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Final Fantasy 7 => Gameplay => Releases => Topic started by: zero88 on 2006-05-13 22:19:57

Title: [FF7PC] New Spell Patch (2007-04-08)(Missing Download)
Post by: zero88 on 2006-05-13 22:19:57
Okay. In the advent of all these new patches (I mean, you can no longer count how many there are out there...), I discovered something that no one's apparently done anything about...

Personally, I think that spells like Fire2, Ice2, and others look really bad. I mean, Fire2? I think Fira sounds a lot cooler. So, in a day, I managed to rid the game of spells like that. Henceforth, I present this patch:

http://files.filefront.com/New_Spell_Patch2rar/;5092818;;/fileinfo.html

I have future plans of editing the weapons and stuff, making them different, giving them descriptions, etc., and I'll do that, if people are interested.
Title: Re: New Spell Patch
Post by: Otokoshi on 2006-05-13 23:10:25
That is an cool idea.  I'll give it a try!
Title: Re: New Spell Patch
Post by: Marik on 2006-05-13 23:21:31
I'll try this, but you need screenshots.
Title: Re: New Spell Patch
Post by: bluesummers182 on 2006-05-14 00:43:12
Why would he need screen shots?  There's no point, you know what it does.  And it's not like it's a new model or anything.

By the way, good idea, I think i'll use it.

EDIT

Okay... It didn't work for me Fire2 is still Fire2 and stuff.
Title: Re: New Spell Patch
Post by: Chrisu on 2006-05-14 07:06:51
You can easily do it on your own to, just open cosmo from ficedula (thanks, fice) and open the "Internal Editor".
there you can edit nearly every text in battles and menu.
Title: Re: New Spell Patch
Post by: zero88 on 2006-05-14 13:28:52
^Above poster is right. The reason I made a patch out of it, is because it took me awhile to fiddle with Cosmo to get it working right, and sometimes it made my FF7 crash, so I wanted to let other posters avoid the hassle. I realize right now I need to work with it, but in the meantime, if you'd like to do it yourself, be my guest.

Screenie: http://img208.imageshack.us/img208/9849/editedspells7lb.jpg
Title: Re: New Spell Patch
Post by: Thrashamatrix on 2006-05-14 18:34:20
Could you host it somewhere else? I can't download from Rapidshare (F***heads) I would greatly appreciate it :-)
Title: Re: New Spell Patch
Post by: Otokoshi on 2006-05-14 18:44:17
The patch didn't do anything for me either.
Title: Re: New Spell Patch
Post by: zero88 on 2006-05-14 19:01:58
EDIT: If you want to manually create this modifiication, then follow these steps:

1) Download ficedula's Cosmo and ficedula.dll...all can be found on the program compilation sticky. Set them up correctly.
2) Open Cosmo. Let it make it's index, and whatnot. Afterwards, if you get a dialog box, click "Tools," "Internal Editor," and skip to step four.
3) If you don't get a dialog box, report it back here.
4) Proper spell names...now, of course, you can edit them to however you please, but this is as best as it gets for modernization, if you ask me:
Fire - Fire, Fira, Firaga
Ice - Blizzard, Blizzara, Blizzaga
Lightning - Thunder, Thundara, Thundaga
Earth - Tremor, Quake, Earthquake (Quakera and Quakega didn't sound cool enough)
Restore/Full Cure - Cure, Cura, Curaga, Full Cure
Revive - Life, Full Life
Gravity - Gravity, Gravira, Graviga (derived from Kingdom Hearts)
Poison - Bio, Biora, Bioga (made these ones up...)
Mystify - Confuse, Berserk
Seal - Silence, Sleep
Exit - Exit, Remove (I think Remove is here...)
Barrier - Barrier, Magic Barrier, Reflect, Wall
Comet - Comet, Meteo
Time - Haste, Slow, Stop
Destruct - DeBarrier, Dispel, Death
Contain - Freeze, Break, Tornado, Flare
Shield and Ultima remain the same...
Title: Re: New Spell Patch
Post by: Vehek on 2006-05-14 20:04:15
If I remember correctly, Cosmo's internal editor modifies one of the kernel.bin files, kernel2.bin probably.
Title: Re: New Spell Patch
Post by: zero88 on 2006-05-14 20:42:39
All right! We're in the good now! You know, dziugo told me yesterday that the spell names were held in kernel2.bin... But here it is! Enjoy it:

