patch because it needs this in order to recognise which songs are what.

Also if you have the FF music files in a different location, it is better and alot easier to have them all in the actual FF directory.  My FF is installed on drive D of my laptop as I prefer to have all my games on D and all main programs on C. As C is the default if you have it on a different drive, make sure the files are on the same drive as the program.
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Shaher on 2006-03-14 20:13:47
Damn, I don't get this...

(http://img139.exs.cx/img139/4951/pic13wg.th.jpg) (http://img139.exs.cx/my.php?loc=img139&image=pic13wg.jpg)
DLL's & Co in the MAIN-Folder

(http://img480.exs.cx/img480/592/pic23ib.th.jpg) (http://img480.exs.cx/my.php?loc=img480&image=pic23ib.jpg)
Ficedula-DLL and Music-INI in the "Ficedula"-Folder

(http://img480.exs.cx/img480/9789/pic46ts.th.jpg) (http://img480.exs.cx/my.php?loc=img480&image=pic46ts.jpg)
All Mp3's are in that folder...

(http://img480.exs.cx/img480/9711/pic31wp.th.jpg) (http://img480.exs.cx/my.php?loc=img480&image=pic31wp.jpg)
I guess, this is the problem, the spaces in the path >_>


>> So... is there anything wrong on the screens ? =(
Title: The Idiots Guide To FF7Music (JK xD)
Post by: TwilightFantasy on 2006-03-14 21:52:11
No spaces is definitely not the problem.

If you look though, you have two FF7Music.ini's one in the main folder and one in ficedula.  Try removing the one in the main folder and see if that works. It's probably getting confused see with all the dll's there too.

If that doesn't work get back to me and I'll see if I can help
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Shaher on 2006-03-14 23:47:04
The second DLL (in the main) was a try =(
Before it, and after it... it doesn't find any files T_T
Title: The Idiots Guide To FF7Music (JK xD)
Post by: TwilightFantasy on 2006-03-15 17:05:09
Right, after having to do a clean install with FF7PC the music didn't work for me.  So if I'm going to do an update cause it's complicated. ;S

I first downloaded FF7-originalmusicpatch, and installed that to see if the PSF files would work.  They did which was a good sign.

Once I did that I downloaded Ficedula.dll 1.10, deleted FF7Music.dll, and downloaded the newest FF7Music 1.51a.

I then tried to see if the PSF's worked with this still and they did.  This is when I started to change the music to the MP3's.  In order to get them working though you need to have the MP3 profile added with all the mp3's in order (please remember that if you're using the list from the FF7Music, Fanfare is actually Fan2 not the original Fanfare.  So in the PSF files it is wrong there too.  When the fanfare is played after each battle it only plays the cut down version which should only be played at Rufus's Welcoming Ceremony.)

Then in the Setup Section you need to make sure that the in_mp3.dll is in the input section and out_wave.dll is in the output section.

If the PSF's worked up til now then this should work perfectly.

If they did not then something else is wrong.  

I suggest you try this method Shaher.  After installing a patch yesterday I had to do a clean install because of all the problems with the music once the patch was installed.  This then caused me a lot of hassle because all I'd done with FF7Music didn't work the second time round.  I had to download the original music patch in order for it to work (you don't actually patch anything with it)..

I will include the originalmusicpatch on my site once I have it uploaded.  Which wont take too long. The only place I could find it was FilePlanet which requires waiting if you don't have a subscription.  Me putting it on my site will allow direct access to it.

EDIT:  here's the patch - http://www.ffjunction.net/ff7-originalmusicpatch.exe
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Shaher on 2006-03-16 00:06:44
edit: Now I've the problem, that FF7 Music hangs up while playing o.O"
Some tracks are doing well, but during some others the program hangs up  and there's a crappy silenceT.T
Guess I'll go crazy because of FF7Music, but I want it that badly T__T"

Doas anyone have an idea why it does hang up ? =(

edit: To fix this problem, u've to use the newest version of the In- and Output-DLL.
Now everything works fine >_<
Title: The Idiots Guide To FF7Music (JK xD)
Post by: godfather101 on 2006-03-24 00:37:03
nice guide fantasy, anyways I was wondering if you could put up those  few songs that aren't on the OST, those being-Bombing Mission, Fanfare 2, Shinra Explodes 1 and 2
That would be much appreciated thnx :D
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Midgar on 2006-03-24 02:22:35
We don't rip it. The guy who made it (Neil Corlett) has the ripping.
Title: The Idiots Guide To FF7Music (JK xD)
Post by: ssuutb on 2006-03-25 03:25:18
I'm not having any luck getting PSFs to play in the place of the standard MIDIs. FF7 Music has this to say:

Quote
reading midi file: MAKORO.mid

MAKORO.mid

Midi file matched! MAKORO
CSA6
CSR7
File counterpart FF7 103 Mako Reactor.minipsf
Resolved to E:\Scott\Music\Video game\PlayStation\Final Fantasy VII\FF7 103 Mako Reactor.minipsf
Playing music


Even so, the audio is not playing, all I'm getting are background noise and sound effects. I can play the PSFs fine outside of FF7, but yeah, I'm just not getting anything. Any ideas?
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Chrisu on 2006-03-25 08:54:29
Quote from: Shaher

(http://img480.exs.cx/img480/9711/pic31wp.th.jpg) (http://img480.exs.cx/my.php?loc=img480&image=pic31wp.jpg)
I guess, this is the problem, the spaces in the path >_>


>> So... is there anything wrong on the screens ? =(



I know what you have to do!
Just make a return (Enter) befor you type the path of your MP3s!
(Below "paths to search for music files:")
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Mantis on 2006-04-03 13:24:54
I just registered here, and all this looks pretty sweet to say the least. Is this the soundfont patch then? It's a pity that the replacement music is in MP3 format as it can't be looped seamlessly, as opposed to a MOD format, but I guess it's better than MIDI! Now I just need to buy FFVII/VIII PC over the next few days!  :)
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Tw1tch on 2006-04-03 14:01:40
Good luck. I snagged my copy when they were $15 retail (back in 2001). Now... Every ebay auction is 50+, sucks.

I never got FF8 though. I didn't like it.
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Nephtis on 2006-04-09 12:03:00
Finally, someone who got it working and told the rest of us how to do so. Cheers!
Title: The Idiots Guide To FF7Music (JK xD)
Post by: FantasyClover on 2006-04-09 20:14:20
Hi i'm new.  :love:

i'm really having trouble getting this to work.  the music files are not mp3s but minispf? i made a file and named it ficedula, installed the ff7music in there, the out_wave.dll and in_mp3.dll is already configured correctly.    I can't find a Ficedula.dll 1.10.  i'm really bad at this, can someone help me out? (i donno what i'm doing anymore)  :z
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Contamination on 2006-04-10 00:08:56
Why do all that, Chrysomyr has a patch out there that does it automaticly! Just google it and find the torrent or ed2k link and your done.
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Midgar on 2006-04-10 03:26:11
Quote from: Contamination
Why do all that, Chrysomyr has a patch out there that does it automaticly! Just google it and find the torrent or ed2k link and your done.

Thats Ultima Edition.
Title: The Idiots Guide To FF7Music (JK xD)
Post by: FantasyClover on 2006-04-10 03:37:49
wait a minute, ultima edition doesn't use midi?  why does it sound like midi tho?  -_-
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Midgar on 2006-04-10 03:43:59
Quote from: FantasyClover
wait a minute, ultima edition doesn't use midi? why does it sound like midi tho?

Shouldn't have said that... :z
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Alhexx on 2006-04-10 09:58:05
Quote from: FantasyClover
I can't find a Ficedula.dll 1.10.

Here's the latest version of ficedula's library (http://www.sylphds.net/f2k3/programs/ficelib/ficelib151a.zip), version 1.51a.

Quote from: FantasyClover
wait a minute, ultima edition doesn't use midi? why does it sound like midi tho?


<Moderator>
 :evil:

No support for Ultima Edition here.
</Moderator>

 - Alhexx
Title: The Idiots Guide To FF7Music (JK xD)
Post by: FantasyClover on 2006-04-11 03:14:02
ya ultima edition sucks   :wink:   i had to stop using it b/c none of the patches work with it  :lol:
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Sad Jari on 2006-04-11 03:16:46
Nice to know that you did it for all the right reasons.
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Ultima Weapon on 2006-04-11 15:28:02
Whenever I click "Run FF7" on the latest version of FF7 Music I get this error:

"Runtime Error 217 at 0001A780"

After I click OK it then says:

"The application failed to intialize properly (0xc0000142). Click OK to terminate the application."

What can I do to fix this?
Title: The Idiots Guide To FF7Music (JK xD)
Post by: ffgriever on 2006-04-12 09:22:15
I'm not sure whether this problem apply for everyone or not. But for me there was a real problem with the spaces in the mp3 paths. The solution is simple: you have to put all the paths (separately) in quotation marks ("d:\program files\ff7\mp3" instead of d:\program files\ff7\mp3). Or you can just use relative to ffmusic.exe path location (ex. "..\mp3\" if ffmusic is located in ff7\ficedula\ and mp3s are located in ff7\mp3\). Everything works great for me. I can't use ds_out plugin because of some cooperation level problem (does it require exclusive?), but the wav out does just fine.

Playing again my ff7 for the n-th time (can't even recall how many times I played through it before :D )

PS.
It's just my way to say hi to everyone. Single post every year... That's a lot of writing, ya know?? :P

edit:

I just walked through the forum and have seen thist problem was already addressed and solved few months ago in the original ffmusic release post... and in this post... (hit enter, lol). It may be usefull anyway...
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Midgar on 2006-04-12 16:33:30
Quote from: fantasyclover
ya ultima edition sucks  i had to stop using it b/c none of the patches work with it

You LIE!
When I went to China, I had bought many Final Fantasy Sevens. Out of twelve, several of them were Ultimas, nine...
I always like to check out the next one when I reformat my computer, and I tried all three of the legits, and the 4 of them so far have worked FLAWLESSLY.
I'm going to try the rest if I can find them today...

And by the way:
Quote from: fantasyclover
hi i need help. the patch works but only in towns and during battle. it doesnt work on the world map, i only get the blocky version of cloud. i dont know why this is. can someone please help? ( i have the english version) thanks in advance
My friend downloaded the same Ultima Edition from a popular torrent site. But there is no support for Ultima Edition.
Title: The Idiots Guide To FF7Music (JK xD)
Post by: HomicydalManiak on 2006-04-12 23:19:49
All right, I`m a total noob with this kind of thing.  I just downloaded FF7Music and an FF7MUSIC.INI file - both in FF7/Ficedula.  But in the config of FF7Music in the "Files" tab, it doesn`t show in the "Profile" area.  All that shows is "Default".

So I`m probably doing something wrong.  Any tips?  I`ve probably got something in the wrong place...

Also: I`m using the FF7Music files from the link in the original post, and the FF7MUSIC.INI file from: http://aaronserv.dyndns.org/hosting/ffsf/download_7.html (which I found in a separate thread).

I figure there may be some version incompatability or something there... but I don`t really know anything about this kinda thing.

I have a valid copy of FF7 with full installation and the 1.02 and Chocobo patches... I think that`s all the other modifications I have besides this (thusfar failed) attempt at FF7Music.
Title: The Idiots Guide To FF7Music (JK xD)
Post by: Ultima Weapon on 2006-04-15 15:05:13
Now whenever I start up FF7 and load my save file, I get this:

"Another Program is using youtr soundcard. Please change output device (inwaveOut plug-in configureation) switch to direct sound output (in Winamp preferences/plugins/output) or get a soundcard which can play multiple streams. Error code 4 Windows error message "The specified device is already in use. Wait until it is free, then try again."

I have no other programs running at the same time as FF7, so whats the problem?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Zura on 2006-05-13 15:33:02
Hey does anyone here know where I can get these tracks or if someone could put them up : Bombing Mission, Fanfare 2, Shinra Explodes 1 and 2. If someone knows pls tell me   :?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: ChaosControl on 2006-05-15 12:47:48
Hey does anyone here know where I can get these tracks or if someone could put them up : Bombing Mission, Fanfare 2, Shinra Explodes 1 and 2. If someone knows pls tell me   :?
Easy, It's on the OST you can buy!
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Torrean on 2006-05-15 20:49:55
No, those songs aren't. I can't find them anywhere, and I don't know which portions of songs to cut off to get it working.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Kinseek on 2006-05-20 14:12:23
Got this thing up and running; however I noticed that all of my mp3s have crossfading on them (basically as the song starts to end the volume is gradually turned down). This of course creates some odd moments where the music is gradually being turned lower, and then suddenly jumps up again. I don`t suppose there is any way to normalize the audio at the end so it remains equal with the rest?

I`m also missing those mp3s mentioned. Do you think you could put them up somewhere?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Jedi_Vader20 on 2006-05-25 13:16:30
Just a suggestion, wouldn't taking the PSF files for these missing MP3s and making MP3s out of them suffice?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: cromas on 2006-05-27 21:26:53
Here are some additions and corrections I've found.



Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Torrean on 2006-05-27 23:04:21
Comical is not even used in the whole game. It could be anything it wanted to be.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: TrekkiesUnite118 on 2006-05-28 22:22:58
Every time I try to save and exit with the newest version of this thing I keep getting  the error "Unable to write to FF7Music.ini" How do I fix this?  Also my files are not showing up in the config mode.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: maphisto on 2006-05-30 18:07:30
I have the problem a problem with 1.51 and Direct Sound erroring out when it attempts to play anything which sucks because the ramps cause the entire Wave channel to ramp if I use the in_wave plugin.  I checked on the MSDN boards and read something about that error being caused by two programs attempting to use direct sound exclusively or something.  It seemed to work fine when FFMusic was patched into the FF7.exe but now that it's a seperate window in_ds doesn't like it.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: cromas on 2006-05-31 22:23:58
I have the problem a problem with 1.51 and Direct Sound erroring out when it attempts to play anything which sucks because the ramps cause the entire Wave channel to ramp if I use the in_wave plugin.  I checked on the MSDN boards and read something about that error being caused by two programs attempting to use direct sound exclusively or something.  It seemed to work fine when FFMusic was patched into the FF7.exe but now that it's a seperate window in_ds doesn't like it.
Why not just use out_wave instead of out_ds?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Enya on 2006-06-02 19:14:22
So, any other peeps having the extremely annoying issue that you get this to work, but the music is first of all delayed with say 1 and 1/2 second before it actually starts, and that the musicfiles you patch get lower soundvolume than it should have?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Silveh on 2006-06-03 16:41:44
I'm very confused about a lot of this.

What i've done so far is:

-Installed ff7-original music patch
-Downloaded and installed WinAMP Plugin that lets me play the PSFs in winamp. PSFs play fine.
-Placed "Ficedula.dll" and "ficeconsole.dll" into FF7 folder. Deleted FF7Music.dll.
-Downloaded FF7music151 and overwrote"FF7music.exe" into ficedula folder.
-Discovered I have no "in_mp3.dll" or "out_wave.dll".
-Changed the filename of "out_ds.dll" to "out_wave.dll".
***NOTE: Kept "in_psf.dll" as normal, as I was not sure where the Mp3s came into play. So I figured I would keep the PSFs. I'm aware this is probably one of my mistakes.***
-Moved "out_wave.dll" and "in_psf.dll" from the Ficedula folder into the FF7 folder.
-Ran "FF7Music.exe", clicked Configure, used the Setup tab to set my input and output plugins on "in_psf.dll" and "out_wave.dll".
-I then click Run FF7.
-Game starts normally, however, music still in the horrible midi form.
-Interestingly, from here, whenever I use FF7Music.exe to run the game again, I get DirectSound error messages telling me that my sound card is already being used.

Ok so thats where I am, i'm pretty much clueless. Note the following things:

-First time I ran the game in FF7Music.exe straight after setting the plugins, the game ran fine with old music.
-Second time onwards, no matter what I do, same thing happens except I get a million DirectSound errors telling me my sound car is in use.
-I'm using Windows XP FF7 patch, and the ff7betap1.exe patch, to correct video issues.
-I couldn't see at any point in the guide how Mp3s first came into play, so I stuck with the psfs.
-I didn't have "in_mp3.dll" or "out_wave.dll", so I had to rename the ones I had.

-I also have the FF7 Soundtrack at another location on my computer, so if I need the Mp3s, I have them.

Please, I really need someone to help me here. I really want to play the game, yet the midi music is really getting to me. I do not wish to progress further in the game until I have set the original psx music.

Thanks in advance.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Lazybones on 2006-06-03 18:12:37
-Discovered I have no "in_mp3.dll" or "out_wave.dll".
-Changed the filename of "out_ds.dll" to "out_wave.dll".
...
-I didn't have "in_mp3.dll" or "out_wave.dll", so I had to rename the ones I had.
To be honest, I'm only starting to attempt to get this to work on my computer, but it seems to me that part of your problem may be quoted above.  I did a tiny amount of research (read: a quick search on Google) and came up with these:

***Link to out_wave.dll: http://www.dlldump.com/download-dll-files_new.php/dllfiles/O/out_wave.dll/-/download.html
***Link to in_mp3.dll: http://www.dlldump.com/download-dll-files_new.php/dllfiles/I/in_mp3.dll/-/download.html

Note that in_mp3.dll is what TwilightFantasy suggested in the first post of this topic.  I don't know if that's the best to use, as I haven't gone that far with it.

Hope I've helped you or anyone else out. :-D
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Silveh on 2006-06-03 20:58:00
-Discovered I have no "in_mp3.dll" or "out_wave.dll".
-Changed the filename of "out_ds.dll" to "out_wave.dll".
...
-I didn't have "in_mp3.dll" or "out_wave.dll", so I had to rename the ones I had.
To be honest, I'm only starting to attempt to get this to work on my computer, but it seems to me that part of your problem may be quoted above.  I did a tiny amount of research (read: a quick search on Google) and came up with these:

***Link to out_wave.dll: http://www.dlldump.com/download-dll-files_new.php/dllfiles/O/out_wave.dll/-/download.html
***Link to in_mp3.dll: http://www.dlldump.com/download-dll-files_new.php/dllfiles/I/in_mp3.dll/-/download.html

Note that in_mp3.dll is what TwilightFantasy suggested in the first post of this topic.  I don't know if that's the best to use, as I haven't gone that far with it.

Hope I've helped you or anyone else out. :-D

Bloody Brilliant!!!! Using those Dlls, and following the very first post word for word, I think i've managed to get it working!

Thank you so much, you've made me very happy  :lol:
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Lazybones on 2006-06-03 23:01:20
Glad to have been able to help.   :-)
I've gotten it to work too, and I'm greatly enjoying having songs from the Advent Children OST, songs from Overclocked Remix (http://www.ocremix.org/index.php), and the original mp3s from FF7 in my game. 
With this, the NPC Reconstruction Project, and the hi-res patches, it's like a whole new game.
::sigh::  I'm in love with FF7 all over again.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: TwilightFantasy on 2006-06-05 16:47:25
Here are some additions and corrections I've found.

    Corrections
  • cintro: is only the first 11 seconds of Those Chosen By The Planet. I don't know if this is important or not. Not in the PSF pack.
  • comical: this is definitely not J-E-N-O-V-A. I'm not sure what it is (I can't recall ever hearing it before), possibly part of the honeybee sidequest? Not included on the OST nor the PSF pack.
  • tb: this is actually only the second half of ta. On the tracks I ripped from my OST, it begins about 3:49 and goes until the end. It's the much more depressing part of the song, and would change the feel of your first World Map adventures.

    Additions
  • nointro: this is the complement to 'cintro', aka Those Chosen By The Planet without the introductory heartbeats. 904 in the PSF pack.

    Missing Songs
  • mogu: This is the song that plays in the Mog's House(?) minigame at the golden saucer when you succeed in teaching him to fly. It's the highwind melody, the one after you do the jet conversion. Not included in PSFs nor OST.

When I made this tutorial I listened to the PSF songs, and only put what I heard.  As for Mogu, that is the same song as Honey Bee Manor. the same song is used.  I do not know how to add songs to the Ficedula prog, and I do not know how to change the names of the original ones, I only know how to match them up with the song you want to use.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: cromas on 2006-06-07 21:46:17
As for Mogu, that is the same song as Honey Bee Manor. the same song is used.
That's not correct. Mogu is a very simple version of the highwind melody/fanfare. It doesn't appear anywhere in the game except for the victory song of Mog's House, so it's not on the soundtrack.

You can listen to the midi version here (http://students.washington.edu/ckovatch/ff7/mogu.mid), though you will need to use Winamp or something similar, Windows Media Player does not understand ff7's raw midi format.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: maphisto on 2006-06-08 19:02:44
Why not just use out_wave instead of out_ds?

I'm using that right now but if I have Ramp emulation on (to emulate the fades in the original music between scenes) I've noticed that it will ramp the entire wave channel down instead of just the music, causing all sound effects and FMV clips that may come after or during the fade to also be ramped.  Best example is the tramway from Coral to Gold Saucer.  The Coral music fades as soon as you step into the tram but this causes the FMV of the tram accelerating to be silent.  I have tried using the option to reset the volume to max after stop but this causes the original midi to leak into the output as well as introducing some pops and crackels into the audio.

I've settled for using out_wave without ramp emulation.  There's still a few random crashes in winmm.dll and ff7.exe but last night I played for 4 hours wihtout incidednt (except that I noticed the transition from the victory fanfair and the world map music was increasingly delayed after that long a time).  I'm pretty sure that the crashes in winmm.dll have something to do with the PSF plugin and not ff7music but I can't completely rule it out.  The ff7 crashes are probably unfixed bugs in ff7 and are also probably unrelated.  The delay I noticed might be a memory issue with the ff7music log filling up causing a delay between songs where there's no stop command.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: dante66 on 2006-06-25 04:44:35
sorry but Where do I find mp3.dll and output_wave.dll?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Covarr on 2006-06-25 21:55:42
in_mp3.dll and out_wave.dll should be in your winamp plugins folder, if you have Winamp.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: dante66 on 2006-06-26 03:11:26
I don't use winamp.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: cromas on 2006-06-26 17:09:19
I don't use winamp.
Then go download it, get your files, and delete it. Sheesh.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: LordMelkor on 2006-06-27 11:30:12
I dunno why.. but it just doesnt work for me... i have the psf files, and they are all labeled properly, i did hear them once... but the midis were playing at the same time, but then i went and messed with the setting.. and then no more psfs :(. Now when i try to install again it doesnt work...  :oops:
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Idec Sdawkminn on 2006-07-02 08:43:05
I'm having quite a hard time getting this program to work. It worked fine with the older version I had that used Cetra and patched the EXE, but I can't, for the life of me, get this new one to work. I've read several threads on it, including this one, and have tried several different versions of ficedula.dll, out_wave.dll, out_ds.dll (which used to be the only one that worked for me), as well as several different combinations of settings and I just can't get it to play the minipsf's. It says there are 93 files when I launch FF7Music and the log file doesn't list anything odd. Here is where I went underwater
Code: [Select]
stop_sound

MIDI set volume: 127

0% of 127 = 0

TEXTURE LOADED INTO VIDEO MEMORY

cross play music: 0

set music volume trans: 127->0, step=4

MIDI cross fade: 85, time: 4

MIDI set volume trans: 127->15; step=2

MIDI set volume: 15

0% of 15 = 0

MIDI play: 85

reading midi file: SEA.mid

SEA.mid

Midi file matched! SEA
CSA6
CSR7
File counterpart 404 A Secret, Sleeping in the Deep Sea.minipsf
Resolved to 404 A Secret, Sleeping in the Deep Sea.minipsf
current volume: 15

MIDI set volume trans: 15->127; step=2

MIDI set volume: 127

0% of 127 = 0


Got BATTERY_MANUFACTURE_DATE_KEY
MIDI is playing SUCCESSFULLY!!!

set music volume: 127

Anything wrong there?

EDIT: I got it working. The problem was the way FF7Music recorded the path to the music files. It places ;'s after each space. No matter how many times I would delete it and paste it back there, I would open it back up and it would have ;'s. If, however, I paste another copy of the exact same path below it, that one will remain normal and play the songs.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Master Ridley on 2006-07-06 04:51:07
I'm having trouble getting Sephiroth intro.minipsf to work where it should (when Sephiroth goes insane and starts killing everyone after he gives his speech in the basement of Shinra Mansion). As of now, I got all other songs I wanted to play. I'm using both .mp3 and .psf files (all are working). Is it possible that FF7Music.EXE is missing a few songs? Is there a way to get a full directory of all the song names (comical, chu2, etc.)?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Master Ridley on 2006-07-07 20:38:04
...no Edit Button?! Curious..! (Edit...found the edit button...or should I say "modify button"...)

