Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3008609 times)

roger

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #950 on: 2015-02-18 15:06:37 »
Wow. Well somehow it never occurred to me to change that option. Kind of a brain fart. Sorry. But thanks for the quick response.

obesebear

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #951 on: 2015-02-18 20:43:27 »
Damage display speed works perfect on mine and nfitc1s project. I can send you the alterations later if you're interested in seeing what was changed

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #952 on: 2015-02-18 20:55:02 »
It may not work 100% given how I've done things, but best to be on safe side.  I've found damage speed already, but send it all if possible :)

August

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #953 on: 2015-02-18 22:54:21 »
So happy to hear the fps issue in pc is being addressed. I knew there was something screwy about the slots and various flickering effects (like 'all' selections)! This will be a huge step in fixing one of the biggest drawbacks in pc vs the original psx.

Do you know if anyone has ever tried to fix the sfx inconsistencies between pc and psx too? (eg. the alarm/ambient humming in the first mission cutting off after a random battle until there's a screen transition... it's not just me right?)

Steps like these are going to ensure there's no downside to playing FF7 on the pc one day. :)

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #954 on: 2015-02-18 23:07:58 »
Kaldarasha has.  Hopefully he can supply me with the big mistakes I have not yet added to Reunion (the lines changed and maps), and then I can add them to Reunion also.

August

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #955 on: 2015-02-18 23:54:01 »
That's great to hear. Keep at it, you guys are doing an awesome job :D

White Wind

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #956 on: 2015-02-19 02:47:21 »

That's right, gather all those Jenova's cells  =p
I'm happy that 60fps joins the party, and for the corrections made to The Reunion.
The next big thing for me is gonna be Weapon. I have faith in it. I guess that'll keep the gameplay faithful to vanilla but enhancing on it.


Little link with big up song for you

kage52124

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #957 on: 2015-02-19 03:42:56 »
Bug report (didn't find it in the Google Sheets Bugtracker).

I apologize for not knowing which aspect of Reunion this applies to, but I played from the start all the way to the first boss.  I tried casting magic on it, but I crash right out of the game after selecting magic.  I did this twice in a row to make sure it wasn't a one time fluke.

I'm running the 1998 version with the most recent Aali OpenGL driver.

This project looks amazing and I thank the great authors who have dedicated their time and efforts.

Edit: I did this with default settings during the Reunion installation.

knightsoftheround

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #958 on: 2015-02-19 08:20:37 »
60FPS update

Summons do not run at 15fps in PSX, they run at 30.  (2 unique frames a second).

It's running here at 30 also now ( 2 frames move, 2 frames still).  I checked this in virtualdub at full 60fps.  I suspected as much when I saw the Shiva animation was now smoother.

Ooh, so the summon animations will be smoother? It's something I noticed but chalked it up to technology of the time (as in it mirrored the PSX version as it's been forever and a day since I've played that and don't think I can go back after playing the Retranslation. XD)

Kaldarasha

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #959 on: 2015-02-19 08:59:13 »
Kaldarasha has.  Hopefully he can supply me with the big mistakes I have not yet added to Reunion (the lines changed and maps), and then I can add them to Reunion also.

I haven't installed R02 yet but will hurry to do so. Tough would be better if we would use ultrasound instead, because it is independent from the flevel (so we would have a fix for all mods) but I haven't look at the current release. It also needs a swap from an exe to a dll.

obesebear

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #960 on: 2015-02-19 11:46:49 »
I won't be home for another 8 hours or so.  If you'd like it sooner than that, you can download the latest release, I'm pretty sure I left descriptions of what the values were changing

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #961 on: 2015-02-19 13:31:21 »
Yeah, I've downloaded.  Thanks!

@above

Reunion isn't causing that crash.  You are probably not using clean files.  See first post / readme.

SacredBlue

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #962 on: 2015-02-19 14:47:07 »
I can't seem to get the link you provided to work. I checked what you had to say to some other users a few pages ago, and based on that I have tried multiple things. Different browsers, removed adblock, proxy, and trying all of these things over a span of a few days. The link just keeps on telling me "Link Not Found" when I click on it. Any ideas?

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #963 on: 2015-02-19 15:47:57 »
Wait for R02c (tomorrow).  I'll be putting up a different domain name link.  But since the link works for 95%, I am not sure what is wrong with the 5%.