http://files.filefront.com/New_Spell_Patch2rar/;5092818;;/fileinfo.html
Title: Re: New Spell Patch
Post by: Thrashamatrix on 2006-05-14 21:38:17
Thanks man the new names are really cool no complaints! :-D
You rock!!!!
Title: Re: New Spell Patch
Post by: stormmedia on 2006-05-14 21:42:27
hey there!

Personnaly I think this is useless to change the name of spells but, I admit that I prefert these spell's name so when I gonna play the game I will surly download it hehe.

Good Work Dude!

See you
Title: Re: New Spell Patch
Post by: Torrean on 2006-05-15 01:12:20
Downloaded, not sure if it works yet, but the weapons thing that you were thinking of sounds cool, make it!
Title: Re: New Spell Patch
Post by: zero88 on 2006-05-15 01:33:46
Downloaded, not sure if it works yet, but the weapons thing that you were thinking of sounds cool, make it!

Will do. I'll begin work on editing the weapons and other things tomorrow.
Title: Re: New Spell Patch
Post by: happsai on 2006-05-16 01:25:26
Nice patch.   :-)
It makes things that much more consistant with the latter half of the FF series.
I just added this extra gem to my FF7 replaying experience.
Thanks, Zero!
Title: Re: New Spell Patch
Post by: Otokoshi on 2006-05-16 17:44:12
I tried your second version and it works great.  Some small changes do make a big difference.  Thumbs up!
Title: Re: New Spell Patch
Post by: Loki on 2006-05-16 17:50:10
Good stuff!
I haven't tried it yet, but I'm sure it'll work.

On a side note, how did you enter new character pictures in the menu and shizz?  :lol:
Title: Re: New Spell Patch
Post by: Thrashamatrix on 2006-05-16 17:52:41
As I have said before you guys are aweserm you are GODS, THANK YOU!! :lol:

Thanks for doing this patch it is the best thing since..... since..... FOREVER.

I am behind you all the way!!! :wink:

Loki: Go to Wuz's patches on the sticky you will see it there.
Title: Re: New Spell Patch
Post by: Loki on 2006-05-16 17:57:22
Thanks.

A quick question about this patch - I remember patching my kernel.bin before, does this mean the changes I've made to the existing file will be gone when I replace the files?
Title: Re: New Spell Patch
Post by: zero88 on 2006-05-16 19:56:43
It depends what you patched.

If you patched the KERNEL.bin, then no. If you patched the kernel2.bin, then yes.

Er...update! I just realized last night that Barrier and Magic Barrier should be Protect and Shell...however, at the moment, it's not of big concern, as it's only two spell names, and I don't want to put you guys through the hassle of downloading and redoing this. It'll be released in a future edition, in which some more changes are made  :-P

Anyway, thanks for all the support guys! Having never spoken from this point of view before, I can honestly say that giving positive feedback is perhaps the greatest thing a fan can do for a developer.
Title: Re: New Spell Patch
Post by: Loki on 2006-05-16 20:05:14
Just a suggestion, I thought Gravijia from VIII and X was awesome, why not include that in a later release instead of Gravira or Graviga?
Title: Re: New Spell Patch
Post by: zero88 on 2006-05-16 20:39:50
I'll remember that.

I derived Gravira and Graviga from Kingdom Hearts. I may find somehow to incorporate Gravija in there somehow...

I remember hearing people talk about "Thundaja," "Blizzaja," and such, all spells with the -ja suffix. Supposed to be the next level up in spells. I might do something related to that, too.
Title: Re: New Spell Patch
Post by: vincent1997 on 2006-05-17 02:09:21
it worked! nice patch dude! \m/ totally rocked.. im sick of seeing fire3 and etc..