I figured out the problem. It turns out that the FF7MUSIC.INI is missing some songs. You have to manually open up FF7MUSIC.INI to correct it. New music list:

aseri.mid=Hurry!
aseri2.mid=battle square
ayasi.mid=inside gaeas cliff
barret.mid=Barret's theme
bat.mid=battle music
bee.mid=honey bee inn music
bokujo.mid=chocobo farm
boo.mid=inside bugenhagan's space lab
cannon.mid=preparing the sister ray
canyon.mid=cosmo canyon
cephiros.mid=cold sephiroth music
chase.mid=bike mini game
chu.mid=boss music
chu2.mid=jenova boss music
cinco.mid=chocobo (on the world) theme
cintro.mid=cold music from shinra mansion
comical.mid=not used in the game (I think)
condor.mid=music in condor mini game
corel.mid=corel gold saucer pick up point
corneo.mid=don corneo theme
costa.mid=costa del Sol theme
crlost.mid=losing chocobo race
crwin.mid=winning chocobo race
date.mid=music when on date
dokubo.mid=music in downed shinra plane+slums
dun2.mid=sleeping forest
earis.mid=Aeris's theme
earislo.mid=slow aeris music
elec.mid=chocobo fight music
fan2.mid=fanfare after battle
fanfare.mid=clouds 'special' celebration
fiddle.mid=chocobo races, chocobo square
fin.mid=ending movie sound/music
geki.mid=play in event square
gold.mid=The Gold Saucer
guitar2.mid=cloud+tifas childhood
gun.mid=junon theme
heart.mid=heart pounding sfx
hen.mid=inside clouds mind
hiku.mid=highwind theme
horror.mid=horror square theme
iseki.mid=city of the ancients
jukai.mid=temple of the ancients
junon.mid=rocket town theme -sad
jyro.mid=tiny bronco takes off
ketc.mid=Cait Sith's Theme
kita.mid=sad overworld (map) theme
kurai.mid=nibelheim theme
lb1.mid=bizzaro sephiroth
lb2.mid=final sephiroth
lb2_awe.mid=final sephiroth (AWE)
ld.mid=last dungeon theme
makoro.mid=mako reactor theme
mati.mid=Kalm/Junon port+beach theme
mekyu.mid=the 'promised land'+ north cave
mogu.mid=highwind theme used in mog game
mura1.mid=mideel/bone village theme
nointro.mid=faster, meaner sephiroth theme
Oa.mid=intro movie music/sound
Ob.mid=bombing mission theme
odds.mid=chocobo race opening
over2.mid=game over
Parade.mid=parade for Rufus
pj.mid=absolute jenova fight music
pre.mid=the prelude
red.mid=Red XIII's Theme
rhythm.mid=Turk's Theme
riku.mid=sister ray hits the north crater
ro.mid=cid's rocket takes off
rocket.mid=rocket town theme
roll.mid=credits music
rukei.mid=corel prison theme
sadbar.mid=corel town theme
sadsid.mid=sad version of Cid's theme
sato.mid=sound effects
sea.mid=under water theme
sensui.mid=submarine sfx
seto.mid=red XIII finds his father
si.mid=midgar is attacked by weapon
sid2.mid=Cid's Theme
sido.mid=music on board shinra boat
siera.mid=materia cave, condor theme
sinra.mid=shinra inc theme
sinraslo.mid=shinra tower
snow.mid=winterland theme
ta.mid=overworld theme 1
tb.mid=overworld theme 2
tender.mid=corel mountain way
tifa.mid=Tifa's theme
tm.mid=the day after aeris' death
utai.mid=wutai town theme
vincent.mid=vincents theme
walz.mid=dancing chocobos
weapon.mid=weapon theme
wind.mid=wind sfx
yado.mid=sleeping theme
yufi.mid=yuffis theme
yufi2.mid=yuffi being sneaky
yume.mid=cloud goes bonkers

Note: This is the original MIDI that comes with the game and he's what the PSX list should look like:

aseri=107 Hurry!.minipsf
aseri2=408 Hurry Faster!.minipsf
ayasi=108 Lurking in the Darkness.minipsf
barret=106 Barret's Theme.minipsf
bat=110 Fighting.minipsf
bee=116 Honeybee Manor.minipsf
boo=302 Life Stream.minipsf
bokujo=205 Farm Boy.minipsf
canyon=301 Cosmo Canyon.minipsf
cannon=412 The Mako Cannon Fires.minipsf
cephiros=305 Those Chosen by the Planet.minipsf
chu=120 Still More Fighting.minipsf
chu2=214 J-E-N-O-V-A.minipsf
chase=122 Crazy Motorcycle.minipsf
cinco=208 Cinco de Chocobo.minipsf
cintro=305 Those Chosen by the Planet.minipsf
condor=210 Fortress of the Condor.minipsf
costa=216 Costa del Sol.minipsf
comical= (no minipsf)
corel=218 Mining Town.minipsf
corneo=118 Don of the Slums.minipsf
crwin=313 A Great Success.minipsf
crlost=314 Tango of Tears.minipsf
date=316 Interrupted by Fireworks.minipsf
dokubo=114 Underneath the Rotting Pizza.minipsf
dun2=209 Chasing the Black-Caped Man.minipsf
earislo=112 Flowers Blooming in the Church.minipsf
earis=319 Aerith's Theme.minipsf
elec=207 Electric de Chocobo.minipsf
fanfare=903 Fanfare (alternate).minipsf
fan2=111 Fanfare.minipsf
fiddle=312 Fiddle de Chocobo.minipsf
fin=417 World Crisis.minipsf
geki=315 Debut.minipsf
gold1=219 Gold Saucer.minipsf
gun=401 ShinRa Army Wages a Full-Scale Attack.minipsf
guitar2=407 On the Other Side of the Mountain.minipsf
hen=323 Who Am I.minipsf
hiku=403 Highwind Takes to the Skies.minipsf
horror=213 Trail of Blood.minipsf
iseki=318 You Can Hear the Cry of the Planet.minipsf
jukai=317 Forest Temple.minipsf
junon=406 Off the Edge of Despair.minipsf
jyro=308 Steal the Tiny Bronco!.minipsf
ketc=220 Cait Sith's Theme.minipsf
kita=321 The Great Northern Cave.minipsf
kurai=104 Anxious Heart.minipsf
lb1=415 The Birth of God.minipsf
lb2=416 A One-Winged Angel.minipsf
lb2_awe=416 A One-Winged Angel.minipsf
ld=413 Judgement Day.minipsf
mati=202 Ahead on Our Way.minipsf
makoro=103 Mako Reactor.minipsf
mekyu=322 Reunion.minipsf
mogu=403 Highwind Takes to the Skies.minipsf
mura1=405 Parochial Town.minipsf
nointro=904 Sephiroth intro.minipsf
oa=102 Opening - Bombing Mission.minipsf
ob=102 Bombing Mission.minipsf
odds=311 Racing Chocobos.minipsf
over2=215 Continue.minipsf
parade=211 Rufus' Welcoming Ceremony.minipsf
pj=414 Jenova Absolute.minipsf
pre=101 Prelude.minipsf
red=121 Red XIII's Theme.minipsf
rhythm=113 Turk's Theme.minipsf
riku=901 Shinra Explodes.minipsf
roll=418 Staff Roll.minipsf
ro=410 The Countdown Begins.minipsf
rocket=115 Oppressed People.minipsf
rukei=221 Sandy Badlands.minipsf
sadsid=409 Sending a Dream Into the Universe.minipsf
sadbar=217 Mark of the Traitor.minipsf
seto=303 Great Warrior.minipsf
sea=404 A Secret, Sleeping in the Deep Sea.minipsf
sido=212 It's Difficult to Stand on Both Feet, Isn't It.minipsf
siera=411 If You Open Your Heart.minipsf
sinraslo=119 Infiltrating ShinRa Tower.minipsf
si=902 Shinra Explodes 2.minipsf
sinra=109 ShinRa Corporation.minipsf
sid2=307 Cid's Theme.minipsf
snow=320 Buried in the Snow.minipsf
ta=201 FF VII Main Theme.minipsf
tb=201 FF VII Main Theme.minipsf
tender=123 Holding My Thoughts In My Heart.minipsf
tifa=105 Tifa's Theme.minipsf
tm=204 On That Day, 5 Years Ago.minipsf
utai=309 Wutai.minipsf
vincent=306 The Nightmare's Beginning.minipsf
walz=206 Waltz de Chocobo.minipsf
weapon=402 Weapon Raid.minipsf
yado=203 Good Night, Until Tomorrow.minipsf
yufi2=310 Stolen Materia.minipsf
yufi=304 Descendant of Shinobi.minipsf
yume=117 Who Are You.minipsf

This is my custom list:

[FF7 Compilation]
aseri=Final_Fantasy_7_Adrenalyne_Kyck_OC_ReMix.mp3
aseri2=FF7 408 Hurry Faster!.minipsf
ayasi=FF7 108 Lurking in the Darkness.minipsf
barret=FF7 106 Barret's Theme.minipsf
bat=117 On the Verge of the Assault (from FFVII ''Those Who Fight'').mp3
bee=Final_Fantasy_7_SweeterThanHoney_OC_ReMix.mp3
boo=121 Lifestream.mp3
bokujo=FF7 205 Farm Boy.minipsf
canyon=Final_Fantasy_7_AscensiontoCosmoCanyon_OC_ReMix.mp3
cannon=FF7 412a The Mako Cannon Fires! - Shinra Explodes.minipsf
cephiros=FF7 305 Those Chosen by the Planet.minipsf
chu=Final_Fantasy_7_FightOn_OC_ReMix.mp3
chu2=J-E-N-O-V-A.mp3
chase=Final_Fantasy_7_Speed_Limit_OC_ReMix.mp3
cinco=FF7 208 Cinco de Chocobo.minipsf
cintro=FF7 305 Those Chosen by the Planet.minipsf
condor=FF7 210 Fortress of the Condor.minipsf
costa=Final_Fantasy_7_Costa_del_Sol_Dance_OC_ReMix.mp3
comical=(no minipsf)
corel=FF7 218 Mining Town.minipsf
corneo=FF7 118 Don of the Slums.minipsf
crwin=FF7 313 A Great Success.minipsf
crlost=FF7 314 Tango of Tears.minipsf
date=Final_Fantasy_7_Acoustic_Fireworks_OC_ReMix.mp3
dokubo=FF7 114 Underneath the Rotting Pizza.minipsf
dun2=FF7 209 Chasing the Black-Caped Man.minipsf
earislo=FF7 112 Flowers Blooming in the Church.minipsf
earis=19 - Aerith's Theme (orchestrated).mp3
elec=FF7 207 Electric de Chocobo.minipsf
fanfare=FF7 903 Fanfare (Variation).minipsf
fan2=FF7 111 Fanfare.minipsf
fiddle=Fiddle de Chocobo Remix.mp3
fin=FF7 417 World Crisis.minipsf
geki=FF7 315 Debut.minipsf
gold1=FF7 219 Gold Saucer.minipsf
gun=FF7 401 Shinra Army Wages a Full-Scale Attack.minipsf
guitar2=FF7 407 On the Other Side of the Mountain.minipsf
hen=FF7 323 Who Am I.minipsf
hiku=FF7 403 Highwind Takes to the Skies.minipsf
horror=FF7 213 Trail of Blood.minipsf
iseki=Final_Fantasy_7_An_Answered_Cry_OC_ReMix.mp3
jukai=Final_Fantasy_7_Ancient_Steps_Retraced_OC_ReMix.mp3
junon=FF7 406 Off the Edge of Despair.minipsf
jyro=FF7 308 Steal the Tiny Bronco!.minipsf
ketc=FF7 220 Cait Sith's Theme.minipsf
kita=14 Great Northern Cave (FFVII AC Version).mp3
kurai=205 A Closed Off Village (from FFVII ''Anxious Heart'').mp3
lb1=FF7 415 The Birth of God.minipsf
lb2=18 - One-Winged Angel (orchestrated).mp3
lb2_awe=23 Advent One-Winged Angel.mp3
ld=FF7 413 Judgment Day.minipsf
mati=FF7 202 Ahead on Our Way.minipsf
makoro=Final_Fantasy_7_RapeOfAPlanet_OC_ReMix.mp3
mekyu=06 For the Reunion.mp3
mogu=FF7 403 Highwind Takes to the Skies.minipsf
mura1=FF7 405 Parochial Town.minipsf
nointro=FF7 904 Those Chosen By the Planet (Variation).minipsf
oa=FFVII-Philharmonicsuite1-Opening - Bombing Mission.mp3
ob=FFVII-Philharmonicsuite1-Bombing Mission.mp3
odds=FF7 311 Racing Chocobos.minipsf
over2=FF7 215 Continue.minipsf
parade=FF7 211 Rufus' Welcoming Ceremony.minipsf
pj=FF7 414 Jenova Absolute.minipsf
pre=FF7 101 The Prelude.minipsf
red=Final_Fantasy_7_RedXIIIRedux_OC_ReMix.mp3
rhythm=20 The Chase of Highway - Turk's Theme.mp3
riku=FF7 412b The Mako Cannon Fires! - Shinra Explodes.minipsf
roll=FF7 418 Staff Roll.minipsf
ro=FF7 410 The Countdown Begins.minipsf
rocket=FF7 115 Oppressed People.minipsf
rukei=FF7 221 Sandy Badlands.minipsf
sadsid=FF7 409 Sending a Dream Into the Universe.minipsf
sadbar=FF7 217 Mark of the Traitor.minipsf
seto=Final_Fantasy_7_Nanaki_Searches_For_Truth_OC_ReMix.mp3
sea=FF7 404 A Secret, Sleeping in the Deep Sea.minipsf
sido=FF7 212 It's Difficult to Stand on Both Feet, Isn't It.minipsf
siera=FF7 411 If You Open Your Heart.minipsf
sinraslo=FF7 119 Infiltrating Shinra Tower.minipsf
si=FF7 412d The Mako Cannon Fires! - Shinra Explodes.minipsf
sinra=203 The Mako-Controlling Organization (from FFVII ''Shinra Company'').mp3
sid2=FF7 307 Cid's Theme.minipsf
snow=FF7 320 Buried in the Snow.minipsf
ta=17 - Main Theme (orchestrated)-a.mp3
tb=17 - Main Theme (orchestrated)-b.mp3
tender=FF7 123 Holding My Thoughts In My Heart.minipsf
tifa=05 Tifa's Theme (Piano Version).mp3
tm=Final_Fantasy_7_On_That_Day_OC_ReMix.mp3
utai=Final_Fantasy_7_AForayintotheEasternHorizons_OC_ReMix.mp3
vincent=207 Splinter of Sadness.mp3
walz=FF7 206 Waltz de Chocobo.minipsf
weapon=FFVII-Philharmonicsuite2.mp3
wind=wind.wav
yado=FF7 203 Good Night, Until Tomorrow.minipsf
yufi2=124 Ninja Girl of Wutai.mp3
yufi=123 Mysterious Ninja.mp3
heart=heart.wav
sato=sato.wav
sensui=sensui.wav
yume=FF7 117 Who Are You.minipsf
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Covarr on 2006-07-08 07:15:10
Okay, then, what's the difference between ta and tb? I see you gave them different descriptions, but assigned them the same minipsf. Sorry if a similar question has been asked before, I don't pay much attention to FF7music.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: elkovash on 2006-07-08 10:17:15
Woo, my first post :P

Okay, then, what's the difference between ta and tb? I see you gave them different descriptions, but assigned them the same minipsf. Sorry if a similar question has been asked before, I don't pay much attention to FF7music.

As I have been franticly trying to build a completely remixed soundtrack for my FF7 game, I noticed some themes are kept in a similar file. What I mean by this is that 'FF VII Main Theme' contains the music for both versions of the overworld map music. I used a sound editor to seperate the two and it works a treat. Same with Cannon and Shinra explodes and Opening and Bombing mission.

I don't know if the game would usually pull the music from the correct point in the track normally, but I found with 'FFVII Music' I needed to do it manually.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Master Ridley on 2006-07-08 20:07:08
Okay, then, what's the difference between ta and tb? I see you gave them different descriptions, but assigned them the same minipsf. Sorry if a similar question has been asked before, I don't pay much attention to FF7music.
tb isn't really available in the minipsfs and the closest thing is 201 FF VII Main Theme.minipsf.

As I have been franticly trying to build a completely remixed soundtrack for my FF7 game, I noticed some themes are kept in a similar file. What I mean by this is that 'FF VII Main Theme' contains the music for both versions of the overworld map music. I used a sound editor to seperate the two and it works a treat. Same with Cannon and Shinra explodes and Opening and Bombing mission.
I also have custom but I was just posting what the original should look like.

I don't know if the game would usually pull the music from the correct point in the track normally, but I found with 'FFVII Music' I needed to do it manually.
How so? FF7MUSIC.EXE does it all manually for me. Go here and download all the versions of FF7MUSIC in order...then refer back to page 1 of this topic for more information.

Also, you have to press 'Run FF7' in the latest version of FF7MUSIC.EXE. I think then it should play the songs automatically

...I'm assuming these were your problem if you had one. And what program for the sound editing are you using? (http://www.sylphds.net/f2k3/php/archives.php?num=6)
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: elkovash on 2006-07-09 02:11:33
How so? FF7MUSIC.EXE does it all manually for me. Go here and download all the versions of FF7MUSIC in order...then refer back to page 1 of this topic for more information.

Also, you have to press 'Run FF7' in the latest version of FF7MUSIC.EXE. I think then it should play the songs automatically

...I'm assuming these were your problem if you had one. And what program for the sound editing are you using?
 (http://www.sylphds.net/f2k3/php/archives.php?num=6)

I was refering to the question of what ta and tb was. They are not both the same peice of music, but are kept in the same music file. In both the OST and the PSX music listings, ta is the first few minutes of 'FFVI Theme' and tb is the last few. All I did was open them up in 'Cool Edit Pro 2.0' (which is now Adobe audition suite or sometihng like that, but I like the original) and seperate them into two different files.

My question was if I had NOT done that, would FFVI Music have known to pull the right part of the track when tb was called? It doesn't matter, over much, since my solution works too.

There are other tracks that are set out in the same way (like I mentioned before) 'Opening - Bombing Mission', for example, hthe first minute or so is only played during the Opening Cinematic, where the last few minutes is played during the 'Bombing Mission' during the first level of the game. The first time it runs together completely (Opening goes strait into Bombing Mission) but later on Bombing Mission itself is called up individually. Hence why oa is the opening with bombing mission attached, and ob is JUST bombing mission - which is called when Bombing mission needs to be played, but not the opening music.

Does that make slightly more sense?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Vehek on 2006-07-09 03:56:10
I'm pretty sure ta is the WHOLE FFVII main theme. If you listen long enough on the world map, you can hear that it's the whole thing. tb is the last few minutes, as stated, and plays near the end of the Lifestream event.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Master Ridley on 2006-07-10 21:31:03
Would you be able to split minipsfs with Cool Edit Pro 2.0?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: cromas on 2006-07-16 21:32:06
Would you be able to split minipsfs with Cool Edit Pro 2.0?
No, PSF is a format some guy invented when ripping audio directly out of the PSX data...Cool Edit works on digital audio files. PSFs are closer to midi than DA (more like modules, if you've heard of those).
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: N4ndø on 2006-07-18 23:53:55
Hey Twilight I need just one MP3 to complete my music list. I'm at work right now, so when I'll be at home I'll send you the name of last song. The other ones I've edited in Sound Forge and compared to the original MID files and got the right music. Good work in this tutorial!

Peace!
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: More Cowbell on 2006-07-25 00:57:58
How so? FF7MUSIC.EXE does it all manually for me. Go here and download all the versions of FF7MUSIC in order...then refer back to page 1 of this topic for more information.

Also, you have to press 'Run FF7' in the latest version of FF7MUSIC.EXE. I think then it should play the songs automatically

...I'm assuming these were your problem if you had one. And what program for the sound editing are you using?
 (http://www.sylphds.net/f2k3/php/archives.php?num=6)

I was refering to the question of what ta and tb was. They are not both the same peice of music, but are kept in the same music file. In both the OST and the PSX music listings, ta is the first few minutes of 'FFVI Theme' and tb is the last few. All I did was open them up in 'Cool Edit Pro 2.0' (which is now Adobe audition suite or sometihng like that, but I like the original) and seperate them into two different files.

My question was if I had NOT done that, would FFVI Music have known to pull the right part of the track when tb was called? It doesn't matter, over much, since my solution works too.

There are other tracks that are set out in the same way (like I mentioned before) 'Opening - Bombing Mission', for example, hthe first minute or so is only played during the Opening Cinematic, where the last few minutes is played during the 'Bombing Mission' during the first level of the game. The first time it runs together completely (Opening goes strait into Bombing Mission) but later on Bombing Mission itself is called up individually. Hence why oa is the opening with bombing mission attached, and ob is JUST bombing mission - which is called when Bombing mission needs to be played, but not the opening music.

Does that make slightly more sense?

Could you teach me how to do that? Because to answer your question, at least for me, no, FFVII MUsic did not pull the right part of the track out. <_< Or you could just send me the file. That'd work too.

Thanks.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Aali on 2006-07-25 13:46:16
you know, you could just use the minipsf's for the songs "missing" from the OST
i, for one, can't tell the difference between them
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: More Cowbell on 2006-07-26 07:15:40
I just got it with a MP3 trimmer I just downloaded, but how do I deal with Shinra Explodes 1 and 2, and lb_2awe? Can someone explain it to me? That is to say, which part of the song is it? Haven't played FF7 in three years, just got started recently and wanted to try these mods.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: N4ndø on 2006-07-26 11:04:59
I just got it with a MP3 trimmer I just downloaded, but how do I deal with Shinra Explodes 1 and 2, and lb_2awe? Can someone explain it to me? That is to say, which part of the song is it? Haven't played FF7 in three years, just got started recently and wanted to try these mods.
I'll help you out! Using LGP Tools you can extract the original MID from the game, so you can compare the two files, MP3 and MID. The path for MID files is Final Fantasy VII\data\midi\midi.lgp .

I don't know if PSF has the same quality as MP3, but the only FILE that I don't have for my OST is si - Shinra Explodes 2. If someone has this file, send me, please.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: More Cowbell on 2006-07-26 21:31:48
That's odd, because for my OST of FFVII, after checking against the MIDI (thanks for that), I have the file for Shinra Explodes 2 in the song "The Makou Canon Is Fired - Shinra Explodes." It's right after Shinra Explodes 1, which is 1:10 for me. If you can't get it, I could send it to you I guess.

I still can't find lb2_awe though. There isn't even an MIDI for it according to LGP Tools. ;_; Any help? It's the last one I'm missing.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: N4ndø on 2006-08-05 23:34:39
Thanks Cowbell for showing me the Shinra Explodes 2... I didn't noticed the other music in the same file... For me, lasts only lb2_awe too, but as far I know, this music file doesn't make part of the game... Maybe I'm wrong...
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Cupcake on 2006-08-08 23:08:06
could someone help me, no matter what i do the new music doesn't play, and if i turn down the in game midi i hear silence
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: The Pezman on 2006-08-13 06:23:25
I apologize in advance if the questions I'm asking have been answered elsewhere already, but I don't want to slog through the forums in order to look for them.

1. Can you use wavs instead of mp3s?  For us audiophiles, FF7's music should be as good as it can get.  And though the music does take up more space, in the long run it's worth it.  I don't know if its possible given its relative obscurity, but perhaps FLAC files could be supported.  It would certainly cut down on overhead

2. I was under the impressions mp3s (and pretty much any file type that isn't straight MIDI or geared for console) don't loop.  If so, why, and is there a way to circumvent it?  Are using .psf files plausible?

 
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: The Skillster on 2006-08-13 10:25:19
FF7music makes use of WinAMP plugins, so if there is a WAV for similar plug in that you can configure from the UI then you shouldnt have problems using WAV files.

MP3s dont loop, FF7music loops them for you.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: moogleboi on 2006-08-14 13:47:41
I tried the Cetra patch (apparently needed), but it caused my game to send error report.
Still wont work for me...
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: The Pezman on 2006-08-18 07:12:59
Investigated Samuel's FF8 soundfonts today, and realized how practical a solution it is.  There's really no downside.  You keep it MIDI, but just update the sounds you hear.

So why hasn't anyone done this for VII, opting instead to replace them with non-loopable mp3s?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Aaron on 2006-08-18 14:37:08
It's not as simple with FF7, there is no DLS file you can replace to change all of the instrument sounds.
You can load a soundfont if you have a sound card that supports it, and there actually are several of these available for FF7.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Fergus McMillan on 2006-09-21 23:10:45
Hey, I installed this mod along with the NPC RP mod. Everything seems to be working cool only there are a few minor glitches:

-often 1 second or so of the midi will play before the mp3 kicks in
-there's the odd time that both the midi and mp3 play at the same time (mostly for battles, but this only happened once or twice so far)
-I can't get the mp3 for cosmo canyon to work at all. Well, it works, but the midi still plays overtop and I can't get it to stop.

I haven't gotten every track switched over to an mp3 or psf or whatever, only maybe 10 songs. The biggest problem is the issue with Cosmo Canyon.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: BluECliQ on 2006-09-23 01:52:01
I had a very insanely difficult time getting this to work. But as others say they did it with ease, therefore...I am nub =), but I eventually did get it to work and it was well worth the hour of time invested to making it work. FF7's story alone is a great enough reason to replay the game, but with the high-res patch, this patch...PC version completely pwns PS version. I heard for the high-res patch they're working on background textures or something...that's going to be an amazing adition to the improvements already out there. Keep up the good work everyone who spends their time dedicated to making our FF so great!  :-D

 - Edit -
This might be a noob question, but is there any possible way to be able to set a certain midi to multiple MP3's? And then randomize which one it ends up playing. This way we can add a few of our own songs for stuff like battle music and keep it all randomized.

Mod Edit: Do not double-post.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Master Ridley on 2006-09-25 00:48:04
This might be a noob question, but is there any possible way to be able to set a certain midi to multiple MP3's? And then randomize which one it ends up playing. This way we can add a few of our own songs for stuff like battle music and keep it all randomized.
As far as I know. it's not possible but you can always ask the creator!
For those of you still having trouble, refer to the first page and the list I've made!

Use this (http://www.zophar.net/psf/FF7_psf.rar) as some of the .minipsf's that come with this aren't included with FF7Music.exe.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: CaptainNoobtastic on 2006-10-05 22:50:05
been having issues with this from the offset

Basically what happens is that when i try to use in_mp3.dll it comes up with "Access violation at address <various memory addresses based on what i click> in module 'in_mp3.dl'. Read of address 00000000."

so far the memory addresses that make access violation errors are 020018EA and 0200128BA

clicking OK makes em go away and i can continue changing things, like what  files are used in place of the originals, but they have no effect

Help would be nice,do i need a new version of that .dll to correct the issue? or maybe an old one?

Either way im gonna try get a new version of the .dll (will reinstall winamp)
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: mrxdru on 2006-10-22 20:19:36
Not sure if it's just me, but FF7Music doesn't mute my midi automatically.  I've checked mute midi option in configuration but it doesn't seem to work.  Anyone else have this problem?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Braveheart on 2006-11-05 01:01:53
www.ffdream.com (http://www.ffdream.com)

i find this site pretty interesant have all musics of all ff's
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Chocobo0545 on 2006-11-05 23:01:56
I didn't want to read through the whole topic, so this has probably ben done already, but if I have the PSF player in the Winamp directory, do I have to copy it into the directory to have the game play the files?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: TwilightFantasy on 2006-11-13 17:52:27
no you do not have to copy the psf player to the ff directory.  You just have to have Ficedula.dll and the music in the ff directory. Ficedula basically locates winamp/the dll itself as far as I know for psf's but I use MP3's as it's easier to change the songs/find them/create them
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Bane King on 2006-11-18 14:02:00
FF7music makes use of WinAMP plugins, so if there is a WAV for similar plug in that you can configure from the UI then you shouldnt have problems using WAV files.

MP3s dont loop, FF7music loops them for you.