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #964 on: 2015-02-19 19:20:26 »
60FPS update 2:

What's not fixed:

a. 1 summon (Start of bahamut zero animation).
b. Damage display speed
c. Battle fade in/fade out speed

I have been at A. a while... I even created a quick spin off of hextLaunch to help me isolate the problem code.  I am sure it's a jump that needs nopping. I automatically nopped hundreds of them to try and isolate the correct one.  So far, no luck.  If it isn't what I think it is, then I'm snookered with regards to Bahamut Zero.

I'm gonna move on in a few minutes and fix the others.  At least then we can get this into tomorrows release and see how it fares.

Edit.  Pause reinstated.

Edit.  Countdown timer fixed.

Edit.  Battle arena camera fixed.

b and c are not as easy as first thought.  a...  I have no idea.  ;D  But at least it's good enough for a release, yes?
« Last Edit: 2015-02-19 22:49:26 by DLPB »

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #965 on: 2015-02-20 00:36:50 »
Bahamut Zero has some sort of exception (obviously doing something the other Summons are not).  I am not sure how to fix that.

The other 2 issues were fixed by NFITC1, but that was for another mod and not the way I have implemented things.  So it just causes another issue.

If these 3 remaining issues can't be remedied, I will fall back on the other method that I used (which makes exceptions for certain functions).  This has a 100% success rate, but also means that numerous things in game may be wrong until the list is better populated.

At the moment, I am hoping these 3 issues can be solved without the need to mess about.

August

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #966 on: 2015-02-20 10:40:12 »
I haven't installed R02 yet but will hurry to do so. Tough would be better if we would use ultrasound instead, because it is independent from the flevel (so we would have a fix for all mods) but I haven't look at the current release. It also needs a swap from an exe to a dll.

Can that fix the various panning and volume quirks too? Just curious :)

Kaldarasha

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #967 on: 2015-02-20 11:17:55 »
If you refer to the bad panning in battle I guess not. But as I said I haven't tested the tool entirely. The battles on PC seems to have only three pans: left, middle and right. I'm not sure if the battle script does use a wider pan range but the output sucks in the end. In this case I assume the sound can restored (however even the PSX has a bad panning). The best dirty fix is to force the sound in battle to mono. :|
So Q-Gears will be the only real solution in future.

Quote
... and volume quirks too?

Reminds me to check out Barrett's hideout for some reasons when Barrett is smashing the sack I can barely hear it.

August

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #968 on: 2015-02-20 11:48:13 »
Shame to hear about the panning, be nice if there was a surprise solution along the way. I suppose if it came down to it I'd take mono as a dirty fix compared to the alternative, eg. the boss death sfx sounding all quiet and wimpy in just one ear as sometimes happens now. It's just not right. :D

Quote
Reminds me to check out Barrett's hideout for some reasons when Barrett is smashing the sack I can barely hear it.

Yeah it's the same on mine. I haven't even played the pc version all the way through but there seem to be loads of 'hiccups' in the game where sounds and music don't play properly, spoiling some scenes. Hopefully they can be fixed bit by bit over time.

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #969 on: 2015-02-20 13:47:12 »
There's also a sound effect that should play when the beam displays at the end of Cloud's sword before Omnislash, and doesn't.

Sora123masta

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #970 on: 2015-02-21 03:30:36 »
Hey Dan? I have this minor question, in some way would there be any possible route to implement the Menu Overhaul for menu and battle into the Steam Version some day? 

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #971 on: 2015-02-21 03:36:44 »
Hey Dan? I have this minor question, in some way would there be any possible route to implement the Menu Overhaul for menu and battle into the Steam Version some day? 

No.  It's not possible from my end, I'm afraid.  I'll never attempt it, either.
« Last Edit: 2015-02-21 03:44:09 by DLPB »

Sora123masta

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #972 on: 2015-02-21 04:00:19 »
Ah, I was only curious. I'm sure someday in the near future someone will find a way.  ^^

knightsoftheround

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #973 on: 2015-02-21 11:15:52 »
After R01, having the (Mutsunokami) Yoshiyuki in my inventory feels kind of special, haha. So yeah, that fix worked!

Green_goblin

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #974 on: 2015-02-21 12:05:00 »
elminn_1.txt

TEXT008------------------------------------------------
Obtained PHS!

The PHS is a key item, so this text should be:

TEXT008------------------------------------------------
Obtained Key item
PHS!


Isn't it?

The same thing happens in "games_1"

TEXT040------------------------------------------------
Obtained Gold Ticket!

The "Gold Ticket" is a Key Item as well.
« Last Edit: 2015-02-21 12:25:30 by Green_goblin »