Since i posted this in the battle thread, i might as well post here, a few steps on how to add texture onto the field and battle models.
1. Open up pc creator and import the .3ds file
2.At the top right corner go to the drop down menu and select the object
3. Open bitmap, while the object is selected, go to view/uv coords and select your object in the dropdown menu again, tick texture box and flip the x or y to match the texutres.
4. Before saving into a .p or battle, go to options/texture file(s)
5. After saving you should see that you now have a .p and tex file
6. Say the .p was clouds head, open up kimera81b and double click on clouds head, it should say the file name at the top which is AABA.p
7. before loading up the .p, search for AAAF.rsd which is for AABA.p (open in notepad)
8.@RSD940102
PLY=aaba.PLY
MAT=aaba.MAT
GRP=aaba.GRP
NTEX=1 (how many tex are used, change the number to the number of tex files you need)
TEX[0]=tex.TIM (name of the Tex file, so say my clouds head tex file was called pcloud.tex, change this to (TEX[0]=pcloud.TIM)
And if you have multiple tex files, but for the same .p, just make a new line TEX[0]=pcloud2.TIM, but if it was for a different part on the .p. example the hair then add TEX[1]=pcloud.TIM ect ect
9. After thats been done, editing the .rsd file reopen kimera 81b and open aaaa.hrc (cloud field model) double click on his head, click on load and browse for the .p you want and apply changes.
10. Just do the same with all the other parts, and resize them so they fit.
11. When thats all done save model hrc open, up lgp tools create a char.lgp and your finished! yay
(Battle only)
As for battle models its pretty much the same thing but even easier, follow steps 1, 2 , 3, 4 and after that, go to options tick battle model and save.
"rtao" is clouds head and "rtac" is all the textures for cloud in battle everyone in only has one tex file, so you would have to put all texture into one big picture for this one, im sure squeeble could explain this afterwards.
But once you saved in pc creator your texture.tex rename it to rtac but DO NOT! add .tex in the end, just rtac.
Well thats all you should know hope this was useful.
EDIT****
Speaking of textures... I just made a new buster sword in photoshop, this is what it looks like in kimera
http://i4.photobucket.com/albums/y106/wushuboi/screen-1.jpgsqueeble you want to use this for our battle weapons?
although its exactly the same buster sword, just that it has paterns now, and perhaps i'll add some shading to the sword, so it looks better on field.
Edit***
Messed around with clouds textures, now he looks twice as better ingame , and much more detailed, well at first, i got advent children's realistic looking skin ingame, but jus looked like some zombie, so i wouldn't be editing the skin, looks better the way it is at the moment.
Heres a couple of screens:
http://i4.photobucket.com/albums/y106/wushuboi/ingame.jpgMOD EDIT: Changed two 200-300KB screenshots to links.