I have FF7 Music and it doesn't loop for me.
How do I do that?
I checked the little box that says loop but nothing happens.
I also can't play MP3s either.

This is my FF7 Music version....

FF7Music configuration tool

Configuration tool version: 1.1.0 build 2

FF7Music library located
FF7Music library version: 1.1.1 build 0

Soooooo...what am I doing wrong?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Vehek on 2006-11-19 03:11:26
This is my FF7 Music version....

FF7Music configuration tool

Configuration tool version: 1.1.0 build 2

FF7Music library located
FF7Music library version: 1.1.1 build 0

Soooooo...what am I doing wrong?
1.10?
That's the old version of FF7music! Try the newer version.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Landarma on 2006-11-26 11:09:50
FF7Music surely messes up music file path when saving settings.  I tried to make it work several hours.......and it worked.  Seems it works properly if you set file path like this:
Code: [Select]
Paths="Your File Path #1";"Your File Path #2";..."Your File Path #n";

Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: steven on 2006-12-21 18:03:03
I don't know if it was just me or not, but the new ver of winamp's in_mp3.dll dose not work for the ff7music program. It causes the program to stop working when I tryed to run it with that dll in the directory I selected for the audio plugins
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Landarma on 2007-01-25 00:12:03
Then, is there in_mp3.dll that works with FF7Music?  Now I have same problem.

**God, it's crazy.... I just read log file(and delete that..>_<).  I don't have any idea why in_bass.dll tried to play .mp3.   Besides, FF7Music doesn't seem to recognize in_mp3.dll.......
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: steven on 2007-02-06 21:01:49
Then, is there in_mp3.dll that works with FF7Music?  Now I have same problem.

**God, it's crazy.... I just read log file(and delete that..>_<).  I don't have any idea why in_bass.dll tried to play .mp3.   Besides, FF7Music doesn't seem to recognize in_mp3.dll.......

Well the new in_mp3.dll that winamp comes with (I think it is winamp v 5.32) dose not work with this prog. So if you have a older ver of winamp then install that into a temp dir and copy the dll. or just try ot find a older ver online.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Claude on 2007-02-12 12:00:54
Hi! Thanks for the guide, i have one problem though, it takes from 15 seconds to 1 minute to switch song when moving from place to place, fight to fight... very annoying. I tried the lessdebug addon, crashed the whole game at first, then when i got it 'working', it does the same as usual. I don't have so slow processor considering the age of the game; Athlon 3200+. So using the lessdebug is a waste of time anyway i think. What could be the problem? Working fine, but i have this problem.. thanks in advance.


<EDIT> Typo, before someone asks, i use older versions of the "in_mp3.dll" and "out_wave.dll"'s since the new ones does not work. 1.02 patch applied, all other modifications works great. Didn't find anything related to this with search except the lessdebug that didn't work.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: miracle.flame on 2007-02-12 13:24:02
Did you try the one (http://fem1.uniag.sk.nyud.net:8080/Miroslav.Jezik/ff7/8.1_ff7music__by_ficedula.zip) from NEAT COMPILATION...?
If so, tell me whether it's the same.

EDIT: oh, and you'll need to follow these instructions (http://fem1.uniag.sk.nyud.net:8080/Miroslav.Jezik/ff7/step-by-step_instructions__by_miracle.flame.rtf).
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Claude on 2007-02-12 18:42:49
Did you try the one (http://fem1.uniag.sk.nyud.net:8080/Miroslav.Jezik/ff7/8.1_ff7music__by_ficedula.zip) from NEAT COMPILATION...?
If so, tell me whether it's the same.

EDIT: oh, and you'll need to follow these instructions (http://fem1.uniag.sk.nyud.net:8080/Miroslav.Jezik/ff7/step-by-step_instructions__by_miracle.flame.rtf).

I'm such an amateur, i just had to reboot and it works fine, thanks ! :)
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Landarma on 2007-02-19 05:34:43
Well the new in_mp3.dll that winamp comes with (I think it is winamp v 5.32) dose not work with this prog. So if you have a older ver of winamp then install that into a temp dir and copy the dll. or just try ot find a older ver online.

Nah, nevermind.  I have older version of in_mp3.dll, and I found how to do.  But still, I don't know why in_bass.dll tried to play .mp3 files.  Anyway, I did some crazy things with ff7music and several sound files.......
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Danilov on 2007-04-10 16:14:15
Has anyone else had a problem with turning down the game's own midi music? In the config menu there's a slider for the fx, but where music slider ought to be, there's just a text "not supported". ff7music works fine, but that crappy midi music still plays in the background. Same thing happens with two different sound cards, so any workaround or, better yet, a solution would be appreciated.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Landarma on 2007-04-11 03:21:41
Hello, did you mute 'MIDI Synth' in Mixer?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: miracle.flame on 2007-04-12 14:05:26
You have to choose another midi device in config.exe that will support volume control.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: #Sen-chan# on 2007-04-12 17:14:30
Wow, it's been a long while since I was on here. Unfortunately Real Life sucks, along with trying to put in a dual-core processor. But we're not going to go into it and the heavy fan that snapped off the little brackets on the motherboard that held it and crashed onto my video card that THANKFULLY DIDN'T BREAK.

Anyway, I'd made an Acronis back up (GREAT program, btw, totally worth the buy), but that didn't work, so I ended up reinstalling fresh from the game and redoing ALL the patches. Not on my list of favorite things since I also lost all my save games and have to start over. I'm still messing with the sound, as it's not that great and don't get me started on fixing the video screen.

I did want to mention that I tried wave files and they don't work. I don't use winamp, but foobar2000. I bought the AC soundtrack and love it to death (I can tell you what track name is playing while I watch the movie :p), so I converted one of my flacs (battle music) to wave to test it. I know for a fact that it won't work with flacs without testing it, since the creator told me so herself. Unfortunately, it also does not work with wave files.

I'm also having a bit of a problem with my sound, but I want to uncheck a sound setting for my sound card itself before posting about it here, if I can even describe it.

EDIT: Slowly replacing all my tracks. As for those Shinra Explode tracks where there are apparently 2 missing from the OST, I found them. They were in one file, Disc 4, Track 12, The Mako Cannon is fired. Thank god for Adobe Audition, I listened to the minispf (I downloaded a zip where someone wonderfully put up all the tracks, can't find who at the moment since I'm lazy :p) and compared it to that particular track. I have 320 mp3s of those tracks and can upload them if anyone wants them. Also, I have the fanfare2, and straight bombing mission edited from the mp3s. The only ones I don't have are these:

wind=
heart=
sato=
sensui=
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Danilov on 2007-04-13 05:28:55
You have to choose another midi device in config.exe that will support volume control.

Done that. None of them do.

I'm running Vista, and if it's mixer has an option for turning down specific devices, I can't seem to find it. I can mute the specific applications, but in that case I'll lose fx as well.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: #Sen-chan# on 2007-04-13 15:45:09
EDIT: Well, I fixed the crashing problem, but now I have another one. I chose, because I love AC's soundtrack, to put in Those Who Fight Further from that cd instead of Still More Fighting from the OST for boss battle music. Now the AC random battle music shows up and assume any other tracks I changed will too (haven't gotten past the first boss yet), but not the boss battle. I took out the mp3 from the OST and it still plays it, so I can only assume that it's playing the midi. I've got ff7 music config to disable midi on custom playback, but that didn't fix it either. Any ideas?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Aaron on 2007-04-15 14:33:38
Quote
I'm running Vista, and if it's mixer has an option for turning down specific devices, I can't seem to find it. I can mute the specific applications, but in that case I'll lose fx as well.

Right-click the Volume icon on the taskbar.
Click "Playback devices."
Select your device and click "Properties."
Go to the "Levels" tab.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: jmdphys on 2007-04-16 16:27:40
Try putting this file into data\midi (backup the previous version of awe.lgp first!) and setting the midi device to soundfont mid (awe32/64) whatever in ff7config. 

This is a file full of very short blank midi files instead of the proper music, so the game still thinks it's playing midis but they're silent.

I made the file using ficedula's lgp editor - if you look inside it, the file names are completely meaningless so it won't help.  The only problem i get is an occasional crash of ff7music, but the game continues.  You can switch to desktop and restart ff7music no problem which sorts it out, but would be good if anyone knows a way around this.

Hope this helps - i spent so long trying to get ff7 working on vista x64 and finally it does with good music! Enjoy :D

go here and download the file http://homepage.ntlworld.com/jim.daniel/

btw - this is my first post on a forum anywhere - any feedback would be much appreciated!
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: cloud9 on 2007-04-20 19:11:59
hello guys, this is my first post!  :-)

to continue...

I've manage to make ff7music to work w/o any problems. so I've been stop playing ff7 for like 4 weeks cause I'm playing something else. when i run ff7music again, the music just don't play and i tried the ff7_lessdebug and it didn't work cause it was a defective download (can you give a link to download, thanks.). it stop working when i delete something in my startup in the msconfig. something like sound... I'm only uncheck all of the startups except the antiviruses, firewall and spyware, so my PC can boot faster. I only deleting for something suspicious.

the mp3 work but i need the ff7_lessdebug. the psf however does not work. i tried it with winamp and it doesn't work. It works the last time i used it.

Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: djsolidsnake86 on 2007-05-26 10:17:01
ultima edition has mp3 files?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: zach9044 on 2007-05-30 20:48:12
hello I have been reading on theses forums but just now registered and I am having a problem with the FF7 music.

I did everything it said to do on the first page and I tested out the Psf's with the older version of FF7 music and the worked perfectly. I am using mp3's this time and the DLL files are ok.

and did everything according to the instructions .

My problem is that when I click the "run FF7" button it looks like it's loading but it doesn't do anything  and I check in the tasks  and it says that it's running and thats it.

I tried restarting my pc to see if maybe that would work but still no go

any ideas?


I have the official xp patch by the way if thats any help.


check that  I fixed it  it was because of  the old cetra patch I had to restore the backup

but now I have no music  in the game I  will try renaming the files.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Chrisu on 2007-06-03 12:26:29
Hi I've got a problem with FF7Music, when i set it that it plays the minipsf-files (or other sound-files, whatever), the music is double in-game, the normal midis and the music of FF7Music plays, even if i set the "Mute MIDI on custom playback"-option.
When i set the music-volume in-game to 0, the soundeffects disappear too, even if i dont touch the FX-Bar at all, it's value is 100 all the time.
So is there another way to mute the in-game MIDIS?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: jmdphys on 2007-06-07 10:22:01
Hi I've got a problem with FF7Music, when i set it that it plays the minipsf-files (or other sound-files, whatever), the music is double in-game, the normal midis and the music of FF7Music plays, even if i set the "Mute MIDI on custom playback"-option.
When i set the music-volume in-game to 0, the soundeffects disappear too, even if i dont touch the FX-Bar at all, it's value is 100 all the time.
So is there another way to mute the in-game MIDIS?

Use my file as posted above - it does actually do the job!  No midi sound at all as all midis are made to be silent.

Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Palmtree on 2007-06-10 18:41:36
Hey all, first post :)

I was just wondering what the differences are between the different formats. Ok I know midi files are horrible, but what about psf vs mp3.

I have to be honest in the fact that I can't tell the difference between them. Are mp3s really that much better that it's worth it to use them? what about performance? Does one format tax the system more than the other? Even though I can't really tell the difference between the formats, I still want the best audio quality possible. I also like the fact that with mp3s you can substitute songs for the AC versions, is this possible with psf? I know AC songs aren't available in minipsf format, but is it possible to encode to it?

One last question, I love the ability to use better quality versions of music rather than the midi tracks, but what I don't like is how they loop. with the midi tracks, it seems like some of them have an intro, then really get into the song, and when it loops, it loops seemlessly with the part of the track after the intro... so the song just sounds like it keeps going. Ok, it's been a while since I listened to the midis, so this could be all in my head... but will FF7Music ever be able to loop like that? Rather than playing the track, fading out, and then fading in at the beginning of the song again?

Off topic but still related to this being my first post, I'm glad to be a member of this great community, and hopefully I'll be able to contribute in some way to help make this game even better!

Palmtree
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Aali on 2007-06-10 20:14:32
thats the difference right there

psf's can loop, mp3's can't

the psf player is slightly more taxing though and there's an annoying first-load delay
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Chrisu on 2007-06-10 20:42:09

Use my file as posted above - it does actually do the job!  No midi sound at all as all midis are made to be silent.

Thanks for the answer, but I've already found an easier way: I just deleted all the files from the midi.lgp (with Highwind) and now FF7 cant play MIDIs but FF7Music plays my MP3s  :lol:
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Goku7 on 2007-06-10 21:29:44
Hey all, first post :)

I was just wondering what the differences are between the different formats. Ok I know midi files are horrible, but what about psf vs mp3.

I have to be honest in the fact that I can't tell the difference between them. Are mp3s really that much better that it's worth it to use them? what about performance? Does one format tax the system more than the other? Even though I can't really tell the difference between the formats, I still want the best audio quality possible. I also like the fact that with mp3s you can substitute songs for the AC versions, is this possible with psf? I know AC songs aren't available in minipsf format, but is it possible to encode to it?

One last question, I love the ability to use better quality versions of music rather than the midi tracks, but what I don't like is how they loop. with the midi tracks, it seems like some of them have an intro, then really get into the song, and when it loops, it loops seemlessly with the part of the track after the intro... so the song just sounds like it keeps going. Ok, it's been a while since I listened to the midis, so this could be all in my head... but will FF7Music ever be able to loop like that? Rather than playing the track, fading out, and then fading in at the beginning of the song again?

Off topic but still related to this being my first post, I'm glad to be a member of this great community, and hopefully I'll be able to contribute in some way to help make this game even better!

Palmtree

The .psf and .minipsf formats are actually MIDI files at their core, coupled with the custom instrument sounds off the psx disc.  When you play one of them, the computer is actually emulating the PSX sound chip's MIDI functions -- this isn't a direct audio format like .mp3 or .wav.  Ideally, you should be using the psf files if what you're looking for is the highest quality version of the PSX songs.  As far as the AC songs are concerned, it would take a LOT of dedication, as well as development tools used for making PSX-compatible instrument samples, and new MIDI data saved in whatever binary format .psf files are compiled in, to make .psf versions of the AC songs.

So, you'll sorta be stuck with mp3 for that.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Palmtree on 2007-06-11 15:26:20
Thanks Aali and Goku7 for the help, I think I'll stick to the minipsf files after all :)
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: twipley on 2007-06-28 01:06:14
Thanks for the answer, but I've already found an easier way: I just deleted all the files from the midi.lgp (with Highwind) and now FF7 cant play MIDIs but FF7Music plays my MP3s  :lol:
Hey, Christian.

Thanks! this, and only this, worked!!!
(use General MIDI as MIDI device in FF7Config, though)
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Winter on 2007-07-01 15:36:14
Hi guys,

I'm using Vista and wanted to play FF7 with FF7Music.
It works fine, but I've got one problem - when I mute the main volume in the game, there is no SFX effects, but the music is played by FF7Music.
How to set it up correctly under Vista? I had no problems with XP.
Title: Re: STICKY: FF7 Music
Post by: savage-xp on 2007-07-03 16:44:26
Vista 64? if so can you have the kind of sending you Final Fantasy Folder ziped with the exe files include de music patch?
Title: Re: STICKY: FF7 Music
Post by: Winter on 2007-07-04 16:39:39
Nah, I'm using the 32-bit version of Vista.
Title: Re: STICKY: FF7 Music
Post by: Starlith on 2007-07-04 23:02:53
My Vista problem with FF7music is similar.
Midi and ff7music play at the same time because there's no way in Vista that you can change the midi controls seperate to the Master Volume to mute so if you try and mute or even turn down the music in Final Fantasy VII then the sound gets turned down as well.
I've tried editing the registry so that FF7 does not have a midi device but this disables all sound trying to go through FF7.
Solutions anyone?
Title: Re: STICKY: FF7 Music
Post by: Aaron on 2007-07-04 23:08:37
The controls are in Vista, just a bit hidden.

Right-click the volume icon on the taskbar.
Select "Playback devices."
Select your device and click "Properties."
Then go to the "levels" tab.
You can adjust the volume of different components here.

I actually think this might work only if you have a hardware MIDI solution, not with the built-in Microsoft software synth (since I don't see an option to control that on my list).  :-\
Title: Re: STICKY: FF7 Music
Post by: Starlith on 2007-07-05 05:11:03
Yea the only midi device on the computer is the Microsoft Synthesizer which isn't listed in speaker properties.
This means we must find a way to destroy it or add a controllable midi device.
Know of any good software ones available that work on Vista?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Chrisu on 2007-07-05 10:02:13
Hi guys,

I'm using Vista and wanted to play FF7 with FF7Music.
It works fine, but I've got one problem - when I mute the main volume in the game, there is no SFX effects, but the music is played by FF7Music.
How to set it up correctly under Vista? I had no problems with XP.
I've got the same Problem.
The easiest solution to mute the MIDI is:
Open midi.lgp with Highwind (http://christian59.ch.funpic.de/Programmiern/Highwind%201.20.rar) and click "Remove all". Then click "save" (enabling the backup function).
then you'll have a midi.lgp that wont play midis and a backup with all the music if you need it and the game wont play music and FF7Music will (set General MIDI in FF7Config).
Title: Re: STICKY: FF7 Music
Post by: Starlith on 2007-07-05 10:17:46
Try putting this file into data\midi (backup the previous version of awe.lgp first!) and setting the midi device to soundfont mid (awe32/64) whatever in ff7config. 

This is a file full of very short blank midi files instead of the proper music, so the game still thinks it's playing midis but they're silent.

I made the file using ficedula's lgp editor - if you look inside it, the file names are completely meaningless so it won't help.  The only problem i get is an occasional crash of ff7music, but the game continues.  You can switch to desktop and restart ff7music no problem which sorts it out, but would be good if anyone knows a way around this.

Hope this helps - i spent so long trying to get ff7 working on vista x64 and finally it does with good music! Enjoy :D

go here and download the file http://homepage.ntlworld.com/jim.daniel/

btw - this is my first post on a forum anywhere - any feedback would be much appreciated!

For vista try this method if you can't be bothered editing the midi.lgp file because I just tested it and it worked. So now I can play with FF7music with no annoying midi running in the background and the sound is still going.

Thanks for the file jmd works great :)
Title: Re: STICKY: FF7 Music
Post by: Winter on 2007-07-07 14:11:06
Christian@Your method works great - thx!
But I experience a bit problem with FF7Music after fixing another. It's about resuming tracks, when I play the game and move from one scene to another, the track starts again - even if it's set to Selective or None. What the?
Title: Re: STICKY: FF7 Music
Post by: Chrisu on 2007-07-07 16:57:14
Yes! I have the exact same problem, AND i have had the same first problem with the double-midi and volume control.
Seems like those are Vista-related problems. Does anyone know a solution for this, cause i couldnt find one this time...
Title: Re: STICKY: FF7 Music
Post by: Winter on 2007-07-07 18:23:14
I give up and turned back to XP again - this is a real system! :)

Even with my configuration (X2 3600+, 2 GB DDR2, GF 7600 GT) the game works not very smoothly when using high resolution patch under Vista. When using XP it works great.
Title: Re: STICKY: FF7 Music
Post by: Starlith on 2007-07-08 06:39:12
Yes! I have the exact same problem, AND i have had the same first problem with the double-midi and volume control.
Seems like those are Vista-related problems. Does anyone know a solution for this, cause i couldnt find one this time...
Yea there's been a resuming problem so I'm gonna try and figure out a way to install a different midi mapper by editing the registry somehow.
Does anyone know if the Yamaha S-YXG50 Software Synthesizer works on XP because that would be a start?
Title: Re: STICKY: FF7 Music
Post by: Aaron on 2007-07-08 14:37:59
The software synth that comes with FF7 (S-YXG70) does not work with Windows XP, but there was a version of the S-YXG50 available from Yamaha for a time that works.  I don't think they sell it anymore.
Title: Re: STICKY: FF7 Music
Post by: Fading Novel on 2007-07-08 21:14:06
I have been spending the last two days trying to get FF7music to work.  I can get the psf to work just fine but as soon as i switch to MP3 all i hear are the sound effects.  When i use PSF, FF7music says (for example)

"reading midi file: MAKORO.mid

MAKORO.mid

Midi file matched! MAKORO
CSA6
CSR7
File counterpart 103 Mako Reactor.minipsf
Resolved to psf\103 Mako Reactor.minipsf
Playing music"

but when i switch to mp3 it says

"reading midi file: MAKORO.mid

MAKORO.mid

Midi file matched! MAKORO
CSA6
CSR7
File counterpart makoro.mp3
Resolved to makoro.mp3
current volume: 127

MIDI is playing SUCCESSFULLY!!!"


Does anyone know what i need to do to get it to play the mp3s?
Title: Re: STICKY: FF7 Music
Post by: djsolidsnake86 on 2007-07-10 13:34:08
anyone can do a pack with all mp3 music renamed and ready to play?
Title: Re: STICKY: FF7 Music
Post by: Sniker on 2007-07-12 15:12:31
Hi @ all,

I have a Problem. I can't mute the Midi sound in the game. I hear the midis and the MP3's together :( In this case wrote "not supported". But in the game I hear the midi sounds ?!?.  I would like mute this , because I would like use the FF7Music1.51a Patch.

what should I do ?

thx

Title: Re: STICKY: FF7 Music
Post by: Synergy Blades on 2007-07-12 16:00:13
Have you tried muting the MIDI output from Windows' Volume Control? Probably comes under "SW Synth" in there.
Title: Re: STICKY: FF7 Music
Post by: Sniker on 2007-07-12 16:49:36
Yes, I have. But thats change nothing :(


Edit://

IT Works. :D
Title: Re: STICKY: FF7 Music
Post by: Zack on 2007-07-12 18:11:01
I have a similar problem in that the midi continues to play. Is there anyway to mute the midi in windows vista?
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Chrisu on 2007-07-12 20:02:36
Heres my solution i posted one site ago in this thread ;)
I've got the same Problem.
The easiest solution to mute the MIDI is:
Open midi.lgp with Highwind (http://christian59.ch.funpic.de/Programmiern/Highwind%201.20.rar) and click "Remove all". Then click "save" (enabling the backup function).
then you'll have a midi.lgp that wont play midis and a backup with all the music if you need it and the game wont play music and FF7Music will (set General MIDI in FF7Config).
Title: Re: STICKY: FF7 Music
Post by: Starlith on 2007-07-13 10:09:55
That is a solution for it but it causes another problem aswell by not resuming on time. We just need a way to mute the SW synthesizer volume, registry hacks anyone?
Title: Re: STICKY: FF7 Music
Post by: MarkzZz on 2007-07-28 19:45:49
Hi! Been a lurker a while, but now I need help with FF7Music, and after searches and searches, I'm out of solutions, so i registered to post this!

Before my question here's what I have installed for FF7

- OS: WINXP SP2
- Not using Ultima Edition

- TrueMotion 2.0
- 1.02 US
- High Res patch
- NPC Reconstruction..
- FF7Music, but it is an old version, it went with the cetra application + the music library in .psf. I have the dll from winamp, (given with the patch) but I don't have winamp installed.

With this setup, I have no problem playing, but the music never looped... even with the option checked to do so. It never did.

So, I've read that the new version made it work with mp3s, my bet was it should with the .psf too... I copied the .exe of the new version, ran the game, load my game. And no music, nothing.

So I uninstalled FF7, reinstalled everything EXCEPT FF7Music because I'm not sure what to do to install it correctly...

- Install last version only ?
-- Will it require files from the first version like the cetra application, ff7music.dll, ficedula.dll, etc.. or the .exe does everything

- Install every version in order and hope the new version will not conflict with the older ones?

Thx for your help!
Title: Re: STICKY: FF7 Music
Post by: MarkzZz on 2007-07-29 22:49:26
Hi! Been a lurker a while, but now I need help with FF7Music, and after searches and searches, I'm out of solutions, so i registered to post this!

Before my question here's what I have installed for FF7

- OS: WINXP SP2
- Not using Ultima Edition

...


I tried to install the lastest version on my fresh install
As soon as I load my game I heard beeps... wondering what the hell that was... Windows was popping these errors well the same error multiple times so I guess I did something wrong!

The game crashes when I get into a fight also.. but I don't know if I got my PSF working because the music of the Train Graveyard still sound 'ok' in MIDI

(Picture is kinda large so i put the link...)
http://img503.imageshack.us/img503/2227/errorih7.jpg (http://img503.imageshack.us/img503/2227/errorih7.jpg)

Title: Re: STICKY: FF7 Music
Post by: celestria on 2007-08-06 09:35:00
for DJsolidsnake 

[snip]

 all the renamed mp3's for ff7


Mod Edit (SB): Please do not post links to the entire OST for download.
Title: Re: STICKY: FF7 Music
Post by: celestria on 2007-08-12 08:55:07
if you guys still need it PM me and ill hook u up^^

(referring to the entire ost renamed) p.s. full 320 VBR



Bumb
Title: Re: STICKY: FF7 Music
Post by: ravencell on 2007-08-20 04:36:45
I followed the guide to the absolute letter but it will not play the mp3's at all when i play. it stays at the midi's. Anyone have any suggestions?
Title: Re: STICKY: FF7 Music
Post by: [GLG] Sirius on 2007-08-28 10:41:36
As far as i remember i emptied the awe.lgp then recompiled it and added it back in and it seemed to fix my problems, all i had was the mp3's playing, and they were all in time.
Title: Re: The Idiots Guide To FF7Music (JK xD)
Post by: Chrisu on 2007-08-28 14:12:29
That's what i have been doing too.
And it works.
Heres my solution i posted one site ago in this thread ;)
I've got the same Problem.
The easiest solution to mute the MIDI is:
Open midi.lgp with Highwind (http://christian59.ch.funpic.de/Programmiern/Highwind%201.20.rar) and click "Remove all". Then click "save" (enabling the backup function).
then you'll have a midi.lgp that wont play midis and a backup with all the music if you need it and the game wont play music and FF7Music will (set General MIDI in FF7Config).
Title: Re: STICKY: FF7 Music
Post by: twipley on 2007-09-14 22:16:05
I experience a bit problem with FF7Music after fixing another. It's about resuming tracks, when I play the game and move from one scene to another, the track starts again - even if it's set to Selective or None. What the?

Same here...
Christian says it's a Vista problem!?

