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Project forums => Team Avalanche => Topic started by: jusete on 2017-08-24 16:15:36

Title: Project Edge (Jusete's field scenes)
Post by: jusete on 2017-08-24 16:15:36
(https://i.imgur.com/eF9DRXU.png)
Hi guys!
After a long time learning about 3d editing/design I have decided to start a project to remake all the field backgrounds in game. Project Edge is a completely remake of the field backgrounds, trying to be as faithful as possible to the original backgrounds but bringing my own personal touch and "easter eggs".

Download links

7th Heaven Iro.
Spoiler: show
IRO: https://mega.nz/#!BZoBFaQD!oYORbn8oQz2JU-2mMJzpkQiIEv0jCvIW8_acpfvSpZ4
Or from Qhimm's subscription link (it's located in the miscellaneous category)

Direct Mode (Extract and place the folders in your direct mode directory).
Spoiler: show

tower5: https://drive.google.com/file/d/0B_5MmdbvEgIjRXpnZnRWVUVFakE/view?usp=sharing&resourcekey=0-D9FMwhLyPtJYrWqfEg6j3A
sbwy4_1: https://drive.google.com/open?id=1LStQRfhMKJXOm9uO60HpucNVasH1sDK6
sbwy4_2: https://drive.google.com/open?id=1QNkbsl5oTX7AHbDG-YYVylvXkr-7YYdk
sbwy4_3: https://drive.google.com/open?id=16XUMxNfsqY_fsPUBlQqCO-jKppSrk2v6
sbwy4_22: https://drive.google.com/open?id=1HfkKGyCzhv2UplEwoXEwZX7cICaOUC59
gldgate: https://drive.google.com/open?id=1Z_qrztpqIEqTGNFdOQtSTmPrD-N6Nzvu
games_1: https://drive.google.com/open?id=176_Q6mJoxqd59K-eidTYknBZptH7oDo6
holu_1: https://drive.google.com/file/d/13lOMk82jFHin7yxi7sjGgOIpnrEanBal/view
holu_2: https://drive.google.com/file/d/1Tp35-9gLGlo94E2obC7H0jy6zMtX4c36/view
elmtow: https://drive.google.com/open?id=1Sw56ut9R0hTfHzCHE2pBmgwmHWcclyB-
elminn_1: https://drive.google.com/open?id=14LUvxyL-hryluFHJjDZyeCa7ATdbcpau
elminn_2: https://drive.google.com/open?id=1CRkI_npGdVBjwyAP6YYdl8j-7fzc0l1f
elmin2_2 : https://drive.google.com/open?id=1zQ-cb7rB0MXkk9lYoGhN2n96wDiAw-PE
jailin4 : https://drive.google.com/open?id=183PudfDsXfGOFFaFwum3l-tbxLlbC_-s
farm_2: https://drive.google.com/open?id=19JAwFGrsRXY32xqZIsu1rDoIUhAz0XFf
zz1 : https://drive.google.com/open?id=1QlVwopA9HIPnuKQ_LX0nhduWMQjQLEeT
zz2 : https://drive.google.com/open?id=1zxzn3go2kr6hGAhVVSpzcUeLC-ybx90r
zz3: https://drive.google.com/file/d/0B_5MmdbvEgIjUXRRdk9GRFpWblE/view?usp=sharing&resourcekey=0-vmLcqRvMR8SsBINrmeSM-g
zz4: https://drive.google.com/open?id=1gQDeJ7Hizinu5CFGN1v8OKha0Pa6zPKm
zz5: https://drive.google.com/open?id=1lsgnM1dWED9jP08LyQkGKoMnEBF_iiTc
zz6 : https://drive.google.com/open?id=1keJX-GAoZu827V9w07AMBGKMHET6D0h3
zz7 sl1982´s import: https://drive.google.com/open?id=1j6fQxZ5XPrV0aK0yNyitRIUlaEu0H58a
zz7 Jusete´s import(with the original rendered glow): https://mega.nz/#!tAgTkBCC!afa5Ou07w2ejXgyqaAPgR0JuO_lOo9oyzhQIRq_7t3k
zz8: https://mega.nz/#!NIgyRCwR!6fCm_Oii2EVDnFVSlQ1GfVCrD83JOSMdWErm2CMSuzw
frcyo : https://drive.google.com/open?id=1NJkludkkxu_Dg_hGywIUY2mjbeLsZK6c
frmin : https://drive.google.com/open?id=1enIgSJ72krLiDZtBOc4WIMDhYCfSAP_h
elm_i: https://drive.google.com/open?id=17IhFf32pjw3SGzsqf7UzzsmCvXt5Cw3a
elm_wa: https://drive.google.com/open?id=1OKoF6CRORGCJRwIzfVRPyuuQwPqkk5We
nmkin_4: https://drive.google.com/open?id=1cXmT1nIvvyPneynd-n-f0DKVLMDYhRIu
elmin1_2: https://drive.google.com/open?id=1wwgCCCVy5RNsRSeMu_XEfb5kD3wg5Nra
elmin2_1: https://drive.google.com/open?id=1cqh7pTC6uLIGoyBy7HtF8fpfWfOl2x_L
elmin1_1: https://drive.google.com/open?id=1MWpG5qEN7UZ6Ljne4jthN_Hu98w7R4wL
elmin4_1: https://drive.google.com/open?id=1VzUzx0sKRjIQS2HB_Tjsz-ur9nBzDTy-
elmin4_2: https://drive.google.com/open?id=1gaSKNe8hOYKnzmjs18bOtWzRYkf95tNY
elmin3_1: https://drive.google.com/open?id=1Y1LloqJBrwLBS4ujHjg5fbMVpCYFPVP6
elmin3_2: https://drive.google.com/open?id=17_FEYwpAzS7hnq5tEkkmH_eKuATGvD8_
kuro_12: https://drive.google.com/open?id=1avQM2GuRfwPfC22MzbE3R-Yh3CpI9zj2
elmpb: https://drive.google.com/open?id=1X97BjPKcg24WZhvhCiOVZ5KFnShJ7OhR
elm: https://drive.google.com/open?id=1_K88DQ-qpyOLiMPfXh_7gg2HFQsAmPcB
md1_1: https://drive.google.com/open?id=19A7Ava5PS00cq6maAi0nCUKDc2u5mlYl
md1_2 : https://drive.google.com/open?id=1BAD_FsPwAB4DyAj1pZrrCCfS8F7rb5cM
nmkin1 : https://drive.google.com/open?id=1PleJCvm_6Ylbbk_M4oQ6n9h2FY1lg5cY
elevtr1 (2048 version) : https://mega.nz/#!FABChCYT!va_arPQKd1vQARhSIAKr3htFEYzxDyF3oo9mNLZ8Ybg
elevtr1 (1024 version) : https://mega.nz/#!EFQQwYyI!BBFzSdi8ukiK-C2B7VnAH9tB7S3wyXHmow3CikoYoqw
Gates and objects : https://mega.nz/#!dQpHABBT!oZJjoMp4-UpWtGEg9A7wu9pWVCM5aFNkMSWmQ1N4TGQ
nmkin_2: https://drive.google.com/file/d/1qt7T9auJC6Sn2KymWLViJlJgQns81OFA/view?usp=sharing
nmkin_3: https://drive.google.com/file/d/14wJNHsCdwCF-T26dRes_EUtCG6VskQsN/view?usp=sharing
nmkin_4: https://drive.google.com/file/d/1OLCa3Yby4oKT0K6p2hoZPzfsIjFPlefq/view?usp=sharing
nmkin_5: https://drive.google.com/file/d/1U7OK6kMN8Nbkpqq69WbUnVN5oqleyNRZ/view?usp=sharing
smkin_2: https://drive.google.com/file/d/1y8HqAKYQHeRAIcxyfJ7Uvfpe5FuWhxZI/view?usp=sharing
smkin_3: https://drive.google.com/file/d/1-Pnx4xK2d22NPzdvDU8b9LoNvK3Uv4ja/view?usp=sharing
smkin_4: https://drive.google.com/file/d/10DdpHduTaERf_hDnR3VGykVSYPFKZ-4W/view?usp=sharing
smkin_5: https://drive.google.com/file/d/1fYbZkdk-pyIDnnVZ_CNMKHCLFI2xaPOm/view?usp=sharing
md1stin:
dds
https://cdn.discordapp.com/attachments/473555452563554304/1093632323947335721/md1stin_dds.rar
png
https://cdn.discordapp.com/attachments/473555452563554304/1093632324316438558/md1stin_png.rar





More soon...


Field backgrounds preview
Spoiler: show

holu_1
(https://i.imgur.com/mIZpZvq.jpg)

holu_2
(https://i.imgur.com/bgEG3wx.jpg)

zz3
(https://i.imgur.com/7lbwWbh.png)

Elmtow
(https://i.imgur.com/Ehsmxw1.jpg)

gldgate
(https://i.imgur.com/7h8czE7.png)

games_1
(https://i.imgur.com/AtJQ6pg.png)

tower5
(https://i.imgur.com/2nFL5ox.jpg)
(https://i.imgur.com/MMBCKQf.jpg)
(https://i.imgur.com/5SYNiqq.jpg)
(https://i.imgur.com/jWh6sNa.jpg)
(https://i.imgur.com/qmH6Yly.jpg)

zz4
(https://i.imgur.com/m8JzStb.jpg)

sbwy4_1
(https://i.imgur.com/Z7qIAYu.jpg)

sbwy4_2
(https://i.imgur.com/SVYcgqZ.jpg)

sbwy4_3
(https://i.imgur.com/OmebXZq.jpg)

elminn_1
(https://i.imgur.com/zCjUuoi.jpg)

elminn_2
(https://i.imgur.com/EAP5qge.jpg)
(https://i.imgur.com/xUSbZ7q.jpg)

Elmin2_2
(https://i.imgur.com/PiMYAIz.png)
(https://i.imgur.com/Reb2Iii.png)

zz2
(https://i.imgur.com/Qbbs1RE.jpg)
(https://i.imgur.com/666qU6D.jpg)
(https://i.imgur.com/sMJs7mr.jpg)

farm_2
(https://i.imgur.com/Ocd5801.jpg)

fcyo
(https://i.imgur.com/iypKoyN.jpg)
(https://i.imgur.com/Glke1nG.jpg)

farmin
(https://i.imgur.com/LIvqWJ3.jpg)
(https://i.imgur.com/rrk49Bw.jpg)

jailin4
(https://i.imgur.com/xX0LfaA.jpg)

zz1
(https://i.imgur.com/3ETcKEl.jpg)

zz6
(https://i.imgur.com/Iy8h4Jc.jpg)

zz5
(https://i.imgur.com/jTCAxnt.jpg)

zz7
(https://i.imgur.com/IjHdkJI.jpg)

zz8
(https://i.imgur.com/7tt4IB1.jpg)

Elm_wa
(https://i.imgur.com/ZSwrkvS.jpg)

Elm_i
(https://i.imgur.com/7RPEZe0.jpg)

elmpb
(https://i.imgur.com/pijtzmd.jpg)
(https://i.imgur.com/3T5WAVX.jpg)

elmin1_1
(https://i.imgur.com/rQJhYPu.jpg)
(https://i.imgur.com/LVn72Ru.jpg)

Elmin1_2
(https://i.imgur.com/haCl9qD.jpg)

Elmin2_1
(http://i.imgur.com/DLRNcvP.jpg) (https://imgur.com/DLRNcvP)
(http://i.imgur.com/YY6WLNY.jpg) (https://imgur.com/YY6WLNY)

Elmin3_1
(https://i.imgur.com/yAaOq9n.jpg)

Elmin3_2
(https://i.imgur.com/GmaApKU.jpg)
(https://i.imgur.com/t0DxPCG.jpg)

Elmin4_1
(https://i.imgur.com/IubvKRW.jpg)
(https://i.imgur.com/8vNLOpT.jpg)

Elmin4_2
(https://i.imgur.com/qMqUDg4.jpg)

Elm
(https://i.imgur.com/sDkvrKI.jpg)

kuro12
(https://i.imgur.com/z8sKUpk.jpg)

md1_1
(https://i.imgur.com/XQf2WkX.jpg)

md1_2
(https://i.imgur.com/ClBUDiY.jpg)

nmkin_1
(https://i.imgur.com/UV1VE53.jpg)

smkin_1
(https://i.imgur.com/pnqy0IR.jpg)

elevtr1
(https://i.imgur.com/KzkCvhO.jpg)

nmkin_2
(https://i.imgur.com/uopt0W4.jpg)

smkin_2
(https://i.imgur.com/CV4v55Z.jpg)

nmkin_3
(https://i.imgur.com/AyTwF26.jpg)

smkin_3
(https://i.imgur.com/BGt0REQ.jpg)

nmkin4
(https://i.imgur.com/MfVU7Fq.jpg)

smkin_4
(https://i.imgur.com/0jr3rYX.jpg)

nmkin_5
(https://i.imgur.com/Fg9VKtJ.jpg)

smkin_5
(https://i.imgur.com/okn1zS6.jpg)




As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Special thanks to Shampignon and Grimmy for their help importing the backgrounds to the game and to all the members who contribute to the project with their donations. Thanks for your support!

Donate here (http://paypal.me/JRGV)
Title: Re: Jusete´s field scenes
Post by: Fraggoso on 2017-08-24 16:33:59
They look fantastic!

One thing to add: Crank up anti aliasing so you don't have discrepancy like the edges of the holes in the gold saucer also I would add ambient occlusion as much as possible to ground things like the middle podium in the 2nd pic.
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-08-24 17:44:26
Yeah, second one is still wip and I have to do all the effects and I will fix the edges of the holes at the gold saucer entrances as well. Thanks for the tips xD
Title: Re: Jusete´s field scenes
Post by: Grimmy on 2017-08-24 21:51:06
I really like the third one. It looks really good. I'm glad someone else has started remaking the fields. Keep up the great work.
Title: Re: Jusete´s field scenes
Post by: Tsuna on 2017-08-24 22:14:09
Dude! I love it! I will still make my pack, but it'll do until yours is done haha.
I can actually start mine back up now i got episode 3 ready..... FINALLY!
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-08-31 21:07:18
WIP

(http://i.imgur.com/5vD6dV5.png)
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-09-03 21:42:30
And here is one of the middle floors:

(http://i.imgur.com/xvAMOSg.jpg) (https://imgur.com/xvAMOSg)

The firs and the last ones are a bit different and I have to do some changes but will be done for the next week.

Title: Re: Jusete´s field scenes
Post by: jmp434 on 2017-09-04 06:54:09
Hi, try to work a bit with a dirt for your textures, it smeared a little your texture. Then the ground and stone effect lack of relief, I would add a Normal Bump. Otherwise exellent work. I would like to recover time to work :(
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-09-04 08:03:22
I did that dirt effect because I don't like to have the background too new and shiny and I think that with that effect is more accurate to the original one. About the the stone and wood floor effect, think that this is a low quality render so for the release we will have more bump effect.
Title: Re: Jusete´s field scenes
Post by: olearyf2525 on 2017-09-05 17:09:38
Good job Jusete.
Title: Re: Jusete´s field scenes
Post by: Salk on 2017-09-08 06:30:32
jusete and jmp434 should work together!

Only great things would come out of it and the amount of work is enormous!
Title: Re: Jusete´s field scenes
Post by: DLPB_ on 2017-09-09 06:41:59
This kind of talent with graphics is way beyond me.  I'm absolutely atrocious at it.
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-09-12 16:46:24
Thanks guys!! Pagoda finished!

Pagoda 1st floor
(https://i.imgur.com/5SYNiqq.jpg)

Pagoda 2nd floor
(https://i.imgur.com/MMBCKQf.jpg)

Pagoda 3rd floor
(https://i.imgur.com/2nFL5ox.jpg)

Pagoda 4th floor
(https://i.imgur.com/qmH6Yly.jpg)

Pagoda 5th floor
(https://i.imgur.com/jWh6sNa.jpg)
Title: Re: Jusete´s field scenes
Post by: jasmer on 2017-09-13 02:46:33
Love it!

So something I can't ever unsee when I play, some of the game's field scenes seem to have originally been intended to be smaller. Like Aerith's house, with it's enormous furniture. Any intentions of correcting the giant chairs and really tall counters? lol

(https://thelifestream.net/wp-content/uploads/2013/06/ealin_12_aeris_patting_elmyra.png)
Title: Re: Jusete´s field scenes
Post by: BahamutSIN on 2017-09-13 04:25:32
Must say your art is quite simply stunning. Jmp434's art and team avalanche's art looks amazing too. Very refreshing to look at.
Title: Re: Jusete´s field scenes
Post by: luksy on 2017-09-13 05:57:44
Amazing work! If you'd accept a tiny bit of criticism, it looks like you hand-drew the pagoda floor numerals (壱、弐、参、四、伍) but they don't look authentic, have you considered using a semi-cursive font (http://font.designers-garage.jp/ds/execute/FontSearch?searchType=1&saleType=0&category=06) instead?
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-09-13 11:14:22
Yes! I couldn't find the translation and I did it by myself. I'll replace for that ones. Thanks buddy
Title: Re: Jusete´s field scenes
Post by: Salk on 2017-09-14 04:03:04
Excellent work, jusete!

I know I said it before but please consider working with Jmp434, side by side. I am sure you two together could produce wonders and eventually release a complete modification together!

Keep it up!
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-09-16 17:16:00
Fields updated with the new kanjis. Thanks luksy xD
Title: Re: Jusete´s field scenes
Post by: Tsuna on 2017-09-16 18:16:36
These fields are amazing. If you make a tutorial i'll help build you a team
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-09-19 23:19:29
WIP holu_2

(https://i.imgur.com/lcqwt5d.jpg)
Title: Re: Jusete´s field scenes
Post by: Tsuna on 2017-09-20 01:37:52
That scene is beautiful. But i'm not sure if it's too much on the eyes. It pops too much. Can we see it with a character on it?

Not to put you down its amazing regardless
Title: Re: Jusete´s field scenes
Post by: jasmer on 2017-09-20 02:46:10
I think it looks great. Should go nicely with the higher detail textured character mods some people like.
Title: Re: Jusete´s field scenes
Post by: Salk on 2017-09-20 04:42:59
The only part I am not so fond of is the bottles.
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-09-20 07:13:47
The only part I am not so fond of is the bottles.
YES, I took that models only to have a global look. Anyways it's not finished, I have to put the carpets and set up the lights properly xD. I'll do a screen cap in game when I finish
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2017-09-20 13:54:41
(http://image.noelshack.com/fichiers/2016/48/1480637721-holu2.png)

Hum  ;D ::)
Title: Re: Jusete´s field scenes
Post by: Godlift on 2017-09-20 19:46:49
Wow these look absolutely fantastic! Can we expect a release of any of these soon? or will you release only at the end once all are finished?
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-09-21 07:13:17
That's a good one jmp. I love the endings of the wood. I'ts
The displacement effect or you modeled the piece to look like that??

About the release, I want to do a bunch of them first but you can take the pictures and import the fields with palmer by yourself if you want it now xD
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2017-09-21 12:52:43
Hello!
These are only textures that make the wood so, only the floor has been patterned with zbrush to give it a more user shape, but the texture remains of the texture with good bump setting etc. All my textures are working with the torrent that I have given you. To create the normal map I use "Crazy Bump" which gives me occlusion, bump, displacement and specular map. It is also possible to work the contrast etc. of the complete texture :)
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2017-09-21 12:54:20

Here is the torrent, with textures for those wanting to learn.

https://drive.google.com/open?id=0B1pXslAsObCDVE5PT0VwN05uS1E (https://drive.google.com/open?id=0B1pXslAsObCDVE5PT0VwN05uS1E)

Title: Re: Jusete´s field scenes
Post by: Tsuna on 2017-09-21 15:17:41
Whats in this JMP, because im getting it
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2017-09-21 15:25:36
3D ressource is textures mega pack, 16 GB
Title: Re: Jusete´s field scenes
Post by: Tsuna on 2017-09-21 15:31:46
Jisy textures or the 3d areas too?
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2017-09-21 16:58:18
Just texture
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-09-24 17:53:50
Holu_2 finished!!
(https://i.imgur.com/bgEG3wx.jpg)
Now I will start holu_1 xD
Title: Re: Jusete´s field scenes
Post by: Tsuna on 2017-09-24 18:28:46
Fan-Tastic
Title: Re: Jusete´s field scenes
Post by: Salk on 2017-09-26 13:10:56
I am looking forward to see more! Really great!
Title: Re: Jusete´s field scenes
Post by: Grimmy on 2017-09-29 21:55:39
Wow! That is super impressive. Great work.
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-10-02 21:40:14
Thanks guys!!

Here is the finished field:

Holu_1
(https://i.imgur.com/mIZpZvq.jpg)
Title: Re: Jusete´s field scenes
Post by: Salk on 2017-10-03 05:31:06
Excellent jusete!

I am truly hoping jmp434 will get back to you so that you two can collaborate towards a common goal!

Keep it up!
Title: Re: Jusete´s field scenes
Post by: olearyf2525 on 2017-10-09 08:41:24
Love your work Jusete, keep it up.
Title: Re: Jusete´s field scenes
Post by: LCRava on 2017-10-09 12:12:38
This is awesome work! Can’t wait to test it out.
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-10-10 00:56:48
thanks guys xD

I worked on another one. I know that this one is already done but I wanted to do it by myself xD.

elmtow
(https://i.imgur.com/nJu9e09.jpg)
Title: Re: Jusete´s field scenes
Post by: Salk on 2017-10-11 05:05:37
Nice, jusete!

Some feedback, if you like.

I would change the photo hanging to the wall for something less photorealistic and definitely not having humans depicted in it. It does look completely out of place.

The cupboard on the right lacks depth, in my opinion, and please tell me if it is just a trick of my eyes but... isn't it too small?

Other than that, I love the brick walls, the stairs and the wooden floor the most. They are so good, in fact, that the rest doesn't almost feel on par with them, if you know what I mean... :)
Title: Re: Jusete´s field scenes
Post by: BahamutSIN on 2017-10-11 09:14:33
Yeah that photo is too realistic and would break immersion. Maybe cartoonize it somehow? Also, the white bottles in Holu_1 at the top are too bright imo. And the purple bottle is just slightly over-saturated. They stand out too much. But otherwise great job.
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-10-11 13:44:42
Haha, Thank you for the feedback guys. I'll do some changes when I have time xD
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2017-10-11 17:50:20
Attention to the layer of the library.
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-10-11 19:15:21
Attention to the layer of the library.


Yeah I know, I have another render without the books of that layer. I will include everything in the release pack
xD
Thanks!
Title: Re: Jusete´s field scenes
Post by: Fischkopf on 2017-10-12 17:03:27
thanks guys xD

I worked on another one. I know that this one is already done but I wanted to do it by myself xD.

elmtow
(https://i.imgur.com/nJu9e09.jpg)
Your fields look quite similar in style to the ones from jmp434 so they will work great together in the game, good job.
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-10-15 18:03:58
zz4
(https://i.imgur.com/m8JzStb.jpg)
Title: Re: Jusete´s field scenes
Post by: faulked on 2017-10-16 07:37:15
That's pretty, jusete. How does it compare with the original?
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2017-10-16 12:40:09
Hello Jusete,

I worked with Jmp434, my job was to create the layers of his scenes to integrate them in the game with Palmer. I saw the beautiful pics you posted and I began to do the same with your maps. I actually released two of them, and here are the links to the folders that must be past in the "fields" folder :

tower5 : https://drive.google.com/open?id=0B_5MmdbvEgIjRXpnZnRWVUVFakE (https://drive.google.com/open?id=0B_5MmdbvEgIjRXpnZnRWVUVFakE)

zz3 : https://drive.google.com/open?id=0B_5MmdbvEgIjUXRRdk9GRFpWblE (https://drive.google.com/open?id=0B_5MmdbvEgIjUXRRdk9GRFpWblE)

I will work on the other scenes as soon as possible.

You do a very great job, good luck for the rest !
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-10-16 16:12:06
Nice!! Thanks a lot!. I Will send you the other render of elmtow to adjust the layers of the books. Thanks again to take the time to do this.
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2017-10-16 22:36:44
Very impressive work. Well done!
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-10-17 15:08:18
Thanks!! Glad you like It! I Will try to do one or two more before my holidays. Thanks for your feedback and support guys!
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-10-18 11:32:07
Hello Jusete,

I worked with Jmp434, my job was to create the layers of his scenes to integrate them in the game with Palmer. I saw the beautiful pics you posted and I began to do the same with your maps. I actually released two of them, and here are the links to the folders that must be past in the "fields" folder :

tower5 : https://drive.google.com/open?id=0B_5MmdbvEgIjRXpnZnRWVUVFakE (https://drive.google.com/open?id=0B_5MmdbvEgIjRXpnZnRWVUVFakE)

zz3 : https://drive.google.com/open?id=0B_5MmdbvEgIjUXRRdk9GRFpWblE (https://drive.google.com/open?id=0B_5MmdbvEgIjUXRRdk9GRFpWblE)

I will work on the other scenes as soon as possible.

You do a very great job, good luck for the rest !