[umm.. i have a question.. in your picture.. how did u change the avatar of cloud?]

edit: never mind.. found that thread to change the avatars =)
Title: Re: New Spell Patch
Post by: bluesummers182 on 2006-05-17 04:08:58
Allright awesome.  Works now.  This is a minor yet great touch to FF7.
Title: Re: New Spell Patch
Post by: ice_cold513 on 2006-05-17 20:57:18
good work i been playing the old ff games and i when npc is done i will use this

Thank you
Title: Re: New Spell Patch
Post by: Mikaga on 2006-05-29 19:42:17
If I may, I'd like to suggest alternate "fitting" names for some spells:

Resist: Barrier.

Initially this sounds incredibly stupid, but the only other time I can recall there being a "generic status resistance" spell was FF2, and it was Barrier.

Barrier: Protect.
MBarrier: Shell.


You know both of those.

DeBarrier: Wallna.

The spell removes "Barrier" and "MBarrier" status, which the Wall spell causes. It follows logically, and is consistent with Poisona.

DeSpell: Dispel.


You've already done that, but I'm making mention about it because it doesn't necessarily gel with me. Dispel as is in most other games removes Protect/Shell too. That said, it's the most fitting "FF" name, so it should probably stick.

Quake series: Stone, Stonera, Stonega.

The only time I can recall an earth-elemental damage family is in XI. While not consistent with the other games in terms of spell categorisation (in XI, spells get II, III, etc. based on their power, -ra means "area of effect targetting caster" and -ga means "area of effect targetting whoever you want"), it is consistent in terms of spell names (Fire, Blizzard, Thunder, Water...)

Comet2: Something other than Meteo.

Wasn't "Meteo" just "Meteor" before the days where spells could take more than five letters? Having a spell in Final Fantasy VII called "Meteor" is more than a little silly. I'm leaning towards something like "Comet Rain" or "Meteorites" (which might conflict with Tifa's limit breaks), though naming familiarity probably isn't too important considering "Comet" has never been seen elsewhere.

---

Edit: Oh yeah! You might want to edit the descriptions of the "Wall" and "DeBarrier" spells. As they stand they reference Barrier and MBarrier.
Title: Re: New Spell Patch
Post by: DCS78 on 2006-05-29 21:40:08
I like the idea of renaming the spells.  Anyone know the char limit?

Final Fantasy II (US) the twins used Comet didn't they?
Title: Re: New Spell Patch
Post by: zero88 on 2006-05-29 22:00:20
I'll take those suggestions to heart.

As of now, my current update on the patch has modified "Barrier" and "MBarrier" into "Protect" and "Shell." I called Comet2 "Meteo" because it couldn't very well be "Meteor" and Comet2 resembled Meteo from earlier Final Fantasies. I don't know the story behind the five-character limit restricting Meteor to Meteo.

The reason I make references to Barrier and MBarrier is because the status that Protect and Shell put the target under are literally named Barrier and MBarrier. One of the main goals of this patch was for continuity, and when I can actually edit the menus to display Barrier and MBarrier as Protect and Shell, then I'll edit some spell descriptions. I realize there is sometimes a lack of continuity, such as in the "Earth" series, but I had to throw in some variety 8-).

I like the idea of renaming the spells.  Anyone know the char limit?

Final Fantasy II (US) the twins used Comet didn't they?

The character limit is fairly large. It depends what you to put in there, though. And yes, as far as I can remember, in Final Fantasy II/IVj, the Palom and Porom could combine their power and do something to the effect of "Comet."

Anyways, I figure now is a good time as any for an updated patch (next edition will likely feature some of your suggestions; I've actually wanted to release a new version for the past week or so but haven't gotten around to it). This time, all that's really changed are some spell names and descripitions so there's a bit of continuity. Also, I fixed up the limit break names a bit:

http://files.filefront.com/New_Spell_Patch2rar/;5092818;;/fileinfo.html

(All links within this thread have been adjusted as well, so only download from one of the links.)