But, on XP, there are texture problems when using a GeForce 8800!
http://forums.qhimm.com/index.php?topic=2670.msg86614#msg86614

Help would be greatly appreciated!
Thanks in advance! :)
Title: Re: STICKY: FF7 Music
Post by: Chrisu on 2007-09-15 22:09:50
But, on XP, there are texture problems when using a GeForce 8800!
http://forums.qhimm.com/index.php?topic=2670.msg86614#msg86614
Yes, there are texture problems, I've experienced them too, and there is NO solution for this at the moment, except of playing the game in Windows Vista.
Title: Re: STICKY: FF7 Music
Post by: twipley on 2007-09-16 15:37:56
Maybe we should email NVIDIA...
maybe driver-maker teck geeks could solve that for us!

(upcoming drivers are not supposed to erode previously-working stuff!)
Title: Re: STICKY: FF7 Music
Post by: twipley on 2007-09-20 16:25:27
It's about resuming tracks, when I play the game and move from one scene to another, the track starts again - even if it's set to Selective or None. What the?

Is anybody else experiencing this error?

I'm using the FF7 4-CD soundtrack, and when "resuming" is set to "selective", the music starts from the start each time the scene changes (using miracle.flame inclusions & exclusions). The only way I can set it not to repeat from the beginning when the scene changes, is to set "resuming to "always". But, it shouldn't act that way, isn't it?

Here's a portion of my ff7music.ini file:
Code: [Select]
[Setup]
InputPlugin=in_mp3.dll
OutputPlugin=out_wave.dll
Volume=255
Pan=0
Profile=CDtracks
Paths=mp3\
ProfileList=CDtracks
Loop=1
Remember=2
ResumeAfter=aseri2,bat,chu,chu2,fan2,
AutoVol=0
ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2,
CustomFadeIn=1
CustomFadeOut=1
MidiFadeIn=1
MidiFadeOut=1
ObeyStop=1
LoopFudge=2000
PassThru=1
MidiDevice=0
MuteMidi=0
MaxMidi=0
EmulateRamp=1
StopDelay=1

Thanks for helping,
twipley
Title: Re: STICKY: FF7 Music
Post by: twipley on 2007-09-25 22:24:19
Fixed by choosing "always" rather than "selective".

edit: but people here are not using "always" and it's working for them... that's weird!
Title: Re: STICKY: FF7 Music
Post by: Alcest on 2007-09-28 10:56:58
Ok I browsed all through this thread, and I have the problem of, FF7Music working fine, but I can't hear any of the sound effects..

I did Christians method, but the music restarts every time you go into a new screen. I notice people saying you can mute Midi's in the sound options on your computer, but I can't seem to find that on mine..stupid vista...I just hate vista more and more everyday, I wish they didn't include it with new computers...So..any one can tell me if I have to edit so registry stuff, or what..

Otherwise my FF7Music plays fine but I can't hear the sound effects. Then christian's method works but hearing the music restart every screen is annoying..


EDIT: Ok well I used the file that jmdphys supplied, and reading the previous post I tried setting the resume to "always" and it seems to work every now and then, sometimes it starts the song over when switching certain screens. But somethings it pauses for like less than a second and continues to song from where it was..so it's pretty good for now I guess..I just started a new game and just got Tifa, so I don't know how it will effect the music in the long run but it's good for now I guess...
Title: Re: STICKY: FF7 Music
Post by: nerox2 on 2007-10-07 15:13:52
I keep keep getting a message "Access Violation" when i try to configure ff7 music.  Does anyone know how to fix this?

I'm trying to use the PSF sound files, but no luck : (

Could someone possibly send me a ini or something already configured i cant get rid of this error...
Title: Re: STICKY: FF7 Music
Post by: nerox2 on 2007-10-13 02:33:30
I got the program running wiht psfs but i cant figure out why some of the fmvs wont play any music and some will.  Also a few in game cut scenes are silent as well.  Anyone know how to fix this??

example = when the video of the first mako reactor exploding plays, there is no sound or music at all.
Title: Re: STICKY: FF7 Music
Post by: device00 on 2007-10-14 14:25:36
Do a test by leaving blank "Emulate Ramps", "Delay stops" and "Maximize midi on song not found".
Select "Loop custom files" "Resuming = None" "Mute midi on custom playback" and "Obey stop".

On psf plugin configuration, select "Force all songs to play indefinitely"

With me this works, I had a problem like yours. I could hear the music but not the sound effects.
Title: Re: STICKY: FF7 Music
Post by: Rudicron on 2007-10-16 16:19:19
Also, in the configuration for the out_wave plugin, you'll want "Reset to original value on stop" checked, otherwise, when a piece fades out, your wave output volume will be stuck at zero.
Title: Re: STICKY: FF7 Music
Post by: virtual on 2007-11-09 05:03:21
2 years after my last post here, I've decided to try playing FF7 once again. I've got the Crisis Core OST and would REALLY like to play the game with Crisis Core mp3s in the background.

I followed the 1st post's instructions word by word, downloaded the latest version of FF7music, but still can't get it to work for me, even after these 2 years.. >_<;;

I still get MIDI music playing together with the mp3 music.. :(

I'm using SoundMAX with XGLite, and have muted the 'SW Synth' in my WinXP Volume Control toolbar.

In the game menu, I went to Config, and Set the music volume to 0, but the MIDI music plays everytime I enter a new scene, e.g. go into a battle, enter a Mako reactor. I have to re-enter the game menu, then Config again, dab a little on the zero-ed music volume bar to switch off the MIDI music. As you know, this is impossible to do during a battle..

Help, anyone?
Title: Re: STICKY: FF7 Music
Post by: sword on 2007-11-18 00:47:12
Go into the config in game and turn down the volume.
Title: Re: STICKY: FF7 Music
Post by: virtual on 2007-11-18 02:10:00
Go into the config in game and turn down the volume.

Well, I tried :

In the game menu, I went to Config, and Set the music volume to 0, but the MIDI music plays everytime I enter a new scene, e.g. go into a battle, enter a Mako reactor. I have to re-enter the game menu, then Config again, dab a little on the zero-ed music volume bar to switch off the MIDI music. As you know, this is impossible to do during a battle..

If I turned ALL the volumes to 0 in the config, I'd have NO sound effects.. right?  :oops:
Title: Re: STICKY: FF7 Music
Post by: UltimaYoshi on 2007-11-18 12:46:30
If I turned ALL the volumes to 0 in the config, I'd have NO sound effects.. right?  :oops:
Only the music volume to 0. Works fine for me. :wink:

But somehow the soundtrack doesn´t play indefinitely, even if I follow the instructions.
Does someone know a way? :|
Title: Re: STICKY: FF7 Music
Post by: The Skillster on 2007-11-20 13:17:12
Abit of topic - has any one listened to the Crisis core sound track - there are a few reworked FF7 tracks in there which would go well with FF7 music...
Title: Re: STICKY: FF7 Music
Post by: cloud9 on 2007-11-27 06:30:25
i manage to run the psf but the mp3 wont work. here's the setup that is working for the psf...

http://i132.photobucket.com/albums/q9/robertxtm/ff7music.jpg

i want the mp3 to work so i can use the crisis core, advent children, and dirge of cerberus ost. so it sounds so cool...  8-) the last time i used the mp3, it is working but now, i forgot how to configure it. only the psf works.

Code: [Select]
[Setup]
InputPlugin=C:\Program Files\Square Soft, Inc\Final Fantasy VII\Ficedula\in_psf.dll
OutputPlugin=C:\Program Files\Square Soft, Inc\Final Fantasy VII\Ficedula\out_wave.dll
Volume=123
Pan=0
Profile=PSF
Paths=C:\Program;Files\Square;Soft,;Inc\Final;Fantasy;VII\Ficedula\Music\PSF;"""C:\Program Files\Squar Soft, Inc\Final Fantasy VII\Ficedula\Music\PSF"""
ProfileList=MP3;PSF
Loop=1
Remember=0
AutoVol=1
ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2,
ResumeAfter=aseri2,bat,chu,chu2,fan2,
CustomFadeIn=0
CustomFadeOut=0
MidiFadeIn=0
MidiFadeOut=0
ObeyStop=1
MidiDevice=-1
MuteMidi=0
MaxMidi=0
PassThru=0
EmulateRamp=0
StopDelay=0
Title: Re: STICKY: FF7 Music
Post by: Terra on 2007-12-01 05:20:09
I've got a problem. Although people who have had the same problem seem to have resolved it, I'm still stuck here trying to get FF7music to search for files. The file path is correct, I've added quotation marks and tried pressing the return key above and below the path. Anything I'm doing wrong?
Title: Re: STICKY: FF7 Music
Post by: virtual on 2007-12-03 09:35:56
I think it's the FF7MUSIC.ini

You need to download a FF7MUSIC.ini from an older FF7Music release, or from somewhere. The FF7MUSIC.ini that came with the v1.51 was either non-existent, or empty (for my case).

If viewed using Notepad, the correct FF7MUSIC.ini it should contain lots of track titles, etc.
Title: Re: STICKY: FF7 Music
Post by: Terra on 2007-12-04 06:04:58
Thanks virtual
Title: Re: STICKY: FF7 Music
Post by: cloud9 on 2007-12-04 09:08:52
just fixed it... the problem was my hdd. i have to reformat it. it contains errors. now it works perfectly. my hdd is partitioned so there's no problem in installations.  :lol:

BTW! the ff7music.ini that i posted was correct.
Title: Re: STICKY: FF7 Music
Post by: The Black-caped Man on 2008-01-02 21:12:58
Guys I got same prob as Terra, could someone post an older version of FF7music or just the ini file pls?
Title: Re: STICKY: FF7 Music
Post by: nevos2005 on 2008-01-04 13:30:41
I have followed every advice that people have put on this forum put whenever i play FF7 with FF7music, there is no music that comes out!!! all the plugins are set everything is set to the instructions!!!

Also when i go into config on the game, they say the music is "not suported" that must be it but how do i resolve it??

*Update* got music but it is still very distorted and sounds like a bad record does anyone know why this is?? or had the same trouble?
Title: Re: STICKY: FF7 Music
Post by: The Black-caped Man on 2008-01-04 14:38:24
The reason why it says the music cant be supported is because you have to set it to this in the config, cause this is ONLY for the midis. That way, you here no midis anymore as your mp3s should be running. However, in my case I set everything like the instructions say and it still doesnt work
Title: Re: STICKY: FF7 Music
Post by: nevos2005 on 2008-01-05 11:39:53
I was missing ficeconsole.dll that is why it didn't work but the music is still distorted and it is not coming out as it should!!

Ideas please

I have vista and all patches are installed and the midis are off so why is it still not workin??
Title: Re: STICKY: FF7 Music
Post by: Zmaster on 2008-01-10 02:13:11
I followed every advice to get FF7Music to play in game but it still plays midi. I turn the midi off, no sound. I have the ficelib 1.10 and the input and output are in the main FF7 folder. My input is the in_psf.dll and output is out_wave.dll here is the log...

Code: [Select]
DataPath is C:\Program Files\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently C:\Program
Files\Final
Fantasy
VII\ficedula\psf

C:\Program Files\Final Fantasy VII\ficedula\
.\

File search paths:
   C:\Program\
   Files\Final\
   Fantasy\
   VII\ficedula\psf\
   C:\Program Files\Final Fantasy VII\ficedula\
   .\
Files count: 99
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 0 FREE 0

DD MODE: W 640 H 400 P 640 RGB 1 BPP 8

DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16

DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32

DD MODE: W 320 H 200 P 320 RGB 1 BPP 8

DD MODE: W 320 H 200 P 640 RGB 1 BPP 16

DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 320 H 240 P 320 RGB 1 BPP 8

DD MODE: W 320 H 240 P 640 RGB 1 BPP 16

DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 400 H 300 P 400 RGB 1 BPP 8

DD MODE: W 400 H 300 P 800 RGB 1 BPP 16

DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 512 H 384 P 512 RGB 1 BPP 8

DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16

DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32

DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32

DD MODE: W 400 H 640 P 400 RGB 1 BPP 8

DD MODE: W 400 H 640 P 800 RGB 1 BPP 16

DD MODE: W 400 H 640 P 1600 RGB 1 BPP 32

DD MODE: W 480 H 640 P 480 RGB 1 BPP 8

DD MODE: W 480 H 640 P 960 RGB 1 BPP 16

DD MODE: W 480 H 640 P 1920 RGB 1 BPP 32

DD MODE: W 600 H 800 P 600 RGB 1 BPP 8

DD MODE: W 600 H 800 P 1200 RGB 1 BPP 16

DD MODE: W 600 H 800 P 2400 RGB 1 BPP 32

DD MODE: W 768 H 1024 P 768 RGB 1 BPP 8

DD MODE: W 768 H 1024 P 1536 RGB 1 BPP 16

DD MODE: W 768 H 1024 P 3072 RGB 1 BPP 32

DD MODE: W 384 H 512 P 384 RGB 1 BPP 8

DD MODE: W 384 H 512 P 768 RGB 1 BPP 16

DD MODE: W 384 H 512 P 1536 RGB 1 BPP 32

DD MODE: W 600 H 1280 P 600 RGB 1 BPP 8

DD MODE: W 600 H 1280 P 1200 RGB 1 BPP 16

DD MODE: W 600 H 1280 P 2400 RGB 1 BPP 32

DD MODE: W 768 H 1280 P 768 RGB 1 BPP 8

DD MODE: W 768 H 1280 P 1536 RGB 1 BPP 16

DD MODE: W 768 H 1280 P 3072 RGB 1 BPP 32

DD MODE: W 1024 H 1280 P 1024 RGB 1 BPP 8

DD MODE: W 1024 H 1280 P 2048 RGB 1 BPP 16

DD MODE: W 1024 H 1280 P 4096 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,

midi data type: GENERAL MIDI

using midi data file: C:\Program Files\Final Fantasy VII\Data\midi\midi.lgp

midiOutGetVolume returned: ffffffff

MIDI INITIALIZED

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 35

MIDI set volume: 127

35% of 127 = 44

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

set music volume trans: 127->0, step=60

MIDI set volume trans: 127->0; step=60

MIDI stop
CSA6
CSR7
 - OK

MIDI stop
CSA6
CSR7
 - OK

END OF CREDITS!!!

Entering MAIN

set music volume: 127

MIDI set volume: 127

35% of 127 = 44

Exiting MAIN

START OF MENU SYSTEM!!!

SET VOLUME 5: 127

ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save01.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save02.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save03.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save04.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save05.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save06.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save07.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save08.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save09.ff7

END OF MENU SYSTEM!!!

Entering MAIN

Exiting MAIN

Field Start

MIDI play: 36

reading midi file: ROCKET.mid

ROCKET.mid

Midi file matched! ROCKET
CSA6
CSR7
File counterpart 115 Oppressed People.minipsf
Resolved to 115 Oppressed People.minipsf
current volume: 127

MIDI is playing SUCCESSFULLY!!!

Entering MAIN

Exiting MAIN

START OF MENU SYSTEM!!!

SET VOLUME 5: 127

END OF MENU SYSTEM!!!

Entering MAIN

Exiting MAIN

Field Start

Entering MAIN

Exiting MAIN

START OF MENU SYSTEM!!!

SET VOLUME 5: 127

WM_CLOSE

END OF MENU SYSTEM!!!

Field Quit

MIDI stop
CSA6
CSR7
 - OK

resetting MIDI driver volume
 - OK

UNINITIALIZE DD

END UNINITIALIZE DD

WM_ACTIVATEAPP



EDIT: nvm solved it. i had to turn the music off in game. some how MIDI runs at 100% volume level at 35% volume lol. Time to start a new game with the Hi-Res patch, NPCRC patch, and now the music patch
Title: Re: STICKY: FF7 Music
Post by: The Black-caped Man on 2008-01-13 18:19:32
What did you exactly do to solve your problem? didnt quite understand
Title: Re: STICKY: FF7 Music
Post by: Zmaster on 2008-01-15 01:22:18
I turned the in-game volume (found under Music and Sound Settings in the Config menu in the game) off
Title: Re: STICKY: FF7 Music
Post by: The Black-caped Man on 2008-01-25 11:09:38
damn I have already done that. Could someone pls send a link to an already configured, perfectly working ff7music?
Title: Re: STICKY: FF7 Music
Post by: Claude on 2008-02-10 00:01:01
Well this is interesting, i can get the MP3's to play, but when i try to configure the MIDI music volume to 0 ingame, i get http://img201.imageshack.us/my.php?image=notworkingcn7.jpg (http://img201.imageshack.us/my.php?image=notworkingcn7.jpg)

Still i can hear the damn MIDI playing on the background, help please? I have integrated Realtek audio system


<E> There's a solution already, look a page back: ) stupid me
Title: Re: STICKY: FF7 Music
Post by: ShadedNemesis on 2008-02-20 13:28:57
Hi evereyone. I installed FFVIIMusic, and it was working great with MP3s. Then all of a sudden, nothing. No MP3s, psf, or cdtracks. ANd I have no idea what the reason could be. I went back and checked, everything seemed to be correct. Anyone think they could help? Thanks.
Title: Re: STICKY: FF7 Music
Post by: Insight on 2008-03-28 20:14:05
hm,may i suggest a new guide? all those posts are quite confusing and i dont get it to work :/

wow,it did work actuaylly,after i have removed the cetra patched exe ^^"
Title: Re: STICKY: FF7 Music
Post by: HeavensCloud on 2008-04-06 20:09:39
Add me to the list of people who can't get this to work properly.  Probably thanks to Vista.  If I mute the in-game volume it mutes the sound effects too.  If I remove the midi.lgp file it works but I have no backups for tracks.  Ugh....
Title: OT
Post by: nexuseragon on 2008-04-07 17:04:29
Abit of topic - has any one listened to the Crisis core sound track - there are a few reworked FF7 tracks in there which would go well with FF7 music...

"Those who fight" and "The world's enemy" (Sephy's theme) from CC are superb :D I'm also thinking of a way to incorporate in "The price of freedom/Why"
Title: Re: STICKY: FF7 Music
Post by: Zionite on 2008-04-14 07:29:54
Alright so I've been working two days straight on getting all these patches worked out here and there. I've got everything running smoothly except for ff7music.

This is what's going on: I have done everything possible so far but I think this is the problem.
(http://img236.imageshack.us/img236/6879/ff7musicbn8.th.jpg) (http://img236.imageshack.us/my.php?image=ff7musicbn8.jpg)

Basically, in the program(I'm using the newest one too) under the files tab, no music shows up. In the older version I tried earlier all the songs showed up and you just changed the source, but in the newer one there are no files there. I've got all my files renamed and sorted out, but I don't know how to get ff7music to play those files.

You can AIM me if you want, or just reply here. I really need help and I'd appreciate any assistance I can get. Thanks in advance!
Title: Re: STICKY: FF7 Music
Post by: Master Ridley on 2008-04-15 19:54:35
Music List: Official and Custom (http://forums.qhimm.com/index.php?topic=5387.msg75054#msg75054)
Title: Re: STICKY: FF7 Music
Post by: obesebear on 2008-04-15 21:10:46
Wow, I'm glad you posted that link.  It never even occurred to me to edit the missing songs into the ini :roll:

I should feel embarrassed, but I'm too excited to add in all the missing ones.  THANKS!
Title: Re: STICKY: FF7 Music
Post by: Zionite on 2008-04-16 04:55:14
ridley, my "nointro.mp3" won't show up in the profile for ff7music. I went to edit the ini file, but it's already there under the profile I'm using so it should be showing up. I are puzzled!

Do I have to edit the ones with all the numbers and letters before the songs? Because it's not listed there, just under the profiles. And its not at all represented in the program.




Also, those of you looking for remixed tracks, go to newgrounds.com (http://newgrounds.com) for some unique ones. I've found a lot that aren't on OCR.
Title: Re: STICKY: FF7 Music
Post by: Cloud91690 on 2008-04-16 16:13:48
Hey, everyone, I've got a problem that I need help with and maybe you guys can help me--I have FF7Music 1.51 and the latest ficedula library (1.51a). I placed the ficedula sub-folder inside the FF7 folder along with an mp3 folder inside that. I named the correct path, C:\Program Files\Square Soft, Inc\Final Fantasy 7\Ficedula\mp3. The mp3s showed up, and I was able to play my music but not during cinematics. To clarify, my music is not played but the cinema midi is still played--yes, I set FF7Music to mute midi upon custom music. I have the most up-to-date version of Final Fantasy 7, and Saints' high-res patch. Movies are played from the HD, if that makes a difference.

I have a Sound Blaster Audigy, and my current MIDI driver/data is set at: Microsoft GS Wavetable SW Synth/General MIDI--Logarithmic Volume Control is unchecked, and FF7Music is set at the same MIDI driver.

Any help would be appreciated, thank you.
Title: Re: STICKY: FF7 Music
Post by: Zionite on 2008-04-18 03:08:24
Cloud, I think I know the solution to your problem. One indicator to see if this solution will fix your problem though: During the cut scenes, does it go dead silent?

The problem is in the ff7music program. Goto configuration, and click the tab called "playback options". If you have "Emulate Ramps" checked, uncheck it and that should fix it. If it is already unchecked, then it may be missing tracks in your directory. Click on Ridley's link above and that should explain further what you need to do to solve the problem.

Good luck cloud!
Title: Re: STICKY: FF7 Music
Post by: Cloud91690 on 2008-04-18 03:28:54
Cloud, I think I know the solution to your problem. One indicator to see if this solution will fix your problem though: During the cut scenes, does it go dead silent?

The problem is in the ff7music program. Goto configuration, and click the tab called "playback options". If you have "Emulate Ramps" checked, uncheck it and that should fix it. If it is already unchecked, then it may be missing tracks in your directory. Click on Ridley's link above and that should explain further what you need to do to solve the problem.

Good luck cloud!

Nope, it doesn't go dead silent and emulate ramps is unchecked. I may be missing some tracks, yes, but the problem is that my opening cinema (the track is listed as, oa) won't even play my own version of the song. I've already checked to see if it was on the right profile, mp3, and that I had replaced oa.midi with my own oa.mp3 but still nothing.

What is checked, however, is: Obey 'Stop,' Mute midi on custom playback, Maximize midi on song not found, Selective Resuming (excluded: aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2, resume after: aseri2,bat,chu,chu2,fan2,), and Loop custom files.
Title: Re: STICKY: FF7 Music
Post by: Zionite on 2008-04-18 20:28:48
Cloud, I think I know the solution to your problem. One indicator to see if this solution will fix your problem though: During the cut scenes, does it go dead silent?

The problem is in the ff7music program. Goto configuration, and click the tab called "playback options". If you have "Emulate Ramps" checked, uncheck it and that should fix it. If it is already unchecked, then it may be missing tracks in your directory. Click on Ridley's link above and that should explain further what you need to do to solve the problem.

Good luck cloud!

Nope, it doesn't go dead silent and emulate ramps is unchecked. I may be missing some tracks, yes, but the problem is that my opening cinema (the track is listed as, oa) won't even play my own version of the song. I've already checked to see if it was on the right profile, mp3, and that I had replaced oa.midi with my own oa.mp3 but still nothing.

What is checked, however, is: Obey 'Stop,' Mute midi on custom playback, Maximize midi on song not found, Selective Resuming (excluded: aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2, resume after: aseri2,bat,chu,chu2,fan2,), and Loop custom files.

Ok...for the opening cinema to play your custom song, you're looking in the wrong place. The opening sequences has its own music it plays, so you'd have to actually edit the FMV with your own video editor, delete the sound, and place you own track in there. But what confuses me is that I think on other FMVs you don't need to do that...but I know doing this will definitely provide the result you want, but it's a pain in the ass to change the music a lot.
Title: Re: STICKY: FF7 Music
Post by: Cloud91690 on 2008-04-18 21:49:36
Ah, ok, thank you very much for all your help then.
Title: Re: STICKY: FF7 Music
Post by: The Black-caped Man on 2008-04-19 15:53:02
Oh man Im so tired of that FF7 Music configurating and I dont come to a solution: I have set EVERYTHING properly, I have ff7music151 I have Ficedula.dll, in_psf.dll and out_wave.dll(and even out_ds.dll), theyre all in my ff7 main folder, I have a folder called ficedula in my ff7 folder where theres another folder with my psfs inside. The path is right. I configured it a thousand times, trying variations with out_ds.dll and out_wave.dll, trying earlier versions of FF7 music, muting the midi in the game but NOTHING works. It even tells me patch init done: 89 files found. (I know there should be more but that doesnt matter). No psfs play. Can someone pls place a link to a completely configured ff7 music pls?
Title: Re: STICKY: FF7 Music
Post by: Chaos Breaker on 2008-05-02 03:40:38
Man if this is supposed to be the Idiots Guide to FF7Music then I must be Terry Chivo.  I've followed the first post's instructions word for word, tweaked things as I read through this whole thing, and I still can't even configure this thing.  Keeps saying it can't write to the .ini which apparently I need for this thing to run.  I'd really like some help getting this working cause after getting something as awesome as that PRP thing to work I'm really not in the mood to put up with crappy midi style music.
Title: Re: STICKY: FF7 Music
Post by: cmay119 on 2008-05-02 07:43:30
Okay guys, I'm having a little trouble with the looping of the music. I have it set to loop in the FF7music.exe but the MP3 stops once it's done with initial playback. Any advice?
Title: Re: STICKY: FF7 Music
Post by: Marc on 2008-05-09 23:55:16
Hi evereyone. I installed FFVIIMusic, and it was working great with MP3s. Then all of a sudden, nothing. No MP3s, psf, or cdtracks. ANd I have no idea what the reason could be. I went back and checked, everything seemed to be correct. Anyone think they could help? Thanks.

I've got a similar issue actually.

Everything appeared to work fine until I got into the Shinra HQ part.  2/3 into the Shinra HQ I started loosing sound effect and only the currently playing MP3 would finish.  So i save the game and go back to windows and all my sound was deaf in every app.  I looked into the XP sound tab under the control panel and everything appeared all right.

So I reboot the system and its still there.  I shut down the system completely and it's still there again.

Just for kicks I open ff7music again, load a game and try for 30 seconds and the sound just comes back on its during the middle of a room (no transition to another screen or to a battle or anything).

I also transfered my saves to my laptop saince I'm on the road sometimes and it does the same thing except that it comes back whithin 10 seconds (same ini, different paths).

That's odd.

PS : both system use XP and one uses a Creative SB live 5.1 card while the other uses an integrated audio card.  I can see no constant between systems apart from ff7music and the ini.