Here is the layer of elmtow without books:

(https://i.imgur.com/Ehsmxw1.jpg)

Thank you!
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2017-10-19 12:44:42
Ok thanks, but for the moment I'm working on holu_2.  ;)

I made the layers of zz4 but I have a problem with the rocks : the characters go through ! I think I must resize them, so is it possible for you to give me a pics without the rocks ? If I have to resize the rocks, I will have blanks and I would have to remake the floor in the circled area... It's possible but it will be faster if you can give me the complete floor  ;D

(https://image.noelshack.com/fichiers/2017/42/4/1508416979-zz4-copie.jpg)

Title: Re: Jusete´s field scenes
Post by: jusete on 2017-10-19 14:49:34
No problem, I Will send to you both separately: rocks and the rest of the background
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2017-10-20 19:50:25
Hi, exellent work, however, I find that the rock does not have a correct finish, it must work with a displacement, if you send me a link with your workflow file, I rework it correctly, a 3ds max workflow folder, if not an obj if you do not work with this one :)
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-10-21 19:39:46
Sure! Here you go:

https://mega.nz/#!MIZBmKSR!NpN0F_jIoeQ9dwcXqTBdZYMshtFelU3H0Hrf_UpNiUo

Title: Re: Jusete´s field scenes
Post by: Shampignon on 2017-10-23 12:10:32
Message pour JMP :

Si tu retravailles les rochers de zz4, ce serait bien que tu mettes en ligne après un fichier PNG sans le décor derrière, ce sera plus facile pour moi pour le détourage. Et si jamais tu arrivais à les redimensionner pour qu'ils correspondent à ceux de l'image d'origine, ce serait parfait ! Sinon ça ira, je le ferai moi.
Et puis je l'ai demandé à Jusete, mais si tu pouvais mettre en ligne aussi une image avec juste le fond cette fois, sans les rochers, ce serait top pour que je puisse créer les calques.

Merci à toi, content de revoir actif dans le projet ;-)
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2017-10-23 12:44:56
What software do you work with? For re-encoding :)
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2017-10-23 14:01:12
https://drive.google.com/open?id=0B1pXslAsObCDZ1kxdGVBQ0YydHc (https://drive.google.com/open?id=0B1pXslAsObCDZ1kxdGVBQ0YydHc)

Here is the link for the rock in question, I have already done a work on the coordinates of the textures, it will only have to change to enter your layers. Be careful not to triangulate too much, the shapes are seen in the rendering and it does not make good, sometimes by making a copy paste of the rock scaled you get better rendering. Trying to do what it takes to get into your layers, the cameras did not import at home. Here is a rendering of my rock.

As well as the settings made on your maps.

(https://image.noelshack.com/fichiers/2017/43/1/1508767206-my-rock.png)
(https://image.noelshack.com/fichiers/2017/43/1/1508767232-sans-titre-2.png)
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-10-23 19:20:21
Looks amazing!I will have a look during the week. Thank you so much!
On other hand, here you have another one:

sbwy4_1
(https://i.imgur.com/5oX8zm5.jpg)
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2017-10-24 03:03:40
Nice!  :)
Title: Re: Jusete´s field scenes
Post by: Salk on 2017-10-26 12:50:58
Wow how much I love to see what you can do together, guys!
Title: Re: Jusete´s field scenes
Post by: AlaDoucheSG on 2017-10-27 15:18:38
Wow, these are truly stunning.
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-11-06 10:37:09
Thanks guys! Here is my last project before my holidays. I´ll be out for one month so I won´t  post any new project at least untill december.

(https://i.imgur.com/09xUIRn.jpg)
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2017-11-08 13:52:19
Hi Jusete! Keep up the good work!

Is there any percentage calculated by you (for the total fields done)
that could let us understand at which stage are you right now?

Enjoy your holiday!

Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2017-11-10 18:43:26
It would be a huge help if anyone could search for already done BGs and gather them in that table:

https://docs.google.com/spreadsheets/d/1XrVlN6g44Z_1CUYRtRHLHhuNuqvQy7Pd4EpPHqTr-QY/edit?usp=sharing
Title: Re: Jusete´s field scenes
Post by: Tsuna on 2017-11-15 15:19:49
Do you make these in 3d?
Or better yet can you work with 3d versions?
I can supply a few im making if you can texture them.

If you can do that then im in to make a few to help out
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2017-11-17 12:34:33
Hello,

There are actually 36 screens modelised and game ready (layered and included to the game with Palmer) :
16 by Team Avalanche :
http://forums.qhimm.com/index.php?topic=15975.0 (http://forums.qhimm.com/index.php?topic=15975.0)

16 by JMP and me (include delpb modelised by Harro and layered by me) :
http://ff7.fr/forum/index.php?page=post&ids=349589&pg=0 (http://ff7.fr/forum/index.php?page=post&ids=349589&pg=0)

4 by Jusete :
https://drive.google.com/open?id=0B_5MmdbvEgIjRXpnZnRWVUVFakE (https://drive.google.com/open?id=0B_5MmdbvEgIjRXpnZnRWVUVFakE)
https://drive.google.com/open?id=0B_5MmdbvEgIjUXRRdk9GRFpWblE (https://drive.google.com/open?id=0B_5MmdbvEgIjUXRRdk9GRFpWblE)
https://drive.google.com/open?id=13lOMk82jFHin7yxi7sjGgOIpnrEanBal (https://drive.google.com/open?id=13lOMk82jFHin7yxi7sjGgOIpnrEanBal)
https://drive.google.com/open?id=1Tp35-9gLGlo94E2obC7H0jy6zMtX4c36 (https://drive.google.com/open?id=1Tp35-9gLGlo94E2obC7H0jy6zMtX4c36)

There are some screens in queue because they are modelised but I didn't create the layers yet.
Title: Re: Jusete´s field scenes
Post by: olearyf2525 on 2017-11-17 15:30:24
This is awesome, keep going guys!
Title: Re: Jusete´s field scenes
Post by: Grimmy on 2017-11-18 19:46:54
16 by JMP and me :
http://ff7.fr/forum/index.php?page=post&ids=349589&pg=0 (http://ff7.fr/forum/index.php?page=post&ids=349589&pg=0)

Don't forget to credit Harro for modeling delpb.

Also, there is a good md1stin by Faulked.

http://forums.qhimm.com/index.php?topic=17560.msg249586#msg249586
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2017-11-20 12:19:10
Don't forget to credit Harro for modeling delpb.

Yes, you're right. I did it on the ff7.fr forum but I will correct my post.

Also, there is a good md1stin by Faulked.

Good, I forget it ! It seems a little different from the original but we can add it to the list. The problem with this screen is that the intro video must be redonne too !  :-D
Title: Re: Jusete´s field scenes
Post by: Grimmy on 2017-11-20 16:46:07
Good, I forget it ! It seems a little different from the original but we can add it to the list. The problem with this screen is that the intro video must be redonne too !  :-D

I don't know if the faulked one can be included without redoing the train portion. It doesn't line up with the opening fmv like you said and it has clipping when you walk into the train.
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2017-11-21 00:13:47
I hope that this project will go to the end it is finished by one or more people :D !!!
Title: Re: Jusete´s field scenes
Post by: Salk on 2017-11-21 04:22:10
Good, I forget it ! It seems a little different from the original but we can add it to the list. The problem with this screen is that the intro video must be redonne too !  :-D

I agree with Shampignon.

That background is simply not good enough yet. It is heavily incomplete and there is minimal improvement over the original. And as you all said, it doesn't match with the intro video. I'd rather take a waifu filtered background over this one.
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2017-11-21 12:24:27
Ok, so we stay with 36 screens available.

Here is a gift for Jusete :

(https://image.noelshack.com/fichiers/2017/47/2/1511270497-logo-shinra.png)

I made it few years ago and I gave it to Mayo Master and Jmp, so you can use too for your screens.
I can give you without background or only the japanese signs if you want, you just have to ask !
Title: Re: Jusete´s field scenes
Post by: Tsuna on 2017-11-22 20:01:28
There's this scene too. I have no idea if it matches the walkmesh or who made it but it's here either way

https://www.reddit.com/r/FinalFantasy/comments/58b6fw/artist_reimagines_final_fantasy_vii_prerendered/
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2017-11-26 20:51:25
This scene does not fit in the layers, I had already seen and highly appreciated, so tested also haha

I will attack a small scene now :)
I miss it a little bit.
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-12-04 07:26:28
Hello guys! I´m back from my holidays so I will start with the backgrounds again soon xD

Ok, so we stay with 36 screens available.

Here is a gift for Jusete :

(https://image.noelshack.com/fichiers/2017/47/2/1511270497-logo-shinra.png)

I made it few years ago and I gave it to Mayo Master and Jmp, so you can use too for your screens.
I can give you without background or only the japanese signs if you want, you just have to ask !

Wow, I love it! Thank you Shampignon!
Title: Re: Jusete´s field scenes
Post by: jusete on 2017-12-14 17:22:43
WIP:

sbyw4_3

(https://i.imgur.com/j1icFgf.jpg)
Title: Re: Jusete´s field scenes
Post by: Salk on 2017-12-28 04:07:22
Very promising! ;)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-02-19 01:01:23
Hi guys! I´m working back on the field backgrounds xD. Here is sbwy4_3 finished:

(https://i.imgur.com/OmebXZq.jpg)

Hope you like it!
Title: Re: Jusete´s field scenes
Post by: faulked on 2018-02-19 17:20:06
Wow.  :D

Nice work! Love the texture detail. What program are you using to render with, if you don't mind me asking?
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-02-20 04:28:33
For this one I used SketchUp with vray xD
Title: Re: Jusete´s field scenes
Post by: LeonhartGR on 2018-02-23 21:45:36
Nice take on a Resident Evil Final Fantasy map! (jk)

I love your scenes mate!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-02-24 10:34:26
Haha, it looks like. I'll put some NPC as zombies xD. Thanks Leonhart!
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-02-25 23:46:59
Hello Jusete, happy to see you back !

I have layered the three sbwy screens, they are great. I'll upload them soon.

As I already asked, is it possible for you to give me the zz4 picture without the rocks? I need it to finish the layering of this screen.

Thanks
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-02-27 15:53:56
Hello Jusete, happy to see you back !

I have layered the three sbwy screens, they are great. I'll upload them soon.

As I already asked, is it possible for you to give me the zz4 picture without the rocks? I need it to finish the layering of this screen.

Thanks

Hey!! thank you so much for your conversions. I completely forgot about zz4. I´ll send it to you asap.

Edit:

Here you go buddy: https://imgur.com/7VbgfeK (https://imgur.com/7VbgfeK)
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-03-03 13:02:34
Hello,

Here are the links for 7 new HD screens :

sbwy4_1 : https://drive.google.com/open?id=1k53CVRybD3sSE_kalM9efd23H3uqq6Lf (https://drive.google.com/open?id=1k53CVRybD3sSE_kalM9efd23H3uqq6Lf)
sbwy4_2 : https://drive.google.com/open?id=1iHFjg0InvZLwqzbBHl2i9ezej6jpf3Hk (https://drive.google.com/open?id=1iHFjg0InvZLwqzbBHl2i9ezej6jpf3Hk)
sbwy4_3 : https://drive.google.com/open?id=177b_3ufwwVBFNA4hvCj-d9UUWr8RESiK (https://drive.google.com/open?id=177b_3ufwwVBFNA4hvCj-d9UUWr8RESiK)
sbwy4_22 : https://drive.google.com/open?id=16RSkxzdHLBzHcnyPQeUI85gjforZGaQb (https://drive.google.com/open?id=16RSkxzdHLBzHcnyPQeUI85gjforZGaQb)
zz4 : https://drive.google.com/open?id=1gQDeJ7Hizinu5CFGN1v8OKha0Pa6zPKm (https://drive.google.com/open?id=1gQDeJ7Hizinu5CFGN1v8OKha0Pa6zPKm)
gldgate : https://drive.google.com/open?id=1Z_qrztpqIEqTGNFdOQtSTmPrD-N6Nzvu (https://drive.google.com/open?id=1Z_qrztpqIEqTGNFdOQtSTmPrD-N6Nzvu) (layered by Grimmy)
games_1 : https://drive.google.com/open?id=176_Q6mJoxqd59K-eidTYknBZptH7oDo6 (https://drive.google.com/open?id=176_Q6mJoxqd59K-eidTYknBZptH7oDo6) (layered by Grimmy)

So we got 43 screens available.

Thanks to all who keep this project alive
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-03-03 19:56:00
Nice!!! Thank you so much Shampignon!! I´ll be back with a new background soon xD
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-03-08 20:44:04
elminn_1 WIP

(https://i.imgur.com/GFbx9uk.png)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-03-18 13:26:35
update

(https://i.imgur.com/e20UsGo.jpg)
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2018-03-18 21:47:37
Hi Jusete, I'm happy to see that you're following up a so perfect job!

Even if doesn't seem, many people are looking at your work with hope!
Title: Re: Jusete´s field scenes
Post by: Covarr on 2018-03-18 22:06:08
Looking very nice. I love the lighting you've got going on.

My only real suggestion would be to rethink the direction of some of the wood grain. As a general rule, most furniture tends to have wood grain going whichever direction is the longest, per individual piece. So the sloped part of the stairs (https://i.imgur.com/UKuS4ds.jpg) that holds up the steps would be diagonal, the front of the counter would be horizontal, and the drawers on various units (https://i.imgur.com/GKFBHiZ.jpg) would be horizontal even if the frame around them is vertical, and the fronts and tops of the shelves behind the counter (https://i.imgur.com/F9D9PrI.jpg) would have their grain rotated 90 degrees as well. This is more realistic, and helps more clearly define the shapes of drawers. Especially useful when the vast majority of the wood in the scene is the same type and color.
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-03-19 13:56:43
Hello,

I edited this weekend a small video presenting the project of recreating scenes. Don't hesitate to share, this project is quite unknown. This video could attract support and at best some help.

Thanks

https://www.youtube.com/watch?v=UQaw_UCTTas (https://www.youtube.com/watch?v=UQaw_UCTTas)

(I didn't find how to integrate videos in the topic...)

PS : Amazing scene Jusete ! It's beautifull !
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-03-21 19:11:39
Hi guys!!! Thanks for your support, I´m quite busy right now but always trying to continue with the project.

Hello,

I edited this weekend a small video presenting the project of recreating scenes. Don't hesitate to share, this project is quite unknown. This video could attract support and at best some help.

Thanks

https://www.youtube.com/watch?v=UQaw_UCTTas (https://www.youtube.com/watch?v=UQaw_UCTTas)

(I didn't find how to integrate videos in the topic...)

PS : Amazing scene Jusete ! It's beautifull !
Thank you so much buddy, hope someone else can join to the project and help us.

And here is the finished scene:

(https://i.imgur.com/zCjUuoi.jpg)

I´ve changed the direction of the wood and added some details. Hope you like it
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-03-21 21:18:53
 ;D ;D ;D
I looked at the picture and saw the funny details you added and though "Hey, Jusete would be funny to see the original mo... WTF!? You already used them!"
Really, well-made.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-03-21 21:58:13
Hahah thanks!! There are a few Easter eggs in some of my backgrounds xD
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-03-25 18:26:01
I'm changing the textures of sbwy4_1 and sbwy4_2 to match with sbwy4_3. Here is sbwy4_1:

https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=186fbf36-3059-11e8-b263-0edaf8f81e27

What do you guys think??
Title: Re: Jusete´s field scenes
Post by: Tsuna on 2018-03-25 23:11:20
Yeah i agree with the new one. It looks more like the original i think
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-03-26 09:34:14
Cool, I'll try to change the other one asap
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-03-26 12:38:01
That's definitely better. It looks less noisy and the other objects are better visible.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-03-29 18:09:47
Here is sbwy4_2 :

https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=d45b763e-337b-11e8-b263-0edaf8f81e27

Hope you like it.

And here both scenes to convert with palmer:

(https://i.imgur.com/yogrDwZ.jpg)
(https://i.imgur.com/SVYcgqZ.jpg)
(https://i.imgur.com/Z7qIAYu.jpg)
Title: Re: Jusete´s field scenes
Post by: Tsuna on 2018-03-29 18:36:49
I think they might be better in the same colour?  Just for consistency sake
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-03-29 22:29:39
Picture edited and updated. Now is "less" blue xD
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-03-30 00:28:56
I prefer the blue one, now it looks too pale for me.
Title: Re: Jusete´s field scenes
Post by: Tsuna on 2018-03-30 20:44:27
Actually yeah. After seeing it in a different colour it's not the same.

I'm unsure. Wait for other responses. It may just be me
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-03-30 22:09:22
Updated with both versions.
Title: Re: Jusete´s field scenes
Post by: KaidenJames on 2018-03-31 00:00:58
I like the blue one as well. Fantastic work as usual Jusete.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-03-31 15:47:49
Thanks for your comments guys, next one soon xD
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-04-04 04:03:39
I favor the blue version as well.

Both are very nice though.

Keep going, jusete!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-04-04 21:40:18
elminn_2 WIP

(https://i.imgur.com/oBpN5aO.jpg)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-04-15 10:40:56
Some progress on the field:

(https://i.imgur.com/sZaCvzD.jpg)

just a few details more and done.
Title: Re: Jusete´s field scenes
Post by: kela51 on 2018-04-15 15:19:14
Incredible work friend!! Just WOW!Good job Lol always!
Title: Re: Jusete´s field scenes
Post by: LeonhartGR on 2018-04-15 19:57:52
Your lighting skills have been improved a lot Sir! Well done!
Title: Re: Jusete´s field scenes
Post by: DanTsukasa on 2018-04-16 01:21:48
I'll start by saying I think its great work, and its so awesome you're doing this!
My only gripe with it is as mentioned above, outside of that its just minor artistic stuff and 3D issues.
I've put together a quick imgur album here: https://imgur.com/a/p7aj1 (https://imgur.com/a/p7aj1)
I've noted what the issues are in particular scenes, and most of these are easy to fix honestly.

I'd like to ask if you're using bump maps or normal maps, and it seems you aren't using displacement mapping really, except in perhaps 1 scene.

1 final thing, Texture resolution, it looks asthough your texture resolution is inconsistent, some objects have stretched textures across large areas, whilst smaller objects have a lot of detail packed into small areas. You could help alleviate this by using texel density.

Texel Density may be a bit more specific to games, but for achieving a cohesive image, it still works well.
Here's a really good breakdown of Texel Density: http://leonano.com/ALTRO/pdf/Leonardo_Iezzi_Texel_Density.pdf (http://leonano.com/ALTRO/pdf/Leonardo_Iezzi_Texel_Density.pdf)

I hope I haven't offended you, I really think you're doing awesome work.
I can't wait to see this project completed.
Title: Re: Jusete´s field scenes
Post by: joy1993 on 2018-04-16 02:03:22
Oh my god these scenes look so cool. I only have one word in mind to describe them and that is awesome.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-04-16 08:41:40
Hi guys! Thanks for your comments. I appreciate all the criticism, that makes me improve xD. Note that I just started with 3d modelling and I'm using SketchUp (and my computer is not the best one for these purposes). I never studied 3d design so my learning curve is a bit slow. I want to do the next one's in 3ds max so hopefully the will look better xD.
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-04-19 12:08:15
Another very good map in progress !

I finished the layering of the sbwy's new versions and of elminn_1, I'll publish soon. I also modify some of the olds modelisations to make it better.

Wouldn't it be funny if you put some references about other Final Fantasy in the maps, like pictures on the wall or figures like in elminn_1 ? I imagine the ff4, 5 or 6 characters in a showcase or decoration ! :)

Do you know these pics ?
https://www.google.fr/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwjg6JSupcbaAhWGOBQKHelsA40QjRx6BAgAEAU&url=http%3A%2F%2Ffinalfantasy.wikia.com%2Fwiki%2FFile%3AKalm_FF7_Art_4.jpg&psig=AOvVaw0vxeWW3X8D74O9b0BAFC0o&ust=1524225697669344 (https://www.google.fr/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwjg6JSupcbaAhWGOBQKHelsA40QjRx6BAgAEAU&url=http%3A%2F%2Ffinalfantasy.wikia.com%2Fwiki%2FFile%3AKalm_FF7_Art_4.jpg&psig=AOvVaw0vxeWW3X8D74O9b0BAFC0o&ust=1524225697669344)
There is a lot of drawings like this, I think it could inspire you to add more details in your maps.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-04-19 13:51:23
Thanks shampignon, I apreciate all the job that are you doing. I´ll try to add more details for the next ones.

Here are the fields(open and closed cupboard):

(https://i.imgur.com/EAP5qge.jpg)
(https://i.imgur.com/xUSbZ7q.jpg)

And here only the cupboard in case you needed:

(https://i.imgur.com/wDrWXGA.png)
Title: Re: Jusete´s field scenes
Post by: jasmer on 2018-04-19 16:24:07
These look fantastic, jusete.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-04-19 20:15:28
These look fantastic, jusete.
thanks buddy xD
Title: Re: Jusete´s field scenes
Post by: olearyf2525 on 2018-04-23 19:11:01
thanks buddy xD
They are gorgeous! Great work.
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2018-04-25 11:11:30
I'm impressed as well. Hope soon we can try at least one part in the game.

Keep up the great work!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-04-25 22:48:46
Thanks guys! glad you like the fields.

Here is the next one: zz2

(https://i.imgur.com/qqI2zkI.png)

I´ll try to do my best with this one and I´ll focus on the details and try to find better textures.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-04-29 01:22:13
ready to texturize xD

(https://i.imgur.com/KaNSpdE.png)
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-04-30 11:27:47
You are extremely prolific!

I wish jmp434 could be back to recreating scenes himself and perhaps join you in this effort. Together you'd be able to provide us fans with the real FF7 HD!
Title: Re: Jusete´s field scenes
Post by: LeonhartGR on 2018-04-30 18:41:16
Your karma is dramatically rising after the latest posts... ;)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-05-07 21:59:33
Bad news, I've had a hard drive error and I lost all my data... :'( :cry: :cry: I need to start again so will take a while to have the field :-(
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-05-09 06:30:04
Really bad.

So frustrating when something like that happens!

We are all very sorry.
Title: Re: Jusete´s field scenes
Post by: sithlord48 on 2018-05-10 15:12:01
Bad news, I've had a hard drive error and I lost all my data... :'( :cry: :cry: I need to start again so will take a while to have the field :-(
That is quite unfortunate I hope you are backing your work up somewhere.
Title: Re: Jusete´s field scenes
Post by: jasmer on 2018-05-16 20:40:03
So just out of curiosity, have you tried a recovery tool? Such as Recuva? I've had success restoring things after a hard drive failure and I believe it's still free.

There are other recovery methods for cloning a drive that's gone belly up. You might be able to get some of it back.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-05-17 15:23:58
I tried some.of them but with no luck. I almost finished the new one anyways and I'll post some pictures soon xD
Title: Re: Jusete´s field scenes
Post by: JESDOGT1000 on 2018-05-25 02:28:59
Hi guys/gals

Im currently working on md1_1 and keep getting these white patches on the tunnel entrance and lights on the top of building when the background is back in the game, any advice on how to fix this ?

any help would be hugely appreciated :)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-05-25 22:02:08
Can you post a picture of the issue?
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-05-28 17:25:12
zz2 finally finished!!!

(https://i.imgur.com/Qbbs1RE.jpg)

(https://i.imgur.com/cKW3JBl.jpg)


Title: Re: Jusete´s field scenes
Post by: KaidenJames on 2018-05-28 23:09:41
That looks awesome! The Keyblade and Gunblade also look great. The Buster Sword looks like it's from Advent Children.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-05-28 23:16:43
Thanks guys!! Glad you like it xD. There are some easter eggs like the poster of the world map with a mark on where is the sleepy man cave to grab the mithril and the one above the table showing the room where we can find the last weapon of aerith.
Title: Re: Jusete´s field scenes
Post by: jasmer on 2018-05-29 04:59:13
Wow that looks amazing!
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-05-29 15:03:52
Great job, jusete!
Title: Re: Jusete´s field scenes
Post by: KnifeTheSky77 on 2018-05-30 05:30:23
Pretty clever putting the Advent Children swords on the walls, looks awesome dood
Title: Re: Jusete´s field scenes
Post by: LeonhartGR on 2018-05-30 08:12:53
For fuzz sake! I want to lie down on this ultra textured rag now, while trying to assemble the buster sword. Well done Jusete! Such a great job mate!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-05-30 09:55:34
Haha, thanks guys. I appreciate all your support, that is making me continue the project
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2018-06-02 08:23:22
Hi Jusete, this is fantastic. Wanna ask you (curiosity), what about that paper on top of bed? What was written in the original?

Thanks to make this happen as always!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-02 11:35:45
Haha, I have no clue xD. That's why I put that map with the location of the sleepy man cave.
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-06-08 23:39:58
Ok these are awesome. Are they released?
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-09 10:04:13
Shampignon is working on porting the backgrounds to the game but I don't know if he started with this one already.
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-06-11 13:01:29
Hello !

I don't have much time right now to make the layers...

I'm trying especially for the moment to rework some screens that would not be perfect. I would like to modifiy some backgrounds made by jmp, but I have no news of him.

However, the new versions of the sbwy series and Kalm inn are ready, I'll publish them soon.

For the new one, you will have to wait a little  :P
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-06-11 14:58:01
Maybe ill have to brush off the modding tools and give q hand. If i can remember how to layer using palmer
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-12 19:59:32
Thanks guys! I appreciate all the help.