For the most part, gang, don't expect anything extremely grandeur in comparison to what there is now--at least not for a little bit. I'm still in limbo with this kernel2.bin, and as soon as I can fix it up a bit better, then we'll be in buisness.
Title: *Brand* New Spell Patch - update!
Post by: zero88 on 2007-04-09 05:30:26
Almost a year ago, I created a patch that modified the spell names of this game (encompassing all forms of magic, including green, yellow, and red materia magic) to match modern Final Fantasy. That patch had a few flaws that I hadn't discovered until recently, most of them being within item descriptions and the like. So, here's an update that fixed up nearly every item/spell description in the game. I'll continue to release more updates as necessary.

Briefly, this patch shoots for continuity among spells. I also tried my best to make all of the descriptions of everything as grammatically correct as possible. Sorry this description seems short, but that's the patch in a nutshell :-P. The actual main modifications are listed within the packaged readme.

Enjoy:

http://files.filefront.com/New_Spell_Patchrar/;7187170;/fileinfo.html
Title: Re: *Brand* New Spell Patch - update!
Post by: B Tizo on 2007-04-09 09:18:38
How is this done?  I think the patch is great!  It's so much better to cast Firaga than Fire3, lol.  I was just wondering if there was a way to customize it?  Like, is there a certain editor you use?  I think I could make up some good spell names if I put some thought into it. 

The patch is great, keep up the great work!


EDIT:
The patch works beautifully!
Title: Re: *Brand* New Spell Patch - update!
Post by: The Skillster on 2007-04-09 13:32:08
Hey I just read your readme, I think you forgot to put in Protect, Shell in place of barrier and magic barrier.
Title: Re: *Brand* New Spell Patch - update!
Post by: Rancid Cheese on 2007-04-09 13:51:13
Nice one I always preferred the names used in FF>7 (lol) and the weirdest thing is it never once bothered me until I played FF8 and then suddenly FF7 didn't seem as well termed anymore . . .
Title: Re: *Brand* New Spell Patch - update!
Post by: The Skillster on 2007-04-14 01:49:46
I suppose it was all in an attempt to americanize the game when the translated it for the US release.
I am pretty much confident that the JP PSX version had spells named cure/cura/curaga in keeping with FF4/5/6
Title: Re: *Brand* New Spell Patch - update!
Post by: Hyunckel on 2007-04-14 17:17:20
Just read the readme, actually this patch adds "only" new descriptions and names for several weapons ? Because i already use the former patch, but i think i'll just go for this too... Maybe i'm gonna take all previous FF 1-6 and resales to make my own patch, cause i prefered old school style.

Nice work anyway, thank you for this neat little patch man!  :wink:
Title: Re: *Brand* New Spell Patch - update!
Post by: zero88 on 2007-04-14 17:52:20
Just read the readme, actually this patch adds "only" new descriptions and names for several weapons ? Because i already use the former patch, but i think i'll just go for this too... Maybe i'm gonna take all previous FF 1-6 and resales to make my own patch, cause i prefered old school style.

Nice work anyway, thank you for this neat little patch man!  :wink:

Well, only two weapons were changed: Heaven's Cloud to Excalibur (I kind of think that's what this sword was supposed to be and Heaven's Cloud sounds idiotic) and Barret's W Machine Gun to Assault Cannon. I really just didn't like the preceding "W" and felt that it could have had a more fitting name. Those were the only two weapon changes.

Only moments ago, it occurred to me another change I made but forgot to include in the readme: some Limit Break names have been modified. Ones like Meteorain have been modified into real words. I can't remember, but I think Cloud's and maybe only a couple of others were changed. Nothing drastic (or probably even really noticeable), just so that all the Limit Break names made sense.