EDIT : There's now a huge delay before songs start on my main system (not laptop).  Every other sound effect is bang on though.  Something odd is happening.

EDIT2: I've also noticed the songs stopped resuming.  This is most definately related to this issue.  I tried reinstalling ff7 music, starting over from a fresh ini, playing with the plugin config, etc to no avail.  The only thing I've found to help is to roll back to the 1.5 version and disable ramps.  But it still doesn't resume and there's still a small delay.  I'll post an update if I find what caused it.
Title: Re: STICKY: FF7 Music
Post by: pizzapizza on 2008-05-11 18:19:08
Hi. I have read this whole thread and followed all the alternate instructions and I still can't get this to work. I am using windows XP. I downloaded the ficedula stuff, added all the dll files into the ff7 folder, fixed the correct input/output values, and put the mp3s in the music folder in the ff7 folder. I downloaded a separate ini file because I couldn't find one to save my life. The file list comes up under mp3 and it has all the song names and next to that the file names with .mp3 at the end. Where it says the path at the bottom, I put the music directory where the mp3 files are. Yet they will not play. When I turn the midi off, there is silence. I have followed the original instructions several times, and try different things in the path directory (like putting the directory in quotations, changing the music to a new mp3 folder etc), I have changed the filenames in the ini to being in quotations (all that did was make them disappear from the configuration list) but nothing works. When I put the mp3s in a different folder, the game crashes. When I change the path filename to just /music, the game crashes. I have no idea what I have screwed up on but I can't get it to work. Please help :(
Title: Re: STICKY: FF7 Music
Post by: The Black-caped Man on 2008-05-11 18:35:31
Looks like Im not the only one who cant get it to work.....could someone please send us a correctly configured ff7music?
Title: Re: STICKY: FF7 Music
Post by: obesebear on 2008-05-12 01:18:26
I got mine from a torrent called "Final Fantasy VII PC - Neat Compilation of Patches and Mods". 

I would suggest downloading the ff7 music and tutorial off of that.   I'm also pretty sure Miracle.Flame was the one who uploaded those so you might be able to search for a post by him with the tutorial.   Hope this helps.
Title: Re: STICKY: FF7 Music
Post by: pizzapizza on 2008-05-12 10:34:56
I downloaded that. It's where I got the ini file from. I followed those instructions and they didn't work. I was scared to try it with the FF7Music exe file that came with it, though, because my virus scan identified it as a trojan. There has to be something missing in the instructions that some people have no problem making it work and some of us can't fix it no matter what. Like something I should have or download or configure. I thought I would need winamp to play the music, so I downloaded that. That didn't work either lol :(
Title: Re: STICKY: FF7 Music
Post by: Marc on 2008-05-13 04:31:28
Quick update about my issue to those interested.

I was long due for a formatting (had been over 3 years) and I also had a copy of Vista lying around that I've been wanting to try for a while so I gave this a try yesterday.

My rig is almost 5 years old (still managed to get a 3.5 on the vista experience index surprisingly!) so I had to try to find all kind of drivers for my aging hardware such as working vista creative drivers (finally used the kx project drivers - open source; creative are among the worst support company I've seen).

After I got the sound working and had set up everything again, the delay was gone and the song were resuming again.

I don't know if its the switch to vista as its got a pretty different sound subsystem, the reinstall of ff7 or the new (actually decent for a change) sound drivers, but its working flawlessly again.

Just thought I'd share.
Title: Re: STICKY: FF7 Music
Post by: Driretlan on 2008-06-07 18:12:12
Okay, so I have a problem. I tried the music patch, got everything to work, made a big folder with custom mp3s and all that, but when I tried to get the game to recognize them, it kept playing the MIDI anyway. I've followed all the instructions as they're written and everything, and it kept playing MIDI

So, I took matters into my own hands, and moved the original MIDI out of Final Fantasy VII\Ficedula\FF7Mp3 (didn't delete, it's still on my computer)

Thinking this would force the game to do what it's supposed to do, I tried starting it and now it won't even start. It gets as far as having a process in the task manager, but it doesn't get beyond 1700 kb of memory loaded. Putting the PSF folder back hasn't changed anything though. I just can't get the application in general to load now.
Title: Re: STICKY: FF7 Music
Post by: auxili160 on 2008-06-08 03:41:35
This patch works fine for me, except for one thing.

I'm using Windows XP, and, while each song is buffering (within 10-30 seconds of a song starting) FF7Music is prone to locking up. First the song will get really choppy and then FF7Music will freeze. I alt+tab out of FF7 and FF7Music is not responding.

I've tried different buffering configs, both out dlls, different settings and such, but I cannot stop FF7Music from playing songs choppily and freezing.


I also don't know how the old version of FF7Music work (the ones that only have a setup program and not an operate-while-open program).
Title: Re: STICKY: FF7 Music
Post by: Grims on 2008-06-09 03:43:02
hi everyone, i have a very big problem with ff7music. i take the ultimate edition because the old version dont work for me in vista and this version work and even that i already have difficulty to make the game playable for cause the application. now i can play but when i am in game when a minipsf want to play i have every time this : access violation 00000000 read of address 00000000.i have already make all thing to run ff7music.but i think  i know what is the problem and its maybe the patch cetra for registry the ff7music but with the version (ultimate edition) with the application a have cracked he dont want to patch it  and i cant make a other application for make the game playable. so i have two question for you.

can i have a other solution to patch the application with ff7music? or
what should do to stop the message of access violation?
i have a Dell inspiron 1720 with a 8600m gt ,vista 32bit 
its very appreciate then you can help me :-D
Title: Re: STICKY: FF7 Music
Post by: auxili160 on 2008-06-09 05:54:58
Change your out plugin to OUT_WAVE instead of OUT_DS. Make sure the output being used in the OUT_WAVE settings is microsoft audio mapper, too.



By the way, in regards to my earlier message, my problem is now fixed. :)
Title: Re: STICKY: FF7 Music
Post by: auxili160 on 2008-06-12 01:06:47
I was wondering if maybe FF7Music could implement some sort of random-song option for the battle music. Would be cool to have a 25% chance of hearing either the ff7 battle music, ff8 battle music, ff8 boss music, and ff10 battle music whenever you get a random encounter.

Right now, I made a mix mp3 which plays these songs in this order, and I have it so it repeats from where it left off when I get into another random encounter. It's cool, but it'd be much better if ff7music simply chose 1 of my 4 songs randomly.
If it's too hard, then forget about it. :P
Title: Re: STICKY: FF7 Music
Post by: ficedula on 2008-06-12 09:29:44
Logically any new version of FF7Music might be done in conjunction with the Voices project; since, after all, they're both to do with making audio play in conjunction with the game engine (and I'm not too shocked to find out that FF7Music doesn't play nice with the Voices test application, so some work would need to be done anyway to make both mods work together).

So, yeah, that's possible; if and when a new version gets written.
Title: Re: STICKY: FF7 Music
Post by: auxili160 on 2008-06-12 17:28:53
Awesome. Thanks, ficedula.
Title: Re: STICKY: FF7 Music
Post by: Dezorian on 2008-06-20 02:32:09
Greetings,
I am new to this forum and wanna say hello! HELLO! :D
My question is: After installing that music proggy I can listen to mp3s in FF7, great.
If I turn midi on, I have "sound" (sword slashes, explosions, etc) but also Midi music playing to the already
playing mp3. -__-
If I turn midi off, I got no sound.

How can I play with mp3 AND sound (which seems to be midi).

Thanks :P,
Dezorian
Title: Re: STICKY: FF7 Music
Post by: auxili160 on 2008-06-20 02:47:22
If you're in Vista, then install  a program that acts as a virtual midi music player. Just don't configure it. It will cause no midi music to play.
The name of this program is Loopbe (just remembered).
Title: Re: STICKY: FF7 Music
Post by: Dezorian on 2008-06-20 03:12:24
If you're in Vista, then install  a program that acts as a virtual midi music player. Just don't configure it. It will cause no midi music to play.
The name of this program is Loopbe (just remembered).
Were you refering to my problem? I am in Vista 64bit, thats right.
But will this program play the midi sounds and leave out the midi music? How can it do it?
Title: Re: STICKY: FF7 Music
Post by: twipley on 2008-06-20 20:51:36
http://forums.qhimm.com/index.php?topic=5387.msg86853#msg86853
http://forums.qhimm.com/index.php?topic=5387.msg91561#msg91561

I've still not been to configure it like most people on this forum (using XP):

- ticking selective instead of always, songs are not resuming as they should;
- there is a small delay in music from one room to another.

I'm using ripped FF7 OST MP3s.
Here's my ff7music.ini file:

Code: [Select]
[Setup]
InputPlugin=in_mp3.dll
OutputPlugin=out_wave.dll
Volume=255
Pan=0
Profile=CDtracks
Paths=mp3\
ProfileList=CDtracks
Loop=1
Remember=?
ResumeAfter=aseri2,bat,chu,chu2,fan2,
AutoVol=0
ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2,
CustomFadeIn=1
CustomFadeOut=1
MidiFadeIn=1
MidiFadeOut=1
ObeyStop=1
LoopFudge=2000
PassThru=1
MidiDevice=0
MuteMidi=0
MaxMidi=0
EmulateRamp=1
StopDelay=1
Title: Re: STICKY: FF7 Music
Post by: auxili160 on 2008-06-20 20:54:44
If you're in Vista, then install  a program that acts as a virtual midi music player. Just don't configure it. It will cause no midi music to play.
The name of this program is Loopbe (just remembered).
Were you refering to my problem? I am in Vista 64bit, thats right.
But will this program play the midi sounds and leave out the midi music? How can it do it?
The sounds aren't midi. Only the music is.


Twipley, here is my ff7music config setup section.
Code: [Select]
[Setup]
InputPlugin=C:\Program Files\Final Fantasy Seven\ficedula\in_mp3.dll
OutputPlugin=C:\Program Files\Winamp\Plugins\out_wave.dll
Volume=255
Pan=0
Profile=FF7PSF
Paths=C:\PS
ProfileList=FF7PSF
Loop=1
Remember=2 (This is because I have a mixed battle song that plays 4 final fantasy battle songs. Just ignore this. Set this to 0 because the game isn't supposed to remember song positions anyways.)
ResumeAfter=aseri,aseri2,ayasi,barret,bat,bee,boo,bokujo,canyon,cannon,cephiros,chu,chu2,chase,cinco,cintro,condor,costa,comical,corel,corneo,crwin,crlost,date,dokubo,dun2,earislo,earis,elec,fanfare,fan2,fiddle,fin,geki,gold1,gun,guitar2,hen,hiku,horror,iseki,jukai,junon,jyro,ketc,kita,kurai,lb1,lb2,ld,mati,makoro,mekyu,mura1,oa,ob,odds,over2,parade,pj,pre,red,rhythm,riku,roll,ro,rocket,rukei,sadsid,sadbar,seto,sea,sido,siera,sinraslo,si,sinra,sid2,snow,ta,tb,tender,tifa,tm,utai,vincent,walz,weapon,yado,yufi2,yufi,yume,lb2_awe,
AutoVol=0
ResumeExclusions=aseri,aseri2,ayasi,barret,bee,boo,bokujo,canyon,cannon,cephiros,chu,chu2,chase,cinco,cintro,condor,costa,comical,corel,corneo,crwin,crlost,date,dokubo,dun2,earislo,earis,elec,fanfare,fan2,fiddle,fin,geki,gold1,gun,guitar2,hen,hiku,horror,iseki,jukai,junon,jyro,ketc,kita,kurai,lb1,lb2,ld,mati,makoro,mekyu,mura1,oa,ob,odds,over2,parade,pj,pre,red,rhythm,riku,roll,ro,rocket,rukei,sadsid,sadbar,seto,sea,sido,siera,sinraslo,si,sinra,sid2,snow,ta,tb,tender,tifa,tm,utai,vincent,walz,weapon,yado,yufi2,yufi,yume,lb2_awe,
CustomFadeIn=0
CustomFadeOut=0
MidiFadeIn=0
MidiFadeOut=0
ObeyStop=1
LoopFudge=2000
PassThru=1
MidiDevice=0
MuteMidi=0
MaxMidi=0
EmulateRamp=0
StopDelay=0

This is how my out_wave is set up:

Device: Conexant HD audio output (This is my soundcard. For you, you'll see your soundcard. Switch between this and MICROSOFT SOUND MAPPER to see if anything changes)
Buffer Length: 3206 ms
Prebuffer: 0
Buffer-ahead: 0

Volume control: enabled
alt. setting method: unchecked
reset to original value: unchecked

This is how my in_psf is configured:

Force all songs to play indefinately: yes
Suppress opening silence: Yes
Stop after 5 secs
Thread priority: normal

Global volume: 2
soft saturate instead of clipping: yes
resample output to: 44100hz - YES





Set those settings and see if anything gets fixed. Again, don't worry about selective resuming because the original game doesn't do this either, so it is not a big deal. Also, psf files will have delay when resuming.
Title: Re: STICKY: FF7 Music
Post by: Dezorian on 2008-06-20 22:28:55
Ok, I did not manage to get sounds at all with that "loopbe1".
How do you all play mp3 soundtracks AND have sound?
Title: Re: STICKY: FF7 Music
Post by: twipley on 2008-06-20 22:44:58
Ok, I did not manage to get sounds at all with that "loopbe1".
How do you all play mp3 soundtracks AND have sound?
Remember to set SFX while in the game. With the OST, I've found the right setting to be at exactly 70% of the music volume. That way, the music/sound ratio is the same than the one of the original PSP game. Note that setting the volume via FF7 Music doesn't influence the ratio, as it only affects Wave in Windows volume settings.

auxili160, thanks, but nothing you have posted seem to work...
anyway I'm not even sure of keeping the game, as summer is coming...

P.S.: for the resume thing, the only setting that is working here is 1 (always). Putting it to 0 (none), even with the same ResumeAfter and ResumeExclusions values than you, will just make the music restart from beginning each time a new area is loaded.

EDIT: auxili160: new area, meaning moving from house to house in the same town...
Title: Re: STICKY: FF7 Music
Post by: auxili160 on 2008-06-21 00:31:05
It's SUPPOSED tor restart every time a new area is loaded, so it's not a big deal.
Title: Re: STICKY: FF7 Music
Post by: Dezorian on 2008-06-21 04:41:03
@twipley
Sorry, I tried everything I guess...no luck here.
Could you be so kind to show me exactly what your settings are in the Ficedula inis and config.exe of Final Fantasy VII itself?
Thanks,
Chris
Title: Re: STICKY: FF7 Music
Post by: Vehek on 2008-06-21 04:54:14
Twipley, the music's restarting because you deleted the midi's from the LGP.
Title: Re: STICKY: FF7 Music
Post by: Kuja on 2008-06-24 22:03:37
I downloaded 1.51 and put it in my main game folder, but I dont know if its working correctly. It came with some psf files(which I think are the playstation music files, correct? So for the input plugin I used in_psf.dll and for the output i used out_wave.dll(the only one i have) after putting both in the main FFVII folder, and I set playback to loop and mute midi, but under "files" when I select default there are no files or path and when I put in the path to the psf files(ficedula subfolder in FFVII) ,in the actual game when I go to mute the music it says "Not supported". I think the midi music is still playing, can someone tell me what exactly im doing wrong?
Title: Re: STICKY: FF7 Music
Post by: auxili160 on 2008-06-24 22:35:41
It doesn't matter if ffvii's MUSIC bar says "not supported". That's actually preferred. :P

You just need to properly direct each song to its proper file. Look over your song file list and see if it's correct.
Title: Re: STICKY: FF7 Music
Post by: Kuja on 2008-06-24 22:39:48
Alright, I got the psf files to work, but when I choose the "mp3" or "CD tracks" profile and run the game, I hear no music but the sound works fine.
Title: Re: STICKY: FF7 Music
Post by: auxili160 on 2008-06-25 17:54:54
Stop choosing profiles. Make your own. Most preset profiles have paths that don't match your computer.
Title: Re: STICKY: FF7 Music
Post by: Orrah on 2008-06-29 17:32:33
I'm having some trouble running FF7music. I've installed everything as the first post advises and have added my own mp3s from the Advent Children and Reunion soundtracks. When I start the game itself my mp3s do not play.

Having looked through this thread it seems that quite a few people have had this problem but I can't see how to fix it. Does anybody have any suggestions?
Title: Re: STICKY: FF7 Music
Post by: 68mustangfan on 2008-07-20 05:15:51
I'm getting unbelievably frustrated right now. I followed the instructions carefully but the psfs I'm using are refusing to work. I've tried literally everything I could think of short of throwing this computer into a wall but it still plays the original midi files and when I mute the midi, there's no music at all. I hope someone can help me because I'm all out of ideas.
Title: Re: STICKY: FF7 Music
Post by: The_Iron_Chef on 2008-07-20 07:24:51
I'm getting unbelievably frustrated right now. I followed the instructions carefully but the psfs I'm using are refusing to work. I've tried literally everything I could think of short of throwing this computer into a wall but it still plays the original midi files and when I mute the midi, there's no music at all. I hope someone can help me because I'm all out of ideas.

Here, try this website: http://savvygeek.com/2007/10/05/final-fantasy-vii-in-restored-glory/

Follow those instructions exactly. You can skip all the other mods other than restoring the music (that is, what you want to do: Playing the original PSF files instead of the MIDI music) I think the key here is that you HAVE to install the 1.02 patch. The link to the patch is given in that site. THe only two mods that HAVE to be installed before anything else are The_SaiNt's high resolution mod and the official 1.02 patch, everything else can be done in random order I believe. Just remember, since you're trying to replace the music, try installing the 1.02 patch FIRST. That's pretty much a must. The site gives pretty detailed instructions, and I also suggest you use out_wave.dll, not out_ds.dll. I've gotten success with out_wave only. All the other mods on the site are optional :)
Title: Re: STICKY: FF7 Music
Post by: 68mustangfan on 2008-07-20 23:56:56
Ok, this is getting ridiculous. I'm not doing anything wrong, I followed the instructions step by step and it still won't play custom PSFs.
Title: Re: STICKY: FF7 Music
Post by: The_Iron_Chef on 2008-07-21 03:07:25
Hmm... weird

Did you start with a fresh install? And did you use out_wave.dll instead of out_ds.dll?

Also... did you first install the 1.02 patch? Oh yeah, and you HAVE to make sure that the music directory is CORRECTLY written in FF7music... that is, the path to the folder that contains all the .psf files. Mine is C:\Program Files\Square Soft, Inc\Final Fantasy VII\Ficedula\FF7Mp3\PSF because I installed everything by their default paths.
Title: Re: STICKY: FF7 Music
Post by: 68mustangfan on 2008-07-21 03:48:31
All that stuff has been done, I'm seriously out of ideas. I'm half tempted to just stick with the garbage-sounding midi files.
Title: Re: STICKY: FF7 Music
Post by: The_Iron_Chef on 2008-07-21 04:27:09
Strange... I can't seem to figure it out

I can't seem to find what's missing, I guess I'm all out of ideas too.

I'll look into it mustangfan
Title: Re: STICKY: FF7 Music
Post by: crktehwhip on 2008-07-24 13:19:07
Hello.

I am having some issues with FFVIImusic.
I am running windows vista 32xbit operating system.
Well, when i start final fantasy VII everything works all well and good: the intro plays and theres no crappy midi music, FFVIImusic seems to be working just fine.
Well, after my first battle, or when i try to go to the menu, the game crashes. Someone told me that I need to set the compatability mode of the game to "run this program in compatibility mode for windows 95/98. So i tried it and sure enough it fixed my problem; the game didnt crash at all and everything was working BUT
there was midi music playing!, FFVIImusic ceased to function and i was stuck with the crappy midi sounds again.

apparently there is some compatibility issue with everything.

any ideas on what the problem could be?

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

**patches i have installed**
1. Official FF7 patch v. 1.02
2. The SaiNT’s high resolution patch + patch fix
3. FF7music, in all of its glory =D(of course)
4. highway + snowboard minigame patch
5. advent avatars patch
Title: Re: STICKY: FF7 Music
Post by: crktehwhip on 2008-07-25 04:38:04
Im happy to inform everyone that I solved the problem i was having
so nvm about that last post =p
Title: Re: STICKY: FF7 Music
Post by: Babs on 2008-07-28 21:19:56
For the past few days I've been trying to get this patch to work without success. I was wondering if someone who has gotten it to work would be so kind as to make a comprehensive guide starting with the installation of FF7, all subsequent patches before ff7, and then go into detail about the installation of ff7music with links to dl's if possible.
Title: Re: STICKY: FF7 Music
Post by: The_Iron_Chef on 2008-07-30 06:18:10
hmm... Well from my knowledge, i followed this site: http://savvygeek.com/2007/10/05/final-fantasy-vii-in-restored-glory/

I followed it EXACTLY step by step, except that i used out_wave.dll because out_ds.dll didn't work for me. Make sure you get your psf files folder path correctly, otherwise, everything on that site should explain very clearly...

68mustangfan, did you solve your problem from before?
Title: Re: STICKY: FF7 Music
Post by: 68mustangfan on 2008-08-14 06:27:35
No, I just gave up on it for a while cause it was giving me a headache
Title: Re: STICKY: FF7 Music
Post by: Chocobo Sage on 2008-08-25 19:57:50
Wow, this thread has some longevity! I tend to play through FF7 every other year, and this year I was going to amp it all up. So I came across ficedula's program, but I'm terribly newb when it comes to these mods and how they work.

So this might be so dumb some of you wouldn't find it worthy of a reply but I really don't know anything so tell it to me simple if possible please! When I try to configure the Input Plugin to in_mp3.dll I get an immediate error saying "Access violation at address 1300AA3D in module 'in_mp3.dll'. Read of address 00000000." I've read the whole thread and saw a couple other people with this same problem (over the years) but I don't see any answers to it. Did this get solved and are there any suggestions out there?

Also, since I haven't been able to get it to work, I don't know what kind of files are included with the program. Where can I find all the mp3s or psfs as they are listed in the ini files?

Thanks for the help!
Title: Re: STICKY: FF7 Music
Post by: myst6re on 2008-08-28 20:13:19
Hello!

I have windows Vista and FF7 Music works perfectly. (With many hacks ^^)

But... When I put the game on pause (on the battle screen), music continues. She has to pause too!
Title: Re: STICKY: FF7 Music
Post by: Landarma on 2008-09-05 12:11:09
Wow, this thread has some longevity! I tend to play through FF7 every other year, and this year I was going to amp it all up. So I came across ficedula's program, but I'm terribly newb when it comes to these mods and how they work.

So this might be so dumb some of you wouldn't find it worthy of a reply but I really don't know anything so tell it to me simple if possible please! When I try to configure the Input Plugin to in_mp3.dll I get an immediate error saying "Access violation at address 1300AA3D in module 'in_mp3.dll'. Read of address 00000000." I've read the whole thread and saw a couple other people with this same problem (over the years) but I don't see any answers to it. Did this get solved and are there any suggestions out there?

Also, since I haven't been able to get it to work, I don't know what kind of files are included with the program. Where can I find all the mp3s or psfs as they are listed in the ini files?

Thanks for the help!

Recent version of in_mp3.dll may not work with FF7Music.  Perhaps you can find some older version(probably from WinAMP 2.x.... I can't remember well) to make it work.  And for psf files, check Neill Corlette's PSF Central (http://www.neillcorlett.com/psf/).  You can find links to several hosting sites.
Title: Re: STICKY: FF7 Music
Post by: Strife67 on 2008-09-24 01:42:56
I ran into problems getting the PSF music files to work with FF7Music 1.51: they were not playing at all. After some trial and error, I discovered that I have to run the game directly through the ff7.exe and not through ff7music.exe, for some reason if I launched the game using ff7music.exe the music wouldn't play and it would stay this way even if I subsequently tried using ff7.exe again. When this happened I had to use the 'cetra' utility to restore the ff7.exe backup version and reapply the music patch, once done, the music would play just fine as long as I used the ff7.exe file instead of the ff7music.exe launcher.
Title: Re: STICKY: FF7 Music
Post by: dziugo on 2008-09-24 11:01:17
I ran into problems getting the PSF music files to work with FF7Music 1.51: they were not playing at all. After some trial and error, I discovered that I have to run the game directly through the ff7.exe and not through ff7music.exe, for some reason if I launched the game using ff7music.exe the music wouldn't play and it would stay this way even if I subsequently tried using ff7.exe again. When this happened I had to use the 'cetra' utility to restore the ff7.exe backup version and reapply the music patch, once done, the music would play just fine as long as I used the ff7.exe file instead of the ff7music.exe launcher.
I'd say that it didn't work when running through ff7music.exe, because you used the cetra utility.
Title: Re: STICKY: FF7 Music
Post by: ModHelp on 2008-10-05 02:07:49
 :? :? :?

can you use custom songs like... mp3 s i get from limewire
and if i can tell me how please
Title: Re: STICKY: FF7 Music
Post by: Supreme_Bananas on 2008-10-10 13:44:53
Wow, this thread has some longevity! I tend to play through FF7 every other year, and this year I was going to amp it all up. So I came across ficedula's program, but I'm terribly newb when it comes to these mods and how they work.

So this might be so dumb some of you wouldn't find it worthy of a reply but I really don't know anything so tell it to me simple if possible please! When I try to configure the Input Plugin to in_mp3.dll I get an immediate error saying "Access violation at address 1300AA3D in module 'in_mp3.dll'. Read of address 00000000." I've read the whole thread and saw a couple other people with this same problem (over the years) but I don't see any answers to it. Did this get solved and are there any suggestions out there?

Also, since I haven't been able to get it to work, I don't know what kind of files are included with the program. Where can I find all the mp3s or psfs as they are listed in the ini files?

Thanks for the help!

I got the same problem, the input psf plugin (Highly Experimental) works fine, but when I pick the output plugin as out_wave.dll, it says 'access violation at address 13501A55 in module 'in_wm.dll' Read of address 00000000, I'm using the latest version (5.541). Can anyone help me?
Title: Re: STICKY: FF7 Music
Post by: DarkShadowRage on 2008-10-12 21:37:33
I actually have a MP3 of the Cintro which I recorded off a youtube clip from the game in progress..though I wish there was a PSF of it. That's actually one of my more favorite loops in the game.

http://www.youtube.com/watch?v=l_nD3P4nC_I&fmt=18

I want a PSF though :(

Title: Re: STICKY: FF7 Music
Post by: DarkShadowRage on 2008-10-13 01:00:39
Sorry for double posting but I am about to record a much longer version of this track rather than 1 min.