Here is another one xD

elmin2_2

(https://i.imgur.com/Nxnv28n.png)
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-06-12 20:53:20
Looks great. If you need some help with the layering let me know.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-13 15:16:48
Definitely yes, making this backgrounds from scratch is a time consuming job and I don't have too much time to port them to the game. Thanks for the help
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-06-13 17:22:23
Ok send me a pm with what u need me to do any required files i need
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-06-13 22:24:32
Hello,

As I promised, the links for several new or modified maps :

"sbwy" series, new version :
sbwy4_1 (https://drive.google.com/open?id=1LStQRfhMKJXOm9uO60HpucNVasH1sDK6)
sbwy4_2 (https://drive.google.com/open?id=1QNkbsl5oTX7AHbDG-YYVylvXkr-7YYdk)
sbwy4_3 (https://drive.google.com/open?id=16XUMxNfsqY_fsPUBlQqCO-jKppSrk2v6)
sbwy4_22 (https://drive.google.com/open?id=1HfkKGyCzhv2UplEwoXEwZX7cICaOUC59)

(https://image.noelshack.com/fichiers/2018/24/3/1528926000-sbwy4-1-0-00000000.png)

(https://image.noelshack.com/fichiers/2018/24/3/1528926032-sbwy4-2-0-00000000.png)

(https://image.noelshack.com/fichiers/2018/24/3/1528926125-sbwy4-3-0-00000000.png)
(No change for this one, but a better layering)

I modified some screens made by jmp (better light, more textures and details) :
mds7_w3 (https://drive.google.com/open?id=1BVg-RYW2tvWSuyNgXjnaVA_1XRQVyHQY)
ujun_w (https://drive.google.com/open?id=1I1L0sT74hYJzvqk6r30vSl1Wnw6U1qHl)

(https://image.noelshack.com/fichiers/2018/24/3/1528926487-mds7-w3-0-00000000.png)

(https://image.noelshack.com/fichiers/2018/24/3/1528926847-ujun-w-0-00000000.png)

And some new backgrounds :
elmtow (https://drive.google.com/open?id=1Sw56ut9R0hTfHzCHE2pBmgwmHWcclyB-)
elminn_1 (https://drive.google.com/open?id=14LUvxyL-hryluFHJjDZyeCa7ATdbcpau)
elminn_2 (https://drive.google.com/open?id=1CRkI_npGdVBjwyAP6YYdl8j-7fzc0l1f)

(https://image.noelshack.com/fichiers/2018/24/3/1528926659-elmtow-def.png)
(I changed the picture on the wall for a artwork of FF3)

(https://image.noelshack.com/fichiers/2018/24/3/1528926984-elminn-1-0-00000000.png)

(https://image.noelshack.com/fichiers/2018/24/3/1528927027-elminn-2-0-00000000.png)
(The original screens have a "warmer" light so I modified it)

To be continued...

Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-13 23:05:28
Amazing, good job. Thank you very much!!!
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-06-14 13:05:13
Thank you too !

For the zz2 map, can you post a version with the box in the bottom corner open ? I need it for a layer.

Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-14 16:28:52
oh, I can´t see that layer with makou, do you have any picture with the box opened?
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-06-15 16:55:41
jusete I have a question, your job is awsome! but why did you not start with the first scene of the game, the train, the two first reactor and so on? ^^ (sorry for my bad english im french canadian^^)
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-06-15 22:16:26
ff7Maniac => Parce que c'est plus encourageant de commencer par des écrans "faciles" à modéliser. Les premiers écrans (réacteur, gare, train etc) sont des écrans assez complexes.

Jusete => I get this layer when I export with Palmer, so I guess I need a screen with the box open :

(https://image.noelshack.com/fichiers/2018/24/6/1529100564-zz2-0-00000904.png)

Don't you use Palmer ? I think you should to see how layers are cut and to see what I really need ;-)
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-06-16 01:07:17
To be honest with my previous experience dojng this stuff is you should have the files and render your own outputs if possible. Palmer shows ypu what you need for the output and then you can adjust stuff as needed for the renders. I am not sure how you guys are working your workflow. If you just get a final render it may be hard to do
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-16 07:02:41
I'm using makou to see the layers, it's easier turn of and on the layer and save what you need than with Palmer. But for some reason, this layer is not showing in makou
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-06-16 07:50:37
merci shampignon je comprend ^^ I'm just too eager that all the scene is over :P

jusete your job is awesome!:) please don't stop you mostly ^^
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-17 18:42:13
jusete your job is awesome!:) please don't stop you mostly ^^

Thanks buddy xD


Shampignon, here is zz2 with the new layer:

(https://i.imgur.com/sMJs7mr.jpg)

Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-06-17 23:10:33
but no kidding jusete you're a rare pearl in 3d i really hope you will finish this project ^^
Title: Re: Jusete´s field scenes
Post by: obesebear on 2018-06-18 01:36:14
The textures are great and I really like all of the little easter eggs you've added in.
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-06-20 06:46:28
jusete, you have really come a long way and we are all rooting for  you.

My thanks to Shampignon too and everyone else who is going to lend you a hand on this!

I am still hoping for jmp434 to join efforts with you. That'd make for an incredible duo at work together.
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2018-06-21 21:12:07
I agree with everybody, that's an excellent work. Hopefully somebody can support and create a team!


A bit out of topic but I'm curious: is there any chance to implement a way to zoom in game and to turn camera around?
I know it's a bit of a big dream, just asking for my own curiosity!
Title: Re: Jusete´s field scenes
Post by: Covarr on 2018-06-21 23:46:05
is there any chance to implement a way to zoom in game and to turn camera around?
Not with pre-rendered backgrounds there isn't. The game would pretty much need redone in a new engine for this to be possible.
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-06-21 23:48:41
I agree with everybody, that's an excellent work. Hopefully somebody can support and create a team!


A bit out of topic but I'm curious: is there any chance to implement a way to zoom in game and to turn camera around?
I know it's a bit of a big dream, just asking for my own curiosity!

That's what the remake is for.
Title: Re: Jusete´s field scenes
Post by: perico1986 on 2018-06-23 07:36:25
I AM A FANATIC OF FINAL FANTASY 7 AND THE WORK YOU ARE DOING IS WONDERFUL. THANKS FOR SHARING ALL THIS.
Title: Re: Jusete´s field scenes
Post by: Covarr on 2018-06-23 18:43:17
Quote from: The Rules
CAPS LOCK MAKES IT LOOK LIKE YOU'RE BEING AGGRESSIVE!! WE DON'T LIKE AGGRESSIVE PEOPLE!! SO DON'T USE IT!

Your enthusiasm is definitely welcomed, perico1986, but please read the forum rules before further posts.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-23 20:10:37
Thanks for all the kind words and your support guys!!!

Elmin2_2 Findished!!

(https://i.imgur.com/PiMYAIz.png)

Tomorrow i´ll post the 2nd layer with the wardrobe opened.
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-06-24 04:45:03
You become better with the wood textures on the furniture.
Title: Re: Jusete´s field scenes
Post by: BahamutSIN on 2018-06-24 05:38:01
Simply gorgeous. Every time you release something I stare at these images with awe.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-24 08:45:55
Cheers guys!

Second layer:

(https://i.imgur.com/Reb2Iii.png)
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2018-06-24 18:22:30
Spectacular! What a speed

(ps: thanks for previous answer guys)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-24 21:15:57
For the next one I´m gonna try something different xD

(https://i.imgur.com/FEfsMz8.jpg)

Title: Re: Jusete´s field scenes
Post by: kela51 on 2018-06-25 17:19:57
Always incredible friend!
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2018-06-27 01:38:55
The Chocobo Farm!!
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-06-27 08:36:25
Amazing job!

Thanks for the screenshots!
Title: Re: Jusete´s field scenes
Post by: olearyf2525 on 2018-06-28 05:00:04
Damn dude you are on fire.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-29 23:07:20
Thanks guys! Here you have another render. Need to add some more props and details and textures but the most difficult part is done xD.

(https://i.imgur.com/ACda3ma.jpg)
Title: Re: Jusete´s field scenes
Post by: kela51 on 2018-06-30 06:40:43
Beautiful! Incredible!! The great JUSETE!
Title: Re: Jusete´s field scenes
Post by: perico1986 on 2018-06-30 09:12:38

this work is wonderful
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-06-30 18:22:53
It looks very good, but the grass could need some variation. In the middle distance it looks very repetitive. Maybe you could some muddy texture in the chocobo pen. A small lake or something where they could get something to drink (and eat) would be a great addition to the scene.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-06-30 20:24:32
Yes, still need to add more details like some flowers and herbs on the grass. I had in mind to put some wood boxes with water and some fabric bags with "gysal" vegetables xD.
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-06-30 21:06:05
I wonder if this scene could work?

(http://image.noelshack.com/fichiers/2014/13/1395765309-costa-del-sol2.png)
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-07-02 19:06:34
Iirc this scene was a bit off camera wise.

edit: nm. it looks like from the video he made he had it in game
Title: Re: Jusete´s field scenes
Post by: perico1986 on 2018-07-05 08:56:12
what a good idea, what about the sacks of vegetables ghisal
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-05 22:18:16
some progress on the chocobo farm. Playing with fur to make grass more realistic was fun xD. Ill try to add more props and finish by the weekend, then I´ll take holidays for 2 weeks xD.

(https://i.imgur.com/r8HrKQx.jpg)
Title: Re: Jusete´s field scenes
Post by: perico1986 on 2018-07-06 08:45:35

Awesome. Pretty beautiful
Title: Re: Jusete´s field scenes
Post by: sithlord48 on 2018-07-06 13:09:18
that new grass looks weird.
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-07-06 17:12:51
I think it will look better when a good subsurface scattering is added to the grass. But a displacement map could also work well.
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-07-07 21:20:13
I wondered if this scene could be integrated into the game? ^^

https://drive.google.com/file/d/1_dQNsWp-Ci7h527KV_xbohraXy4HSflZ/view


i have here a link of 4 scene make by dynamixdj ^^ https://drive.google.com/file/d/1nh-6oS2JI0A3mk1iLD65DGItCO-hHcto/view?usp=sharing so if jusete or anybody would like to finish them there his welcome ^^
Title: Re: Jusete´s field scenes
Post by: Mako on 2018-07-10 07:57:57
These are simply amazing! Very very few mods actually have impact on the overall feel of FFVII I'm happy to say this is one of them. :)
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2018-07-10 21:37:59
Nice improvement Jusete!
Title: Re: Jusete´s field scenes
Post by: DanTsukasa on 2018-07-11 01:33:09
some progress on the chocobo farm. Playing with fur to make grass more realistic was fun xD. Ill try to add more props and finish by the weekend, then I´ll take holidays for 2 weeks xD.

(https://i.imgur.com/r8HrKQx.jpg)

You really are doing some awesome work here!
The scene has an almost identical feeling to the original area too, which is a difficult thing to replicate.

I have a little critique, if thats ok.

I don't want to deter you in any way at all, only give constructive criticism as I did before, please let me know if its not welcome or if I'm stepping on any toes.

The grass, looks good, I like it a lot, really helps stop the area feeling so 'flat'.

I think making the area inside the chocobo pen a little more 'worn' would make sense, as they're walking around on it all day.

Regarding the roof of the house, the texture is a bit too tiling, it might be worth modelling just a few tiles yourself and placing them around to help create a bit less of a pattern, and also to make it look a bit less 'object with a texture on it'.

The silo in the back is nice, but the texture tiles a lot, and especially on the sides, it can end up looking a bit flat.

Outside of those minor things, this scene looks good, i wanted to ask if the sky is still temporary, I didn't see if it was mentioned above.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-11 15:16:17
Hey! Thanks for your comments guys!. No worries Dan Tsukasa, your point of view and criticism helps me to improve myself and to see if I missed something xD. I agree with what you say about the grass inside the chocobo area, I'll try to make it shorter than the outside area. The sky is the original one, but I can change it.About the silo and roofs I'll try to do something in post production, my computer is not a NASA computer xD and the rendering time for this one is about 16 hours  :-o :-o. I'm planning to use a render farm service that will provide a massive  improve in rendering times but there is only 5$ trial. Maybe I'll open a PayPal account to receive donations and top up the service when the trial money finish. I'll test how many renders I can do with 5$ and see what I'll do xD.
Title: Re: Jusete´s field scenes
Post by: MoggeN on 2018-07-12 08:02:46
 I would gladly support you with some money. Send me a pm what you need to get started.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-12 22:12:23
I would gladly support you with some money. Send me a pm what you need to get started.
Thank you, I really appreciate your support. I'll try with the 5$ trial and see how many renders I can do. It's not too expensive,  0'02$ per hour per core, so hopefully I could do a bunch of them with that money. Thanks again for all the support, I know the renders are not perfect but I'm trying to improve in every new scene and with your comments it's more easy to continue this project. :) :) ;)
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2018-07-13 23:02:37
Thanks Jusete to let us see your improvements!!

And specially for your speed, you are letting us dream a bit... please send me a PM regarding donation!

PS: regarding the last background, i think is great, just to adjust the color of the chocobo on top of the first house on left, is not visible like before!

Title: Re: Jusete´s field scenes
Post by: Salk on 2018-07-14 04:56:33
I'm ready to give my small financial contribution as well, of course!

Best of luck!
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-07-14 21:49:47
What renderer do you use? i know some are able to set up network rendering. I have a couple pcs i could set up
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-14 22:51:10
I'm using vray but for some reason I can not set up the proxy renderer. I think because my vray have the black patch... I don't know if you understand me xD
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-07-15 00:02:44
I still think that you should use blender for the rendering. There is a tool for SketchUp called BlendUp  - https://sketchucation.com/blendup-premium-discount
Sadly it's not free, but blender has some real good functions one thing is filmic blender (https://www.youtube.com/watch?v=4nYGJI0r2-0) which calculates light more natural, but more important is the denoise tool for rendering which works wonders even with a small amount of render cycles.  (https://www.youtube.com/watch?v=8gSyEpt4-60&t=2401s)
Title: Re: Jusete´s field scenes
Post by: KnifeTheSky77 on 2018-07-15 04:04:05
I can give you some flops as well if the workload can be networked
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-15 08:04:54
I'm learning 3ds max in my free time so, hopefully, I'll start to work with this program soon. The point to work with SketchUp is because it's faster and easier, you don't need to be worried about uw mapping and the final result is good. I still need to learn a lot about rendering settings, materials and all that stuff in SketchUp so will be better and better. I'll try to set up vray swarm (network rendering in vray) and hopefully the rendering time and workload on my computer will decrease. By the way, I tested the render farm tool yesterday and I spent 3.75$ using 6 cores(4 from my computer + 2 from the render farm) on a 2500*2500 pixels scene without textures and with the ambient occlusion activated. The render was done in 2:30h(with my laptop usually takes 8-10h so definitely it's worth it). This is used to add and have more control on the ambient occlusion in post-production. I'll try later with all the full textures and 10 cores+ and see how long it takes and how much it spends. I'll keep you posted.

PS: what do you thing is the perfect/appropiate resolution in pixels for the game? Maybe 2500pxls is too much and we don't need that resolution...
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-07-15 21:00:00
Generally we were using a 4x increase from the original size if i remember correctly. It wasnt a hard resolution since some scenes are designed to scroll while others arent.
Title: Re: Jusete´s field scenes
Post by: KnifeTheSky77 on 2018-07-15 22:25:45
Renders with 4k displays in mind make the most sense imo, given how they are becoming the norm.

edit: @sl1982 good point. Since not all backgrounds are the same aspect ratio, maybe target a certain PPI instead?
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-07-15 23:59:50
Well what was the original resolution? 640x480? If thats it then it would be a 6x increase to get 4k backgrounds. If i can get source materials i can run some renders on my spare pc. Its a 6700k so its no slouch
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-07-16 00:33:13
The source has to fit without scrolling  320x240. But that's  not the main  problem  of the images. The BGs have a very small color variety and were also made for the psx color system. This makes upscaling them so complicated. However new rendered BGs have a lot more information which results in better results when using an upscale technique, even though improvements would be minor. But I think the difference of an BG which was made for 4k or an image which was upscaled from 2k to 4k is also minor. And we shouldn't  forget that Aali's driver has also a limit. Too much high resolution textures my lead to wrong displayed textures.
Title: Re: Jusete´s field scenes
Post by: KnifeTheSky77 on 2018-07-16 00:46:30
Do you know what the actual hard limits of Aali's driver is? Processing is definitely not an issue on my end, probably not an issue for sl1982 either. Go as high as possible would be my philosophy
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-07-16 01:13:27
Well worst case scenario if you target too big is you resize smaller. A form of anti aliasing if you will
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-07-16 09:39:21
The drivers maximum is 1024 MB ram, maybe  it can be set higher, but Aali didn't  recommended it and nobody has tested  it.  When the limit is reached  then some textures aren't  correctly displayed, usually  the UI  gets messed up.
Title: Re: Jusete´s field scenes
Post by: cmh175 on 2018-07-17 22:34:51
This looks great man, glad to see you're still at it. I can see improvement overall, great work! Sadly I can't offer much help, I do all of my rendering either in UE4 or Marmoset and am unfamiliar with the tools you're using. Your materials looks great, but as some of mentioned, adding some diversity to the tiling will help. Such as skewed roof shingles and such. The only thing that really grabs my attention is the shingles on the house, the ones on the front don't meet up with the sides. It's a hard area to gauge since it's so small. Otherwise it looks great, the sign on the barn is just beautiful. When the FF7 scenes are completed you should definitely look into building environments in UE4, particularly if you're modeling modularly.   
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-18 20:28:36
Hey cmh175, nice to see you around xD. I'll do something with the shingles in post production with Photoshop. The grass is now looking great and I've changed the lighting and now is more realistic. on the other hand, I've used the 5$ trial plus 4$ more to render this background so any donations will be welcome. I'll update the first post with all the finished pics and links to download them and with the link to the donation page. Thank you for all your tips, your comments and support!
PS: I'll post the finished background during this weekend when I finish the post-production xD
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-07-20 03:10:30
and here is a new and another on the way :D

http://forums.qhimm.com/index.php?topic=12841.msg258225#msg258225 (http://forums.qhimm.com/index.php?topic=12841.msg258225#msg258225)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-20 16:12:34
and here is a new and another on the way :D

http://forums.qhimm.com/index.php?topic=12841.msg258225#msg258225 (http://forums.qhimm.com/index.php?topic=12841.msg258225#msg258225)

Nice, Grimmy is one of the best in ff7 modding so I´m happy to have him in.

PS:
 I´ve updated the first post with all the pics and links to download the backgrounds xD.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-21 10:52:49
As promised...

farm_2
(https://i.imgur.com/Ocd5801.jpg)

I´ve changed the shingles and increase a little bit the bump and displacement effect. The grass from inside the fences is shorter than the one outside to make a grass tread effect. Some sacks with chocobo greens, mud and a puddel inside the fences as weell and some chaff inside the barn.

Hope you like it guys xD.
Title: Re: Jusete´s field scenes
Post by: kela51 on 2018-07-21 10:54:11
Incredible!!!whaoouuu!! Great work friend!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-21 10:58:06
Incredible!!!whaoouuu!! Great work friend!
Thanks my friend, glad you like it xD
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-07-21 16:59:40
I really hope that you will not stop your work !!! :D
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-07-21 18:33:03
On the foreground, the shadow of the (not visible) tree looks strange on the grass.  Speaking of it, the grass in certain areas has colored peaks. Very visible on the grass in front of the house. The whole image is also a bit pale, maybe the light is to bright.
Nevertheless, it's a very nice rendering.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-21 21:37:04
Ups, I didn't realize about the white peaks on the grass. It's because the ambient occlusion layer, easy to fix. I'll try to decrease the light a little bit as well. About the shadow f the tree, I'll apply some blur effect to make it smoother. I'll try to update it by tomorrow. Thanks for the advise Kaldarasha xD
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-07-22 00:04:18
Exellent work Jusete, I'm looking to create an archive with what I already work in 3D to send them to you, I can not work on it, you know, it takes a long time and unfortunately this time I do not have it ... At least I do not have it any more, the archive will be rather voluminous so it takes a certain time for compression. But I'm preparing you for it. :)
Give us this remake, you work better than me on 3D!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-22 00:14:46
Exellent work Jusete, I'm looking to create an archive with what I already work in 3D to send them to you, I can not work on it, you know, it takes a long time and unfortunately this time I do not have it ... At least I do not have it any more, the archive will be rather voluminous so it takes a certain time for compression. But I'm preparing you for it. :)
Give us this remake, you work better than me on 3D!
That would be awesome!!! I'll be glad to work on what you started. Your work inspired me to start this project so it'll be a pleasure. Waiting fort what you have for me, thanks!!!
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-07-22 04:09:43
it's great that you send your material to jusete jmp!!! :D your work, your project your heritage will be able to continue :D thank you for all ^^
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-07-22 07:30:01
I am sad to learn that you can no longer continue with what you started, jmp434. Your work is absolutely stunning and I will be always hoping you can return to it in the future.

Said that, I am also very glad that you are entrusting jusete with your material. You could hardly find a better disciple and maintainer for your production!

Thanks to the both of you and I hope jusete can have some financial support via Paypal!

We are few here perhaps but I hope we can all give some contribution.
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-07-22 09:20:37
https://drive.google.com/open?id=1AFNzaUpfWIE87tJJ5Ieqhn7v62M82-ii (https://drive.google.com/open?id=1AFNzaUpfWIE87tJJ5Ieqhn7v62M82-ii)
https://drive.google.com/open?id=1trWWKZSysHgFzyWmX1xhU9YtCszlihEV (https://drive.google.com/open?id=1trWWKZSysHgFzyWmX1xhU9YtCszlihEV)

Voila for you Jusete :)
It's a little mess because I reformat my computer in the meantime so I had to mix things up a bit ... Sorry for her :)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-22 10:39:20
nice! I´ll check it out furing this week and see what I can start from. Thank you mate!

On other hand, I edited farm_2 a litthe bit. Here is a comparison:
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=cb449f12-8d99-11e8-b263-0edaf8f81e27 (https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=cb449f12-8d99-11e8-b263-0edaf8f81e27)
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-07-22 17:18:02
The right side gives better I think, I'll try to put a little, even if it's only a map per month it's taken.
You motivate me a little bit to have a game HD ^^
But I would not be as motivated as before.
Title: Re: Jusete´s field scenes
Post by: perico1986 on 2018-07-22 19:26:09

I am delighted with this work. you are so big Jusete
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-24 22:25:07
I am delighted with this work. you are so big Jusete
Thanks buddy.

New project
Jailin4
(https://i.imgur.com/Aipe59q.jpg)


If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here (http://paypal.me/JRGV)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-26 10:52:19
Ready to texture xD
(https://i.imgur.com/FNk4aXM.jpg)

If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here (http://paypal.me/JRGV)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-07-31 07:28:03
Done!

Jailin4
(https://i.imgur.com/xX0LfaA.jpg)
First post updated with farm_2 and jailin4. Download links soon.


Donate here (http://paypal.me/JRGV)
Title: Re: Jusete´s field scenes
Post by: perico1986 on 2018-07-31 08:47:22
Every day you get over it. You are the great jusete.
Thank you, thank you, and thank you.
Title: Re: Jusete´s field scenes
Post by: obesebear on 2018-07-31 22:42:09
One critique, the note should say "many thanks to __ for his contributions to this project". Or "for contributing to this project"
Title: Re: Jusete´s field scenes
Post by: Tsuna on 2018-08-01 02:21:51
LOL, "Wanted" Tifa's bewbs.. that's a funny touch.At least that's what i'm seeing anyway.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-01 16:25:51
I am delighted with this work. you are so big Jusete
thanks mate!

One critique, the note should say "many thanks to __ for his contributions to this project". Or "for contributing to this project"
My bad, is fixed now. Tnanks Bear! xD
LOL, "Wanted" Tifa's bewbs.. that's a funny touch.At least that's what i'm seeing anyway.
Ha ha ;D
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-08-03 13:29:15
Great job as usual, jusete!

Keep it up!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-03 17:33:58
Great job as usual, jusete!

Keep it up!
Thanks mate, have you seen the graffiti on the garage blind? xD
Title: Re: Jusete´s field scenes
Post by: KaidenJames on 2018-08-04 00:43:39
Dude the Marlboro on the pack of Marlboros. Fantastic stuff.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-04 16:28:10
Dude the Marlboro on the pack of Marlboros. Fantastic stuff.
Thanks mate!

Next project:

frcyo
(https://i.imgur.com/3fiabDg.jpg)
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-08-05 15:25:01
Thanks mate, have you seen the graffiti on the garage blind? xD

Wow... I hadn't noticed.

I am honored. I don't think I deserved the privilege. But thank you.
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-08-08 09:45:14
(http://image.noelshack.com/fichiers/2016/05/1454765655-frmin-0-00000000-modifs.png)
(https://image.noelshack.com/fichiers/2018/32/3/1533721305-frcyo.png)

Why do you do these scenes again? They are already finished ... / =
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-08 16:31:38
(http://image.noelshack.com/fichiers/2016/05/1454765655-frmin-0-00000000-modifs.png)
(https://image.noelshack.com/fichiers/2018/32/3/1533721305-frcyo.png)

Why do you do these scenes again? They are already finished ... / =

Didn't notice that were already done, just wanted to finish the farm area... my bad.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-08 16:38:14
fcyo finished
(https://i.imgur.com/iypKoyN.jpg)
(https://i.imgur.com/Glke1nG.jpg)
First post updated. Download links soon.


