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Messages - blokx

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-08 03:39:15 »
Trying to get some clarity on Magnitude 8 vs Dragon Force. I was just fighting a Gaea Dragon, Cloud hit it with a Limit Break and it cast Dragon Force on itself. Based on the "where is the thing" text, I was expecting Magnitude 8 would get cast on Cloud (holding E.Skill materia). Am I missing something?

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-02 03:21:23 »
I think he needs to be at half HP, then it's a random chance for Goblin Punch to be used. Use Sense to track his HP, or hit him with Demi/Demi2 as he has no resistance to Gravity. Try and avoid putting him down past 1/4 HP however.

Wow. All the time and I just had to get his health down a bit then wait it out. -_-  Thanks man. You're awesome. Is there a program you're using to look at the enemy AI script? Or something you're using to decompile the game to get the script? You can just give me a program name or something to google.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-01 18:01:26 »
I can check him when I get back from work, it should be in his repertoire but maybe it has a specific trigger.

That would be awesome. Thanks. FWIW, I'm running with the Menu Overhaul and using FF7_mo.exe.  Just in case there's something funky about that exe.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-01 09:29:44 »
Been trying to learn Goblin Punch from the Boxers at Gongaga. I've sat in fights with these things for way too long and all they do are normal hits. No spells, definitely no Goblin Punch. Manipulate fails 100% of the. I've easily tried 100 times by now.

Is there something I'm missing here?

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-29 22:11:17 »
Is L5 Suicide now Qarry Fuse?

Only reason I ask is, for the Chocobuckle E.Skill, the "Where is this thing" text file says:
Code: [Select]
Chocobuckle: Any chocobo (world map)
Note: Use L5 Suicide after feeding them greens

But I'm not sure how we can us L5 Suicide if that's been removed. Unless I'm just horribly unlucky and haven't gotten L5 cast on my party yet.

Edit: Just for funsies, I tried casting Quarry Fuse on chocobo and it had the same effect. So I guess the .txt just needs a quick string swap. :)

6
Interesting. I have that IRO activated but the only thing I have turned on in the config is menu overhaul. I don't have Beacause Retranslation enabled. Pretty sure it's not compatible with New Threat since they also provide translations.

7
Yeah, that's what I thought. I am running 7H with a few mods. But I don't know why any of them would decide to change the name of the stat completely. Doesn't make any sense. The couple that MIGHT do it (New Threat and Menu Overhaul) don't mention that change anywhere.

8
I'm using the old Eidos trapezoid box version of the game, if that matters. Has the character status screen always said "Intellect"? Every guide you can find on the internet mentions "Spirit". And I'm playing New Threat mod which also talks about "Spirit".

9
I suspect this MIGHT be New Threat related. I do have the "Menu - Avatars and Backdrops" mod active but only for the Start Menu. Everything else, including all the avatars, are set to "No Change".

Even so, the avatars are clearly looking like Minmin's avatars. So I suspect New Threat has already swapped the defaults to use those. Unfortunately, RedXIII's avatar looks like it's using a bad texture. Or the wrong texture completely.

Edit: Okay, this is bizarre. I've compltely deactivated the "Menu - Avatars and Backdrops". And yet, my main menu image is still the custom one, all my avatars are still Minmin avatars. It's like once you set these things, they never unset. It's either that or I'm just incredibly similar to SegaChief and I've managed to set up my game exactly as New Threat did and I've just been overriding stuff for no reason.

Edit2: I just deactivated some mods, reactivated some mods, and now it works fine. As best I can tell, I'm running the exact same as I was before but maybe one of them just needed to be rebooted.

https://i.imgur.com/FdDON6d.png

And here's the output of my "Profile Details":
Code: [Select]
Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.33
CloudSword = 1
Sword = 3
Dynamic = 1

Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 1

Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 1
weapons_sephiroth = 1
weapons_yuffie = 1

Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 1
save_point = 1

Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 1
fba = 0
fbn = 0
fed = 0
fs = 0

Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 1
models_barret = 2
models_caitsith = 1
models_cid = 2
models_cloud = 4
models_redxiii = 3
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 1

Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1

Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3

Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_aerith = 2
models_barret = 6
models_caitsith = 1
models_cid = 2
models_cloud = 0
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 2
models_yuffie = 1

Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 1
models_biggs = 1
models_jessie = 1
models_wedge = 1

Field Textures - satsuki
ID: 63c6df8c-971a-47f0-aac5-da4290f36058
Version: 2.3
field_bg = 1