Thanks to epsxe I can do this and I'll have the link up for download!
So you guys can have a high quality mp3 of the sephiroth shinra mansion theme!


http://www.megaupload.com/?d=FATC4CMW

Here you guys! This is a 7 min long looped version of the shinra mansion theme also made so it loops from when it ends!
Long awaited it seems. Enjoy!
Title: Re: STICKY: FF7 Music
Post by: Terratyrant on 2008-10-26 16:03:09
Hi all! I'm running into an odd problem using ficedula's music patch. I've downloaded the latest version, and am running on XP Home edition.

Anyway, the patch is pretty awesome, and I decided to play the game using PSF's for that nostalgic feeling. I got it working with no problems (Except a small episode with dead silent FMV's, but I fixed that by turning "Emulate ramps" off), but I seem to have run into an apparently random bug: sometimes, during a song change, (Like when you win a battle and the fanfare plays) the music dies. Just like that. The game continues to run normally, and there are sound effects, I can turn the midi volume up and hear it no prob, but the PSFs refuse to play. I can move into a different area and the music won't resume either. As mentioned before, it's completely random. Sometimes I fight 30 battles, run around into different areas etc. and it's fine, other times the music stops at the first occasion.

Turning the game off and then starting it up again fixes the problem, but sooner or later it happens again at a music change. I'm clueless as to what's causing it, much less how to fix it. Does anyone have an answer? Any help would be appreciated.

Thanks for your time, and keep on rocking. :mrgreen:

Edit: I also have to close FF7 music exe. through ctrl+alt+delete because it doesn't respond after the bug\crash. Maybe that will help in identifying the problem?
Title: Re: STICKY: FF7 Music
Post by: finalfantim on 2009-01-10 23:09:41
Final FanTim ~PRESENTS~
Final Fantasy VII Soundtrack Remastered Demo:, i hope you like it :-)
http://www.megaupload.com/nl/?d=1NLOPILR

You might be happy to know that im currently working on the remastered version of the whole soundtrack

DISC1: Complete!
DISC2: Complete!
DISC3: Complete!
DISC4: Complete!
Title: Re: STICKY: FF7 Music
Post by: Timu Sumisu on 2009-01-11 01:53:58
ye should upload disc 1 lol
Title: Re: STICKY: FF7 Music
Post by: hotdog963al on 2009-01-11 13:20:25
Final Fantasy VII Soundtrack Remastered Demo:, i hope you like it :-)
http://www.megaupload.com/nl/?d=1NLOPILR

Nobuo would be proud...
Can't wait to hear all of it!!
Title: Re: STICKY: FF7 Music
Post by: finalfantim on 2009-01-11 23:22:58
Final Fantasy VII Soundtrack Remastered Demo:, i hope you like it :-)
http://www.megaupload.com/nl/?d=1NLOPILR

Nobuo would be proud...
Can't wait to hear all of it!!

thanks :) best compliment ever, we all know who's the real genius behind this music  :-D
Title: Re: STICKY: FF7 Music
Post by: hotdog963al on 2009-01-12 12:09:09
thanks :) best compliment ever, we all know who's the real genius behind this music  :-D
It's a shame musical talent can't be passed down the same way sorceress' powers are in Final Fantasy VIII!
Hopefully Nobuo, if he has children, will pass his crazy talent down to them via genes. Haha.
Title: Re: STICKY: FF7 Music
Post by: finalfantim on 2009-01-13 00:31:42
DISC 2 Complete!

Well, i finished Disc 2 after mastering and tweaking some essential stuff to make the volume/quality equal

Im currently working on Cid's Theme...one of my personal favorites so its gonna be good  :-D
Title: Re: STICKY: FF7 Music
Post by: qwerty103 on 2009-01-15 18:19:58
Has anyone gave up on the music? I did everything correctly and my music  just doesn't read in FF7Music. Was thinking of putting some nice mp3's.

Someone please help!
Title: Re: STICKY: FF7 Music
Post by: Silent Warrior on 2009-01-18 15:54:14
I also need some assistance with this (I bet I was here for the same reason x years ago...).

I've followed most links here, and though I haven't checked my progress very often (mom's laptop + XP = crashes(scary), yo), last I remember I had no success. I just started a new game to check up on some of these fabulous little mods (FF7Music, Phoenix Rejuvenation Project, and some other small patches). Now, the ff7.exe in question is straight out of the patch .zip and poked and prodded with cetra.
When I first unpacked FF7Music, it went straight into FF7's main directory (later moved to \ficedula). I have TWO different versions of FF7M: 1.10 and 1.51a. Never mind how the music is set up- lot's of spaces in the filenames, of course, but otherwise of doubtful relevance - but the older version had this handy log-window that reported FF7.exe as FOUND, but ff7music.dll as NOT FOUND. The newer version has no such output, and both simply don't work as I want them to. :x Kurses! ff7music.dll v. 1.1.1.0 is in the main (ff7.exe) directory, NOT in \ficedula. ficeconsole.dll v. 1.5.0(+) and the other one have copies BOTH in \ficedula AND 'Final Fantasy VII'. Though the .ini came with the older version of FF7Music, I have adjusted it to conform with the new parsing-wizardry (the first time I ran the new exe, it parsed the spaces as full stops... ouch!). If I have to do it over, I will hate any number of things... Bloody tedious...
Psst! (Filecount: 91)

Why the [insert Barret-tirade here] doesn't it work??
Title: Re: STICKY: FF7 Music
Post by: finalfantim on 2009-01-19 00:32:57
GOOD NEWS!
Today i finished DISC 4!!!

Ill add some ID3 tags etc and will upload it asap!
Title: Re: STICKY: FF7 Music
Post by: jagenigma on 2009-02-02 15:04:44
does anyone have the ff7music.dll?  For some reason my copy of ffvii doesn't have it (yes it is a clean version not ultima or dl'd from the internet)
Title: Re: STICKY: FF7 Music
Post by: d33eniz on 2009-02-03 18:54:59
Ok, I HATE that ff7music :D I love it- and hate it :D

I love it- because I LOVE that mp3's :D

I hate it- because I HATE it, when I change a room and go into another and the music file restarts^^

Is that a bug? Or is that a ff7music Special :D

Thx for help ;)

Deniz
Title: Re: STICKY: FF7 Music
Post by: dealmaster on 2009-02-08 03:07:52
I've been trying to get this to work with absolutely zero luck. I followed the instructions in the OP exactly and when I launch the game, I get no music (I ran Highwind and blew away midi.lgp) even though I'm pretty sure I have FF7Music set up properly. For the record, I'm running Vista Ultimate x64. Here's the first screen:

(http://i76.photobucket.com/albums/j19/dealmaster/pic1.jpg)
It's a little hard to see, but it's showing that I have the following dll files in the FF7 base directory:
out_wave.dll
in_mp3.dll
ficedula.dll
ff7music.dll
ficeconsole.dll

I think these are the ones I need and I think I have them in the right locations.

(http://i76.photobucket.com/albums/j19/dealmaster/pic2.jpg)
Files tab of FF7Music. I've renamed all the mp3 files to the names that they are by default referred to here. I purposely made a path with no spaces to avoid any issues there.

(http://i76.photobucket.com/albums/j19/dealmaster/pic3.jpg)
FF7 Music showing that it finds 92 music files (the same number as in the folder).

So what on earth am I doing wrong here? For the life of me, I can't figure it out and I can't make it play the mp3 files even though it appears I have everything set up properly. Maybe my ff7music.dll is wrong or outdated?
Title: Re: STICKY: FF7 Music
Post by: Landarma on 2009-02-08 03:29:46
I've been trying to get this to work with absolutely zero luck. I followed the instructions in the OP exactly and when I launch the game, I get no music (I ran Highwind and blew away midi.lgp) even though I'm pretty sure I have FF7Music set up properly. For the record, I'm running Vista Ultimate x64. Here's the first screen:

(http://i76.photobucket.com/albums/j19/dealmaster/pic1.jpg)
It's a little hard to see, but it's showing that I have the following dll files in the FF7 base directory:
out_wave.dll
in_mp3.dll
ficedula.dll
ff7music.dll
ficeconsole.dll

I think these are the ones I need and I think I have them in the right locations.

(http://i76.photobucket.com/albums/j19/dealmaster/pic2.jpg)
Files tab of FF7Music. I've renamed all the mp3 files to the names that they are by default referred to here. I purposely made a path with no spaces to avoid any issues there.

(http://i76.photobucket.com/albums/j19/dealmaster/pic3.jpg)
FF7 Music showing that it finds 92 music files (the same number as in the folder).

So what on earth am I doing wrong here? For the life of me, I can't figure it out and I can't make it play the mp3 files even though it appears I have everything set up properly. Maybe my ff7music.dll is wrong or outdated?
First, what version of in_mp3.dll is?  If it is latest version, I don't think it will work well with FF7music.  You'll need some older one.  And, did you put these dlls(ficedula.dll and etc) at the same place where ff7music.exe is?  Of course, winamp plugin path doesn't matter as long as FF7music recognizes it properly.
Title: Re: STICKY: FF7 Music
Post by: dealmaster on 2009-02-09 19:55:00
I actually got it working following another guide on this site, I guess I had the wrong dll versions or something. Now I'm just trying to decide whether I should keep the awesome Ashane version of the Final Fantasy Mystic Quest Battle Music as the standard battle music or if I should try and find a FF7 Battle music remix or something. Are there any good versions aside from the OC Remix?
Title: Re: STICKY: FF7 Music
Post by: Prince Lex on 2009-02-10 12:49:15
I use the FF7 battle version from Crisis Core.

On the soundtrack its called "On the Verge of The Assault". I like it because its extremely similar to the original, ,just sounds a lot better.

http://www.youtube.com/watch?v=gGycNVeD4AU (http://www.youtube.com/watch?v=gGycNVeD4AU)
Title: Re: STICKY: FF7 Music
Post by: biffyslags_358 on 2009-02-19 18:44:44
I love the PSFs. The music works flawlessly for me on my Windows 7 beta x64.

(http://i601.photobucket.com/albums/tt95/biffyslags_358/FF7WTF.png)

Yeah...but then that happened.

(http://i601.photobucket.com/albums/tt95/biffyslags_358/FF7WTF2.png)

As you can see, this glitch isn't just cosmetic; it can actually ruin an otherwise enjoyable playing experience. When I click on my backup file (that isn't patched with ff7music), the game works fine. My installed mods are:

-FF7 1.02 patch
-YAMP - Yet Another Multi-Patcher
-NPC Reconstruction 0.6
-ff7music 1.51a (duh)
-New Spell Patch

(http://i601.photobucket.com/albums/tt95/biffyslags_358/FF7WTF3.png)
*Note that the color problem only affects the menus and not the 3D models

EDIT: FIXED. Mods please delete
Title: Re: STICKY: FF7 Music
Post by: Jamers on 2009-02-24 21:04:56
UPDATE: I finally got it to work! Yay! Thanks to the poster below:

I've got the same Problem.
The easiest solution to mute the MIDI is:
Open midi.lgp with Highwind (http://christian59.ch.funpic.de/Programmiern/Highwind%201.20.rar) and click "Remove all". Then click "save" (enabling the backup function).
then you'll have a midi.lgp that wont play midis and a backup with all the music if you need it and the game wont play music and FF7Music will (set General MIDI in FF7Config).

Vista users, if you're having a problem with midis and your music files playing at the same time, try the above first!

Original Problem: Okay... I got everything working! But I have a small problem. I can't turn down the midi music in the game, and I'm hearing both the midi and the mp3 playing. It says the volume control is 'not supported'. I do have midi mute on in FF7Music. Any idea why that might be so?

I'm running Vista with X-fi.

(http://i189.photobucket.com/albums/z41/jkwapien/notsupportedff7.jpg)

EDIT: I tried what was recommended in this post below, but still no luck! Anyone with Vista that can help?

Tried this way, and all I got were sound effects to work.  If you're using FF7music, or anything else, there is a much easier way (finally!!!), guaranteed to work.

go to http://www.nerds.de/en/loopbe1.html and download the free version for individual users.  Install it and then go to the final fantasy VII configuration settings.  Under the music tab (i think), instead of using the MS midi player, select the loopbe.  Then, click apply and all that.  Then, in the lower right hand corner, there is now an icon for the driver you just installed.  Right click on it and then click "mute".  If you're using FF7music, you have to adjust the settings so that the midi device used with that is the loopde.  Then, all you hear is the FF7music program's music and the sound effects!!!! YAYAYAYAYAYAYAY!!!  Spread the word, I finally beat stupid MF'in Vista!!!

EDIT2: I also just tried this method, and it silenced both the midi and FF7Music so I only hear the sound effects... it seems like there's no in between here.

I figured out a fix for FF7's audio in Vista.  Unlike XP, you cannot change your default midi driver in Vista, nor can you simply mute midi since M$ decided to remove the mixer.  As a result if you play FF7 in vista, you get the aweful M$ midis playing over your own audio in ff7music.  These reasons are just several reasons to never use Vista, but if you have a Geforce 8800 and want to play FF7 in HD, you don't have much of a choice. 

A year ago or so, I discovered that in XP, the terrible midi sound bank that M$ provides is stored in c:\windows\system32\drivers\gm.dls .  By using Awave studio or other program, you could take soundfonts (including the ones from FF7 and FF8) and convert them to the dls format.  Then you could back up the old gm.dls and replace it and anything that plays midi would sound good.  More details here: http://digg.com/mods/Midi_Hacking_use_soundfonts_with_any_soundcard

Like xp, there is a file at c:\windows\system32\drivers\gm.dls that presumably does the same thing.  There is also a copy of it in C:\Windows\winsxs\x86_microsoft-windows-audio-mmecore-other_31bf3856ad364e35_6.0.6000.16386_none_8ac7060813a4d0d2 though I'm not sure why and I deleted that file by accident and it wouldn't let me put it back.  Unlike XP however, you can't just put a good sounding dls file there or it will sound even worse.  I don't know why, but I am continuing to research. 

So on to the fix for Vista.  You can't just remove the gm.dls file or the midi engine will fail and ff7music won't start.  You also can't just make a text file, call it gm.dls and replace.  But, you can replace it with a blank file you create with awave studio.  One such file I created is here: http://www.sendspace.com/file/df8c83

So basically, backup your old gm.dls and replace with the downloaded file to mute (but not break) midi audio in vista.
Title: Re: STICKY: FF7 Music
Post by: BlitzNCS on 2009-02-24 21:21:05
Yeah i have the same "not supported" problem. although i havent installed FF7music.
Its kinda just annoying.
Title: Re: STICKY: FF7 Music
Post by: CSK001 on 2009-03-14 09:51:36
Hi,

I would suggest you to navigate about this one, on internet.  There is lots of information available on this.

CSK

Title: Re: STICKY: FF7 Music
Post by: CSK001 on 2009-03-18 10:27:22
Hi,
Thanks for sharing your ideas and views with us.  I would like to know more on this.
CSK
Title: Re: STICKY: FF7 Music
Post by: vegetamaker on 2009-03-19 17:13:42
Hello again ^^. Well i downloaded this patch and it work but the patch that i donwloaded has all mp3 changed, not original. Then i gone to my OST directory and started change all names using the list of the first post but i saw a problem: few songs are repeat and others arent anywhere. So i dunno what could i do. I was looking for a "pack" with all mp3 with their names changed. Can someone post a link for it please? Anyway i will continue trying "change" all names XD.

Thanks.

EDIT: Ok, i renamed all my ost and a song that I downloaded here (Thanks to the autor, but i cant remamber name ^^) for "Final Fantasy VII - Those Chosen By The planet short 2.mp3". Now i miss only these files:

comical - J-E-N-O-V-A
fanfare - Fanfare2 (this should be the second fanfare not the first as stated. This one is the shortened version only for the Parade in Junon.
ob - (JUST Bombing Mission)
riku - Shinra Explodes
si - Shinra Explodes 2
tb - Main FFVII Theme (Is it repeat?)

Could some say me what songs are ea and where could i downloaded them? Thanks ^^
Title: Re: STICKY: FF7 Music
Post by: Prof. Coldheart on 2009-03-20 08:47:09
Hello, I'm new with this program, and I haven't figured out yet how to customize the music.

1. First, do I need to have swapped the original (crap) PC midis with the PSX ones? Right now I only have the former.

2. Second, am I supposed to take an mp3 that I want to play, but rename it with the song I want it to replace (example, rename an mp3 "ob" so it plays during the bombing mission)?

3. Will I have to run this program every time I run the game, or do I only have to do it once?

Right now, I tinkered with it, but the music hasn't changed. Please help me out.
Title: Re: STICKY: FF7 Music
Post by: Landarma on 2009-03-20 11:03:28
Hello again ^^. Well i downloaded this patch and it work but the patch that i donwloaded has all mp3 changed, not original. Then i gone to my OST directory and started change all names using the list of the first post but i saw a problem: few songs are repeat and others arent anywhere. So i dunno what could i do. I was looking for a "pack" with all mp3 with their names changed. Can someone post a link for it please? Anyway i will continue trying "change" all names XD.

Thanks.

EDIT: Ok, i renamed all my ost and a song that I downloaded here (Thanks to the autor, but i cant remamber name ^^) for "Final Fantasy VII - Those Chosen By The planet short 2.mp3". Now i miss only these files:

comical - J-E-N-O-V-A
fanfare - Fanfare2 (this should be the second fanfare not the first as stated. This one is the shortened version only for the Parade in Junon.
ob - (JUST Bombing Mission)
riku - Shinra Explodes
si - Shinra Explodes 2
tb - Main FFVII Theme (Is it repeat?)

Could some say me what songs are ea and where could i downloaded them? Thanks ^^


'comical' is unused track.  So it doesn't matter whatever you assign.
'ob - Bombing Mission' I suggest you to use PSX sound, unless you want to cut 'Opening' part from the mp3.
'riku' and 'si' also I suggest you to use PSX sound..(need to compare midi file and psf file to find out)
For 'tb', too... actually, it's later part of main theme, but it seems the game repeats some part.(this is used at Cloud's subconscious scene)

Hello, I'm new with this program, and I haven't figured out yet how to customize the music.

1. First, do I need to have swapped the original (crap) PC midis with the PSX ones? Right now I only have the former.

2. Second, am I supposed to take an mp3 that I want to play, but rename it with the song I want it to replace (example, rename an mp3 "ob" so it plays during the bombing mission)?

3. Will I have to run this program every time I run the game, or do I only have to do it once?

Right now, I tinkered with it, but the music hasn't changed. Please help me out.
Did you read the first article of this thread?  And frankly speaking, midi sounds crap because the midi device is crap.  It can sound better just using softsynth like Yamaha S-YXG(70 doesn't work with Win2k/XP, and 50 may not work with Vista or higher) or TiMidity++ and good soundfont.
Title: Re: STICKY: FF7 Music
Post by: Prof. Coldheart on 2009-03-20 18:14:56
I did read the first article, and I followed all the steps too. It doesn't say if you need to have the original midis replaced with the psx music first, and I can't find out what I'm doing wrong or haven't done yet either. Please help.
Title: Re: STICKY: FF7 Music
Post by: Landarma on 2009-03-20 22:59:45
I did read the first article, and I followed all the steps too. It doesn't say if you need to have the original midis replaced with the psx music first, and I can't find out what I'm doing wrong or haven't done yet either. Please help.
First, download older version of FF7Music from Final Fantasy Sound Project (http://ffsf.aaron-kelley.net/download_7.html), extract it somewhere else(other than the game directory).  Then, extract FF7Music 1.51 archive over.  You can configure the bgm file path and assign sound file, however, it seems setting BGM directory within FF7Music can mess up .ini file(I think you have to edit it manually).
Title: Re: STICKY: FF7 Music
Post by: vegetamaker on 2009-03-21 14:56:16
'comical' is unused track.  So it doesn't matter whatever you assign.
'ob - Bombing Mission' I suggest you to use PSX sound, unless you want to cut 'Opening' part from the mp3.
'riku' and 'si' also I suggest you to use PSX sound..(need to compare midi file and psf file to find out)
For 'tb', too... actually, it's later part of main theme, but it seems the game repeats some part.(this is used at Cloud's subconscious scene)

Ey, Thanks. I found them in his .minipsf version ^^. But i have a prob now:

I changed the .ini for the programd search for "name.miniPSF". Well, they doesnt sound. After it i copied the in_psf.dll (form a old version of FF7music) in the directory but still doesnt work. So i finally decided download Winamp and set those .dll like plugins and, again, doesnt work. So i thought: "if the .mp3 work i just need find a program for convert .minipsf in .mp3". But no luck ^^.

Well, that is my question: How can i change my .minipsf in .mp3 OR What can i do for can hear the .minipsf music?

Thanks.

EDIT: I managed for can hear the normal .psf Files but the .minipsf Still doesnt work ^^


EDIT2: Nvm I fixed it. I was missing the .psflib file :P
Title: Re: STICKY: FF7 Music
Post by: Prof. Coldheart on 2009-04-03 19:25:43
I tried following the instructions given, but I haven't been able to get this working. So please allow me to post the steps I've done, so you can correct me on what I didn't do correctly or at all.

First, I downloaded the psf files, which were saved in the following directory.

(http://i79.photobucket.com/albums/j148/Xngears/Misc/music1.jpg)

I then loaded up the .dll files as shown here.

(http://i79.photobucket.com/albums/j148/Xngears/Misc/music2.jpg)

I also have a folder of the custom music that I WANT to use....

(http://i79.photobucket.com/albums/j148/Xngears/Misc/music3.jpg)

And then pointed to that path here.

(http://i79.photobucket.com/albums/j148/Xngears/Misc/music4.jpg)

So in this test, I'm trying to replace the opening Bombing Mission BGM with the song I want to use. I tried renaming it the same way as the psf file (as instructed), but it doesn't replace the midi music.

I'm certain I'm doing something wrong, but I would appreciate if you could tell me what that was.
Title: Re: STICKY: FF7 Music
Post by: Vehek on 2009-04-04 02:07:25
In your last screenshot, the list of songs in FF7music is blank.
Do you have a proper FF7music.ini?
Title: Re: STICKY: FF7 Music
Post by: Prof. Coldheart on 2009-04-05 03:56:56
I'm not sure. I googled FF7music.ini, and downloaded it into the same directory, as shown here.

(http://i79.photobucket.com/albums/j148/Xngears/Misc/music5.jpg)

I wish there was a youtube vid that showed the whole process.
Title: Re: STICKY: FF7 Music
Post by: Prof. Coldheart on 2009-04-12 05:07:28
I still could use some help.
Title: Re: STICKY: FF7 Music
Post by: Jamers on 2009-04-17 03:59:47
A guide I wrote that might help (the steps worked for me):

http://forums.qhimm.com/index.php?topic=8245.0
Title: Re: STICKY: FF7 Music
Post by: b00mshine on 2009-04-24 11:21:15
Q> will the music patch work even if I don't patch the 1.02? because if I patch 1.02 I can't play the game  :-(
Title: Re: STICKY: FF7 Music
Post by: Chrysalis on 2009-05-09 02:03:06
guys i got the game working on x64 windows 7 on a laptop.

to the other guy who got trouble with midi and this also applies to vista users and this will also fix the silent sound fmv problem, install the loopbe1 midi app free version.

Then mute it in the system tray.

Then run ff7config and select loopbe as the midi device.

when in the game midi volume will be unavailable this is fine.

this laptop has some crappy soundcard so midi sucked anyway I then installed ff7music app and using psx psf music files.

now I have the game running no crashes etc but the sound is a bit weird, eg. I loaded up a save so I can test safer sephiroth battle, I got the sweet choir one winged angel and sounds are very low in the battle, I can barely hear sound affects yet the music is very audible, in most battles the sound is quieter than when out of battle eg. the sound affects on menu outside of battle are louder than sound affects in battle so something is toggling the volume. with it going to almost mute on safer seph battle. is odd when you consider mp3 and game sounds should be on same volume control?
Title: Re: STICKY: FF7 Music
Post by: xtofuu on 2009-05-09 16:33:26
i ran this patch/mod and it ran perfectly with ffvii
but when i applied the item/gil mod - jenova and saved the edit file
the went back to midi files and the fx sounds were gone
the victory music is back to the horrible midi

is this ficedula patch compatible with jenova?

Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-05-26 01:46:07
FINALLY, THE SOLUTION EVERYBODY HAS BEEN WAITING FOR!

Older versions of in_mp3.dll don't work with x64 operating systems. Newer versions don't work with FF7Music. The answer? Use in_mad.dll (http://www.winamp.com/plugins/details/221520) instead. This isn't an issue with in_psf.dll, which works just fine in x64.

I looked all over the place, and couldn't find an answer to this, but I did see at least three people asking in various places across the web, so I just tried stuff until I found something that worked.
Title: Re: STICKY: FF7 Music
Post by: Chrysalis on 2009-05-27 14:59:57
ok guys I have been playing the game for some hours now using ff7music.

ff7music is more stable than using normal midi since last time I played the game it was crashing with midi errors.

However the game was getting slower and slower, it got to the point when I exited a battle on the worldmap the victory music played for nearly 30 seconds before I got back to the map screen.  Restarting ff7 didnt fix this but restarting ff7music did fix it.

If I load ff7 without ff7music its a lot faster, no delays moving in between areas and no delays end of battle so I am wondering if playing psf files is cpu stressing and I am better going to mp3?

Can I have a playlist that mixes psf files and mp3 together? as I have no idea how to get the original ff7 music in mp3 format I only have it in psf format.

Right now I am downloading some stuff of ocremix (a 2 gig torrent?) to see if any of the mp3's are good for the game.
Title: Re: STICKY: FF7 Music
Post by: Aali on 2009-05-27 15:10:29
You do realize that the original midi has to play for FF7Music to work right? (You'll get just as many crashes because of "midi errors")

Playing psf's is rather CPU intensive, but it should not get slower over time. Make sure there's nothing wrong with your plugins.
Title: Re: STICKY: FF7 Music
Post by: Chrysalis on 2009-05-27 15:20:20
aali the original midi isnt playing I have routed it to a null virtual device. (as is required on win7).

I guess if the game thinks they playing regardless of this the game is alot more stable using ff7music than when I use actual midi output.

listening to a track now from ocremix and its damn good.