Donate here (http://paypal.me/JRGV)

Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-08-08 23:03:33
(http://image.noelshack.com/fichiers/2016/05/1454765655-frmin-0-00000000-modifs.png)
(https://image.noelshack.com/fichiers/2018/32/3/1533721305-frcyo.png)

Why do you do these scenes again? They are already finished ... / =

First of all, U and Jusete and all the others do a great job!

But I find personally the Jusete Version from the stall and the outer farm nicer . It is smoother,  gladder and looks better. Textures and lightning are much better. Sorry. The recreation scene in whole have one problem! The stall and the outer farm must be done from one person! If not, it looks creepy. Everyone has another style. Your style and the style from jusete is too different. The outer farm design from jusete and your stall would be look curios in combination. And by the way, I didn't know, that u had done it before! Maybe all of u should create one thread with ALL of your creations on the first page! This should prevent the double In my opinion, each of us should build a field series alone! I have saved different pages (One is french, i cant french  ;D) from all of u and it is horrible to be up to date. Make one Thread!

I don't know, why each of u pick a single scene of the game part? Another tooks another scene from the series. That is not the way to go.  It has something like funfair. Different color schemes for the same scenery. U know the saying: "too many cooks spoil the broth". In the same scenery is it absolutely true!

All of u do a great job. But think about it. The style in the houses OR in the villages/cities must be the same or similar. 

jmp434, u had created a cool reactor scenery, but never finished. That is your thing! The passion is there, in this scenery, not the farm!  ::)

Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-09 05:46:13
Yeah that's what I'm trying to do. If you follow my tread, you can see that I'm trying to finish the same area ( Kalm, chocobo farm, Gaea's cliff house...) To avoid different styles. I didn't know that jmp made the barn ( I've been checking his thread and is in there so, my bad) but to be honest, I have seen that jmp started too many different areas and a lot of them aren't finished( I understand that, we have a life outside the forums and modding and sometimes you get stuck in some big backgrounds and start a new one to don't stop) and that makes difficult to choose an area. I'm going to finish the farm area to have all the backgrounds in the same style and after that I'll start with another one from kalm or gold saucer. I suggest to move jmp's thread in graphical releases to team's avalanche section and maybe edit his first post with all the backgrounds he has done so far. That will avoid this kind of mistakes in the future
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-08-09 07:52:39
Your kind of styling is great. I love everything, what u have made.

I meant with the "make one thread", only ONE Thread! To have multiple threads with new recreations isn't helpful. Then u must switch between these threads to be up to date. And new designers maybe will never find all of them.  A Forum is not the best option for this. The first post can only edited by the owner or a moderator.  Maybe a list of all scenes of the game with the name on the left, under it a small thumbnail of the finished scene with the creator, homepage/forum and the download links. That would be nice. jmp434 has it in just plaintext on his page, but he is the only one who can edit it and by the way, not everyone knows his page. Let a special moderator do the publishing things. Edit the thread, add a small thumbnail, style this a bit and the designer have a little VIP secret area to post the new things quick and dirty.

Another possibility is one thread (closed) with one post and all of the finished items. Then, each new scene get his own thread with the scene name like "FF7 Scene zz2 - Author name". In the sticky thread with all the published things, each scene can be linked to his own thread! More clarity and a better overview. At the moment it is like mess. Without rules, everything will confusing.

Sticky Post - FF7 Recreation Scenes (HD)

Contains:

Scene Name

thumbnail with align left (All with the same width as thumbnail!)
=================| On the right the Author name
=================| Forumlink / Discussions / Suggestions / Error Reporting
=================| HP of the Creator / Donations
=================| Downloadlink / Mirrorlink

Normal Thread
FF7 Scene zz2 - Author name

thumbnail of the scene
Link to the main thread!


ZIP or RAR Scene Archiv Downloads

Name:
FF7 Scene zz2 - Author name

Contains:
The scene directory AND a readme to install it! And ALL should use the same readme!


Just a few suggestions by me  :-D
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-08-09 13:12:48
Keep your files because your scene will be more beautiful, but do the latest in the form of an update. As long as it is playable and beautiful for the moment it is good, to advance the rest you are big in this area 😊
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-08-09 21:54:38
Hello.
I have the idea to create one or more archives grouping all the screens finished and integrated into the game (from the Team Avalanche, jmp and Jusete) and thus to make a topic for that. Since I do most of the layering, it will be easy for me to edit the posts.
But for the moment, I can't because there are several screens that I want to rework before publishing them.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-09 22:20:08
Hello.
I have the idea to create one or more archives grouping all the screens finished and integrated into the game (from the Team Avalanche, jmp and Jusete) and thus to make a topic for that. Since I do most of the layering, it will be easy for me to edit the posts.
But for the moment, I can't because there are several screens that I want to rework before publishing them.
Thanks mate. All my field backgrounds are on  the first post, take them if you needed.
Title: Re: Jusete´s field scenes
Post by: olearyf2525 on 2018-08-16 17:16:31
You guys are awesome, these look fantastic. If you're somehow able to finish the whole game or most of it we won't even really need a ff7 hd remake lol, I prefer this style even more.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-17 08:36:17
farmin finished, now all the farm area is complete xD.

(https://i.imgur.com/LIvqWJ3.jpg)
(https://i.imgur.com/rrk49Bw.jpg)

I have finished all the credit in the reder farm service account so if you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here (http://paypal.me/JRGV)
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-08-17 08:45:45
Nice, the first completed series.  :-D Looks great.
Title: Re: Jusete´s field scenes
Post by: KnifeTheSky77 on 2018-08-17 14:56:15
@jusete I got you covered, keep up the good work!
Title: Re: Jusete´s field scenes
Post by: MoggeN on 2018-08-17 15:44:42
@jusete  I just sent you something to keep you going.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-17 17:40:23
Guys, you are amazing!!  your help is encouraging me to continue with the project. This is happening because of you, guys!. Thank you for your support!! More backgrounds soon xD
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-08-20 14:21:48
(https://image.noelshack.com/fichiers/2018/34/1/1534775001-junpb-1-02.png)

Occupation of this weekend :)
Title: Re: Jusete´s field scenes
Post by: kela51 on 2018-08-20 15:01:22
Jmp come back! Really good! Nice work
Title: Re: Jusete´s field scenes
Post by: jasmer on 2018-08-20 19:56:00
The Malboro smokes were cute. I lost it at Cactuar Park lol
Title: Re: Jusete´s field scenes
Post by: vigne504 on 2018-08-20 22:33:14
Hi guys, am I doing something wrong because I don't see elmin2_2, zz2, farm_2, fcyo, farmin, and jailin_4 links on the first post. Been checking everyday 😢

Title: Re: Jusete´s field scenes
Post by: LeonhartGR on 2018-08-21 05:39:22
Neon lights! So nostalgic!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-21 06:17:45
I really like the neon lights! Well done mate, I love your work!
Hi guys, am I doing something wrong because I don't see elmin2_2, zz2, farm_2, fcyo, farmin, and jailin_4 links on the first post. Been checking everyday 😢
Some of the backgrounds are not imported yet. The first post will be updated when they are done.
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-08-21 18:38:54
I really like the neon lights! Well done mate, I love your work!Some of the backgrounds are not imported yet. The first post will be updated when they are done.

That's the thing, when two different people do the job. If anyone can tell me, what I need to slice the backgrounds. I will make it. A tutorial were also be nice.  ;D For the FF Universe  8-)

I can also give u a mirror space for the downloads.
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-08-21 21:57:37
Give me some backgrounds to convert and ill see what i can do. Oh and a working link to palmer lol
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-08-21 22:04:26
Hello guys

Hi guys, am I doing something wrong because I don't see elmin2_2, zz2, farm_2, fcyo, farmin, and jailin_4 links on the first post. Been checking everyday 😢

I know you all want to test the remastered screens, but you have to be a bit patient, because it's a long work to integrate them into the game. In general I modify the images posted by Jusete, mainly the lights and the colors, to get as close as possible to the original screen. After, I need to make the layers of each screen, and then test in-game, then edit when needed, then test again... Sometimes I have to do it again dozens of times to prevent any defects.

I'm also working on some screens modeled by JMP that I find too different from the originals.

Nevertheless, I still have some news to you  ;)

elmin2_2 : https://drive.google.com/open?id=1zQ-cb7rB0MXkk9lYoGhN2n96wDiAw-PE (https://drive.google.com/open?id=1zQ-cb7rB0MXkk9lYoGhN2n96wDiAw-PE)
jailin4 : https://drive.google.com/open?id=183PudfDsXfGOFFaFwum3l-tbxLlbC_-s (https://drive.google.com/open?id=183PudfDsXfGOFFaFwum3l-tbxLlbC_-s)
zz2 : https://drive.google.com/open?id=1zxzn3go2kr6hGAhVVSpzcUeLC-ybx90r (https://drive.google.com/open?id=1zxzn3go2kr6hGAhVVSpzcUeLC-ybx90r)

I will soon be able to make a pack of the first 50 remastered screens  :-D :-D
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-21 23:18:58
That's perfect, thanks a lot shampignon. Ill update the first post with the new links .
That's the thing, when two different people do the job. If anyone can tell me, what I need to slice the backgrounds. I will make it. A tutorial were also be nice.  ;D For the FF Universe  8-)

I can also give u a mirror space for the downloads.
We are 3 right now in this project, shampignon importing the backgrounds and jmp and I making the scenes. Bear in mind that we have a life outside forums and you need to be patient but everyone is wellcome to contribute to the project. If you feel that you can help importing fields, just take the pictures from here but I suggest to speak with shampignon as he is doing the imports.
About tutorials, all the info is in the Palmer app thread.
Title: Re: Jusete´s field scenes
Post by: perico1986 on 2018-08-22 15:54:46

thanks jusete, thanks champigñon. I am fascinated with your work and thank you for all the effort you put into it.
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-08-22 21:22:47
I was motivating so I went a little bit
Modular building test (create modular building parts to assemble them to create the structure).

(https://image.noelshack.com/fichiers/2018/34/3/1534972561-modular-building-test-1.png)

(https://image.noelshack.com/fichiers/2018/34/3/1534972561-2.png)

(https://image.noelshack.com/fichiers/2018/34/3/1534972555-modular-building-test.png)

(https://image.noelshack.com/fichiers/2018/34/3/1534974431-modular-building-test-3.png)
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-08-23 11:20:19
Hello,

I just finished farm. It was a long long work...

First, I retouched Jusete's image because I thought it was too blue, too cold. The original is warmer, more vivid, the grass is very green. And then I did not like the sky so I changed it. Here is the result :

(http://image.noelshack.com/fichiers/2018/34/4/1535022902-farm-def.png)

And the links for the folder : https://drive.google.com/open?id=19JAwFGrsRXY32xqZIsu1rDoIUhAz0XFf (https://drive.google.com/open?id=19JAwFGrsRXY32xqZIsu1rDoIUhAz0XFf)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-23 12:58:48
I like it. Well done mate  ;)
Title: Re: Jusete´s field scenes
Post by: LeonhartGR on 2018-08-23 16:44:32
I'm gonna watch some psychedelic dreams after this!
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-08-23 16:49:22
Just noticed this yet but the clouds get the sunlight from a different position then the landscape does. Maybe that's why they look strange in the scene. Mirror the cloud texture should fix this.
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-08-23 22:43:30
Great job guys.

Just while testing this it looks like there is a glitch at the top of the house

https://photos.app.goo.gl/x2DUo3KxC2ak9kEU7 (https://photos.app.goo.gl/x2DUo3KxC2ak9kEU7)

edit: on second look it appears that a bunch of stuff is shifted
Title: Re: Jusete´s field scenes
Post by: KnifeTheSky77 on 2018-08-24 01:01:01
holy cats that looks good
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-08-24 05:58:08
Great job guys.

Just while testing this it looks like there is a glitch at the top of the house

https://photos.app.goo.gl/x2DUo3KxC2ak9kEU7 (https://photos.app.goo.gl/x2DUo3KxC2ak9kEU7)

edit: on second look it appears that a bunch of stuff is shifted

That's very strange... I don't have this problem when I test in game :

(http://image.noelshack.com/fichiers/2018/34/5/1535089646-sans-titre.png)

Could anyone else test and tell me if he has the same problem?

I changed the position of the sky as suggested to me by Kaldarasha. What do you think, you guys ? Give me your opinion, if a majority think it's better, I'll layer it again :

(http://image.noelshack.com/fichiers/2018/34/5/1535090006-farm-copie.png)
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-08-24 09:11:14
Looks better to me.

@sl1982

Reminds me on a Reunion patched flevel.lgp with the default FF7.exe or vice versa.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-24 10:33:53
It looks better now. Good job shampignon
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-08-24 12:34:32
Ah that may be it. I was messing around with the 60fps mod in reunion and must not have removed it properly. I will check it tonight thanks

Looks better to me.

@sl1982

Reminds me on a Reunion patched flevel.lgp with the default FF7.exe or vice versa.
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-08-24 13:20:33
Thanks for your comments.

The link for the modified version of farm : https://drive.google.com/open?id=19JAwFGrsRXY32xqZIsu1rDoIUhAz0XFf (https://drive.google.com/open?id=19JAwFGrsRXY32xqZIsu1rDoIUhAz0XFf)

(I also updated the link in my previous post)
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-08-25 00:29:00
Just an update: i reinstalled ff7 and then tried the files and they worked flawlessly. I did notice that my arrows have some glitchy pixels that i have been trying to fix. Seems like it may be a blending error. Ill try and fix them
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-08-25 13:37:05
(https://image.noelshack.com/fichiers/2018/34/6/1535203978-modular-building-test-4.png)

Almost ready for texture :)
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-08-25 13:59:21
Thats amazing work
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-08-26 08:47:01
(https://image.noelshack.com/fichiers/2018/34/7/1535272789-modular-building-test-5.png)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-27 11:29:57
zz1 finished!
(https://i.imgur.com/3ETcKEl.jpg)

Here is the rar with all the states of the field:
https://mega.nz/#!1IgSWY5S!QOu2A0g2EX5YpDL6O8mG4HQQs3twBIDN746Iwsi_goI

Next one zz6!

Donate here (http://paypal.me/JRGV)
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-08-27 14:57:10
Looks great! Do you happen to have a link to palmer? I cant find it anywhere
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-27 16:19:23
Oh sure. Sorry I forgot to post the link:
https://mega.nz/#!ZUhVCJYZ!qRGLc0ZjTcm1W0bEI5sgdCeOJBu3lU06CWpMLM8rDDA
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-27 20:14:26
 zz6!!!!
(https://i.imgur.com/Iy8h4Jc.jpg)

psd with the parameters/states:
https://mega.nz/#!8FBlAaaI!wrbfhD3wWR3LHUqzGqIB6I5kLSz6ZUEUgXS2yd3CoJU
150mb, sorry  ;D :o 8)

Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-08-27 21:17:20
Nice work!

Here is the finished version of zz1

https://drive.google.com/open?id=13aesBlhMKZUYIVPc2mGVcHc3JoOAURv9 (https://drive.google.com/open?id=13aesBlhMKZUYIVPc2mGVcHc3JoOAURv9)

edit: zz6 looks a lot more complex to convert. it may take a while and i will be gone for a few days
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-08-28 00:04:37
Hi Jusete, I do not strongly agree with the other opinions on these last two map. The soil on zz1 is much too dented, it is what bring out these species of black spots. The sands, it's fine maybe your texture is too big on the ground, try to shrink it, the second big defect on both maps, is that we see a lot of the triagulation of your rocks. In small they are beautiful, but when you zoom in it is seen a lot. I redo zz6 on 3ds max to show you the rock how you can work to be realistic. I think I find your fault: p. You need one! haha
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-28 05:06:11
The reason to use that texture is because its similar to the one we already have, but not the same. We want to have something familiar but NEW, that's why I'm taking some artistic freedom on the backgrounds. Bear in mind that you won't zoom that much in game so for me are looking fine. If you want to loose your time redoing it it's fine, but I'll use mine anyways xD

Nice work!

Here is the finished version of zz1

https://drive.google.com/open?id=13aesBlhMKZUYIVPc2mGVcHc3JoOAURv9 (https://drive.google.com/open?id=13aesBlhMKZUYIVPc2mGVcHc3JoOAURv9)

edit: zz6 looks a lot more complex to convert. it may take a while and i will be gone for a few days
thanks mate, let's wait until jmp show us what he is doing and then will see.

Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-08-28 10:15:48
I have not done everything yet. I have reworked the lights slightly and the ground on the right. As well as decrease the grain of the rendering. What I blame is not your personal touch. It's the lack of realism! You work very badly rock!
The personal touch is by no means disturbing, I surround you the problem, when using the scenes in game, the background is zoomed in 50% to reach a size of 2048 * 2048. If I zoom to this size, I very much appreciate the triangulation. The problem comes from sketchup. It does not allow UV unfolding. These are its limits.



(https://image.noelshack.com/fichiers/2018/35/2/1535450975-zz6.png)

(https://image.noelshack.com/fichiers/2018/35/2/1535450711-wxeesbo.jpg)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-28 11:42:10
Yep, i'll unwrap the uvs with 3ds max and fix that. xD
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-08-28 21:34:38
(https://image.noelshack.com/fichiers/2018/35/2/1535491850-zz62.png)


 ;D ;D ;D ;D
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2018-08-28 22:19:45
I'm shocked... guys this is impressive.

Really huge work behind all of this and the speed you both have it's unbelievable.

One suggestion from a simple fan: in my humble opinion you both should coordinate and assign each other different "areas".
So those game areas will have a smooth feeling and the whole game will have a better consistency.

Keep rockin'!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-28 23:36:29
hey, i just fixed mine. I found a way to edit te UV´s in sketchup xD.
(https://i.imgur.com/EWoIfuG.jpg)

To be honest, I preffer mine. I love the detail in yours but is too dark and the walls look weird. It´s about likes and dislikes but I preffer to have a fantasy look instead too much realistic. Anyways, as kuraudo sais, need to focus on one area to have more consistency so I´m going to finish all the materia caves to have all the zz´s fields finished. Will see what is next.
Title: Re: Jusete´s field scenes
Post by: UpRisen on 2018-08-29 00:56:34
I think jmp's is smoother from a technical standpoint, and its more visually appeasing, albeit a bit too dark, I still like Jussettes more for the game. It just fits the classic feel better in my opinion. You both are incredibly talented and im working towards getting to that level myself.
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-08-29 01:04:02
I like both. Jmp is closer to the original. But i like some of the glowing rock of jusetes better. It is supposed to be a materia cave. So i dont know. Release both and let people decide or maybe collaborate?
Title: Re: Jusete´s field scenes
Post by: DanTsukasa on 2018-08-29 02:04:38
I'd like to offer my opinions here, if nobody minds.

JMP's


Quote
Yours is theoretically more realistic, but its also a lot rougher, the lack of lighting makes the area look much flatter than the other render.

The texture has more detail, but it has little to no contrast because fo the lighting, its just small details everywhere, there aren't areas that sink in or extrude more than others, which would be more natural for this kind of cave, in short, the current texture is too uniform.

It is quite different from the original games too, but personally, I don't think the original games textures are all that great either, but we'll ignore that because the game is 20 years old, and we haven't seen the high resolution renders.

The fact that its all very much the same colour is also an issue here, the only thing having any influence on the tones is the lighting, and it doesn't seem to be doing much in this particular environment.

The water that runs down, you've made it a lot smoother and look more worn away, which I think adds more realism overall.

Jusettes

Quote
The texture resolution is a bit odd looking, especially at the bottom left of the image, where the walls of the cave are at a hard angle, your texture looks flat and stretched, I'm guessing this is because the wall itself is just flat, and not tessellated, you're just relying on bump or normal maps to do the depth for you.

The centerpiece rises up in a way that in itself isn't unnatural, but again its stretched and looks too flat on its edges, such as the top and the sides.

The texture here is still too 'sharp'.
This area has water erosion, suggesting that there was once a fair bit of water in here, and it wore away the cenrepiece over time, smoothing it out before creating a sort of 'rim' at the bottom.

The rim should be very smooth, as shout the areas close to it.

One final point would be that the lighting, the rock has no material, just a texture, its far too shiny for what it would be, it has no real sense of roughness, its just smooth, eventhough the rock itself doesn't look particularly smooth elsewhere.

Both of these are good pieces, with different pro's and cons, and a lot of opinion simply comes down to how well/if someone is trying to emulate the original or not. If not then outside of objective comments such as 'lighting doesn't work that way' or 'rocks can't shape this way unless X happens' everything else is largely subjective, just being down to peoples varying opinions.


This is an odd request but, could you guys perhaps share your scenes as dae files, complete with the lighting and camera setups?

I wouldn't mind a shot at this area myself in all honesty, see what I can put together in Substance Designer.
Title: Re: Jusete´s field scenes
Post by: KnifeTheSky77 on 2018-08-29 03:30:49
The rock material in jmp's version is awesome, however the nuclear-esque colors of jusettes are very fitting for the scenario
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-08-29 04:55:50
I wanted to basically show him the problems on his map, I even realized that I had created sand rather than water on the map. My texture is actually too dark. that's also what I said to myself and I should still adjust a lot to get my detail. I worked with Substance Painter (it was my test map to learn this program haha)

(https://image.noelshack.com/fichiers/2018/35/3/1535518321-zz6.png)
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-08-30 08:02:38
We are dealing with two masters here... :-) Two great guys that are making my day each time I see work from them.

And with them, UpRisen... whose project I am holding at heart and wishing for completion.

Keep it up, guys!

And thanks again!
Title: Re: Jusete´s field scenes
Post by: vigne504 on 2018-08-30 13:28:08
The work here is so amazing. When these fields are done and applied with the rest of the mods this will become an even better remake than the resident evil remake that was released on GameCube some years ago. The remake that square enix is coming out with will only break my heart with it's assassins Creed like open world, countless tacked on fetch quests, ruined kingdom hearts battle system, and dlc that will contain 50% of the plot. This forum and everyone working on this project is Final Fantasy 7's last hope. I've been a true fan of final fantasy since I first played on super Nintendo and now I'm more excited for the final release of these mods than anything square has released since final fantasy x. I feel like they have betrayed us all and the artists here are finally giving me a reason to smile again 😁. You guys are amazing. I am forever grateful
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-30 17:19:21
Thanks for your comments guys!!

Zz5 ready!
No materia
(https://i.imgur.com/jTCAxnt.jpg)

With materia
(https://i.imgur.com/7Xs3Raw.jpg)

Donate here (http://paypal.me/JRGV)

Title: Re: Jusete´s field scenes
Post by: kela51 on 2018-08-30 17:32:55
I totally love!! Can’t wait to see midgar’s scenes
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-08-30 19:15:12
Looks great jusete but just one question. Is there a reason you dont use a multiple of the original image size? If i remember correctly palmer requires it so all your scenes have to be resized.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-30 19:52:49
Oh, I used for this one 4000x4000. As this one is a square I supposed that was fine.
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-08-30 20:00:46
Yeah in practice for this one it is fine. Its just a simple resize. For zz1 it wasnt a square so it distorted the image slightly. In reality nobody would notice that one. Just a bit of friendly advice when it comes to rendering things. Take a look at what the original scene is doing. In this case the glow is a seperate layer that the game changes. So the second render where everything glows wasnt really needed. As it stands the scene wont have the pulsating glow unless someone has figured out the palette swap problem.

Anyways here is the scene cut up for the game.

https://drive.google.com/open?id=1lsgnM1dWED9jP08LyQkGKoMnEBF_iiTc (https://drive.google.com/open?id=1lsgnM1dWED9jP08LyQkGKoMnEBF_iiTc)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-08-30 20:59:27
Wow, that was so fast. I was about to upload the PSD with all the layers you need but I tested your zz1 import and is amazing so this one will be fine. I didn't realize about the sizes, I'll have that in mind for the next one. Thanks for the advice.

Edit: I tested zz5 in game and it looks amazing. Thank you sl1982 xD
Title: Re: Jusete´s field scenes
Post by: jasmer on 2018-08-31 01:59:00
So I have a question not at all related to any scenes/areas you guys are working on yet.

If you ever get around to Aeris' house is anybody going to fix the megahugegiant furniture downstairs? The countertops are face high, the handles on the hutch are over people's heads, it drives me nuts lol
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-08-31 02:28:49
It is unlikely since everyone is generally keeping the same scale when they make their renders.
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-08-31 04:47:51
Mayomaster didn't changed it because we can adjust the size of the models for every scene.
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-09-01 07:14:05
Hi merry troupe!

Here is the finished rendering, I am not satisfied with my texture on the underside of buildings so I would do it again.

But you can already have a very big overview of what gives this scene :)

(https://image.noelshack.com/fichiers/2018/35/6/1535785669-modular-building-test-5.png)
Title: Re: Jusete´s field scenes
Post by: DanTsukasa on 2018-09-01 10:15:55
Here is the finished render

Wow, you work fast!Impressive!