FF7 NT IRO 10th June 2019
ID: b8295088-e1e6-44d1-ac70-b28fa7f4b676
Version: 1.5
gameplay = 1

Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.2
ar = 1
cf = 0
dm = 0
isl = 0
i = 0
li = 0
lcs = 0
lt = 0
nrb = 0
spa = 0
sc = 0
sbo = 1

Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.1
movie = 2

Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.1
music = 4
sound = 0

Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 0
avatars_barret = 0
avatars_cait_sith = 0
avatars_chocobo = 0
avatars_cid = 0
avatars_cloud = 0
avatars_cloud_young = 0
avatars_red_xiii = 0
avatars_sephiroth = 0
avatars_tifa = 0
avatars_vincent = 0
avatars_yuffie = 0
game_over = 0
prelude = 0
start_menu = 10

Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 2
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1

Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 0
limit = 0

The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 0
menu = 1
break = 0
hand = 1
nbb = 0
ncb = 0

World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 2
cloud_world = 5
tifa_world = 4

World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 2
emerald = 1
ruby = 1
ultima = 1

World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1

World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 3


10
Cool, thanks for the reply. I'll be sure to clear it down to just one set of "direct" and "music".

Has there been any news on if/when that'll get fixed?

Also, as much as I doubt it's true, I'm going to believe that guitarist John Petrucci just helped me out with modded FF7. lol

11
This is a bit of an odd one. When I first open 7H and launch the game, some mods load (like New Threat and the field models for characters) but other mods don't load (sound/music swaps don't load music. so they game is silent. my save point model reverts to the old one, too).

If I close the game and launch it one more time, it works just fine. All mods loaded.

Not a huge deal. I literally load the game, as soon as the Eidos splash starts I Alt+F4 and launch again. But it would be nice if I could stop doing this.

Edit: Not sure if this is related, but I also notice every time I launch the game, there's a new set of "direct" and "music" entries in the Extra Folders section of the General Settings. So like, right now, I just opened it and this is the content: 
direct
music
direct
music
direct
music
direct
music

Seems off...lol

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-28 18:23:15 »
Those mods will work fine with NT. the only ones to avoid are jessie mod, Gameplay and difficulty. and Tifa/caitsith slot cheats, and the Beacause option of the Reunion. Menu overhaul is fine as long as you use the ff7_bc.exe included with the NT download.

Perfect. I'm using the menu overhaul, but not the Beacause translations. I assumed that wouldn't work since SegaChief also changed up the text a bit. Just didn't realize about the Jessie mod.
Spoiler: show
Although this is my second time starting up a game of New Threat, so you'd think I would remember that bit where she joins that battle when you help her get her foot unstuck. Oh well.


Thanks a lot for the help, UpRisen!

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-28 08:05:22 »
This is most likely a conflict with the Jessie mod. Turn that off and start a new game so that jessie wont be in your party anymore.

Yup, that was it. Thanks! I realize now, that one mod was causing quite a few issues. The 10 minute timer wasn't starting at the correct time, certain groups of enemies weren't coming out when they should. All that just because I thought it would be neat to have Jessie in my party for the first 20 minutes of the game, haha.

Any idea of there are other mods packaged with 7H that just don't work? I don't have any of the "Story & Difficutly" mods enabled since that seemed like an obvious conflict. I do have "Always Run" and "Increase Sense Limit" enabled in the "Tweaks and Cheats" portion, but I also have that lower in the list than New Threat.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-27 07:42:46 »
Just started a new game. Was escaping the reactor, 10 minute clock on the screen.
Spoiler: show
I see Biggs knocked out so I go help him up. He runs up the stairs, stop half way up, tells me to be careful. Then I get into a fight with Zangan? Who hits for like 5k, 1-shotting. I couldn't escape. And if I just defended, he'd say "....".
Is that supposed to happen? If so, how is anyone meant to handle that situation?

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-15 02:22:38 »
NT replaces some character textures so it needs to go below any field model iro you have. you can put it at the bottom of your load order and you shouldnt have any issues.

Are the NT character replacements necessary? Or is it okay to overwrite them with character models I've selected from other mods?

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-14 23:49:10 »
Sorry about all the question! I think this is my last one. :) With regard to 7H load order. Right now, I have New Threat in the same place 7H recommends the "Gameplay - Difficulty and Story" mods be. It seems to be working fine, but I'm curious if there's a more appropriate place in terms of load order. Or if I'm accidentally overwriting something from New Threat by having it in the middle of the load order.