I guess from what I read ff7music will utilise multiple formats as long as all input plugins in same directory and for my x64 win7 I should try that new plugin recently posted, so will let you guys know how I get on.

The slowdown now is bearable, its about 1-2s after a world map fight, that 30s delay came from a 4 hour session that slowly built up.
Title: Re: STICKY: FF7 Music
Post by: BrokenCrowe (Mendelevium) on 2009-05-30 05:54:35
IS this the Mod that can replace all the sounds with that of the PSX version of the game??? I mean i know its mainly for music.. but can it replace the sound effects too???
Title: Re: STICKY: FF7 Music
Post by: DLPB_ on 2009-05-30 07:06:11
Well I have tried the in_mad.dll and I have tried pretty much everything I can think of...

But bein new to vista X64 doesnt help.  I can't get ANY sound from ff7music....not mp3 not psf....zip
Title: Re: STICKY: FF7 Music
Post by: BrokenCrowe (Mendelevium) on 2009-05-30 07:09:47
I'm using Vista too... i cant get this to work...
But the thing I'm looking for is to replace all the sounds with that of the PSX version.
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-05-30 07:23:01
If you can't get PSF to work either, the problem might be with your out_wave.dll. The one from winamp 2.7 should probably work.

Another thing to be weary of is that FF7Music throws a fit if your files aren't in the right place. Instead of "C:\Program Files\Square Soft, Inc\Final Fantasy VII\ficedula\MYMP3FILEZ\", you should put the replacement songs (and probably also the winamp plugins) in a directory with a much shorter path and no spaces, such as "C:\FF7MP3s\". Keep in mind, FF7music needs to stay in the ficedula folder, it's only the songs and plugins you want to move.
Title: Re: STICKY: FF7 Music
Post by: BrokenCrowe (Mendelevium) on 2009-05-30 07:28:44
PSF??? I have never heard of this? What is it... and where do i find it?


WOW i'm an idiot.. i just remembered that PSF is the original PSX songs xD
Title: Re: STICKY: FF7 Music
Post by: terminater27 on 2009-05-30 22:27:55
I keep getting access violation errors when I try to use the winamp plugins.
Does anyone know how to get around this? Also is FF7Music compatible with PRP and Aalis custom graphics driver?
Title: Re: STICKY: FF7 Music
Post by: Hellbringer616 on 2009-05-31 00:01:54
Having an issue, FF7 music doesn't tell a file to stop playing when it should, So if i do a lot of battles in a short time, there will be as many field and battle music as i went to the field and battle.. Any idea why this is?

Also is there a way just to remove the midi's in the lgp that holds the music and put the files in there? Or would i need to convert mp3's to midi?
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-05-31 01:05:21
I keep getting access violation errors when I try to use the winamp plugins.
Does anyone know how to get around this? Also is FF7Music compatible with PRP and Aalis custom graphics driver?
terminator, you are using too new a version of the Winamp plugins. They changed something at some point. As I said a few posts ago, "The one from winamp 2.7 should probably work."

Eventually I'm probably going to upload a zip file with all the necessary files (except the music itself, of course), as well as make a tutorial to use it. The tutorial at the beginning of this thread was once good, but has become outdated, and doesn't offer solutions to all the problems people have run into, particularly with Windows Vista and x64.
Title: Re: STICKY: FF7 Music
Post by: DLPB_ on 2009-05-31 01:10:19
I have tried 2.7

Tried everything suggested and lots more....

still nothing. No psf no mp3....
Title: Re: STICKY: FF7 Music
Post by: BrokenCrowe (Mendelevium) on 2009-05-31 03:50:43
I can't tell if i got it to work or not....... it sounds like Midi to me but..... and the FF7 music initialize says MIDI is playing SUCCESSFULLY..

http://i576.photobucket.com/albums/ss203/BrokenCrowe/Midiproblems.jpg

here, here is a screen shot
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-05-31 04:03:45
I've written a new tutorial (http://forums.qhimm.com/index.php?topic=8493.0), detailing every exact step I used to get it to work on my Win7 x64 rig. The same steps should apply for earlier versions of Windows as well.
Title: Re: STICKY: FF7 Music
Post by: BrokenCrowe (Mendelevium) on 2009-05-31 04:28:05
Thank you so much.. that tutorial solved everything...
:D


Thank you,
Broken Crow

*edit* just one problem... when i go to rename all the mp3... my computer doesnt read em........so i stuck with the original names such as (The Mark of a Traitor) and my PC ran em fine..

But when I'm in the Shinra building(the one in Midgar) it starts playing Final Fantasy 7 Main theme..........
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-06-01 02:40:21
BrokenCrowe: Double check that you have the following names:

sinra should be Disc 1 track 9 - Shinra Corporation
sinraslo should be Disc 1 track 19 -  Infiltrating Shinra Tower

I can't remember which one plays at this point in the game, but if it's playing the wrong song altogether then you almost certainly either have the wrong song set within FF7Music or one of your MP3 files is named wrong.
Title: Re: STICKY: FF7 Music
Post by: BrokenCrowe (Mendelevium) on 2009-06-01 02:44:12
I have those...
I checked they are in my Fidecula's folder...
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-06-01 02:49:08
Did you play these MP3s in your favorite MP3 software to make sure that they are in fact the correct songs, and not misnamed?
Did you check in FF7Music to make sure that sinra and sinraslo actually direct to those two songs?

I have double checked, and the ini distributed in the tutorial does not have any issues with this.

When I was setting up my ini file, I accidentally set up the victory theme as electric de chocobo at first, but I quickly fixed that. :)
Title: Re: STICKY: FF7 Music
Post by: BrokenCrowe (Mendelevium) on 2009-06-01 02:51:57
yes yes,,, and maybe ( how do i direct to a song)
(wow i am dumb xD.... i took one look at it... and fixed it......xD)

sorry,

and

Thank you :D
Title: Re: STICKY: FF7 Music
Post by: Chris on 2009-06-05 10:39:20
Quick question, where can I get the songs  :oops:

Sounds a bit nubby but I've been searching for a pack EVERYWHERE!
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-06-05 16:58:27
Zophar.net has the PSF songs. Don't know where you can find it in MP3 though.
Title: Re: STICKY: FF7 Music
Post by: DLPB_ on 2009-06-06 23:45:01
MP3 are practically everywhere if you look.  The obvious places and even game sites.  :)
Title: Re: STICKY: FF7 Music
Post by: Kindo on 2009-06-07 04:13:36
Ok, I HATE that ff7music :D I love it- and hate it :D

I love it- because I LOVE that mp3's :D

I hate it- because I HATE it, when I change a room and go into another and the music file restarts^^

Is that a bug? Or is that a ff7music Special :D

Thx for help ;)

Deniz

Has this been solved by anyone? I have the exact same problem - whenever I zone into a new area, the current music track restarts from the beginning.
Title: Re: STICKY: FF7 Music
Post by: obesebear on 2009-06-07 04:58:48
I think the problem of it restarting when you change rooms is caused by having the midi disabled.  But honestly I can't really remember how I fixed that anymore.
Also if you deleted all the files in the midi.lgp or any of the other midi LGP's I think that also causes it because FF7Music isn't a standalone program.  So when you change rooms, the midi needed isn't technically running so the ff7 program searches for it all over again.

Hope this helps or provides some kind of insight
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-06-07 06:02:00
No, obesebear, it even does that if you don't delete the stuff in midi.lgp.
Title: Re: STICKY: FF7 Music
Post by: Kindo on 2009-06-07 10:52:22
I think the problem of it restarting when you change rooms is caused by having the midi disabled.  But honestly I can't really remember how I fixed that anymore.
Also if you deleted all the files in the midi.lgp or any of the other midi LGP's I think that also causes it because FF7Music isn't a standalone program.  So when you change rooms, the midi needed isn't technically running so the ff7 program searches for it all over again.

Hope this helps or provides some kind of insight

No, obesebear, it even does that if you don't delete the stuff in midi.lgp.

Hmm... Well, I need to delete those midis in order to get rid of them while playing my custom MP3 soundtrack (LoopBe1 program doesn't solve the problem for me, for som reason), so even if that was the cause of this problem, I would first need to find some other way to mute midi. It's odd... I have the exact same system set-up as I had a year ago, and back then, I managed to get this working perfectly. I do wonder what's wrong...

EDIT: Actually, this did fix the problem! I restored the midifiles in midi.lgp (copied over the ontouched copy from the disk), and now the music no longer restarts upon zoning. Now, however, the sound volume is extremely low - barely audible. I'll keep fiddling.

EDIT 2: My hard-to-hear audio was obviously the result of poor sound set-up on my end. I just had to change some devices around, so now it's all good. The game is running just as perfectly as it did a year ago, with enhanced 3D models, higher resolution, and my own, custom soundtrack playing to my ears' great pleasure! The only problem I see now is that now that I'm on a widescreen monitor, the image doesn't quite cut it for me, but that's a topic for another forum thread. :)
Title: Re: STICKY: FF7 Music
Post by: obesebear on 2009-06-07 18:04:02
I think the problem of it restarting when you change rooms is caused by having the midi disabled.  But honestly I can't really remember how I fixed that anymore.
Also if you deleted all the files in the midi.lgp or any of the other midi LGP's I think that also causes it because FF7Music isn't a standalone program.  So when you change rooms, the midi needed isn't technically running so the ff7 program searches for it all over again.

Hope this helps or provides some kind of insight
EDIT: Actually, this did fix the problem! I restored the midifiles in midi.lgp (copied over the ontouched copy from the disk), and now the music no longer restarts upon zoning. Now, however, the sound volume is extremely low - barely audible. I'll keep fiddling.

EDIT 2: My hard-to-hear audio was obviously the result of poor sound set-up on my end. I just had to change some devices around, so now it's all good. The game is running just as perfectly as it did a year ago, with enhanced 3D models, higher resolution, and my own, custom soundtrack playing to my ears' great pleasure! The only problem I see now is that now that I'm on a widescreen monitor, the image doesn't quite cut it for me, but that's a topic for another forum thread. :)
Well I'm glad that worked for you  :-D
The one problem I found with it though, is in order to hear some SFX the midi volume has to be up.  This means that the nice PSF's or MP3's will be accompanied by the annoying midi music. 

One way to fix this, maybe, is to open each individual midi and change it to a blank noise.  Unfortunately though, I was never able to test this theory
Title: Re: STICKY: FF7 Music
Post by: Viashino on 2009-06-13 00:06:49
heh i tried vista but with all the compatability problems i went back to XP
Title: Re: STICKY: FF7 Music
Post by: pwkim21 on 2009-06-15 03:03:55
I think the problem of it restarting when you change rooms is caused by having the midi disabled.  But honestly I can't really remember how I fixed that anymore.
Also if you deleted all the files in the midi.lgp or any of the other midi LGP's I think that also causes it because FF7Music isn't a standalone program.  So when you change rooms, the midi needed isn't technically running so the ff7 program searches for it all over again.

Hope this helps or provides some kind of insight
EDIT: Actually, this did fix the problem! I restored the midifiles in midi.lgp (copied over the ontouched copy from the disk), and now the music no longer restarts upon zoning. Now, however, the sound volume is extremely low - barely audible. I'll keep fiddling.

EDIT 2: My hard-to-hear audio was obviously the result of poor sound set-up on my end. I just had to change some devices around, so now it's all good. The game is running just as perfectly as it did a year ago, with enhanced 3D models, higher resolution, and my own, custom soundtrack playing to my ears' great pleasure! The only problem I see now is that now that I'm on a widescreen monitor, the image doesn't quite cut it for me, but that's a topic for another forum thread. :)
Well I'm glad that worked for you  :-D
The one problem I found with it though, is in order to hear some SFX the midi volume has to be up.  This means that the nice PSF's or MP3's will be accompanied by the annoying midi music. 

One way to fix this, maybe, is to open each individual midi and change it to a blank noise.  Unfortunately though, I was never able to test this theory

Okay, I don't know if anyone HAS fixed it or not, but the FF7music/midi/sfx problem is still a problem.  These are the steps I took to try out the midi editing.

1. Extract .mid file (to test, I extracted the audio of the specific area I was in)
2. Edit the midi to delete all tracks
2b. I also tried to just cut the midi file short before any sound actually started playing, resulting in 0.1 seconds of midi.
3. Replaced the file in the mid.lgp
4. Started ff7music and started up the game, but the game crashed as I changed scenes.

My guess is that somewhere there is a time stamp for each midi or something.  Strangely, the mid.lgp fixed the midi file I had replaced by itself after the crash and now I got that stupid midi back in there.  Anyone else want to take a stab at it?

***Okay, never mind I completely didn't read the mid section of this entire post.  Seems to be a problem for everyone haha, Sorry for the stupid post. Time to read some more...*sigh*
Title: Re: STICKY: FF7 Music
Post by: obesebear on 2009-06-15 04:54:54
It seems that altering the midi.lgp files to all be the same as "heart.mid" gives the same result as deleting them (the mp3's will start over when changing scenes).  I have inserted wind.mid into the original midi.lgp and so far everything seems to be fine.   I don't have a save file capable of putting me in that area to see if it works, so if someone else feels like checking it out, please do.  I did notice in the FF7Music .ini that the "ID's" are listed, my best guess is that by altering ANY file that changes the size of that midi will result in restarting music during scene changes.

I THINK that creating an empty/blank .mid the same size and/or length as the original ones will allow the mp3's to play uninterrupted and will allow the other sfx to be heard.  Either that or changing the .mid ID's?

I also tried the same with xg.lgp, but my computer running Windows 7 7201 refuses to go any further than the first note in the opening fmv, altered or not.

The reason I want to do this is I lose quite a few different sounds and it detracts from the gameplay since I know what I should be hearing.


                                                                                                       
    IMPORTANT


I have figured this sh*t out finally!!!  So here is a quick step by step guide to kind of get everthing working as it should.

1) Use this midi.lgp made by Nero  (http://www.mediafire.com/file/t4wwy432vnm/midi.lgp) It mutes the midis internally and keeps the midi sizes the same to prevent the slight delay from scene to scene.  Now download this in_mp3 (http://www.mediafire.com/download.php?jzywj0zymzm) and copy it over whatever in_mp3.dll you already have
2) Open the FF7Music Config screen
5) Click the Playback Options tab and where it says "resume only after" click the "...". A list of all the midis should appear
6) For now, CHECK ALL OF THEM (there are a handful of files you won't want to resume, like battle music, but I haven't figured out which ones yet)
7) Save and Exit.  In the same folder as FF7Music you will see the .ini file.  Open it with notepad
8 ) Inside you will see a line that says "remember=(random number)".  Where that number is, change it to 94 for now. 
9) Now look for "LoopFudge"=(random number..probably 2000) and change that to 300.  Save and close
10) Start your game through FF7Music and go ahead and turn your midi music back all the way up in game.
11) TADA!!!!
12) Go ahead and explore around and notice everything working AS IT SHOULD!!


Note:  You will need to change the value for LoopFudge to see what number best works with your computer (it will vary).
Note2: Also, loopbe doesn't work for me on Windows 7, so I use the default MS Wavelength or whatever it's called.
Note3: I don't play very often so if someone notices a problem please post it or send me a PM if need be.

---edited to include bigger IMPORTANT and added blank midi.lgp---
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-06-27 23:53:15
The only issue with this is that it doesn't prevent sound effects from being turned off when music is supposed to be muted.
Title: Re: STICKY: FF7 Music
Post by: obesebear on 2009-06-28 00:13:15
The only issue with this is that it doesn't prevent sound effects from being turned off when music is supposed to be muted.
I don't follow...
Maybe you can give an example?
Title: Re: STICKY: FF7 Music
Post by: TerrawindX2 on 2009-07-07 16:29:32
Actually, the midi filename of the final boss music were alot simpler to find than having the original titles.

lb1 and lb2= Last boss 1 and Last boss 2 :P
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-07-07 21:49:39
The only issue with this is that it doesn't prevent sound effects from being turned off when music is supposed to be muted.
I don't follow...
Maybe you can give an example?

In Vista and later, the MIDI driver doesn't ordinarily get its own volume. However, applications do get their own volume controls. As a result, FF7 attempt to mute the music (EG during the explosion after the reactor at the beginning), and mutes sound throughout the entire game instead. The problem resolves itself when the music is unmuted.
Title: Re: STICKY: FF7 Music
Post by: obesebear on 2009-07-08 01:13:03
In Vista and later, the MIDI driver doesn't ordinarily get its own volume. However, applications do get their own volume controls. As a result, FF7 attempt to mute the music (EG during the explosion after the reactor at the beginning), and mutes sound throughout the entire game instead. The problem resolves itself when the music is unmuted.
Yeah I noticed this too.  But my "fix" for keeping the music consistent allows the midi volume to be all the way up (unmuted), so why are scenes like that muted?

It seems to me what you're saying is Vista and Windows 7 need a midi volume control integrated into the OS..
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-07-08 04:47:01
It's not the song itself that's trying to mute midi, it's the game engine. This is why it only happens when no song is supposed to be playing.

But you're right about Vista and 7 needing to give midi drivers their own volume instead of sharing per-app volumes.
Title: Re: STICKY: FF7 Music
Post by: jan3sobieski on 2009-07-16 01:34:43
The only problem that i have with FF7Music is that I'm in the first mako reactor with the timer counting down, and the music is playing fine, but then right after my first random battle, the music just turns off completely. I still have sound effects though, just no music.
Note this is not the same music turning off problem that some have with the cutscenes.
I'm using Windows 7 64bit,
I have Aali's opengl mod installed, and in the config file, fake_midi = true. Basically the psf files are running fine, just turning off after a battle.
I tried different configurations in ff7music, like turning resuming to none/always/selective, mute midi, emulate ramps, obey stop. None of these options seem to change anything.
 Is there a fix for that?


I'm not sure if this was answered but i looked through the forum and couldn't find a solution, if i am a crappy searcher, i apologize.
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-07-16 03:09:39
The only problem that i have with FF7Music is that I'm in the first mako reactor with the timer counting down, and the music is playing fine, but then right after my first random battle, the music just turns off completely. I still have sound effects though, just no music.
Note this is not the same music turning off problem that some have with the cutscenes.
I'm using Windows 7 64bit,
I have Aali's opengl mod installed, and in the config file, fake_midi = true. Basically the psf files are running fine, just turning off after a battle.
I tried different configurations in ff7music, like turning resuming to none/always/selective, mute midi, emulate ramps, obey stop. None of these options seem to change anything.
 Is there a fix for that?


I'm not sure if this was answered but i looked through the forum and couldn't find a solution, if i am a crappy searcher, i apologize.

No, this is a known problem with FF7Music. Theoretically, unchecking "obey stop" should fix it, but I've noticed that it frequently doesn't. Unfortunately, that's not likely to be fixed. It happens whenever the battles don't have their own music.
Title: Re: STICKY: FF7 Music
Post by: Nero on 2009-07-24 12:42:20
Ok I figured a way to fix the changing scene music delay. Instead of replacing the midi files with an empty one select each of the original files separately and set their base volume to 0 –I did that using gnmidien but I guess other programs will also do- then repack back to midi.lgp and place it to the midi directory. Now open the Ficedula FF7 Music.EXE go to playback options set “Resuming” back to “selective” and on the resume only after chose only: “aseri2,bat,chu,chu2,fan2”  tab “Save and Exit” and make sure that you have the midi music from the main menu turned on. Now the midis will be running exactly as long as they are supposed to but you won’t actually hear them and the music won’t delay or restart (depends of your ff7music settings) every time you change scene or resume when it should start over again. I hope any of this to help in some way and for those that don’t know how to mute midi files I’m posting a link with the midi.lgp I made myself:
http://www.mediafire.com/file/t4wwy432vnm/midi.lgp (http://www.mediafire.com/file/t4wwy432vnm/midi.lgp) just copy it into your game's midi folder
Title: Re: STICKY: FF7 Music
Post by: obesebear on 2009-07-28 02:49:04
Nero, I added your link into my little tutorial ( I credited you of course).  I would like to somehow combine this thread with Covarr's and my tutorial for a fool-proof way to to get FF7Music working perfectly.
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-07-28 16:20:12
obesebear, I didn't even realize you had a tutorial. That's what happens when the only one that's stickied is severely out of date, I guess.

But if you turn the volume down on all the midis, I suspect (haven't tested it yet) that you need to disable "obey ramps" or it'll just play the MP3s/PSFs at 0 volume.
Title: Re: STICKY: FF7 Music
Post by: obesebear on 2009-07-28 16:29:55
Well it's not so much a tutorial, as it is getting the game to properly play the mp3's without restarting or stopping completely.
I messed up my FF7 by uninstalling the PC Demo and am too lazy to reinstall just to see if FF7Music works correctly now.

I don't think "obey ramps" will have any effect.  It sounds like Nero went in and one by one lowered each midi's volume to zero, therefore, whenever FF7 plays it at "127 volume" it will be inaudible.  And when it tries to ramp the music, that too will be inaudible.  Either way, these are only temporary fixes.  I'm sure it won't be long until Aali implements a failsafe way to get mp3's playing perfectly
Title: Re: STICKY: FF7 Music
Post by: drfeelgud88 on 2009-07-29 07:59:57
man i wanna know how to do this... but idk, this seems like the most complicating thing ever! :(
Title: Re: STICKY: FF7 Music
Post by: titeguy3 on 2009-08-01 21:40:03
I don't know how nobody's picked up on this yet, so I'm going to go ahead and say it.

Aali, your "fake midi" option needs renovation. It doesn't work, it makes ff7music not start as often as the original midi starts, and stop in places where it shouldn't. (not all battle scenes should stop the music at the end). I tried it out hoping that I could remove the LoopBe installation and configuration from my FF7 Remix patch, but I had to switch back to LoopBe after finding that the game was full of "awkward silences" after using it.

Constructive criticism because I think FF7Music installation would be seamless if you could perfect this feature.
Title: Re: STICKY: FF7 Music
Post by: Aali on 2009-08-02 13:12:06
That criticism is not as constructive as you might think. :-P

You need to tell me _where_ this is happening exactly so I can play through that area and find out what's going on.
Title: Re: STICKY: FF7 Music
Post by: obesebear on 2009-08-02 16:09:34
As for the awkward silence, he's referring to the areas like the first reactor when trying to escape.  As you already know, the music should play through the entire escape, but if you encounter one battle, at the end of it the music stops and doesn't resume for quite a while.

There's also the problem of no music playing in the fmv and scene after the reactor explodes (though I think this has always been an issue)
Title: Re: STICKY: FF7 Music
Post by: Aali on 2009-08-02 17:09:22
Well, that was a pretty stupid bug :-P

Trying to play a song that was already playing didn't do anything (as it should) but crossfading to the same song would still stop it. All fixed now.
Title: Re: STICKY: FF7 Music
Post by: obesebear on 2009-08-02 17:24:36
Great  :-)  What about the lack of sound in the fmv and the scenes that follow?  Or did you manage to fix that too?
Title: Re: STICKY: FF7 Music
Post by: titeguy3 on 2009-08-03 01:28:11
There's also the matter of when you disembark the tiny bronco, the midi stops. There are a lot, so I'll try to name them as I remember them...

EDIT: Unless they were all related and have been fixed...
Title: Re: STICKY: FF7 Music
Post by: Aali on 2009-08-03 01:56:48
Anything that is supposed to keep playing the same song but instead stops should be fixed.
Title: Re: STICKY: FF7 Music
Post by: Curlyoxide on 2009-08-07 00:05:28
To Use FF7 music you have to enable music_plugin = plugins/ff7music.fgp with the latest driver right?
Title: Re: STICKY: FF7 Music
Post by: Harruzame on 2009-08-08 16:10:32
I have a slight prob with FFVII music...

Whenever a certain music comes to its end..It pauses for a little while...A 3-2 secs.interval at that....Then starts playin again...Is there a solution for that? And also the gap also affects the Fanfare.mid because it plays delayed..

Well thats all Ive noticed with this music mod...All of my mp3s work...just the delayed stated above..Hope you can help me with this....


Keep it up! Everyone on Earth loves this Forum....whoever said "Old Dogs should lie(down)"?  :P
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-08-08 18:36:21
I have a slight prob with FFVII music...

Whenever a certain music comes to its end..It pauses for a little while...A 3-2 secs.interval at that....Then starts playin again...Is there a solution for that? And also the gap also affects the Fanfare.mid because it plays delayed..

Well thats all Ive noticed with this music mod...All of my mp3s work...just the delayed stated above..Hope you can help me with this....


Keep it up! Everyone on Earth loves this Forum....whoever said "Old Dogs should lie(down)"?  :P
This is partly an MP3 thing, you won't experience looping issues with PSF music. Depending on the MP3 you're using, there may be a bit of blank space at the beginning or end of it also, which if you're feeling ambitious can be cut out using Audacity or other software.

Another thing to check is the settings on your input plugin. A smaller buffer means that it'll start playing sooner, but at the cost that you need a faster computer or it'll sound choppy and terrible.
Title: Re: STICKY: FF7 Music
Post by: Harruzame on 2009-08-09 13:36:13
Good Day Covarr!!

thanks for replyin anyway on with the question though:


So I need to adjust the buffer..umm...How do you do this?

Do you need to adjust every mp3 it uses or just the plugin itself?


Sorry if i'm askin so BAKA here ( pardon the Jap word ) coz I'm a noob when it comes to this..

Hope you'll be patient with me...
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-08-09 17:32:47
It depends. If they MP3s have spaces at the beginning or end, you need to manually edit the MP3. As for the buffer, that's a plugin setting you should be able to change from winamp or FF7Music.
Title: Re: STICKY: FF7 Music
Post by: DLPB_ on 2009-08-09 17:38:45
Yes you adjust the buffer inside "inmp3" plugin (or whicherever input plugin you are using) by going to "configure".  Don't make the buffer too low. The quality and response you get will depend on a few factors, including your soundcard.  MP3's in Constant bitrate should be better than VBR (at least that is what I seem to read everywhere) and it is definately true of editing software.

If the buffer is low enough, the pause at the end and beginning of loop should not be noticible.  That is in theory anyway....I haven't tested looping MP3 properly, I use PSF :)
Title: Re: STICKY: FF7 Music
Post by: Harruzame on 2009-08-10 02:50:35
Well I'm using the In_mad.dll  plugin and I don't know where should I change the settings to make it lower. Its kinda confusing really...

If you can help me with this I'll be forever in your debt....