I like this, my main critique would be the texture scaling, considering where the camera is, I can see the grain and threads on the giant flags/murals.
If you compare the scale of one of those threads against the window, then I'd say any single thread is going to be roughly as thick as a persons arm, thats way too thick, you'd only notice such details if you were looking at it close up.

From a distance you shouldn't be able to see any of those details, the murals would look pretty flat and lacking in details (save for any actual damage).

Much the same with the upper wall texture, you can see the paint flakes and the unevenness of the wall from this far away, which suggests that all the flakes and marks must be very large to see from the other side of the street.

If I had to add anything, I'd say perhaps a little bit of variation in the door colours and window colours, perhaps some insides to some of those open windows, and an fire escape staircase on the side of the building that has the arrow, these things weren't in the original game, and nobody questioned it, but logically speaking they'd add some good detailing to the scene.

Thats honestly all I can comment on here, i think everything else looks fine, its a work in progress.

I also didn't notice in the original game, but the gratings are actually huge, you'd easily lose a foot down there if it were real life.

I love seeing the work come together here, its exciting!

Please let me know if my input isn't welcome, I don't want to discourage anyone from continuing on.
Title: Re: Jusete´s field scenes
Post by: LeonhartGR on 2018-09-01 11:01:44
You can do better! I believe in your work! Keep it up brother!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-01 18:21:03
Hey! nice work, man. I can see some substance painter textures there xD. In the other hand, why are you posting your work here and in your thread as well? Don´t missunderstand me, I love your work and keep up to date but I think that will be less confusing for the people if you update your thread instead both. Maybe someone can move your thread to the team avalanche section to make it easyer to find. What do you think?
Keep the work work mate!
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-09-01 19:17:06
I have already asked and they can not do it, and I publish here because my thread is no longer followed / =

I understand what you mean, however for windows, inside I can not do what I want, it is a walkmesh, more lights are in the layers and does not allow to add elements, unfortunately. The only place where I could add would be between the buildings and it would serve no purpose because in the background, they will be invisible, and in front, the hollow part of the walkmesh, add details will be difficult. For the grain, I agree on the flags they are a little too thick, however the wall we can see the details of the foreground later I do not perceive :) And slatted have been thought for them big feet of the original 3D models haha
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-01 19:38:07
Maybe creating a new one here as a continuation of the old one? you can put a link of the old one for the people that want to see your amazing work so far at the beginnin of the thread xD
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-09-01 19:47:59
Yes I want to do it and put by zone against :)
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-09-01 22:02:39
Why do you say we cannot move it? It will take me 2 minutes if that is what you wish. Let me know

I have already asked and they can not do it, and I publish here because my thread is no longer followed / =

I understand what you mean, however for windows, inside I can not do what I want, it is a walkmesh, more lights are in the layers and does not allow to add elements, unfortunately. The only place where I could add would be between the buildings and it would serve no purpose because in the background, they will be invisible, and in front, the hollow part of the walkmesh, add details will be difficult. For the grain, I agree on the flags they are a little too thick, however the wall we can see the details of the foreground later I do not perceive :) And slatted have been thought for them big feet of the original 3D models haha
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-09-01 22:09:52
Yes I would like to put my topic in avalanche to keep background hd in the same section
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-09-02 02:27:06
I have created an overview page for all the available field scenes.  Now u can see what is finished or not and compare it with the old ones. It contains also different versions from doubled scenes.

https://www.german-syslinux-blog.de/download/Final-Fantasy-VII-HD-Field-Scenes/

Greetings :)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-02 10:55:30
Wow, thanks a lot SoulEvan. Amazing work, thank for take your time to do this
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-09-02 13:20:58
Thanks man.  ;D No Problem.

In Comparison with the old scenes I noticed some missing details. The lightning effects in the original screens are much more intensive as in the new ones.

For Example:

Scene frmin, fcyo

The light in the original scene is brighter. The version from jmp434 has nearly no lightning effects. Your version has, but is too little. It is interesting, because i haven't noticed it, if I don't have created the page. This is not criticism and u all do a great work.

Scene  elmin2_2

The recolored version from Shampignon has a curios wall color. A little bit green. The original hasn't.

Scene games_1

The light at the top is completely missing  :o ;D I mean the disco lights.

PS: Your zz6 image link is broken on the first page.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-02 15:59:53
Hey, the lights are set up to have a consistent environment. With the new materials, that amount of light will be too much for the scene. About games_1, inside not finished yet but I think that grimmy took the old field spots and some machines as well. The imported one is ok. Ill reupload zz6, I don't know what happened. Thanks for your advices! xD

Edit:

zz6 picture is reuploaded now. In my first post you have all my finished fields and the links for those that are ready for the game.
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-09-02 19:00:57
I know Juesete. I have grabbed what i could. I try to visit the pages at least once per week. If not, write an E-Mail  8)

Btw, is it just me ? The link is still broken. I cleared my browser cache but it doesn't matter.  :o
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-02 19:15:22
I can see the picture without problems from the topic  :-[
Try to download from here: https://imgur.com/Iy8h4Jc
Zz6 is not imported yet so need to wait for the download link xD
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-09-02 19:25:04
I'll make zz6, and also frcyo and frmin, be patient 😉

For the light effects, it's a special layer, it's not necessary To have them in the modelised image. In general, I share the final screen with lights effects when it's needed.

Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-02 20:54:21
 Thanks shampignon, I appreciate your work. :-)
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-09-03 19:11:42
Hey there!

I completed the scenes entries in my database. All 729 Scenes have an entry.

Changes:

The standard view will show u the finished scenes! If u type a field scene name into the search box, it will give u the following information:

Exists the scene ?
Is anybody working on the scene ?
If not, u get the info too!

For example: type "junonr1" or "junpb_1" or "zz6" and search.

If u type in a wrong field name, u get an overview of all scenes. I haven't added all preview images yet. Too many :D But i do my best.  8-)
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-09-03 19:46:18
Great job! Thank you for all his :)
Title: Re: Jusete´s field scenes
Post by: olearyf2525 on 2018-09-03 23:57:41
Amazing work as always, hoping you guys are able to get most or even the whole game redone, it would be amazing.
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-09-04 09:17:14
Excellent team job here!

Thanks to all of you involved!
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-09-04 14:50:47
Amazing work as always, hoping you guys are able to get most or even the whole game redone, it would be amazing.

Let me think.

We have actual two modders and one slice and colors man. The rest is sleeping for months or years.

Me is just the overview page creator. I am not a modder!

3 people should recreate ~700 scenes ? In 30 Years maybe. The project need more volunteers! If u know people, who can create these scenes, tell them the project exists! Hoping alone is not enough! Do your best by yourself to finish the dream!  8)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-05 09:01:14
Thanks for the support guys! I really appreciate your help SoulEvan, I love the showcase website xD

Here is zz7:

(https://i.imgur.com/IjHdkJI.jpg)

and here the separate layers (materia, light, and background)
https://mega.nz/#!hUQHRCyY!2b4uBy4dqkSfp0yiAd66DfPu_x-l8ZwSMOR7B-R6Kwk

Donate here (http://paypal.me/JRGV)

Title: Re: Jusete´s field scenes
Post by: perico1986 on 2018-09-05 12:44:10
I love this texture
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-09-05 14:39:15
Ahh, a new scene. Looks pretty good.  8-)

Currently i am learning the slice/layering technique. I play around with your zz7 example. :D 
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-05 16:04:47
Zz7 is an easy and a good one to start.  Good luck xD
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-09-05 17:23:14
Excellent work as usual jusete. Just a little tip. For things like the rocks above it works really great if you are able to render just those on a blank image and then use them to create a cutout instead of trying to do it in photoshop. It shouldnt take that long to render as it doesnt even have to be textured.
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-09-05 18:08:11
Said the master to the gimp noob  ::) . Okay. Your easy is difficult for me :D

So far, all okay:

(http://www.bilder-upload.eu/thumb/45852d-1536170468.png) (http://www.bilder-upload.eu/show.php?file=45852d-1536170468.png)

I have sliced the whole thing. Download on the overview page.

But the entry of the cave is not as dark as on your preview image. If u send me an updated prev image, i replace the image. The textures on the top are looking blurred.

PS: I couldn't test the crystal itself! I haven't a test save for this...

Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-05 19:09:54
yep, Sorry. here is the good one:
https://imgur.com/m7FTxwK
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-09-05 19:16:12
Thanks  :)
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-09-05 20:09:18
zz7 is up in the main post. The glow looks different as I had to make my own. Enjoy
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-06 16:12:48
I have posted another link with my version keeping the original glow I made:
(https://i.imgur.com/jZJEJf7.png)


Title: Re: Jusete´s field scenes
Post by: perico1986 on 2018-09-06 19:24:49

bravo jusete I really like it
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-09-07 07:12:14
Hi Jusete,

u have forgotten the right door in the frmin scene. Just for the information. It's always a good idea before u begin a remodel to see the different layers with the palmer program. Then, u don't forget something. The little dirty details are mostly there.  8)

For the people who slicing your scenes it is easier to have the door alone without the rest. The game handle it the same. The doors are single layers.

I noticed the problem in the frcyo scene. I have done it, but it was horrible. My creation is not perfect!

The door has a little edge, that the player can hide himself.

See it here:

https://www.german-syslinux-blog.de/download/Final-Fantasy-VII-HD-Field-Scenes/Field-Problems/frcyo1_DOOR.png


The original layers have cut of the edge.  I tried it too, but it doesn't fit with the rest. Don't know why. So I don't give a ... of it and don't wasted my time to the little detail. I know that Shampignon wanted to slice it. I did it myself to get experience. And I think, he will do it better.

It is also difficult to resize the scene to exact the same dimensions. The resizing isn't the problem, but it must fit with the old layers.  Your frcyo scene has not an integer % value.

Example:

Your mainfiles have the dimensions: 7000x3937px

It's more than 8 times bigger as the original files.

The original files have the dimension: 576x448px.

I used the multiplicand 8 to get 4608x3584px

It is more than 4K resolution. I think, it's big enough. U can make it so big u want, but keep the integer value. U used a multiplicand of ~12,15

Better were a multiplicand  of exactly 12 => 6912x5376px

You do a great job! That are just things i noticed by editing your scenes. Don't know what Shampignon think about it. He had sliced a lot. But the most public scenes, who are available to download have not these mechanics like the barn.  I am very excited about the coming release from Shampignon. I hope he had also headache with the scene :D Don't take me serious!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-07 11:12:55
I forgot about the right door but I think that door is not in use in game, it's always opened. About the door at the farm, maybe you need more practice xD, it's not as simple as take the same slice from Palmer and cut in the new field. Sometimes you need to cut new things and edit a bit the position of the field to match with the original one. I'll take a closer look and see if I can import it. Thanks for the feedback mate.
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-09-07 23:54:37
Hello

We are starting to be a real team, it's good ! Thanks to the new workers !

I've been working on other personnal projects this week so I didn't work much on slicing. I've tested the zz's maps and they are good, good job to Sl1982. I've just seen a little default on zz1, the light effect is cut by a layer, so we have a stairway effect. I decreased the intensity of the light so that it does not reach the edge of this layer. I also changed the order of two layers for a softer effect. I think it's better now :

zz1 : https://drive.google.com/open?id=1QlVwopA9HIPnuKQ_LX0nhduWMQjQLEeT (https://drive.google.com/open?id=1QlVwopA9HIPnuKQ_LX0nhduWMQjQLEeT)

I also worked on zz6 and I was about to be crazy ! I managed to keep the light of the materia as Jusete done, but I had to keep the original layers of the water effect. You can test it :

zz6 : https://drive.google.com/open?id=1keJX-GAoZu827V9w07AMBGKMHET6D0h3 (https://drive.google.com/open?id=1keJX-GAoZu827V9w07AMBGKMHET6D0h3)

If someone think he can do better, I'll say good luck !

I"ll work on the farm's screens soon, but as I already did this with the jmp's version, I know it will be a long work...

Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-09-08 00:13:24
I dont suppose that the scenes are similar enough that you can use the one set to slice up the other?
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-09-08 00:48:41
I love the zz6 scene! Nice effects.

The zz1 packet is a little bit to big. Nearly 8K Resolution :D ? What the hell  ;D. I remember of the beginning who mayo master, anoha and all the others make 2K Resolution Models. But 8K is a bit high. 25 MB for each sliced pic, in whole 100MB for ONE scene. Think about the size. Your HDD must always load the scene, before the game can show u the result. I think, 4K is more than enough. Haven't test your zz1.

Can u all others please add also high-res pictures from the scenes ? I need for each version a picture. I cannot make a picture from the sliced scenes and have not your project files to do this.
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-09-08 08:38:47
Here I am reworking the smoke, it fits well in the layers, but is a little too fast ^^, I have to relaunch renders during the night because they are very long, so I rework on them tonight :)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-08 22:26:24
Hello

We are starting to be a real team, it's good ! Thanks to the new workers !

I've been working on other personnal projects this week so I didn't work much on slicing. I've tested the zz's maps and they are good, good job to Sl1982. I've just seen a little default on zz1, the light effect is cut by a layer, so we have a stairway effect. I decreased the intensity of the light so that it does not reach the edge of this layer. I also changed the order of two layers for a softer effect. I think it's better now :

zz1 : https://drive.google.com/open?id=1QlVwopA9HIPnuKQ_LX0nhduWMQjQLEeT (https://drive.google.com/open?id=1QlVwopA9HIPnuKQ_LX0nhduWMQjQLEeT)

I also worked on zz6 and I was about to be crazy ! I managed to keep the light of the materia as Jusete done, but I had to keep the original layers of the water effect. You can test it :

zz6 : https://drive.google.com/open?id=1keJX-GAoZu827V9w07AMBGKMHET6D0h3 (https://drive.google.com/open?id=1keJX-GAoZu827V9w07AMBGKMHET6D0h3)

If someone think he can do better, I'll say good luck !

I"ll work on the farm's screens soon, but as I already did this with the jmp's version, I know it will be a long work...


I have tested zz4 and it looks amazing. I know that one is a pain in the ass to import, thank you very much.
Title: Re: Jusete´s field scenes
Post by: KnifeTheSky77 on 2018-09-09 06:15:09
Modern nvme ssds can easily load a 100mb scene and 8k monitors are on the market. I'll take the obscene amount of pixels pls
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-09-09 10:27:55
Well we could make smaller resolution later anytime. Isn't downscaling also a way to reduce noise in a render?
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-09-09 12:15:45
Yes. Consider it a form of free anti-aliasing
Title: Re: Jusete´s field scenes
Post by: Covarr on 2018-09-12 22:07:56
I don't think it's necessarily unwise to render massive masters. They can always be downscaled for distribution, but that prevents the need to re-render if, in a few years, 8K monitors become the norm or something.
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-09-12 22:41:42
i agree, but we must also think about the person who plays ff7 on pc without having a computer or a gaming monitor etc. I personally do it on pc for improvements models, mods etc but i am a playstation gamer i have the original. i have the same monitor for since years and i will keep it until his death and after i go to pay for a new one. why spend if it works very well. i still buy my refurbished computer and I use it for normal use. it's not all the ff7 players that can be used to spend 2000 $ or more ^^
Title: Re: Jusete´s field scenes
Post by: Covarr on 2018-09-12 23:11:00
ff7maniac, you misunderstood me. I'm saying it's good to make large originals, and then shrink them to distribute them. Ideally people could download the appropriate pack for how big their monitor is.

But it's still gonna be a long time before we have enough renders to be worth worrying about this.
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-09-12 23:24:44
ok sorry i'm not super good in english my mistake ^^
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-09-13 08:49:48
I understand the point of large renderings. The argument from KnifeTheSky77 is a little bit odd.

The whole game has a rendered size of round about 640x480 +-100px at the highest ingame scenes. U can play the game on an 8K TV, but the stretched old scenes looking very very very bad on 8K. 4K is at the moment not the standard. And as a normal desktop monitor, the most users (gamers) still have a normal 1920x1080px resolution. 4K and 8K are not desktop PC resolutions. It's for TV's like u said and maybe the pc nerds!

Why i say that ?

What do u think, how long it takes to recreate all the missing scenes in HD ?

Let me think:
We have 2 modders who create scenes. I don't count the slicers!

If each modder creates 10 scenes in a year, we need 32 years to finish it at the moment.

What do u think, which resolution is in 32 years the standard ?

Where we should draw the limit ? 4K ? 8K ? 16K? 32K?

I haven't said, don't make high-res project renders! I said, keep the ingame renders real and don't overact it.

"My personal thoughts about the HD scenes"

The problem is, all the people who doing mods here at the team avalanche forums doing all their own thing. I see no teamwork here! That's my impression! That is the first really big problem here! We have so much lonely wolfs, who doing their job. I read sometimes from different people: "good teamwork"  and I just wondered. What does they mean ? Creating alone the whole scenes and put sometimes a rendered high-res picture into the thread ?  :o

Another thing: It's not organized. Moders or artist lose themselves in perfection... Begun scenes will be never finished, because a line of darkness is drawed on the scene. Don't take it serious  ;D I am overacting it! Perfection is not bad, but u will never finish the scenes if u act like that. Who cares the pipe who is 1mm shifted in the scene ? Or too large doors ? I don't believe the user noticed it, if he have not the comparison!

I read before months for the first time the jmp434 thread who searched for new people to help him. My personal experience is, he isn't looking for help. I have personal no problem with jmp434 or anyone else, but how u tell the people the mistakes or something bad creations is horrible. I hope for u, u have not a position in a company, where u teach newcomers. I hope it! Really! It's discourage.

The biggest thing is, that u haven't the sensitiveness. U can criticize what ever u want, but than also explain it and help the newcomers! My impression was, u search only for experienced moders and that's it. Other lonely wolfs!   :evil: I have not the experience. I am new to this and i have much to learn! I know it! I am not an idiot. If I nailed it, than why u have created the tutorial ? Masters don't need a tutorial dude! And masters don't fall from the sky.

I feel lost here. I have created the overview page to be a part of a team, to learn something, and yes, I love the game too. But my feeling is, we haven't a team!

All of u doing a great job, but i don't wonder, why u haven't more moders.  ::) That's my personal impression of the forums. U must don't share my opinion, of course.

Greetings.




Title: Re: Jusete´s field scenes
Post by: KnifeTheSky77 on 2018-09-13 16:48:13
The point I was making is that these file sizes aren't that prohibitively large given today's tech.

A marginally extra amount of render time _now_ is a small price to pay for having the highest quality source material -- you might as well go all the way and shrink later if you feel like it imo.

Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-09-13 18:24:20
Hello, I will start with a simple question! Apart from developing criticisms what are you trying to do just right? You speak without even looking for evidence to what you tell. If I stopped on the road, it's simply because I work 15 hours a day, the little free time that I have, I devoted it to modeling. I do it for pleasure. This is not my job! So obviously I do several things because I'm doing it for pleasure and not for her to take my head! After thirty rendering without getting to go into the layers of the game it enerves me and I spend something else to free my neurons a little!
Then you say that I did not really want to recruit people .... I have a dozen post on several forums always remain unanswered. So as I said before criticizing, try to really know what it is. Subsequently your comments, are simply a source of demotivation for anyone who reads you because you have never done anything at this level and you talk about this or that while the work you have done on the cuts is not just not good ... So your critics start a little upset ... The last little thing that I have to say is that yes I have to start my first scene with an old computer. Not powerful enough for this job. I changed during and during this change. I lost 3/4 of my work. So yes there is work to complete. The rest of the avalanche team has left all this work because of the obvious lack of people ready to really help. For my part I lack of time and I would miss even more soon being given that my wife must give birth in the days to come .... So yes I have other priority. So it would be nice to try to help rather than criticize all the time. The last scene I produced, I spent only 4 hours of my time. So obviously there are corrections to make.

Yours truly.
Title: Re: Jusete´s field scenes
Post by: Shunsq on 2018-09-13 18:28:56
Hello guys,
I'm also working on fields but for FF8. SoulEvan is disappointed because he hopes to learn how to work as a team on a big project. The graphical modders here are mostly inexperienced in a game or graphical project. We learn as we do. We can't tell when we finish a field because we do as we like, depending on the mood. There is no deadline, no budget, no quality criteria. That is why it is impossible to have a structured process on such a big project as Avalanche. That is the reality.
SoulEvan,sorry but on the team management side  you have to learn by yourself, and not here unfortunately.

About the size of the render, maybe it is not clear for everyone but as you double the size of a render you multiply by almost 4 the time to render. Ex: if it takes 10 min to render a 640x480 scene, it will take  40 min for 1280x960,  and 24h to render 7680x5760(8K).
You say it is to easily reuse them later when the norm is 8k. I think the quality standards in the future will be beyond what we produce today. So don't tire yourself with gigantic render, the quality will be outdated in 5 years.

From my small experience in rendering fields, do small renders (max 2048×2048) with an overall consistency in colors, contrast,shadows. Add some eye catcher details, big enough to be seen on 2048x2048 or even smaller renders.

Post here only small renders , it is very annoying to wait 10s for the picture to show. If the users want 8k scenes tell them to use an image upscaler ( waifu?).
Title: Re: Jusete´s field scenes
Post by: perico1986 on 2018-09-13 19:10:26
Let's see...
first congratulations for your baby.
I am a final fantasy fan vii and I want to give thanks for all the effort and work you have done. please do not discuss. sure there are ways you can be a great team. only in a few months you have given us many scenes and those that remain ... take the time you need, I will continue to enter the web daily, thanks
Title: Re: Jusete´s field scenes
Post by: KnifeTheSky77 on 2018-09-13 20:42:30
Here is something you guys could do to make things a little more manageable:

1. Make a trello board -- it's free https://trello.com/
2. Have columns for TODO, In-Progress and Completed

This way, you guys won't do the same scenes by accident/have a good grasp of what is already finished... all in one place.

> 24h to render 7680x5760(8K)
I have a machine that could do the final renders pretty quickly...
Title: Re: Jusete´s field scenes
Post by: SoulEvan on 2018-09-13 21:19:55
Sorry about my writing. I didn't know, that only moders are allowed to make suggestions or criticize something.  ::)

So, why i have written it?

jmp434, i wrote u my feelings about my impressions. What do u think, what a newcomer think, if u tell them, he did a very very very bad job at his first try? That i mean! And u still don't get it. It was a really bad job (that's not the point), i know, but it was my first try! The most people had thrown the towel and thought: " Okay, that was really fun, but better i leave it now without a comment and come never back again!" That is the reason why i wrote my impressions about it. You are demotivating new people, they are willed to help.

Have u after my first try looked at a new version from me ? U haven't and it seems, u have not the interests to do that.

U talk permanent of "quality" and "how u do something" and only people who have done whole scenes are allowed to say something or not and such things. That is curious.

A simple question to u:"How have u begun ?"

What are u delivering with your messages ? Only people with experience are welcome. That is your message! Maybe u don't notice it, because u are fall in love by yourself. Remember, i read the most threads and posts in the avalanche forum. I tell u just the things, that i have thought the whole time by reading it.

Maybe u understand it now, or not. Don't know. But the threads, the posts are talking a really clear message to new people who are thinking about to join. And that is why i have written it, that u don't search for new people.

And why i should sugar-code it ? That doesn't change anything. I think, we are all grown. I have noticed your problem with criticism in old threads. All people who make suggestions and don't sugar-code u at first are bad people. U don't believe me ? Read your first posts! I mean, i can still write a sugar-code wall at first, if u feel better then, and then give a suggestion, but on the other side i think, who needs that ?

Maybe u understand it now. I have tried to explain it. The language barrier is another thing we are fighting against. Ok, so on.

Greetings.
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-09-13 21:25:06
please do not start bickering you, we just start having more people for this project -.- :(
Title: Re: Jusete´s field scenes
Post by: sithlord48 on 2018-09-13 21:37:07
Ideally the following would be done:
 - Have a centralized place is used for all source
 - This would include assets used to create scenes.
 - Decide upon 8x or 16x for the scaling and use it for all scenes.
 - Create a todo list as suggested above.

You can use something simple like google drive (like we used to) and then people can access the files, Use the primitive resources to make their scenes quicker, do renders, You know have working flow for the project that will help you attract more help too, Everyone can then work together on the same data set using the same assets so things look consistent thru the game, The artists to focus on art and the people offering to render can also have access this way they can render the scenes marked done.People can also test the fields to be sure the walk meshes are still working correct and weird pockets are discovered or do stuff like this guy is suggesting. http://forums.qhimm.com/index.php?topic=16748.msg259379#msg259379
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-09-13 21:40:19
Did you think to create a poster and posting, with permission in video games store? it could attract people no? or maybe in your city there are video games studios that people would like to give their free time once they go in their house, me in my city there is a ubisoft
Title: Re: Jusete´s field scenes
Post by: DanTsukasa on 2018-09-14 05:24:22
Could I perhaps make a suggestion.

I don't know how people would be best organising themselves, across multiple countries, this works fine for people when they have a full time job doing the thing, but these people are doing it in whatever spare time they can find, so it can't really be too rigid honestly.

With the regular event of stopping a scene whilst waiting for inspiration, or quitting a scene entirely, it might be a good idea to upload the actual scene files, the meshes and cameras somewhere, this way if someone else can continue, someone else can continue.