Thanks!  :)

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-13 06:54:19 »
I just updated to the July 10th IRO and I just realized all of Aerith's weapons have no bonuses. She used to heal if she attacked with the Aurora Rod, now it's just a regular weapon that does damage. Was that on purpose? I also hit my first save point since the update and it's just a regular save point. None of the hotkeys are showing up. :/ I'm running the ff7_bc.exe

Not sure what happened but I uninstalled and reinstalled the mod and it's working fine again. So ignore me. Maybe some hiccup in 7H? Or maybe a classic PEBKAC.

Edit (again): And I'm back. Things appear to be working fine, but my "Next Level" bars look like this: https://imgur.com/ZW8uhR9
They even look like that on the battle success screen, too.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-09 00:26:04 »
It's not automatic, when in doubt use the one I've got on this thread.

Awesome, thanks! 
 
Edit: Out of curiosity, what is the BC EXE missing right now? Anything major? That's the one I'm using (now that you helped me get that situated). Wondering if I should just wait until it's patched up.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-08 22:34:31 »
I'll apply the Limits to the BC.exe and update the installers, etc.

Does 7H handle these updates automatically? Or do I need to download a new IRO manually?

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-05 23:55:03 »
Definitely sounds like something is wrong, even outside of the sources problem. You really shouldn't have to grind, I've mostly avoided doing more than the bare minimum. What sort of setups are you using?

Actually, that seemed to solve the issues. It made a big difference. Cloud had taken 3 SP upgrades only getting 1 point per Source. I went from +3 to all stats to +15 to all stats. Add that to the individual stat gains from the chosen specs and I go significant impact to dealing and taking damage.

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-04 22:24:35 »
Sources should be giving +5 to a stat per use; your .EXE isn't patched or has been reverted to default somehow. You can fix this temporarily by x5ing the Source boost each character has in the save editor but it'd be a good idea to have a look at why the .EXE might be getting overriden. If you used the ones from the folder, then it might be that you have to right-click them, select Properties, then click 'Unblock' or similar as Windows can be iffy with executable files distributed from relatively unknown sources; try dropping it in and replacing the old .EXE after doing that.

So let's say I've used 1 power source with a patched EXE. If I inspect the save file, I should see that 5 sources were used for STR? Black Chocobo reads it as "sources used". Not sure if it's actually "source items used" (as in, I've used 1) or if it's "boosted stats from sources used" (as in, I've boosted STR by 5).

I'll check the .EXE files used in the installer as well just to be sure.

When it comes to save editing however, be careful if you're playing the Steam version; modified saves can be deleted by the FF7 Launcher when it's started (they added some weird save file verification check). Instead, make the changes while the FF7 Launcher is open, start the game, and then load the altered save file and save the game to make that entire set of files 'safe' for future use. It'd be a good idea to make a back-up of your save files as well, just to be safe.

Thanks for the heads up!

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-04 20:08:09 »
I seem to be getting behind the curve and feel like I have to grind even though the mod claims that's not necessary. I'm about 25 hours into the game and I'm at a point where enemies can nearly 1-shot anyone in my party. I feel like either I'm missing something, am forgetting to do something, or grinding is necessary at times.

I did notice that Sources only give 1 of each stat, not 5. So I think there's something buggy there. I am using the provided .exe. I assume at level 35-40, with 3 SP rank ups under my belt, the extra stats would have made a large difference. My guess is, since I'm progressing through the game without grinding, but have lost at least 12 points in each stat, I'm probably way under geared for the fights.

UPDATE: So I used Black Chocobo to inspect my save file. I can see how many sources I've used on each character. Does New Threat update how much each source gives? Or does it cause the Source items to give 5x? I'm trying to figure out if there's a way to use Black Chocobo to correct any issues I had with the sources giving 1 stat instead of 5.

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-04 07:13:09 »
Originally posted asking if there was a way to skip a boss because I was literally stuck. Then I realized I was playing modded FF7 and could just turn invincibility on. That said, this leads me to a feature request. I would love a way (maybe at save points?) to strip non-party members of their materia. The main reason I got stuck was because I left all my damage materia on Yuffie and had no way of getting it back for a boss fight (Gi Kattan). Tried about a dozen times and couldn't for the life of me beat it. If only I had access to my crucial damage materia! 
 
So yeah, any chance of maybe a new Save Point option to get all my materias back?

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