Qhimm.com Forums
Where dreams come true
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Qhimm.com Forums
»
Miscellaneous Forums
»
Troubleshooting
»
Hades Summoning Glitch
« previous
next »
Print
Pages: [
1
]
Author
Topic: Hades Summoning Glitch (Read 2521 times)
cmh175
Posts: 862
Hades Summoning Glitch
«
on:
2013-11-20 13:20:38 »
I'm seeing an odd white flashing with the Hades summoning. I tried swapping the bootleg installed magic.lgp for the original vanilla and it didn't make any difference. It does this pretty much through the entire thing, and makes it hard to see. Particularly when playing in a dark room. Nothing else seems to be effected. I'm thinking it maybe something in the mods\magic folder than, but I'm not sure which files relate to the Hades summoning.
«
Last Edit: 2013-11-20 13:22:36 by cmh175
»
Logged
Kaldarasha
Posts: 2449
Prince of Model Editing
Re: Hades Summoning Glitch
«
Reply #1 on:
2013-11-20 18:30:05 »
Have you looked at your mod folder for '...Magic\ff7\data\battle\summon\hardeath'?
Logged
cmh175
Posts: 862
Re: Hades Summoning Glitch
«
Reply #2 on:
2013-11-20 18:44:47 »
Yeah it's there, has Fire_1, Fire_2, Smoke_1, and Stone_0 inside it. Nothing there that looks like it would cause something like this though. I'll try removing the folder later and seeing how it looks wihtout it, see if that removes the flashing.
Logged
cmh175
Posts: 862
Re: Hades Summoning Glitch
«
Reply #3 on:
2013-11-22 13:22:05 »
Turns out it's the magic.lgp. Which is odd since I haven't added anything extra that should effect something like that. Maybe something got corrupted from running bootleg more than once without a fresh installation. Putting together my own with a fresh lgp, hoping to find which file caused it.
Logged
Print
Pages: [
1
]
« previous
next »
Qhimm.com Forums
»
Miscellaneous Forums
»
Troubleshooting
»
Hades Summoning Glitch