What makes most of these mods is really texturing, mesh wise its all the same really, but the texturing and lighting is what kicks it up a notch.
Additionally, lighting especially is, one of my personal shortcomings, I'm terrible at it, and I'm a 3D artist by profession, I've worked on many games but I can't light for shit, but if someone else uploads a scene with complete lighting, I can retexture it and try to helpout.

For me its mainly the lighting putting me off, for others it might be lining up the objects, it'll be different for different people, but having a base can really help get things moving I think.

So a shared repository for the actual scenes would be great IMHO.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-25 11:41:37
Hi guys! Just post here to say that I'm alive xD. I came back from holidays last week and after a few days training and watching videos I'm ready to start zz8 with 3ds max. Hopefully it won't take too long. xD
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-09-25 20:13:41
Welcome back, hope you had a good time
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-26 00:54:33
Welcome back, hope you had a good time
Thanks! I went home for one week. Family, friends, good food...xD. Definitely I had a very good time.
Here is a first look of zz8:
(https://i.imgur.com/poDf1HB.jpg)
Still need to edit the ambient occlusion and render in a bigger resolution but it´s close to the final result.
Title: Re: Jusete´s field scenes
Post by: sl1982 on 2018-09-26 00:59:40
I like it
Title: Re: Jusete´s field scenes
Post by: KnifeTheSky77 on 2018-09-26 03:18:11
Brilliant!
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2018-09-26 11:54:20
This is 'Waoh'.
Title: Re: Jusete´s field scenes
Post by: DanTsukasa on 2018-09-26 12:33:50
Thats pretty damn awesome man.
Could you post a wireframe of that too? I'd love to see how much is texture compared to how much is actual mesh.
Title: Re: Jusete´s field scenes
Post by: kela51 on 2018-09-26 14:03:01
Perfect!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-26 14:39:15
Thanks guys!

Thats pretty damn awesome man.
Could you post a wireframe of that too? I'd love to see how much is texture compared to how much is actual mesh.
sure! Here you go:
(https://i.imgur.com/hA7SlGp.png)
There is some displacement effect on the floor and on the cave xD
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-29 18:40:03
Final renders:
(https://i.imgur.com/dL7waNv.jpg)

(https://i.imgur.com/7tt4IB1.jpg)
I´ll try to import them by tomorrow xD

Donate here (http://paypal.me/JRGV)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-09-30 11:11:20
in game:
(https://i.imgur.com/eoyQCNJ.png)

(https://i.imgur.com/lfIGW3h.png)

(https://i.imgur.com/vSck9wK.png)

First post updated.

Donate here (http://paypal.me/JRGV)

Title: Re: Jusete´s field scenes
Post by: perico1986 on 2018-09-30 13:57:36

I LOVE THIS SCENE. PDT COULD YOU PASS THE CLOUD MODEL?
Title: Re: Jusete´s field scenes
Post by: jmp434 on 2018-09-30 17:58:21
The! I love so much! I appreciate the fact that you went on 3ds max. may be just a small flaw easily correctable ... Your soil ends pretty badly in the upper left corner. We see that your platform is square. But otherwise, I have nothing to say, it is sublime :)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-10-06 01:19:48
new WIP:

elm_wa
(https://i.imgur.com/9aiAXPz.jpg)
Shall I keep the refraction IOR on the triangular showcase?
(https://i.imgur.com/8VB08LW.jpg)

What do you guys think?
Title: Re: Jusete´s field scenes
Post by: BahamutSIN on 2018-10-06 03:59:14
Personally prefer it without it.
Title: Re: Jusete´s field scenes
Post by: Kaldarasha on 2018-10-06 08:44:38
Refraction is good but the effect is too strong. The strength of refraction depends on the thickness of the glass. Currently it looks like an aquarium.
Title: Re: Jusete´s field scenes
Post by: LeonhartGR on 2018-10-07 05:15:08
Is there a link for the "fcyo" textures? It seems to be missing from the first post. I'm also not able to locate the playground area remade textures. Thanks.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-10-07 08:31:37
Link for the playground area is on first post (games_1). Fcyo is not imported yet. Don't know if shampignon is working on it, if not I'll try to do it by next week.
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-10-07 08:41:35
Hello.

Frcyo and frmin are finished !

frcyo : https://drive.google.com/open?id=1NJkludkkxu_Dg_hGywIUY2mjbeLsZK6c (https://drive.google.com/open?id=1NJkludkkxu_Dg_hGywIUY2mjbeLsZK6c)

frmin : https://drive.google.com/open?id=1enIgSJ72krLiDZtBOc4WIMDhYCfSAP_h (https://drive.google.com/open?id=1enIgSJ72krLiDZtBOc4WIMDhYCfSAP_h)

(http://image.noelshack.com/fichiers/2018/40/7/1538868040-frcyo.png)

(http://image.noelshack.com/fichiers/2018/40/7/1538868042-frmin.png)

You can find them in my Remastered Backgrounds pack 1 : http://forums.qhimm.com/index.php?topic=18458.msg259769#msg259769 (http://forums.qhimm.com/index.php?topic=18458.msg259769#msg259769)
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-10-07 15:52:37
Jusete, there are some blank areas in the zz8 map.

If you don't want to resolve this problem by yourself, you can send me your png files and I'll look at this.

(http://image.noelshack.com/fichiers/2018/40/7/1538927221-defaut-zz8.png)
Title: Re: Jusete´s field scenes
Post by: LeonhartGR on 2018-10-07 16:36:04
Sorry... with the playground area I mean this scene:
(https://i.ytimg.com/vi/E--_cNV1dH0/maxresdefault.jpg)
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-10-09 23:23:31
Would you believe that a person could do these 2 scene? ^^

https://vignette.wikia.nocookie.net/finalfantasy/images/8/8b/Sector7-ffvii-wshopf1.png/revision/latest?cb=20120328123246

https://vignette.wikia.nocookie.net/finalfantasy/images/a/a1/Sector7-ffvii.png/revision/latest?cb=20120328124413

like that the sector of the tifa bar would be finished ^^
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2018-10-10 00:07:20
The guys are on fire, give them some time.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-10-10 14:32:20
I think that the shop is already done by JMP, I can do the other one when I finish with kalm area. About zz8, I didn't notice in my game, I'll have a look and solve it. Thanks guys


Edit:
zz8 is fixed now. Links updated on first post.
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-10-10 19:48:09
if the store is finished. I hope she will soon be part of the game. it is not in the pack of 50 finished scene :( and thank you for your reply jusette and even more for all your work :)

if a person wants to import it into the game here it is ^^

(http://image.noelshack.com/fichiers/2016/09/1456753552-mds7-w1-camera-1-outils-de-camera-avances-verrouillee.png)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-10-15 20:27:27
Elm_wa finished!
(https://i.imgur.com/ZSwrkvS.jpg)


Donate here (http://paypal.me/JRGV)
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-10-16 12:49:28
it's incredible !

I love all the details you add, like weapons, materias and the "wanted" posters XD

I'm going on holiday Friday for 10 days, I'll do the layering when I'm back.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-10-16 13:41:36
Thanks shampignon. Enjoy your holidays!
Title: Re: Jusete´s field scenes
Post by: olearyf2525 on 2018-10-18 02:43:15
Keep up the great work Jusete, Jmp, Shampignon and others.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-10-28 18:53:55
Elm_i
(https://i.imgur.com/7RPEZe0.jpg)
First post updates with Elm_w and Elm_i. Converted backgrounds soon.

Donate here (http://paypal.me/JRGV)

Title: Re: Jusete´s field scenes
Post by: olearyf2525 on 2018-10-30 08:58:21
This is what the ff7 remake should have been, text fixes/bug fixes, remastered character models and backgrounds, remastered music as an option, and maybe a few more minigames/minor additional content at the goldsaucer and on the worldmap, as well as a harder difficulty mode with more complex materia combinations possible in this higher difficulty mode. Basically everything modding here has come close to giving us. I'm hoping this "re-imagining" won't be complete strawberries but I bet it will be, even if Square-Enix somehow avoids screwing it up and faithfully recreates it (yeah right) the translators and voice actors in the the pozzed American Industry will mess it up or censor it. Thank you again Jusete, ever since I was little I was hoping for a remastered ff7, and you are helping to make that a reality.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-10-30 18:41:37
Glad that you guys like my work here, that is keeping me going forward with this project. Thanks too you all to encourage me and the others in this project. More backgrounds soon!! XD
Title: Re: Jusete´s field scenes
Post by: Kuraudo. on 2018-11-01 21:39:38
Speechless Jusete, so nice details.
Title: Re: Jusete´s field scenes
Post by: Overheal on 2018-11-03 17:25:03
Glad that you guys like my work here, that is keeping me going forward with this project. Thanks too you all to encourage me and the others in this project. More backgrounds soon!! XD
You're doing the planet's work. I registered just to tell you that.
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-11-04 22:56:40
Thanks guys!!
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-11-05 16:04:05
Fantastic job on this last one as well!
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-11-11 14:36:00
Hello,

elm_i and elm_wa available !

elm_i : https://drive.google.com/open?id=17IhFf32pjw3SGzsqf7UzzsmCvXt5Cw3a (https://drive.google.com/open?id=17IhFf32pjw3SGzsqf7UzzsmCvXt5Cw3a)
elm_wa : https://drive.google.com/open?id=1OKoF6CRORGCJRwIzfVRPyuuQwPqkk5We (https://drive.google.com/open?id=1OKoF6CRORGCJRwIzfVRPyuuQwPqkk5We)

They are amazing ! ;-)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-11-12 02:25:46
Nice!! Thanks a lot shampignon!!!!! First post updated!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-11-19 22:51:01
hey! I took a break from modelling kalm area and help tsunamix with another scene. Here you have nmkin4 xD:
(https://i.imgur.com/aYqrA9e.jpg)
I´ll come back with kalm soon. Thank you!
Donate here (http://paypal.me/JRGV)
Title: Re: Jusete´s field scenes
Post by: KaidenJames on 2018-11-19 23:04:27
Wow. That is sexy as hell.
Title: Re: Jusete´s field scenes
Post by: ff7maniac on 2018-11-20 04:19:17
finally the beginning of the game :O :O :O !!! thanks yeah !!!!!! :D
Title: Re: Jusete´s field scenes
Post by: faulked on 2018-11-20 12:48:45
Love how that reactor looks.  Awesome work guys. :D
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-11-21 04:08:31
This latest one is probably my favorite yet!

Excellent job, jusete!
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-11-21 06:28:39
Thanks for your support guys! Glad you like it xD
Title: Re: Jusete´s field scenes
Post by: olearyf2525 on 2018-11-23 23:07:27
Wow awesome work Jusete
Title: Re: Jusete´s field scenes
Post by: LeonhartGR on 2018-11-24 17:50:57
(https://i.imgur.com/aYqrA9e.jpg)

(https://i.kym-cdn.com/photos/images/newsfeed/000/352/365/428.gif)
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-12-01 09:13:43
working on kalm again!

elmpb:

(https://i.imgur.com/pijtzmd.jpg)
(https://i.imgur.com/3T5WAVX.jpg)

As  the time of rendering and load of work on my computer is too much, I´m using a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that alone. If you can contribute to the project any donation will be appreciate. Thanks for your support!
Donate here (http://paypal.me/JRGV)
Title: Re: Jusete´s field scenes
Post by: satsuki on 2018-12-01 11:36:26
(Small) donation done, thanks for your work
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-12-01 11:43:32
Thanks for your support satsuki!!!
Title: Re: Jusete´s field scenes
Post by: Salk on 2018-12-01 17:06:00
Another excellent piece of map! Keep'em going!! :-)
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2018-12-03 09:08:56
The reactor and elmpb are beautifull ! Good job !
I'm actually working on the Faulked screens, so I'll slice yours after.
So...be patient friends !
Title: Re: Jusete´s field scenes
Post by: jusete on 2018-12-03 19:52:21
Thanks Salk! And thanks shampignon, you are amazing!
Title: Re: Jusete´s field scenes
Post by: jusete on 2019-01-13 18:18:08
Hi guys! Sorry I have been very busy last month: Christmas, holidays, I bought a house and I set my wedding date...all at the same time xDDD. But I´m back with new energies and ready to finish Kalm. Here you have Elmin1_1:

(https://i.imgur.com/rQJhYPu.jpg)
(https://i.imgur.com/LVn72Ru.jpg)

Again, sorry for the long time without news. Thanks guys!!

As  the time of rendering and load of work on my computer is too much, I´m using a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that alone. If you can contribute to the project any donation will be appreciate. Thanks for your support!
Donate here (http://paypal.me/JRGV)
Title: Re: Jusete´s field scenes
Post by: LeonhartGR on 2019-01-13 19:27:44
Wonderful news along with an awesome update! I think your work is better than any AI out there... :wink:
Title: Re: Jusete´s field scenes
Post by: jusete on 2019-01-13 20:06:31
Thanks LeonhartGR, I wish to to be as fast as that IA xD
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2019-01-14 12:46:45
Very nice !

I love the fridge ! XD
Title: Re: Jusete´s field scenes
Post by: jusete on 2019-01-14 19:55:18
Thanks buddy ;)
Title: Re: Jusete´s field scenes
Post by: jusete on 2019-01-22 18:47:21
Elmin1_2
(https://i.imgur.com/haCl9qD.jpg)

As  the time of rendering and load of work on my computer is too much, I´m using a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that alone. If you can contribute to the project any donation will be appreciate. Thanks for your support!
Donate here (http://paypal.me/JRGV)
Title: Re: Jusete´s field scenes
Post by: satsuki on 2019-01-22 19:18:25
Great works again !
Title: Re: Jusete´s field scenes
Post by: olearyf2525 on 2019-01-23 05:44:01
Beautiful work, glad you haven't given up!
Title: Re: Jusete´s field scenes
Post by: Ragna on 2019-01-23 19:27:41
You're doing an amazing job here, pal! I really liked some of the details you put into the last scene such as the "materia table" and such (such as your signature too)!
Title: Re: Jusete´s field scenes
Post by: jusete on 2019-01-23 19:41:08
 Thanks guys! I really appreciate your support  :)
Title: Re: Jusete´s field scenes
Post by: Valtrise on 2019-02-10 17:14:02
This is great, now we need someone to make npc and character models that will match the fidelity of these scenes.
Title: Re: Jusete´s field scenes
Post by: jusete on 2019-02-11 07:35:04
Thanks buddy. About the field and battle models, Kaldarasha is doing an amazing job with characters and NPCs.
Title: Re: Jusete´s field scenes
Post by: Salk on 2019-02-12 06:48:23
jusete,

first of all, congratulations on acquiring a new house to live in and for becoming soon "one of us" married people! I wish you the best of luck!

Said that, wow.... More wonderful creations that are really giving us all hope that one day we will play the game with update graphics that are both new and at the same time quite faithful to the original art! We couldn't really ask for more.

Square Enix should have hired Dan (Reunion), UpRisen, Kaldarasha, you, jmp434 and a few others for the visual upgrade and a few more (including Tsunamods for professional Voice Over coordination) to just revamp the game. With your pooled talent we would have improved a game that only needed that very kind of improvements you are sharing with the community for free.

Thanks a lot!
Title: Re: Jusete´s field scenes
Post by: cmh175 on 2019-02-14 15:43:18
These really look great! I was curious if you guys could do a tutorial for modeling these. You guys knock these out so quickly, I'm curious what tools you're using and how they compare to mine. I'm specializing in Environment Art, particularly in Procedural modeling, so I'm curious what your process is, and how these scenes compare to one made for Unreal (you're using Sketchup right?). Currently I blockout scenes in UE4 with BSP's, and model based on the blockouts in either Maya or Houdini, generally everything is modular. If someone can put together a run down of a completed scene explaining how things were done I'd definitely check it out.
Title: Re: Jusete´s field scenes
Post by: jusete on 2019-02-16 16:26:18
jusete,

first of all, congratulations on acquiring a new house to live in and for becoming soon "one of us" married people! I wish you the best of luck!

Said that, wow.... More wonderful creations that are really giving us all hope that one day we will play the game with update graphics that are both new and at the same time quite faithful to the original art! We couldn't really ask for more.

Square Enix should have hired Dan (Reunion), UpRisen, Kaldarasha, you, jmp434 and a few others for the visual upgrade and a few more (including Tsunamods for professional Voice Over coordination) to just revamp the game. With your pooled talent we would have improved a game that only needed that very kind of improvements you are sharing with the community for free.

Thanks a lot!
Thanks for the congratulations and your support mate, I reallt apreciate it.
These really look great! I was curious if you guys could do a tutorial for modeling these. You guys knock these out so quickly, I'm curious what tools you're using and how they compare to mine. I'm specializing in Environment Art, particularly in Procedural modeling, so I'm curious what your process is, and how these scenes compare to one made for Unreal (you're using Sketchup right?). Currently I blockout scenes in UE4 with BSP's, and model based on the blockouts in either Maya or Houdini, generally everything is modular. If someone can put together a run down of a completed scene explaining how things were done I'd definitely check it out.
Hey nice to see you around agaian. I have sent a message on discord xD

Elmin2_1 Finished!!
(http://i.imgur.com/DLRNcvP.jpg) (https://imgur.com/DLRNcvP)
(http://i.imgur.com/YY6WLNY.jpg) (https://imgur.com/YY6WLNY)

First post updated with the new field and new Nae/Logo of the project. Thank you!!
Title: Re: Jusete´s field scenes
Post by: satsuki on 2019-02-16 21:03:57
Great work as alway !
Title: Re: Jusete´s field scenes
Post by: Shampignon on 2019-02-17 09:40:53
Hello

Just to say that I'm not dead ! I'm actually busy and a little tired so it's difficult for me to slice all the new backgrounds (they are amazing !).
I'm still working on Faulked's reactor screens, because I must remake the animation of the bridge explosion. I hope finishing it this week.
Title: Re: Jusete´s field scenes
Post by: jusete on 2019-02-17 12:23:48
Take your time friend. We all are busy at the moment and there is no rush as we are only two people doing this. I appreciate your work slicing my backgrounds, thanks mate.
Title: Re: Project Edge (Jusete's field scenes)
Post by: avalanche52 on 2019-02-23 13:41:07
Amazing work jusete, I hope to see more backgrounds soon :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-02-24 23:40:31
Finally some news !

md0 :

(https://image.noelshack.com/fichiers/2019/09/1/1551051475-md0-0-00000000.png)

By Faulked. This map is not really new, but I thought the original lacked textures, so I worked on it and sliced it.
download link here : https://drive.google.com/open?id=1T53HTQT1m1LMNWcbe-GX1OrCmlQg_B7j (https://drive.google.com/open?id=1T53HTQT1m1LMNWcbe-GX1OrCmlQg_B7j)

md_e1 :

(https://image.noelshack.com/fichiers/2019/09/1/1551051438-md-e1-0-00000000.png)

same background, with the Meteor. big difficulties because Ali's driver does not handle the light effect when the rocket hits the meteor. Instead of being progressive, the effect is abrupt. After a lot of different settings, I had to realize that I would not have better.
Download :  https://drive.google.com/open?id=1Gv0iEW6lHI8FAqZDCrXwsghX6vJ6LTpI (https://drive.google.com/open?id=1Gv0iEW6lHI8FAqZDCrXwsghX6vJ6LTpI)

nmkin_4 :

(https://image.noelshack.com/fichiers/2019/09/1/1551051882-nmkin-4-0-00000000.png)

By Jusete.
Download : https://drive.google.com/open?id=1cXmT1nIvvyPneynd-n-f0DKVLMDYhRIu (https://drive.google.com/open?id=1cXmT1nIvvyPneynd-n-f0DKVLMDYhRIu)

southmk1 :

(https://image.noelshack.com/fichiers/2019/09/1/1551052018-southmk1-render.png)

By Faulked.
Download : https://drive.google.com/open?id=1idBbuVAYFB5tOwmf5NV1N6LwIYa4s2iX (https://drive.google.com/open?id=1idBbuVAYFB5tOwmf5NV1N6LwIYa4s2iX)

southmk2 :

(https://image.noelshack.com/fichiers/2019/09/1/1551052302-southmk2-0-00000000.png)

By Faulked too. Two months of work on this one, because I had a lot of bugs (there are still some, but related to Ali's driver so it's impossible to rectify without completely redoing the modeling) and especially it was necessary that I recreate the animation of the explosion of the bridge, here is the rendering in game :

https://www.youtube.com/watch?v=8sUR_wIN6qY (https://www.youtube.com/watch?v=8sUR_wIN6qY)

Download link for the background and the new video : https://drive.google.com/open?id=1KldjWqYBNWCqp6mDjQJy0_6P5g43DR1A (https://drive.google.com/open?id=1KldjWqYBNWCqp6mDjQJy0_6P5g43DR1A)

Good night
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-02-25 06:41:19
thanks for all your work guys ^^ do not stop please !
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-02-25 09:06:58
That's an amazing work, mate. southmk2's explosion animation looks gorgeous. Well done and thank you for your time.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2019-02-25 13:09:25
Great job, Shampignon!

And welcome back!
Title: Re: Project Edge (Jusete's field scenes)
Post by: perico1986 on 2019-02-25 14:40:18
good job jusete. Thanks to champiñon for these good cuts. very nice :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2019-02-27 03:56:38
Nice work Jusete. Looks great as always.   ;D

I was absent for a long time now, but I found some time for updating the Database:
Final Fantasy VII HD Field Scenes Database (https://www.german-syslinux-blog.de/download/Final-Fantasy-VII-HD-Field-Scenes/)

Title: Re: Project Edge (Jusete's field scenes)
Post by: decency_breakin3 on 2019-03-04 08:59:34
Love the amazing work going on here. hope it never ends till every background is rendered. very much considering donating to this project. Keep it up~!


Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-03-05 14:38:40
Nice work Jusete. Looks great as always.   ;D

I was absent for a long time now, but I found some time for updating the Database:
Final Fantasy VII HD Field Scenes Database (https://www.german-syslinux-blog.de/download/Final-Fantasy-VII-HD-Field-Scenes/)


Thanks for that SoulEvan, I really appreciate it.
Love the amazing work going on here. hope it never ends till every background is rendered. very much considering donating to this project. Keep it up~!



The project is going slow right now because I'm very busy atm and I'm the only one doing the renders right now but I'm still on it and the goal is to finish all the game, of course. I'll finish kalm soon and after that I'll probably start mythril cave unless you guys want me to re-do all Midgar fields with my style. Will see. Thanks for all your support. Follow this thread and discord channel for more news!.
Title: Re: Project Edge (Jusete's field scenes)
Post by: decency_breakin3 on 2019-03-05 17:18:53
i def would love to see more midgar ones. really looking forward to that and a few more releases from you. the little easter eggs probably take so much work but they make all the difference.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-03-05 22:49:36
from my personal point of view, I would prefer the midgar screens so that we can have the full beginnings with your screens and those of the team avalanche, jmp 434 and faulked etc ^^ and we would have a continuation with midgar, then your screens of kalm and the chocobo farm etc ^^ once again thank you for your work guys :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-03-14 17:57:17
Elmin3_1 finally finished. Sorry for the long time without news, it´s taking more time than I expected but I hope to finish Kalm before my weddig day XDDD

(https://i.imgur.com/yAaOq9n.jpg)

As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here (http://paypal.me/JRGV)


Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2019-03-14 18:36:08
As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time.
What's required (hardware, OS, etc.) to do your renders?  Is it the kind of thing I could feed a ton of PNGs into before going to bed at night, and have a finished product to send back by the time I came home from work the next day?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-03-14 19:01:40
Multicore processor, RAM, doesn´t matter what OS. More High spect your pc more faster will do the render. This is not an AI upscaling backgrounds, I´m making the fields from scratch with a 3d program and rendering the scene to have the background, that means that if the hardware is a bit old the workflow will be slow and the work load on the pc too much, reducing the lifetime of the computer.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jasmer on 2019-03-14 23:44:06
I need to build a new PC for gaming, but it's still a while out (other financial obligations at present). When I do if the specs are sufficient I'm willing to pitch in some time if it's pretty jasmer-proof and I can set and forget until it's done.

Since I also need something that can handle video editing better than my last rig it'll have decent CPU and lots of RAM.
Title: Re: Project Edge (Jusete's field scenes)
Post by: decency_breakin3 on 2019-03-15 05:10:32
upload Elmin3_1  to database?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-03-15 07:01:59
Not yet, shampignon is doing the imports and he is busy atm. Once I finish kalm I'll help with the cutting as well
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-03-15 12:43:51
Beautiful as always.

I'm starting to get really late! I have to get back to it
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-03-15 13:11:32
Haha no prob mate, Life comes first.
Title: Re: Project Edge (Jusete's field scenes)
Post by: sl1982 on 2019-03-16 23:34:39
Like i said before I have a decent computer i could set up as a dedicated renderer for you if you need. i7 6700k. Let me know
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-03-17 00:32:48
I´ll probably need your help for kalm main scenario xD
Title: Re: Project Edge (Jusete's field scenes)
Post by: sl1982 on 2019-03-19 21:42:15
Sounds good. I can set up the computer whenever. Just let me know on discord
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-03-21 19:36:53
Elmin3_2
(https://i.imgur.com/GmaApKU.jpg)
(https://i.imgur.com/t0DxPCG.jpg)

As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here (http://paypal.me/JRGV)
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-03-24 22:33:44
awsome jusete ^^ continue please :P
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-03-26 17:03:26
Elmin4_1
(https://i.imgur.com/8vNLOpT.jpg)
door and clock animations
(https://i.imgur.com/IubvKRW.jpg)


As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here (http://paypal.me/JRGV)
Title: Re: Project Edge (Jusete's field scenes)
Post by: olearyf2525 on 2019-03-27 04:54:21
great work Jusete!