Finally, you know there was the renaming of about every spell. In the first release, I forgot that some items have a Fira effect and the item description still said "Casts 'Fire2' on opponent" or something along those lines. So I went through every item and corrected that. Some command skills were grammatically fixed, as well. I seriously don't recall every last change, I should have kept better track of it, but I know that I didn't make anything too unfamiliar. Aside from the spells, their descriptions, and item descriptions, everything else was just basically giving the game a grammar lesson. The in-game text could probably use a fine-toothed grammar comb, too, but that's a project for another day :-P.
Title: Re: *Brand* New Spell Patch - update!
Post by: squeeble on 2007-04-14 23:45:01
Hey maybe when we finish all the weapon conversions you could change all the names accordingly for us??
Title: Re: *Brand* New Spell Patch - update!
Post by: Hyunckel on 2007-04-15 00:02:04
Well, only two weapons were changed.
Only moments ago, it occurred to me another change I made but forgot to include in the readme: some Limit Break names have been modified.
Finally, you know there was the renaming of about every spell. In the first release, I forgot that some items have a Fira effect and the item description still said "Casts 'Fire2' on opponent" or something along those lines. So I went through every item and corrected that.

Yo! It's ok, i just wanted to be sure you added some other stuff, that sounds great now! thank you for replying!
Title: Re: *Brand* New Spell Patch - update!
Post by: zero88 on 2007-04-15 01:50:17
Hey maybe when we finish all the weapon conversions you could change all the names accordingly for us??

No problem. Just give me the weapon names and all that need to be changed whenever you get the chance.
Title: Re: *Brand* New Spell Patch - update!
Post by: Prince Lex on 2007-09-07 22:31:12
Is this patch hosted anywhere else?

The links to both the old and the new don't seem to be working for me. When I click on the link in this thread I'm taken to the filefront mainpage, and a search yeilds no results also.
Title: Re: *Brand* New Spell Patch - update!
Post by: Hyunckel on 2007-09-12 00:29:09
http://rapidshare.com/files/20358207/6._New_Spell_Patch__by_zero88.zip.html (http://rapidshare.com/files/20358207/6._New_Spell_Patch__by_zero88.zip.html)

http://fem1.uniag.sk/Miroslav.Jezik/ff7ncopam.html (http://fem1.uniag.sk/Miroslav.Jezik/ff7ncopam.html)
Title: Re: *Brand* New Spell Patch - update!
Post by: Prince Lex on 2007-09-12 17:27:01
Thanks!
Title: Re: *Brand* New Spell Patch - update!
Post by: UltimaYoshi on 2007-09-12 18:27:35
Great patch, nice work. :lol:

But in the newer FF games, it´s actually:
Barrier -> Protect
MBarrier -> Shell
Title: Re: New Spell Patch
Post by: marriola on 2009-07-26 07:02:12
Okay. In the advent of all these new patches (I mean, you can no longer count how many there are out there...), I discovered something that no one's apparently done anything about...

Personally, I think that spells like Fire2, Ice2, and others look really bad. I mean, Fire2? I think Fira sounds a lot cooler. So, in a day, I managed to rid the game of spells like that. Henceforth, I present this patch:

http://files.filefront.com/New_Spell_Patch2rar/;5092818;;/fileinfo.html

I have future plans of editing the weapons and stuff, making them different, giving them descriptions, etc., and I'll do that, if people are interested.

You've spelled meteor wrong in the patch, you put meteo instead, i was wondering if it was just me.........
Title: Re: New Spell Patch
Post by: Matt2Tees on 2009-07-26 11:52:04

You've spelled meteor wrong in the patch, you put meteo instead, i was wondering if it was just me.........

Read the post above yours, he just said he named Comet2 to Meteo because 'Meteor' is the force that Sephiroth is using to damage the planet, so it wouldn't make sense...

Also, when I try to download this patch Filefront tells me the download is unavailable, is this just me?
Title: Re: New Spell Patch
Post by: Prince Lex on 2009-07-27 06:04:19
If I were you, I'd just use Teioh to alter the names myself. It's so much more fun ^_^

EDIT: To correct my grammar.
Title: Re: New Spell Patch
Post by: titeguy3 on 2009-07-27 17:09:21
*Or wallmarket