Author Topic: [PSX/PC] General editor - Hades Workshop (0.50b)  (Read 844605 times)

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1225 on: 2018-06-01 20:31:27 »
That’s exactly how it’s to be entered.

Likely because you didn’t put the ozma’s ID in all field loc. IDs, like I said before.


that's the strange thing , i did it , i placed those lines under all the (9000, 9001...), let's suppose that i didn't missed any map id , what else could be the cause, maybe the fact that since it is a boss i need some other setting to make that ost run ? ???

Incinerator

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1226 on: 2018-06-01 21:01:30 »

that's the strange thing , i did it , i placed those lines under all the (9000, 9001...), let's suppose that i didn't missed any map id , what else could be the cause, maybe the fact that since it is a boss i need some other setting to make that ost run ? ???

No, I’d check your entires again. It most certainly works, I’ve did it; tested it.

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1227 on: 2018-06-01 21:13:27 »
No, I’d check your entires again. It most certainly works, I’ve did it; tested it.

so you tried with ozma , i don't really know what to say , i will try again and let you know , in case it doesn't work , you think you could assist me with team viewer ? you will be the one that will enter in my pc , not the contrary
« Last Edit: 2018-06-01 21:15:20 by ploppo »

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1228 on: 2018-06-01 21:19:17 »
this is really strange , i tried to change the music that play when you fight the yan ( 784 ) under all the map id , still not a single change , it may depend on the fact that i changed the main battle ost ? and i really think i need your assistance with team viewer :\ , if i really didn't nothing wrong , then i think that i must baypass some sort of block , you think it is possible ?
« Last Edit: 2018-06-01 21:41:35 by ploppo »

Incinerator

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1229 on: 2018-06-01 22:38:39 »
this is really strange , i tried to change the music that play when you fight the yan ( 784 ) under all the map id , still not a single change , it may depend on the fact that i changed the main battle ost ? and i really think i need your assistance with team viewer :\ , if i really didn't nothing wrong , then i think that i must baypass some sort of block , you think it is possible ?

Are you sure moved the edited resources.assets file from x86 folder to x64?

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1230 on: 2018-06-01 22:52:46 »
Are you sure moved the edited resources.assets file from x86 folder to x64?

let see : i never touched the x86 folder , i have windows 10 64 bit , also , i never touch the resources file in the x64 folder unless i modify something and i have to substitute it , but in this case all i did was clikc on " import selection " over the worldencountebgm , and the mention of the x86 folder is new for me , usually all  i do is to move the resources.asset file to the x64 folder once i save the changes on the new resource.asset file , just wait a minute , don't tell me that the changes to the sound file goes directly to the resources file of the x86 folder ?? :O , all my modifications are in the x64 file
« Last Edit: 2018-06-01 22:57:27 by ploppo »

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1231 on: 2018-06-01 23:05:53 »
don't tell me that the changes to the sound file goes directly to the resources file of the x86 folder ?? :O

Exactly. That’s how it is with me. Even if I check Folder x64 in HW Unity Assets Viewer, it still only edits in Folder x86. Still.

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1232 on: 2018-06-01 23:14:44 »
Exactly. That’s how it is with me. Even if I check Folder x64 in HW Unity Assets Viewer, it still only edits in Folder x86. Still.


i think that this exaplain everything then , but i don't want to just trash all the modifications that i set to the resource.asset from the x64 folder , so , what if i put the resource.asset of the x64 folder , in the FF9_data of the x86 folder ? i will apply the modifications , and then , place the modded resource.assets again in the x64 folder , you think it will be ok ?

Incinerator

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1233 on: 2018-06-01 23:51:10 »
It’s fine.

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1234 on: 2018-06-01 23:54:55 »
thanks , this information was really crucial , infact , now that i applied the modification to the resources asset of the x64 data after i put it in the x86 data , and the put it in the x64 folder again , the music run flawlessly , thanks :D

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1235 on: 2018-06-02 00:22:28 »
@Incinerator  but at this point i need the id of every soundtrack , do you have that list or maybe you know were i can find it ?

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1236 on: 2018-06-02 01:43:44 »
No I don't. You can see music IDs in HW version 37c.

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1237 on: 2018-06-02 02:45:25 »
ok but is pretty strange , i need an outdated version of the program to see that , i hope that list will be implemented in the next update

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1238 on: 2018-06-02 03:11:41 »
No I don't. You can see music IDs in HW version 37c.

ok i opened that version , but where exactly is the list of the songs id ?

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1239 on: 2018-06-02 03:36:03 »
Under the Info Panel, should say something like: Music of Index XXX
« Last Edit: 2018-06-02 21:29:14 by Incinerator »

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1240 on: 2018-06-02 03:37:30 »
Under the Info Panel, should say something like: Music of IDXXX

ok thanks :D

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1241 on: 2018-06-02 14:56:18 »
now i must also change the music that run while you are walking in the world map , do you know what file of the resource.asset contain that information ?

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1242 on: 2018-06-02 15:00:09 »
p0data61

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1243 on: 2018-06-02 15:11:13 »
p0data61


right , but you know , i take a look at hades workshop 37c , it really doesn't have the music id anywere :\

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1244 on: 2018-06-02 16:26:24 »
ok i managed to find the song id trough a file container in the resources asset , but i noticed another strange thing : the id 61 should be the id of the song for the friendly monsters , but according to the index of the song id ( songmetedata ) the id 61 is for the ost number 18 , the one called " the meeting " ( it can be heard while kalo explain to gidan and the rest of the group the plan to save garnet )
« Last Edit: 2018-06-02 16:48:09 by ploppo »

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1245 on: 2018-06-02 17:54:03 »
As I said before, Music BGM ID 61 is Friendly Monsters encounter; songmetadata IDs are different and unrelated to default music bgms.

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1246 on: 2018-06-02 18:03:58 »
As I said before, Music BGM ID 61 is Friendly Monsters encounter; songmetadata IDs are different and unrelated to default music bgms.

that's a problem , but if you know exactly were to watch to find the ost id in hades workshop 37c , can you send a screenshot ? because i didn't find them anywere  :o

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1247 on: 2018-06-02 21:28:38 »
BGM IDs



61 is Fairy Battle.

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1248 on: 2018-06-02 22:13:28 »
ok , that's definitively clear , thanks :D

ploppo

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Re: [PSX/PC] General editor - Hades Workshop (0.40)
« Reply #1249 on: 2018-06-03 00:21:05 »
@Tirlititi as you noticed , the "jump" ability of freya take several time to be active once she perform the jump, what i must modify to make sure that she attack instantly right after the jump ?