Elmin4_1
(https://i.imgur.com/8vNLOpT.jpg)
door and clock animations
(https://i.imgur.com/IubvKRW.jpg)


As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here (http://paypal.me/JRGV)

Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2019-03-30 18:30:11
More and more impressive.

I didn't know this game could attract so many talented people.

The real Final Fantasy VII remake will be produced here on Qhimm. :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: LeonhartGR on 2019-03-31 01:57:55
Indeed! I already noted that Jusete's reworked images are not compared to any AI upscale. Quality is in the highest level since high quality textures are being used from the beginning in contrast to the blank spots the AI is trying to fill out of a cg pattern that is trying to create from the shitty quality images of the outdated old textures.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-03-31 16:36:53
Thanks guys! I'm putting a lot of effort and time on this project and I appreciate your comments and support. Unfortunately, my notebook crashed yesterday while rendering elmin4_2 and I won't be able to work until I fix it. I managed to save all the data(thanks God) so the project is safe. HDD is working fine so I guess is the ram. The only problem is that the ram is built in so idk how much will cost to fix it. I'll keep you posted
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-04-01 22:41:36
Hello,

Sorry for your notebook, it's a bad new... I hope to cheer you up with new screens available :

elmin1_2 :

(https://image.noelshack.com/fichiers/2019/14/2/1554156701-elmin1-2-def.jpg)

Link : https://drive.google.com/open?id=1wwgCCCVy5RNsRSeMu_XEfb5kD3wg5Nra (https://drive.google.com/open?id=1wwgCCCVy5RNsRSeMu_XEfb5kD3wg5Nra)

elmin2_1 :

(https://image.noelshack.com/fichiers/2019/14/2/1554156751-elmin2-1-def.jpg)

Link : https://drive.google.com/open?id=1cqh7pTC6uLIGoyBy7HtF8fpfWfOl2x_L (https://drive.google.com/open?id=1cqh7pTC6uLIGoyBy7HtF8fpfWfOl2x_L)

junpb_3 (by jmp434 / Satsuki Yatoshi helped me for the smoke effect) :

(https://image.noelshack.com/fichiers/2019/14/2/1554156760-junpb-3-def.jpg)

Link : https://drive.google.com/open?id=1yrWaOdmtuPhCcfgU6N5e6lRr-62uR-rY (https://drive.google.com/open?id=1yrWaOdmtuPhCcfgU6N5e6lRr-62uR-rY)
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2019-04-02 14:29:04
Nice work Shampignon.

Do u take care about the scence junpb_3 V1 ?

https://www.german-syslinux-blog.de/download/Final-Fantasy-VII-HD-Field-Scenes/#junpb_3

Both Versions are great. It were sad if just one version would be finished  8-)

Greetings.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-04-02 15:48:40
Thanks guys, good job
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-04-02 17:06:19
Great Jusete!!

I was wondering if you take into consideration ffvii 4th disc items pictures into your project as easter eggs ( attached images (https://thelifestream.net/news/final-fantasy-vii-news/1170/final-fantasy-vii-4th-disc-perfect-guide-images/) )


Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-04-03 12:29:27
Soulevan =>

The picture you show me is not a finished version. Light is missing and the floor is too dark. JMP himself considered that the version I worked on was the final version, so I will not use this image, sorry.

Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-04-08 15:15:11
Well, after a week in the pc shop and £120 later, my notebook is ready again  :-)
 :roll:
Here is Elmin4_2

(https://i.imgur.com/qMqUDg4.jpg)

Now Kalm main town xDD

As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here (http://paypal.me/JRGV)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-04-08 16:43:29
Wonderful job Jusete!! If you don't mind have a look at my post above.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-04-08 18:05:40
Wonderful job Jusete!! If you don't mind have a look at my post above.
oh, didn´t realize, sorry. It´s a great idea, i´ll definitely use some ideas from there. Thanks Kuraudo
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-04-08 18:47:11
Just glad to help somehow and to stay loyal to our FFVII! Also you can translate japanese dragging screenshot into this  website  (https://translate.yandex.com/ocr)

Awaiting for your new masterpieces! Thanks to don't stop the dream!
Title: Re: Project Edge (Jusete's field scenes)
Post by: tracido on 2019-04-22 11:43:41
Well, after a week in the pc shop and £120 later, my notebook is ready again  :-)
 :roll:
Here is Elmin4_2

(https://i.imgur.com/qMqUDg4.jpg)

Now Kalm main town xDD

As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here (http://paypal.me/JRGV)

Cannot wait to package this up or just run it as an .iro..
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-05-12 22:53:05
I'm back with some news !

elmin1_1 :

(https://image.noelshack.com/fichiers/2019/20/1/1557699804-elmin1-1.png)

Download here : https://drive.google.com/open?id=1MWpG5qEN7UZ6Ljne4jthN_Hu98w7R4wL (https://drive.google.com/open?id=1MWpG5qEN7UZ6Ljne4jthN_Hu98w7R4wL)

elmin4_1 :

(https://image.noelshack.com/fichiers/2019/20/1/1557700028-elmin4-1-0-00000000.png)

Download here : https://drive.google.com/open?id=1VzUzx0sKRjIQS2HB_Tjsz-ur9nBzDTy- (https://drive.google.com/open?id=1VzUzx0sKRjIQS2HB_Tjsz-ur9nBzDTy-)

elmin4_2 :

(https://image.noelshack.com/fichiers/2019/20/1/1557700658-elmin4-2-0-00000000.png)

Download here : https://drive.google.com/open?id=1gaSKNe8hOYKnzmjs18bOtWzRYkf95tNY (https://drive.google.com/open?id=1gaSKNe8hOYKnzmjs18bOtWzRYkf95tNY)

To be continued...
Title: Re: Project Edge (Jusete's field scenes)
Post by: Fewtch on 2019-05-13 04:57:36
Do you have all of these available in ONE google drive folder?
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-05-13 08:18:30
Not for the moment. I made a pack with the 50 first backgrounds availables, so I'll make another one with the 50 next.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-05-13 11:55:21
Thanks shampignon, your work is amazing
 I've finished the main town mesh and is ready for texture now.
(http://i.imgur.com/1cc4K0s.jpg)
 I'll try to get it finished soon
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-05-13 12:28:59
YOU are amazing ! This screen will be a masterpiece
Title: Re: Project Edge (Jusete's field scenes)
Post by: perico1986 on 2019-05-13 14:33:32
THIS WORK IS INCREDIBLE. IT TASTE TO TRAVEL THE WORLD WITH THIS QUALITY. BRAVO
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-05-13 14:54:00
Bravo Jusete, crazy work.

Sent from my SM-G920F using Tapatalk

Title: Re: Project Edge (Jusete's field scenes)
Post by: Luigi Brosse on 2019-05-13 16:51:35
Looks amazing!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-05-13 17:08:53
thanks guys! I´ll keep you posted xD
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2019-05-15 14:52:45
That looks great.

Which 3D Software do u use to create the rooms? And which render for the light effects?

I played for months ago with sketchup, but is was a real pain. And i haven't found a free render for light effects. Can u please write down all the programs u are using and maybe some notes, when do u use it? Thanks. Are the programs all for free? Or did u buy them?



Title: Re: Project Edge (Jusete's field scenes)
Post by: HeXy on 2019-05-15 15:16:23
What a wonderful talent you have, these images are breathtaking (LOVE the Cactaur Park book!)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-05-15 16:02:11
Thanks guys!
That looks great.

Which 3D Software do u use to create the rooms? And which render for the light effects?

I played for months ago with sketchup, but is was a real pain. And i haven't found a free render for light effects. Can u please write down all the programs u are using and maybe some notes, when do u use it? Thanks. Are the programs all for free? Or did u buy them?
I'm using SketchUp for the rooms and the buildings and for caves and terrains 3ds max, all rendered with vray next. I'm using the license from a friend ho works in an office xD. Need to practice and watch lots of YouTube xD and try to find good plugins (one of the most important things in SketchUp, plugins will make your life easy). Photoshop for the post-production.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-05-18 01:57:51
without joke jusete i can not wait for that you do make the screens of midgar, reactor, shinra building etc its going to be hallucinating  :O ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: 7114JJames on 2019-06-04 14:01:48
Sorry I'm super new to all this, how do you add these to the game? I have 7thHeaven all set up, you said to ''Extract and place the folders in your direct mode directory'', where is this for the steam copy? Or is it just the direct folder because i added it there and it didn't seem to work for me :(.

Love your work though! This is honestly amazing
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-06-05 07:40:44
You have to install aalis driver first. Then go to your mod folder and paste the backgrounds in the field folder. http://forums.qhimm.com/index.php?topic=14922.0
Ill make an iro with all my fields so far to make the installation easier after finish kalm
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-06-05 20:48:23
Super great idea for the iro!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Fewtch on 2019-06-06 05:29:25
Can you also upload un-memoryscrambled versions elsewhere?
Title: Re: Project Edge (Jusete's field scenes)
Post by: 7114JJames on 2019-06-06 08:50:29
Thanks so much! Looking forward to seeing this completed one day! You lot are amazing honestly
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2019-06-06 11:40:56
Can you also upload un-memoryscrambled versions elsewhere?

https://finalfantasy.german-syslinux-blog.de/FF7/

All existing released scenes can be found there. Either that or you search by yourself through many posts here to find each published scene. The most scenes can be found on the first page, but this are the raw images without additional effects from other members like "Shampignon", who sliced the scenes.  The screens on the first page are mostly not the released ones. Just for information  :)

@ Jusete

I thought it. Without to pay a license it seems to be hopeless.  ::) Thanks for your answer.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-06-06 19:05:56
Just wondering: how many fields Midgar has left to be redone?
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2019-06-06 21:47:49
If I must guess: 50-100?  ;D
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-06-07 13:12:17
136 left (if I counted well)...
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-06-17 23:24:49
And here you go guys, all kalm town is done finally xD:
(https://i.imgur.com/sDkvrKI.jpg)With animations
(https://media.giphy.com/media/MBC7rk9AEF77AKg0us/giphy.gif)

Sorry for the long time on this one guys, I have been very busy at work and travelling a lot to my country due the wedding preparations. Hope you enjoy this one.

As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here (http://paypal.me/JRGV)
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-06-18 05:43:54
awsome jusete :D I think you should also post the image with the animation. shampigon will surely ask for it to be able to make the cuts :P
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-06-18 06:14:37
Mamma mia Jusete, ridiculous amount of quality delivered.

Wish you all goes smooth for the great day coming!

Title: Re: Project Edge (Jusete's field scenes)
Post by: Manakaiser on 2019-06-18 06:58:17
You must have a potato computer if you went with a rendering farm for this (not in a negative way just in a computationally relatively nonheavy way) XD

On a more serious note, As mentioned in  Discord this is absolutely fantastic work. Great to see kalm being completed. Hope your break wont be too long becasue I cant wait to see more.
Title: Re: Project Edge (Jusete's field scenes)
Post by: HeXy on 2019-06-18 09:52:36
Breathtaking work  :-D
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-06-18 10:52:24
You must have a potato computer if you went with a rendering farm for this (not in a negative way just in a computationally relatively nonheavy way)  XD
It is...xD. five years old notebook  :'(

awsome jusete :D I think you should also post the image with the animation. shampigon will surely ask for it to be able to make the cuts :P
I'll do xD
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-06-18 20:14:49
I can't wait to see midgar in these graphic :P
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-06-19 11:36:09
Awesome !!!

But I can't use your gif with the animation (less resolution), I need the picture in high quality with the doors open.

I must finish the indoors, and after I'll work on this one. It'll be crazy !
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-06-19 11:39:38
Here you have, my friend:
(https://i.imgur.com/6tEj4sy.jpg)

Thank you Shampignon
Title: Re: Project Edge (Jusete's field scenes)
Post by: HeXy on 2019-06-19 12:46:41
Hiya Jusete,

Just noticed a couple of significant-ish differences between the original and your gorgeous new render, and wanted to make you aware of them in case they were overlooked:

The flooring on the upper shops looks cobbled in the original, but looks more like linear concrete in the render, is this intentional?  The only other thing that stood out to me is the section between the windows on the first floor of the weapon shop - it looks better in your render than the original (not sure whats going on in the original), but I think it would look even better with the wood X cross through it, like the other shops next to it.

Once again, incredible work  :D

(http://www.toast-the-ghost.com/kalm.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-06-19 16:47:37
yeah that was intentional, wanted to make it a bit different from the original one but keeping same style. About that section you say, I didn´t know what was that blue area so I made it like the other but I forgot to put the X wood  :-[ :-D. I´ll try to fix it with ps. Thanks for the feedback!

Edit: fixed!
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-06-21 20:43:48
I told you jusete that shampigon would ask you the image lol :P so what's the next step you're going to work on ? ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2019-06-25 08:07:01
Simply beautiful!

In my opinion the color contrast between the ground on the upper shop  and the wall just under is too strong and the original cobblestones pattern look better style-wise. But this is just minor nitpicking for an otherwise splendid rendition!

Thanks again, jusete!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-06-27 07:56:38
Thanks for the feedback guys! I'll probably take a break to finish another project and after that I want to do midgar xD.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-06-27 20:26:05
Seriously Midgar Yeahhhh :D :P
Title: Re: Project Edge (Jusete's field scenes)
Post by: kela51 on 2019-06-28 05:06:37
Midgar so great friend! I can’t wait to how looks your futures fields scenes
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-07-01 19:53:48
A quick one thanks to DynaGamer:
(https://i.imgur.com/z8sKUpk.jpg)
animations:
(https://i.imgur.com/TaqXKN9.jpg)
Only changed few things and added the textures, 80% of this fields is thanks to him. Well done buddy
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-07-04 09:10:27
Jusete this is awesome. Excited for Midgar!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2019-07-07 04:25:44
Very good!

It's impressive to see how much ground you covered in a relatively short period, jusete.

Thanks for all the hard work!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-07-19 12:50:22
The last releases before hollydays !

elmin3_1 :

(https://image.noelshack.com/fichiers/2019/29/5/1563538933-elmin3-1.jpg)

Download here : https://drive.google.com/open?id=1Y1LloqJBrwLBS4ujHjg5fbMVpCYFPVP6 (https://drive.google.com/open?id=1Y1LloqJBrwLBS4ujHjg5fbMVpCYFPVP6)

elmin3_2 :

(https://image.noelshack.com/fichiers/2019/29/5/1563539153-elmin3-2.jpg)

Download here : https://drive.google.com/open?id=17_FEYwpAzS7hnq5tEkkmH_eKuATGvD8_ (https://drive.google.com/open?id=17_FEYwpAzS7hnq5tEkkmH_eKuATGvD8_)

kuro_12 : (By DynaGamer & Jusete)

(https://image.noelshack.com/fichiers/2019/29/5/1563539313-kuro-12-def.jpg)

Download here : https://drive.google.com/open?id=1avQM2GuRfwPfC22MzbE3R-Yh3CpI9zj2 (https://drive.google.com/open?id=1avQM2GuRfwPfC22MzbE3R-Yh3CpI9zj2)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-07-19 13:09:12
Thanks shampignon!!! You are the best!
Title: Re: Project Edge (Jusete's field scenes)
Post by: HeXy on 2019-07-19 13:11:21
They're beautiful shampignon :D
Title: Re: Project Edge (Jusete's field scenes)
Post by: perico1986 on 2019-07-20 11:41:50
very nice.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-07-25 19:39:49
WIP
md1_1
(https://media.discordapp.net/attachments/473555452563554304/604032676445552676/md1.jpg?width=473&height=473)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-07-26 08:15:26
Oh, My, Gosh.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-07-26 20:15:02
the beginning of the game. awesome :D
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2019-08-08 20:57:23
I can feel the spirit of this scene. Nice.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-08-12 20:06:37
Small update:
(https://media.discordapp.net/attachments/473555452563554304/610562304853016585/REN.jpg?width=473&height=473)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-08-13 14:07:23
Astonishing. I can't wait to run Midgar section with your backgrounds, jeez!

Thanks jusete to keep us update!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2019-08-14 16:21:13
Love these previews!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-08-19 10:25:47
Well, that's one of the most iconic backgrounds, what Jusete is doing is utopia.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-08-26 19:52:27
Finally, mesh finished!!!
(https://i.imgur.com/kzWf5qS.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: HeXy on 2019-08-27 08:17:56
Incredible work jusete :D
Title: Re: Project Edge (Jusete's field scenes)
Post by: satsuki on 2019-08-27 17:11:14
Impressive !
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-08-27 20:52:25
So Great!

Just FYI Jusete (North Edge Station written): https://imgur.com/a/OKdyML2
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-08-28 07:15:06
Nice, the upscaled backgrounds I have are not too detailed. Thanks buddy
Title: Re: Project Edge (Jusete's field scenes)
Post by: Alan on 2019-08-28 18:15:23
I can't manage to use these texture properly. I put all the folders in the "direct" folder, but they're not loaded.

Aside from that, wonderful work man! All these textures look awesome!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-08-28 18:23:48
Thanks Alan! just remember to set Direct Mode ON in ff7_opengl.cfg xD
Title: Re: Project Edge (Jusete's field scenes)
Post by: Alan on 2019-08-28 18:28:59
Thanks for the quick answer dude.
Btw, my ff7_opengl.cfg file already has the direct_mode = on...

(I have all the mods from the 7th heaven launcher on, in case it matters.)

This is how my cfg file end.

## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = on

# show every failed attempt at loading a .png texture
show_missing_textures = off

# extern additional library
load_library = Multi.dll
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-08-28 19:41:31
oh, sorry I wanted to say the mod folder. You need to set up a mod folder path first, create a folder called field and then place the field folders inside , this is how I have mine:
Final Fantasy VII\mods\DK\field
(DK is my mod folder xD)
This is the code inside the ff7_opengl.cfg file:

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = DK

Idk if will work with another field mod enabled in 7th heaven though
Title: Re: Project Edge (Jusete's field scenes)
Post by: Alan on 2019-08-28 20:13:23
oh, sorry I wanted to say the mod folder. You need to set up a mod folder path first, create a folder called field and then place the field folders inside , this is how I have mine:
Final Fantasy VII\mods\DK\field
(DK is my mod folder xD)
This is the code inside the ff7_opengl.cfg file:

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = DK

Idk if will work with another field mod enabled in 7th heaven though
It works perfectly! It's wonderful  :-D
Title: Re: Project Edge (Jusete's field scenes)
Post by: EQ2Alyza on 2019-08-30 04:14:01
Idk if will work with another field mod enabled in 7th heaven though

It will work, but it needs to be loaded above the others. Priority is given from top to bottom in the Active Mods tab.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-08-30 06:40:35
It will work, but it needs to be loaded above the others. Priority is given from top to bottom in the Active Mods tab.
I mean if you have the fields in aalis driver mod folder and you have another field model  activated in 7th heaven. I suppose it will load the 7th heaven one... :-)
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-09-08 23:07:38
so jusete how do you advance the texture ? ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-09-10 09:36:01
No news so far, still so busy at work and travelling a lot to my country to get everything ready for the big day. :(
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-09-24 18:37:07
Finally got some time to work on the textures ;):

(https://i.imgur.com/BwwjRI0.jpg)

Still working on the illumination and the tone of some textures  :P
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-09-24 20:09:29
it's beautiful I imagine already all midgar like that  (https://cdn.dribbble.com/users/3205235/screenshots/6089352/test-drool.gif)
Title: Re: Project Edge (Jusete's field scenes)
Post by: unab0mb on 2019-09-24 22:25:15
Looks amazing! Excellent job! Congrats on the big day.

Any idea when we will get a download for main Kalm that we can use in game? I'm only seeing the basic render but no layers, etc. Would love to see it complete since all other fields there look amazing then main town still out of place.

Edit: elmpb also.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-09-25 12:58:41
Thanks! Shampignon is importing the fields to the game but as far I know he is a bit busy atm. I'll try to contact him and find out how is he doing, if he can't I'll import them xD
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2019-09-25 17:49:01
ff7maniac and me need a rag and a bucket now.  :-D

hehe
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-09-25 19:55:13
you are right XD
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-09-26 12:24:30
Hello friends !

I made the layers of elmpb but I didn't test yet.
Kalm main town is actually in progress, but I don't have much time to work on it...And I have also discovered the NT Mod  ;D

Be patient friends  ;)

Jusete : No need to make the layers by yourself, take your time to work on modelisations, it's more important
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-09-26 22:27:25
Thanks for your time, friend!
New update xD
(https://i.imgur.com/WxjdYWm.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: unab0mb on 2019-09-28 14:40:01
Wow, beautiful! It's so cool to see these take shape during different stages of completion.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-10-12 19:09:51
md1_1 finished!!!
(https://i.imgur.com/XQf2WkX.jpg)
It´s going to take a while to start the next one as I´m really busy with the las preparations for the big day and with work. I´ll probably come back on Decembre or maybe January so that will give some time to Shampignon to finish the backgrounds xD.
Thanks guys!


As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!
Title: Re: Project Edge (Jusete's field scenes)
Post by: LeonhartGR on 2019-10-12 20:27:52
Perfect! Looking forward to obtaining a dl link! :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-10-12 22:22:58
it will really take me a bucket XD (https://cdn.dribbble.com/users/3205235/screenshots/6089352/test-drool.gif)
Title: Re: Project Edge (Jusete's field scenes)
Post by: faulked on 2019-10-13 01:13:29
It's great. Love the detail. :D
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-10-13 01:41:02
Thanks mate, your textures helped me a lot.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2019-10-13 05:59:44
Excellent work!

You do deserve a nice vacation now, jusete.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-10-13 12:34:41
It's beyond imagination. I wish you the best for your coming important day.

And again amazing incredible job!!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-10-16 18:58:25
Thanks guys! ;D ;D
Title: Re: Project Edge (Jusete's field scenes)
Post by: kela51 on 2019-10-20 16:48:41
Incredible jusete! This screen is for me the better you make! Really really great work!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-10-20 19:30:36
Thanks friend😜
Title: Re: Project Edge (Jusete's field scenes)
Post by: satsuki on 2019-10-21 15:57:21
Great work but why is there so much aliasing around the lights ?
Just in case, here a 25% downscale then upscaled with esrgan, realy less aliasing if you want to mix it with your to reduice lights aliasing.

(http://wowsatsuki.free.fr/testj.jpg)

Thanks for all your works
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-10-21 18:45:25
The problem with the ai upscale is that you loose all the detail. Check the signs next to the reactor gate, you can´t even read "NORTH GATE". I don´t see any issue with the aliasing to be honest, only few places but nothing that photoshop and the smoothing tool can solve xD
Title: Re: Project Edge (Jusete's field scenes)
Post by: satsuki on 2019-10-21 20:32:34
I know esrgan eat up detail decause of the downscale first.
I just wanted to share it with you so you can overlay both in gimp of toshop and keep only the aliased lights edges part from waifu.
But if you can solve it with other methods, go for it ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: Valtrise on 2019-10-22 05:14:35
Why not just use a sharpening filter like in Reshade?
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2019-10-25 14:19:47
The problem with the ai upscale is that you loose all the detail. Check the signs next to the reactor gate, you can´t even read "NORTH GATE". I don´t see any issue with the aliasing to be honest, only few places but nothing that photoshop and the smoothing tool can solve xD

Absolutely my thoughts. The details with the written text is something that I noticed first at viewing the picture of satsuki. I did not notice any of the anti aliasing problems. Better a readable text, than an anti aliasing problems solved. Just my two cents. hehe :D
Title: Re: Project Edge (Jusete's field scenes)
Post by: Covarr on 2019-10-27 19:35:01
I think what satsuki is saying is that you can mix the two together in post, as such:

(https://i.imgur.com/Bukvo76.jpg)

What I've done here is used the edges of the lights from satsuki's version, and everything else from jusete's version. It's more work, but the results are a best of both worlds, thanks to that manual touch.
Title: Re: Project Edge (Jusete's field scenes)
Post by: satsuki on 2019-10-27 19:55:34
It's what i'm saying ^^
Thanks for clarification Covarr
Title: Re: Project Edge (Jusete's field scenes)
Post by: LeonhartGR on 2019-10-28 15:00:29
Thanks Covarr! This one looks satisfying with enough details and clarity!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-10-29 10:21:34
Nice one. I'll try to adjust the rendering settings for the next one, I'm sure there is something I can do to prevent aliasing without external editing. Thanks guys
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-10-29 14:43:51
Hello guys

I made the layering of the two last scenes of Kalm, but I saw a little default in the pub that I can resolve, and I didn't test the main town yet.
I'm in holliday for the week, I'll probably finish when I'm back.