Thanks in advance!!!
Title: Re: STICKY: FF7 Music
Post by: titeguy3 on 2009-08-10 02:55:28
Usually the default buffer isn't noticeable. I don't recall ever encountering a situation where it was > 1 second... for you to be experiencing 3-4 second delays, you might be better off cropping your mp3 files in audacity before you try to fux with the mp3 decoder settings... can you verify that the files don't have any silence at the beginning or end? Play one in a decent media player like winamp (http://www.winamp.com/player) or something, set it to loop and turn crossfading off, and see if there's any silence. If so, then you should fix *that*. If not, then I'm not being helpful, haha.

Just a side note: are you using FinalFanTim's mp3's?
Title: Re: STICKY: FF7 Music
Post by: Harruzame on 2009-08-10 04:41:04
Yeah I'm using FinalFantims remastered ost.  And I played a bit in Winamp...It only has 1 second of delay or none at all.. And I also use some songs from other sources which suits my taste...But they don't seem to have that kind of delay. I didn't have to turn off crossfade coz its not even on in mine.

Newsflash though,,
I downloaded a Midi.lgp from this forum and it kinda helped in a way... And I changed the Fanfare.mp3 with another version of it..( it's kinda cool actually)
And tinkered with the buffer. ( I was practically sweating like a pig from don it..sheessh!)

Its now delayin 1-2 secs but that's an improvement. Some of the songs are kinda garbly. Especially my added mp3s...But The Remastered ones are OK..


Another Question though...

Are you also using FnalFanTims Remastered OST's? If so do you know what other songs are missing? Because When I load FFVII music I can only see 93 file counts of the songs...and when I use the PSFs Its says 97...What are the other songs that I missed?
Title: Re: STICKY: FF7 Music
Post by: DLPB_ on 2009-08-10 04:41:56
The buffer options are in same place for mad.  They are found in configuration button and then on the Buffer tab.  I haven'yt really used buffer settings there but experiment with it :)

bedtime...for sure now. :P
Title: Re: STICKY: FF7 Music
Post by: titeguy3 on 2009-08-10 06:15:44
I know for a fact that 90% of FFT's songs aren't yet looped properly (rather, I don't believe he's posted the looped versions yet), so I had to cut the silence out of all the tracks I got from him. They all loop seamlessly in winamp now.

As for the missing files, here's a guide I wrote up some time ago that should help you determine what you're missing:
Code: [Select]
aseri = "Hurry!"
aseri2 = "Hurry Faster! (Hurry up!)"
ayasi = "Lurking in the Darkness"
barret = "Barret's Theme"
bat = "Fighting (Let the Battles Begin)"
bee = "Honeybee Manor"
bokujo = "Farm Boy"
boo = "Lifestream"
cannon = "The Makou Cannon is Fired~Shinra Explodes" (medley)
canyon = "Cosmo Canyon"
cephiros = "Those Chosen by the Planet"
chase = "Crazy Motorcycle"
chu = "Those Who Fight Further"
chu2 = "J-E-N-O-V-A"
cinco = "Cinco de Chocobo"
cintro = "Those Chosen by the Planet" (heartbeat intro only)
comical = [Unused in game]
condor = "Fortress of the Condor"
corel = "Mining Town"
corneo = "Don of the Slums"
costa = "Costa del Sol"
crlost = "Tango of Tears"
crwin = "A Great Success"
date = "Interrupted by Fireworks"
dokubo = "Underneath the Rotting Pizza"
dun2 = "Chasing the Black Caped Man"
earis = "Aerith's Theme"
earislo = "Flowers Blooming in the Church"
elec = "Electric de Chocobo"
fan2 = "Fanfare" (full)
fanfare = "Fanfare" (opening)
fiddle = "Fiddle de Chocobo"
fin = "World Crisis"
geki = "Debut"
gold1 = "Gold Saucer"
guitar2 = "On the Other Side of the Mountain"
gun = "Shinra Army Wages a Full Scale Attack"
hen = "Who Am I?"
hiku = "The Highwind Takes to the Skies"
horror = "Trail of Blood"
iseki = "You Can Hear the Cry of the Planet"
jukai = "Forested Temple"
junon = "Off the Edge of Despair"
jyro = "Steal the Tiny Bronco"
ketc = "Cait Sith's Theme"
kita = "The Great Northern Cave"
kurai = "Anxious Heart"
lb1 = "Birth of a God"
lb2 = "One Winged Angel"
lb2_awe = "One Winged Angel" (AWE)
ld = "Judgement Day"
makoro = "Makou Reactor"
mati = "Ahead On Our Way"
mekyu = "Reunion"
mogu = "The Moogle Takes to the Skies" (first 15s of "The Highwind Takes to the Skies")
mura1 = "Parochial Town"
nointro = "Those Chosen by the Planet" (no heartbeat intro)
oa = "Opening~Bombing Mission" (medley)
ob = "Bombing Mission"
odds = "Place Your Bets! (Racing Chocobos)"
over2 = "Continue"
parade = "Rufus' Welcoming Ceremony"
pj = "Jenova Absolute"
pre = "Final Fantasy VII Prelude Theme"
red = "Red XIII's Theme"
rhythm = "Turks' Theme"
riku = "Shinra Explodes" (part 1)
ro = "The Countdown Begins"
rocket = "Oppressed People"
roll = "Staff Roll"
rukei = "Sandy Badlands"
sadbar = "Mark of the Traitor"
sadsid = "Sending a Dream into the Universe"
sea = "Secret of the Deep Sea"
seto = "Great Warrior"
si = "Shinra Explodes" (part 2)
sid2 = "Cid's Theme"
sido = "It's Difficult Standing on Both Feet, isn't it?"
siera = "If You Open Your Heart"
sinra = "Shinra Company"
sinraslo = "Infiltrating Shinra Tower"
snow = "Buried in the Snow"
ta = "Final Fantasy VII Main Theme"
tb = "Final Fantasy VII Main Theme" (from middle)
tender = "Holding my Thoughts in my Heart"
tifa = "Tifa's Theme"
tm = "On That Day, Five Years Ago"
utai = "Wutai"
vincent = "The Nightmare's Beginning (Vincent's Theme)"
walz = "Waltz de Chocobo"
weapon = "Weapon Raid"
yado = "Goodnight Until Tomorrow"
yufi = "Descendant of Shinobi"
yufi2 = "Stolen Materia"
yume = "Who Are You?"

Pay heed to this list and look for files that you don't have. Some are doubles, some are edited copies. You're gonna have to cut some of the mp3's to get the full list. If you're not sure where to cut, look for the original MIDI's online (they're easy to find) and play em.
Title: Re: STICKY: FF7 Music
Post by: Harruzame on 2009-08-10 09:59:09
Oh!..SOka!

Thanks for the list!...Anyway is audacity a free program? or ya have to purchase this?

Hmm..ya say your mp3's looped in winamp?..How do you do this? When I played mine it just ends and goes next to another song.....

I'm really BAKA huh?...I just really want to play this game as seamless as possible...I really appreciate the time and effort ya did..

Arigato Gozaimasu!
Title: Re: STICKY: FF7 Music
Post by: titeguy3 on 2009-08-10 21:16:05
mondai inai!

There are three options in winamp: Shuffle, Loop, and Repeat. Turn Repeat on so that it'll play the same track over, then skip to the end of it, and see how much time there is between the song ending, and starting up again.

And yes, Audacity is a free program (http://audacity.sourceforge.net/)! And it's pretty easy to use, too.
Title: Re: STICKY: FF7 Music
Post by: Torazo on 2009-08-11 02:21:44
I have a question... Who are the creators of FF7Music?
Title: Re: STICKY: FF7 Music
Post by: Harruzame on 2009-08-11 03:19:37
I think it was Ficedula(?).... The guy behind LGP tools program. See Prog. information
Title: Re: STICKY: FF7 Music
Post by: titeguy3 on 2009-08-11 03:59:21
yeah, ficedula, you can visit his webpage here (http://www.sylphds.net/f2k3/) though I don't think he posted the source code for FF7Music on it.
Title: Re: STICKY: FF7 Music
Post by: Kudistos Megistos on 2009-08-13 00:52:35
I don't think he posted the source code for FF7Music on it.

Apparently not (http://www.sylphds.net/f2k3/php/programs.php?category=source). You could try to contact him, but he says that there is a 90% chance of emails being ignored (http://www.sylphds.net/) :-P.
Title: Re: STICKY: FF7 Music
Post by: Harruzame on 2009-08-20 06:23:44
Does anybody know where could I get Midi ID's for "mogu= mogu.mp3" and Nointro=nointro.mp3? I can't seem to find them in the the .ini...

And is the profile tab has a fixed list of the midis?
  I really want to get all the MP3s of the songs and It seems Titeguy's list included them...But no matter how I insert the song it wouldn't show on the profile...

Plz. Help!!!!
Title: Re: STICKY: FF7 Music
Post by: Arzga on 2009-08-24 12:20:41
Ok, so I have a problem with FF7Music. I have Windows 7 and I used this guide to config FF7Music right.http://forums.qhimm.com/index.php?topic=8245.0 (http://forums.qhimm.com/index.php?topic=8245.0)

I have succesfully managed to mute the midi music, and I am able to hear all sound effects. But I cant get mp3's working at all. Anyone have any ideas why I can't hear any music?

EDIT: Got it to work!
Title: Re: STICKY: FF7 Music
Post by: safyr on 2009-09-10 22:20:24
Ok, so I have a problem with FF7Music. I have Windows 7 and I used this guide to config FF7Music right.http://forums.qhimm.com/index.php?topic=8245.0 (http://forums.qhimm.com/index.php?topic=8245.0)

I have succesfully managed to mute the midi music, and I am able to hear all sound effects. But I cant get mp3's working at all. Anyone have any ideas why I can't hear any music?

EDIT: Got it to work!
Hey How do you Fix your problem :S, ia have the same Problem in Win 7, the mp3 Play sometimes or anytime... :\ i need help please...
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-09-11 01:01:17
If you're getting sound effects and no music, the problem is probably one of the following:

1. You have messed up when specifying the locations of the MP3 files.
2. Your MP3s are in a directory with spaces in it. FF7Music throws a tantrum when the path has spaces in it.
3. Your input or output plugin in FF7Music isn't working right. This is particularly likely if you are using an x64 system, as older versions of in_mp3.dll have trouble with x64, but newer versions have trouble with FF7Music.
4. If you're using Loopbe, then FF7Music needs to have that set as the midi port to listen to.
5. If you muted your music by editing or deleting midi.lgp, that may be causing problems; I'd advise leaving it intact and muting music with Aali's driver instead, this guarantees that FF7Music will still receive the data it needs to function properly.

Hope one of these helps!
Title: Re: STICKY: FF7 Music
Post by: Sed7 on 2009-12-10 19:19:36
Hi everyone,

First post here, so please forgive me if this has been covered before.

Having trouble getting FF7music to work, suspect I may be using the ultima edition people dislike so much.
Is there a way to tell which version I'm using? Would this explain why FF7music doesn't work with it? All the other mods haven't been a trouble so I'm not sure what the issue may be.
If this is the case, can anyone suggest a site or shop they may be able to provide the original game? I've sought it for years with no success.


Regardless, I thank you kindly for any information you can provide.

Sed.
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-12-10 20:10:34
Hi everyone,

First post here, so please forgive me if this has been covered before.

Having trouble getting FF7music to work, suspect I may be using the ultima edition people dislike so much.
Is there a way to tell which version I'm using? Would this explain why FF7music doesn't work with it? All the other mods haven't been a trouble so I'm not sure what the issue may be.
If this is the case, can anyone suggest a site or shop they may be able to provide the original game? I've sought it for years with no success.


Regardless, I thank you kindly for any information you can provide.

Sed.

If you purchased a legit copy, you're not using the Ultima Edition. If you're using a downloaded copy, you won't get any tech support from here whether or not you're using Ultima Edition.

You can't really find it new for sale anymore, but you can probably come across a copy on ebay.
Title: Re: STICKY: FF7 Music
Post by: Sed7 on 2009-12-11 15:12:47
So 3rd hand copies would be my best shot?
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-12-11 16:02:22
Yup. It's virtually impossible to find new copies at retailers anymore.
Title: Re: STICKY: FF7 Music
Post by: Sed7 on 2009-12-12 21:10:14
Well, I managed to get a hold of a friend's 4 disk PC version, seemed to install fine, thought I'd test it out and it ran with no problems. Tried adding some of the mods and now it's asking to insert a disk, the one's in the CD drive don't seem to work, so I tried to mount an iso but got the same responce.

I thought the mods had nothing to do with the exe files? Or is it something to do with what the mods ahve done to the registry files?

By the way, completely understand this is the wrong topic to discuss this. I'll try looking around in the mean time.

EDIT: Nevermind, seemed a one time thing, just need to do a few tweaks to the remix installer and it's all good :D
Title: Re: STICKY: FF7 Music
Post by: Sed7 on 2009-12-14 10:58:20
Me again! >.>

Just wondering if anyone can point me towards a decent wave editor? Tried using Cool Edit Pro (2.1) to try and loop my custom songs better, but the ones I edit sound different to the original once the game uses them. the unedited ones play fine, same quality, but don't loop as well as I'd like.

Any help is deeply appreciated.

Sed.
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2009-12-14 18:16:01
I personally like GoldWave, but if you're looking for free then Audacity should do the trick.
Title: Re: STICKY: FF7 Music
Post by: Sed7 on 2009-12-15 15:34:04
Thanks, I'll give that a try, might be Cool Edit saving thigns in a format I'm unfamiliar with.
Title: Re: STICKY: FF7 Music
Post by: Soul on 2009-12-20 05:44:17
can someone help me with this?

(http://img704.imageshack.us/img704/7987/runtimeerror.th.jpg) (http://img704.imageshack.us/i/runtimeerror.jpg/)

why am i always having this error when i start ff7?
Title: Re: STICKY: FF7 Music
Post by: Kaiser Ryu on 2009-12-24 04:29:59
can someone help me with this?

(http://img704.imageshack.us/img704/7987/runtimeerror.th.jpg) (http://img704.imageshack.us/i/runtimeerror.jpg/)

why am i always having this error when i start ff7?

You applied the cetra patcher on top of aali's mod, which is unnecessary. You're going to want to revert to a backup before cetra was applied, and just go ahead and only apply aali's mod. Then my guess would be you want to open aali's cfg. and delete the # in front of the FF7music addon line.

As for my problem... I'm just running aali's graphic mod and FF7music, everything runs perfectly save for the fanfare, which occasionally takes 2-3 seconds to start playing. I've gone in and out and back and forth with various settings, I even followed through with the advice given to the last person to have a similar issue. I'm not using MP3s, just the PSFs. I've lowered the buffer to no avail, tried different in_X.dlls... nothing seems to work.

I'm on XP sp3.
Title: Re: STICKY: FF7 Music
Post by: Soul on 2009-12-24 04:47:58
when i tried doing that, it just mutes everything..
i cant hear any sound at all.. why is that?  :?
Title: Re: STICKY: FF7 Music
Post by: Kaiser Ryu on 2009-12-24 05:17:16
If all sound is off, that's out of my breadth and ken... aside from the obvious "check your volume settings EVERYWHERE." advice for starters...

EDIT: I was wrong about fixing it... just turns out it's very random and I had a string of "good" luck after I made that change... back to square 1.

All music plays perfectly (as far as I've seen) whether I'm running the PSFs or those really nice MP3s... except for the fanfare, it can be instant sometimes, but more often than not waits anywhere from 2 to 4 seconds to run... leaving me with an awkward silence eating away at my OCD. I have a modded FF7 running nearly flawlessly and about all I have done is made sure the problem lies somewhere between FF7music and my PC, not in any other mod interaction. With nothing installed, just the base horrid midis running, fanfare is always on cue, with FF7music (current) running, there's a delay. I'm at my wit's end.
Title: Re: STICKY: FF7 Music
Post by: Soul on 2009-12-26 05:47:02
is that so.. well i tried what you said, and mine's already working perfectly..
except for some music that seem to not play.. for example,
im running outside the field, then i encountered an enemy. my custom music plays.
after i defeated the enemy, there goes the win music. after that, it will not stop until im returned to the field.
im running and that music still plays. then i encountered my second enemy, there will be no more music played.

why is that?  :?
Title: Re: STICKY: FF7 Music
Post by: Misanthroat on 2010-01-08 18:09:28
Hey guys,
Not sure if I should tack this on here or create a new topic.

Really liking this forum as it has helped me to replay my copy of FF7 PC.

I have a question that seems to be a known issue but no real solution... at least a real solution for me.

I have managed to install my copy of FF7 on my living room PC that is running Vista and it has been running great (only needed the 1.02 and Chocobo patches) except for the sound issue.

I am have the same Vista Midi/FMV issue where the music cuts out once the Reactor FMV starts and then the music comes back later (The Vista Volume issue) then randomly cuts out when an FMV starts.

It seems that the workaround is to install FF7Music and run the PSX sound files... well I think I am in the minority in that I want to play the game with the Midi songs and don't want to have to install a mod to get it working.

I did try using Virtual PC with Win98 but it does not support more than 2 to 4 buttons on the gamepad as it wouldn't detect the USB gamepad as USB, only Gameport.

The closest I got to a pseudo fix is installing Aali's custom driver and enableing the Midi option in the config file but it just keeps the music from playing but keeps the FMV volume consitant (yes I know that it is used to mute the midi for FF7Music).

Do you guys know if anyone is looking into this issue for a a fix? or are we all destined to use the FF7Music mod from here on out?

Is there a program I can install that will "Fake" the midi into allowing it's own volume control in vista?


Thanks for any info,
-Misanthroat

 :mrgreen:
Title: Re: STICKY: FF7 Music
Post by: Aali on 2010-01-08 19:53:09
FF7Music is capable of playing MIDI files as far as I know.
Title: Re: STICKY: FF7 Music
Post by: sl1982 on 2010-01-08 23:29:34
FF7Music will play any format you wish as long as you can find a winamp plugin that it supports. I have had 5.1 DTS Audio files playing in FF7 before.So look around for a winamp midi player. Should work fine.
Title: Re: STICKY: FF7 Music
Post by: Soul on 2010-01-09 08:54:10
what is the music when your sleeping in ff7?? coz mines not playing when i rest in the game..
Title: Re: STICKY: FF7 Music
Post by: Misanthroat on 2010-01-10 00:09:52
Thanks for the help on this..


OK so I got FF7Music all setup with a Midi input plugin but, how do I route the ingame Midi music through FF7Music?

Title: Re: STICKY: FF7 Music
Post by: Covarr on 2010-01-10 00:45:46
If you want the music that comes with the game running in FF7Music, you'll need to extract it from the datafile that it's in (midi.lgp?)
Title: Re: STICKY: FF7 Music
Post by: kotor89 on 2010-02-17 18:11:27
Hello everyone!
I'm falling into a deep depression, because my FF7music program can't handle to select .mp3 soundfiles. :cry:
To be more specific, after I go to files section and choose a song to be changed (e.g aseri), a window appears to let me browse trough my folders. Right after I click on my mp3 folder and open it, the program used to:
a. crash and shut down by giving me the message "FF7music.exe doesn't work anymore."
b. crash and dissapear after 1 sec, without being in the taskbar anymore (so i need to restart FF7music.exe).
And it is always happening again, either it's a or b.

My minipsf files are working though. I can select and play with them without any problems.
I've tried to get it working now for 3 days already by looking for related posts, without any success, so i hope you guys can help me.

First of all some regular informations:
-> My OS is a Windows7x64-bit version (using 4 gb DDR2-800mhz/GT8800 GPU/PhenomII 945 4x3ghz) 
-> FF7 installation path: E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII
    it contains: - ficeconsole.dll ver. 1.5.0.0
                    - ficedula.dll ver. 1.5.0.2
                    - in_mp3.dll ver. 3.0
                    - in_psf.dll ver. 1.0.0.1
                    - out_wave.dll ver. 2.0.2a
                    - out_ds.dll ver. 2.2.10
-> Fecidula path:  E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ficedula
    it contains: - mp3 and psf folders
                    - ff7music.exe ver. 1.5.1.1
                    - FF7MUSIC.ini
                    - ff7music.log
                    - plugin.ini

Image link: http://img709.imageshack.us/slideshow/webplayer.php?id=mainx.png
==============================================================================
Now to the Setup of ff7music.ini: I deleted all Profiles to ensure that I will start a new try. 

[Nitrane MPEG Decoder]
allow_sctitles=1
http_buffersize=64
hq=9
http_prebuffer=40
http_prebuffer_underrun=80
priority=32
8bit=0
downmix=0
downsample=0
bufall_k=128
Id3FormatString=%1 - %2
extension_list=mp3;mp2;mp1
eq_mode=0
http_save_dir=

[Dsound output driver]
panrev=0
volumeenabled=1
blocklen=16
bufferlen=10

[Setup]
InputPlugin=E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\in_mp3.dll
OutputPlugin=E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\out_wave.dll
Volume=255
Pan=0
Profile=
Paths="E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ficedula\mp3"
ProfileList=
Loop=1
Remember=2
ResumeAfter=aseri2,bat,chu,chu2,fan2,
AutoVol=0
ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2,
CustomFadeIn=0
CustomFadeOut=0
MidiFadeIn=0
MidiFadeOut=0
ObeyStop=1
LoopFudge=2000
PassThru=1
MidiDevice=0
MuteMidi=1
MaxMidi=0
EmulateRamp=1
StopDelay=0

...followed by the general midi id's, cdtitles and filenamesonly.
last lines are:
[out_ds]
cfg_hw_mix=1
======================================================================
Ok lets give it another try to work (I'm pissed of allready :|)!
Double-click on the ff7music.exe and the Text shows:

DataPath is E:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently E:\Program
Files
(x86)\Square
Soft,
Inc\Final
Fantasy
VII\ficedula\mp3
E:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   E:\Program\
   Files\
   (x86)\Square\
   Soft,\
   Inc\Final\
   Fantasy\
   VII\ficedula\mp3\
   E:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 0
Patch init done
----------------------------------------------

Hmm looks like there are alot of spaces between the lines...oh well.

Now I hit "configure" 

Setup shows:
=====================================================
Input Plugin (Winamp compatible)

E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\in_mp3.dll

Nullsoft MPEG AUDIO Decoder 3.0

Output Plugin (Winamp compatible)

E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\out_wave.dll

waveOut output v.2.0.2a
=====================================================
I change to Playback Options:
Loop is Active
Resuming = Selective
Midi device = Microsoft GS Wavetable
Mute midi = on
Emulate ramps=on
======================================================
and now my favorite part: FILES

No profile exists, so I push "add" and call it "mp3r".

Thats the part I like most: I draw my courser to "aseri" in the Song list and double-click.
A window shows up to let me choose a folder, so I browse from FF7 main directory to the ficedula and finally point my courser @ the mp3 folder.
I just double-click the mp3 folder and guess what happens?
FF7music.exe vanished. :o :o :o :o :o :o
Gone! It just shut down with no sign of life left in the taskbar or the Task-Manager, not even leaving a crash report or something.
All I can do now is restart the ff7music.exe and retry.
Same old thing.
I can enter the psf folder without any problem, add the file, save and leave. But it wont let me go into the mp3 folder.
Now I try to delet all mp3 files, leaving only aseri2 left (by the way, the files are from the Final_Fantasy_VII_Remix_v2.4 patch).
Nothing changes!
Now before I select the mp3 folder again i past in the path below:
E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ficedula\mp3\
Nothing changed! Still shuts down.

Here I stand in dispair without any hope left for me to hear those great remastered songs Ingame.
What should I do? ???

Thank you for reading this post although it became a bit long!  :cry:
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2010-02-20 15:24:36
FF7Music throws a tantrum if the music directory has spaces in it. The program itself can have them, but your MP3s need to be in a directory without.

I advise reading this tutorial I wrote up (http://forums.qhimm.com/index.php?topic=8493.0) a while back, it addresses this problem, as well as others that people running newer versions or 64-bit versions of Windows frequently encounter.
Title: Re: STICKY: FF7 Music
Post by: kotor89 on 2010-02-21 11:26:45
Thank you SOOOOOOOOOOOOO much!!!! :D :-D :-D :-D :-D :-D :-D
Title: Re: STICKY: FF7 Music
Post by: therage800 on 2010-03-03 06:20:35
I have a problem that's been bugging me for days now. After using the dolphin in Junon to get to the upper level, the Highwind FMV plays but then half way through the music suddenly stops. I have found that turning off "Obey stops" fixes the issue but of course I want to leave that on! I So far up to the end of the first disk that is the only part where the problem occurs... Any ideas?

Windows 7 64bit
Aali's Driver (newest)
FF7music (1.5)
All of team Avalanches patches
Phoenix Rejuvenation
APZ Cloud
Timu Sumisu's Barret
Millenia's custom swords
Title: Re: STICKY: FF7 Music
Post by: Covarr on 2010-03-03 15:40:16
Unfortunately, this is a problem with FF7Music. Unless Ficedula decides to come out of hiding and release a new version, or somebody makes a new program to replace it, there's nothing that can be done about it.
Title: Re: STICKY: FF7 Music
Post by: therage800 on 2010-03-03 19:16:59
I remember in the psx version the music becomes faint at that point... So my thinking is that FF7music is misinterpreting the command to do so as stop. Can any of the editors modify things such as stops and ramps, etc.?
Title: Re: STICKY: FF7 Music
Post by: willis936 on 2010-03-10 02:42:57
Thanks for the help on this..


OK so I got FF7Music all setup with a Midi input plugin but, how do I route the ingame Midi music through FF7Music?


You should be able to find them all online then it's a matter of getting all of them named properly and put into the right directory.
They question I have is WHY you'd ever want to do something like that.  If you want to use the midis at least use the games midis that way they'll play stably and come in when they're supposed to and stop when they're supposed to and never crash or create errors or headaches.

Say didn't someone say a while ago people were working on redoing ff7music?  No small venture, is that dead now?
Title: Re: FF7 Music (outdated)
Post by: Rider of Pyrn on 2010-06-27 17:01:35
Just wanted to thank you all for this very cool program.Ficedula TwilightFantasy Covarr and FinalfanTim among others .. this has reawakened an old favorite. THANLS A MILLION I LOVE IT!!
Title: Re: FF7 Music (outdated)
Post by: obesebear on 2010-06-27 17:15:18
Oh, awesome!  Maybe you didn't notice the (OUTDATED) moniker.   Well... this is outdated... and ... wait for it...

KAZAM!