So, some news soon !
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-10-29 15:28:56
Amazing news, thanks shampignon!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonkers on 2019-11-01 23:14:16
Absolutely my thoughts. The details with the written text is something that I noticed first at viewing the picture of satsuki. I did not notice any of the anti aliasing problems. Better a readable text, than an anti aliasing problems solved. Just my two cents. hehe :D

For what it's worth the final scenes can be easily Anti Aliased if they are rendered in sufficiently high resolution and then downsample it to the desired final resolution.
Plus this is a JPEG upload of the render so there will be some compression.(Almost always a problem with flat shades of red, especially if there is subsampling. DXT compression murders solid shades of color as well. Making them look awful)

This specific example looks like the server rendering the image isn't actually rendering the image or the lights specifically in 4k x 4k. But rather slightly under and then upsampling (Which is where the aliasing more than likely comes from based on how the image looks and how those edges look with slight haloing). That or there's an issue with the rendering settings.

No one should have an issue with it as is anyway because no one is going to be playing the game at a resolution fully capable of displaying a 4096x4096 image for it to be that apparent.. And if they were, at that point it's more than good enough that the backgrounds have just been remade at all in a higher resolution than a portion of a 512 pixel height image in a 240 pixel view port.


Title: Re: Project Edge (Jusete's field scenes)
Post by: satsuki on 2019-11-02 11:55:03
...No one should have an issue with it as is anyway because no one is going to be playing the game at a resolution fully capable of displaying a 4096x4096 image for it to be that apparent.. And if they were, at that point it's more than good enough that the backgrounds have just been remade at all in a higher resolution than a portion of a 512 pixel height image in a 240 pixel view port.

You're wrong because:
1) 4k display are cheap and common these days
2) the fields aren't displayed in 1:1 of theirs original size, the zoom level of the camera show most of the time only a part of the screen, so for exemple if the camera show you 50% of the screen and you play in 1920*1080 the field must been in 4k to be displayed 1:1

As for the render, as i underdound, Jusete use paid server to do the rendering, so it may cost more to render at bigger resolution and emulate some antialiasing.
The render is in most part realy great, i put this option to remove the small default (by layering to keep only the aliased parts of the esrgan one), because the best the picture, the more you'll notice defaults.
Title: Re: Project Edge (Jusete's field scenes)
Post by: unab0mb on 2019-11-09 04:25:13
satsuki knows his stuff  ;)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-11-24 15:35:42
Hello friends !

Kalm is totally finished !!

elmpb :

(https://zupimages.net/up/19/47/m7lg.jpg) (https://zupimages.net/viewer.php?id=19/47/m7lg.jpg)

Download here : https://drive.google.com/open?id=1X97BjPKcg24WZhvhCiOVZ5KFnShJ7OhR (https://drive.google.com/open?id=1X97BjPKcg24WZhvhCiOVZ5KFnShJ7OhR)

elm :

(https://zupimages.net/up/19/47/v8eo.jpg) (https://zupimages.net/viewer.php?id=19/47/v8eo.jpg)

Download here : https://drive.google.com/open?id=1_K88DQ-qpyOLiMPfXh_7gg2HFQsAmPcB (https://drive.google.com/open?id=1_K88DQ-qpyOLiMPfXh_7gg2HFQsAmPcB)

Sorry for the wait, but I didn't have much time and the elmpb screen had several bugs ! But now all is ok !

Enjoy !
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2019-11-24 18:40:32
Beautifully done!

Thanks!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-11-24 21:09:06
That's amazing! Thank you shampignon. Just let you know that I'm back from holidays and I'll start soon the second field of the station xD
Title: Re: Project Edge (Jusete's field scenes)
Post by: LeonhartGR on 2019-11-25 19:03:40
So many details and balanced sharpness levels! Excellent work!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-11-26 22:24:34
Early wip. Despite the toon shader, I was doing some testing . I have recycled some assets from the previous background as you can see so I think I'll finish the mesh faster that the other one.(https://uploads.tapatalk-cdn.com/20191126/92d8eda5038904446a95de322e376164.jpg)

Enviado desde mi MI 6 mediante Tapatalk

Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-11-28 20:10:15
Bravo Jusete, glad to see you back... and glad to see your amazing art again.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2019-11-29 05:36:43
Hello jusete!

I have a minor criticism to the color choice for the roofs in Kalm. As you can see in this video (https://youtu.be/v_inrmMealQ?t=267), the color of the roofs is quite different and makes a much nicer contrast with the color used for the square's cobblestones.

The color of the wall where the stairs are could also be better, I think. In the original game, and that video above shows it, it has some better contrast with the pavement of the stair and the floor above where the stores are. It has more of a red tint and it does look nicer.

The rest is of course wonderful, as always!

Keep up the great job!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonkers on 2019-12-03 07:51:00
Hello friends !

Kalm is totally finished !!

elmpb :

(https://zupimages.net/up/19/47/m7lg.jpg) (https://zupimages.net/viewer.php?id=19/47/m7lg.jpg)

Download here : https://drive.google.com/open?id=1X97BjPKcg24WZhvhCiOVZ5KFnShJ7OhR (https://drive.google.com/open?id=1X97BjPKcg24WZhvhCiOVZ5KFnShJ7OhR)

elm :

(https://zupimages.net/up/19/47/v8eo.jpg) (https://zupimages.net/viewer.php?id=19/47/v8eo.jpg)

Download here : https://drive.google.com/open?id=1_K88DQ-qpyOLiMPfXh_7gg2HFQsAmPcB (https://drive.google.com/open?id=1_K88DQ-qpyOLiMPfXh_7gg2HFQsAmPcB)

Sorry for the wait, but I didn't have much time and the elmpb screen had several bugs ! But now all is ok !

Enjoy !
Got a download to a PNG of one of these? The JPG compression is pretty harsh.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-12-03 12:28:47
I had to compress because the site I put on doesn't accept large pics. If you download the fields files and open it, you'll see that the first png of each folder is the complete image ;-)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonkers on 2019-12-04 06:43:34
Ah I see. Fantastic work. Keep it up :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonkers on 2019-12-04 06:58:18
Erm actually downloading the packs from https://finalfantasy.german-syslinux-blog.de/FF7/index.php the first image in the folder isn't a complete image. It's just a series of tiled images. (Which are in PNG format but obviously a lot of compression is still visible though.)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-12-04 23:13:24
Need to place the folders in to your mod directory. You will need aalis driver so check in the forum how load the png's. Now we have Kalm finished I'll make an iro to load them with 7th heaven.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-12-05 13:10:26
I realize that I said a huge bullshit...

The images contained in the files are not complete images, they are tiled images generated by the Palmer software to make them playable...
So I don't have a bigger resolution online. Did someone know a website where I can download big images ?
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonkers on 2019-12-05 23:22:52
I realize that I said a huge bullshit...

The images contained in the files are not complete images, they are tiled images generated by the Palmer software to make them playable...
So I don't have a bigger resolution online. Did someone know a website where I can download big images ?
abload.de has a 10MB limit
cubeupload.com has a 5MB limit

But also, in photoshop if you use level 12 quality JPGs usually it is almost indistinguishable from lossless and ends up saving quite a bit of space. Level 11 and 10 add a bit of visible compression but save more space.

This is a level 12 JPG, which was 10.7MB before compression
https://abload.de/img/crysis3_2019_11_24_22m4kd5.jpg
With level 12 compression it's cut in half to about 5.xMB
Here's a difference map between lossless and level 12 JPG
https://abload.de/img/differencelevel12jpgvhskwu.jpg basically none
VS Level 5 JPG
https://abload.de/img/differencelevel5jpgvskgj9s.jpg

https://imgsli.com/OTE4MA/0/1
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2019-12-06 12:51:29
Yes thanks, I know that, but the site I used doesn't accept images above 4MB, so at level 12 it was still too big !

I'll try abload ;-)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-12-08 02:50:46
Small update
Not too much time to work on this as I wish but I'll try to finish the mesh before Christmas(https://uploads.tapatalk-cdn.com/20191208/5bdbfdc901af161f2eb24d57130c2450.jpg)

Enviado desde mi MI 6 mediante Tapatalk

Title: Re: Project Edge (Jusete's field scenes)
Post by: Loki_ on 2019-12-16 21:26:58
md1_1 finished!!!
(https://i.imgur.com/XQf2WkX.jpg)
It´s going to take a while to start the next one as I´m really busy with the las preparations for the big day and with work. I´ll probably come back on Decembre or maybe January so that will give some time to Shampignon to finish the backgrounds xD.
Thanks guys!

As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

 :-o :-o can't wait to try this in game. Awsome really.
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2019-12-18 15:23:57
I mean if you have the fields in aalis driver mod folder and you have another field model  activated in 7th heaven. I suppose it will load the 7th heaven one... :-)
As we just figured out via you and TrueOdin on the Discord, 7H always wins.  If we want to have your fields take top priority, then fall back to something else (e.g. satsuki's upscales), we'll need to package yours as an IRO and load it ahead of any others.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-12-18 16:42:44
 Thats the plan but time is my worst enemy, buddy. I´ll try to do it before new year as I´ll get some time off from work but no promises :P
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2019-12-18 17:03:45
Actually, I just did it (package an IRO, that is) to see if I could get yours and Satsuki's to play nicely together, and it's a beautiful success.  Only thing missing is md1_1 (which I couldn't find a dl link for).  It's currently 794MB, but I'll leave it to you as to whether or not I upload it anywhere... it's your stuff to distribute.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Loki_ on 2019-12-18 19:38:14
Or just unpack Satsuki's Iro file and merge all with Final Fantasy VII HD Field Scenes Database pack into "D:\Games\steamapps\common\FINAL FANTASY VII\mods\Textures\field" (or into whatever path you have installed the game). Btw md1_1 in not released yet i think.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-12-18 19:53:02
Done, uploading now. I´ll update the main page with the link when ready.
md1_1 is not imported yet. Shampignon is importing the backgrounds but he is busy as well so idk when will be released.
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2019-12-18 23:10:51
Or just unpack Satsuki's Iro file and merge all with Final Fantasy VII HD Field Scenes Database pack into "D:\Games\steamapps\common\FINAL FANTASY VII\mods\Textures\field" (or into whatever path you have installed the game). Btw md1_1 in not released yet i think.
Well, like I said, I've already created a "Project Edge" IRO that's completely independent of satsuki or any other pack.  The biggest trouble with your suggestion is that it locks the user in, but there are some out there who (for whatever reason) prefer Remako, and maybe some who even like some of the earlier projects.  By using load order, a preferred/fallback position is created :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-12-20 22:33:25
First post updated with the iro for 7th heaven. Thanks to LordUrQuan to make it possible  :-)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-12-25 23:19:22
Mesh finished
(https://i.imgur.com/9cYrQMY.jpg)
Texturing shouldn´t take too long.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-12-26 07:07:50
You can already see the next masterpiece coming... only from this structure above!

Mamma mia Jusete, chapeau
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2019-12-26 11:09:12
Wonderful!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Loki_ on 2019-12-26 15:23:17
Amazing as usual!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2019-12-28 16:56:39
md1_2 finished!
(https://i.imgur.com/ClBUDiY.jpg)

(https://media.discordapp.net/attachments/473555452563554304/660536578501771264/md1_2_anim.gif?width=473&height=473)

Last field background of the year, hope you like it.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2019-12-28 21:08:21
I personally love it.

Great job, jusete.

May the 2020 see the completion of Project Edge!
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-12-28 22:01:18
I'm crying, it's so beautiful! :P
(https://i.pinimg.com/originals/c8/4b/b8/c84bb80e7893a405c1e1865d4b5e0538.png)
Title: Re: Project Edge (Jusete's field scenes)
Post by: perico1986 on 2019-12-28 22:20:47
Awesome. job. very pretty
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2019-12-29 05:59:02
Speechless.
Title: Re: Project Edge (Jusete's field scenes)
Post by: LeonhartGR on 2019-12-29 23:48:55
Sharp and clear! Exactly the way I prefer the new renders! Well done and a Happy New Year everyone!
Title: Re: Project Edge (Jusete's field scenes)
Post by: KaidenJames on 2019-12-30 00:35:28
Really great work! So much detail and I see that Project Edge placement ;). Nicely done!
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2019-12-30 00:53:30
bravo jusete I really hope that you will finish this project, even if it takes several years, that you be alone or that other people join you. square enix do the remakes of ff7 and I'm sure it's going to be very good games, but it will never be the original^^. the original has the right to a high-end remastering and that's what you do thank you.  :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Loki_ on 2020-01-01 16:12:51
what a quality. happy new year jusete, thanks for all works you did is this 2019. and obs happy new year to all ff vii addicted guys ;)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-01-16 15:16:16
Wip
(https://i.imgur.com/PnnkN3S.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-01-16 16:40:40
Awesome Jusete!! Jeez man, how many people you are making dream ahah...
Title: Re: Project Edge (Jusete's field scenes)
Post by: Loki_ on 2020-01-17 01:18:13
 :-o :-o ;D
Title: Re: Project Edge (Jusete's field scenes)
Post by: sl1982 on 2020-01-17 22:15:54
Wip
(https://i.imgur.com/PnnkN3S.jpg)

This brings back memories. I remember trying to model this back in the day
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-01-18 20:01:44
Damn, I'm really going to have to get back to work XD

By the way, do you plan to recreate the small video between the screens md1 and md2, with the view on the reactor ?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-01-18 22:53:57
Hey shampignon!glad you're coming back xD. About that video, I think tsunamix is going to work on that but no idea when. I sent to him the models and everything already but I know he is busy with his mod and other stuff so I think It will take a while. I have to send you the animations for md1_2  so PM when you are ready. Thanks for your help friend!

Enviado desde mi MI 6 mediante Tapatalk

Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-01-23 10:07:02
Wip
(https://i.imgur.com/PnnkN3S.jpg)

This is the Scene nmkin_1 for all who want to compare the old one with the new one.  :)

@ Jusete

Looks nice as usually.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-01-25 21:38:10
Mesh finished!
(https://i.imgur.com/webNEAu.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: perico1986 on 2020-01-26 18:35:22
me encanta. impresionante trabajo jusete.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonkers on 2020-01-27 07:20:45
That looks fantastic. :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2020-02-05 04:14:45
Wonderful!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-02-07 20:16:22
nmkin_1 Finished!
(https://i.imgur.com/UV1VE53.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-02-07 20:53:33
I'm going to faint :P all your images is the holy grail :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: mitzmitra on 2020-02-07 22:34:58
just saw your post on facebook.. more power! <3
Title: Re: Project Edge (Jusete's field scenes)
Post by: Loki_ on 2020-02-09 11:25:28
omg. hope the release of last 3 masterpieces won't take too long..don't know if i can resist a lot  :P awsome works really. thanks :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: LeonhartGR on 2020-02-09 18:46:06
(https://media.giphy.com/media/EPtxHABGSWA3C/giphy.gif)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Fewtch on 2020-02-10 04:48:07
Would there really be that much rust? Rust implies the presence of water or moisture. Surely that's a ridiculous danger to the stability/safety of the reactor and isn't something they would allow?
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2020-02-10 13:20:45
Sure... you get tetanus just by looking at the Nibelheim reactor, after all.  Besides, who knows what kinds of corrosive effects mako has on metal, especially in something called a "reactor."
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2020-02-11 03:29:32
Would there really be that much rust? Rust implies the presence of water or moisture. Surely that's a ridiculous danger to the stability/safety of the reactor and isn't something they would allow?

I actually thought also that the amount of rust was overkill.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-02-11 06:12:51
me personally if we compare with the original I don't find that there is too much rust.
(https://raw.githubusercontent.com/picklejar76/kujata-data/master/metadata/makou-reactor/backgrounds/nmkin_1.png)
jusete's work is still perfect in my opinion ^^shampignon's work also ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2020-02-13 03:47:13
ff7maniac,

the work is very faithful. The criticism was to the original design.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-02-13 20:08:14
ok sorry i'm not great in english ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-02-18 18:16:13
Today it's a great day, I finally found the motivation to work on md1_1 !
I just saw a mistake : there are 2 layers with the exhaust fans to get them animated.
Did you forget these layers or is it voluntary ?

PS : you can already send me the layers for the animations of md1_2 if you want.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-02-18 19:06:51
Amazing news!! Welcome back! I think I forgot those, I'll render  that animation and send it to you asap. Thanks mate.

Enviado desde mi MI 6 mediante Tapatalk

Title: Re: Project Edge (Jusete's field scenes)
Post by: sl1982 on 2020-02-19 01:19:08
That looks great! I wonder if we can redo the moving doors. Probably just have to apply a texture to the 3d files for the scene
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-02-19 15:01:52
Hmmm, didn't think about the doors will look out of place. I'll make a 3d model and render the textures to apply to the existing one.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Rcarlucci on 2020-02-21 18:47:19
When is the next update sir and is there a subscription via 7th heaven ?
Title: Re: Project Edge (Jusete's field scenes)
Post by: Apoly on 2020-02-22 00:49:47
absolutely gorgeous gfx there!!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-02-23 23:13:55
When is the next update sir and is there a subscription via 7th heaven ?
No subscription link yet but you can download an iro with the fields we already imported. Next update soon xD
Title: Re: Project Edge (Jusete's field scenes)
Post by: Rcarlucci on 2020-02-24 02:10:42
after talking with friends of the community, some big names...i made this site: as it relates to your last email i hope everyone will use it, users and modders. !

 just wanted to share this with everyone.....link removed name will change to link removed in 60 days......i made this for me and all of the fans of one of the greatest games ever made.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-02-24 10:59:09
Oh, that's nice. Thank you!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-02-24 16:02:37
First post updated with the subscription link for 7th heaven. Thanks to Rcarlucci for his help  ;)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Rcarlucci on 2020-02-25 21:12:23
I dont want any credit, I just want to help people fill there catalog with all the best updated mods. Thank you.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-02-27 18:39:19
Hi Jusete,

I finished the layering of md1_1 & 2, but I'm still waiting the animation's layer. Have you export them ?

Peace
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-02-27 21:44:42
I have sent you a pm with the layers

Enviado desde mi MI 6 mediante Tapatalk

Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-02-29 23:04:21
Midgar's station ready !

md1_1 :

(https://i.ibb.co/qLSbnFD/md1-1-DEF.jpg) (https://ibb.co/wZkDLrd)

Download here : https://drive.google.com/open?id=19A7Ava5PS00cq6maAi0nCUKDc2u5mlYl (https://drive.google.com/open?id=19A7Ava5PS00cq6maAi0nCUKDc2u5mlYl)

md1_2 :

(https://i.ibb.co/f8j2BxM/md1-2-DEF.jpg) (https://ibb.co/CJRzNHB)

Download here : https://drive.google.com/open?id=1BAD_FsPwAB4DyAj1pZrrCCfS8F7rb5cM (https://drive.google.com/open?id=1BAD_FsPwAB4DyAj1pZrrCCfS8F7rb5cM)

Enjoy friends
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-02-29 23:57:14
Wooo! Amazing. I just finish the new gates as well so I'll update the iro with all the new stuff. Thank you buddy

Here is a screencap of one of them:
(https://i.imgur.com/IdT4Ef0.png)


Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2020-03-03 12:38:02
Wonderful job, guys!

Keep it up!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-03-03 13:50:28
"There ain't no getting offa this train we on"

Also @Jusete for the train if needed: https://imgur.com/a/cMryCtM
Title: Re: Project Edge (Jusete's field scenes)
Post by: Flash0429 on 2020-03-03 22:26:37
just a heads up i was not able to download this in 7th heaven through the subscription i had to download the Iro itself

Quote
18:11:07|WARN|SeventhHeavenUI.ViewModels.CatalogViewModel|preview image greater than 3MB, cancelling download
18:11:09|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error Downloading Jusete Project Edge - Index was outside the bounds of the array.
18:11:09|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Mega LinkState became Starting
18:11:09|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at SeventhHeavenUI.ViewModels.CatalogViewModel.Download(IEnumerable`1 links, DownloadItem downloadInfo)
18:11:09|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|IrosInit: Logging in with user link
18:11:09|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error occurred downloading/installing Jusete Project Edge - Failed Downloading Jusete Project Edge
18:11:09|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.Exception: Failed Downloading Jusete Project Edge
18:11:10|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Mega LinkState became Failed
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-04 09:37:30
Oh, I'll check it out. Thanks
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-03-04 16:13:41
Have u already updated the IRO-file at Megabase Jusete? The last time i checked, the filesize was identical with the old file. Would be nice, if u could add the last update time behind or infront of the links. And yes, the IRO Subscription doesn't works with my tested 7TH FH 1.56 version.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Flash0429 on 2020-03-04 16:42:04
Have u already updated the IRO-file at Megabase Jusete? The last time i checked, the filesize was identical with the old file. Would be nice, if u could add the last update time behind or infront of the links. And yes, the IRO Subscription doesn't works with my tested 7TH FH 1.56 version.

You know theres a newer version of 7th Heaven now? if you do my apologies just want to make sure everyone knows about it
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-03-04 17:02:24
No, I didn't know that. I will download it. But i don't use 7TH FH personally. I use it just for testing purposes. I modded my entire game through the files itself, packed it and fine. If I reinstall my system i have just to extract the files and i am ready to play.  ;) 8)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-04 17:16:39
Have u already updated the IRO-file at Megabase Jusete? The last time i checked, the filesize was identical with the old file. Would be nice, if u could add the last update time behind or infront of the links. And yes, the IRO Subscription doesn't works with my tested 7TH FH 1.56 version.
The iro is updated but have to make another subscription link as that one is not working anymore. The newest version of 7th is quite good, I totally recommend to download it and give it a try
Title: Re: Project Edge (Jusete's field scenes)
Post by: Flash0429 on 2020-03-04 17:37:57
No, I didn't know that. I will download it. But i don't use 7TH FH personally. I use it just for testing purposes. I modded my entire game through the files itself, packed it and fine. If I reinstall my system i have just to extract the files and i am ready to play.  ;) 8)

i agree with jusete 2.0 is quite nice indeed eliminates all the hassels from the old version you can find it here http://forums.qhimm.com/index.php?topic=19533.0
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-03-04 17:49:21
"The iro is updated"

Really? I just downloaded the file with your link in the first post: IRO: https://mega.nz/#!wAICzIhD!t6JSemwZqRyqxplr8km7FYkHew-wwUZlXCmHf5Wcack

I extracted the IRO and the new files are missing! md1_1 + md1_2 are not there. That is the reason why I asked before. The link is not the actual, if u have updated the IRO File. Try it by yourself.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Flash0429 on 2020-03-04 17:57:31
"The iro is updated"

Really? I just downloaded the file with your link in the first post: IRO: https://mega.nz/#!wAICzIhD!t6JSemwZqRyqxplr8km7FYkHew-wwUZlXCmHf5Wcack

I extracted the IRO and the new files are missing! md1_1 + md1_2 are not there. That is the reason why I asked before. The link is not the actual, if u have updated the IRO File. Try it by yourself.

i will have to agree with this, because i couldnt use the subscription i had to download the IRO itself i then had to download the Direct md1_1 + md1_2 and place them in the folder as they didnt show with just the IRO
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-04 18:16:07
"The iro is updated"

Really? I just downloaded the file with your link in the first post: IRO: https://mega.nz/#!wAICzIhD!t6JSemwZqRyqxplr8km7FYkHew-wwUZlXCmHf5Wcack

I extracted the IRO and the new files are missing! md1_1 + md1_2 are not there. That is the reason why I asked before. The link is not the actual, if u have updated the IRO File. Try it by yourself.
I'll check later
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-03-04 18:19:12
Thanks man Flash0429, I thought I was crazy.  ;D

And by the way: Is it just me or are many mods missing in the new FH 2.0 Version? A simple example are the Avalanche field scenes and many others are not in the catalog anymore. Refreshed the catalog already, but nothing changes. Are many mods incompatible with the new version or what is the reason?
Title: Re: Project Edge (Jusete's field scenes)
Post by: Flash0429 on 2020-03-04 18:39:48
Thanks man Flash0429, I thought I was crazy.  ;D

And by the way: Is it just me or are many mods missing in the new FH 2.0 Version? A simple example are the Avalanche field scenes and many others are not in the catalog anymore. Refreshed the catalog already, but nothing changes. Are many mods incompatible with the new version or what is the reason?

Avalanche fields were moved to the Miscellaneous mod that also allows to use Jessie in the first mission; some mods were condensed into 1 single mod with multiple options to configure, the rest id assume were removed because they no longer worked with 7th Heaven or the creator of said mod no longer wanted it included in the catalog. So you may have to download and then configure some of the mods to see everything it has
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2020-03-04 19:59:08
the rest id assume were removed because they no longer worked with 7th Heaven or the creator of said mod no longer wanted it included in the catalog.
Or were just plain obsolete and surpassed by newer stuff.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Flash0429 on 2020-03-04 20:48:08
Or were just plain obsolete and surpassed by newer stuff.

ya that too haha
Title: Re: Project Edge (Jusete's field scenes)
Post by: EQ2Alyza on 2020-03-04 21:37:21
Thanks man Flash0429, I thought I was crazy.  ;D

And by the way: Is it just me or are many mods missing in the new FH 2.0 Version? A simple example are the Avalanche field scenes and many others are not in the catalog anymore. Refreshed the catalog already, but nothing changes. Are many mods incompatible with the new version or what is the reason?

Most are still there. These TA fields are in Miscellaneous now (md1_1 md1_2 are in it), Reunion options were taken out, ESUI replaced Menu Overhaul, and a couple of the movie options were removed (they were old and taking up too much space).

The Catalog 2.xx Categories were condensed into one Category download, but the options are all still there in the Configure menu.

New mods were also added, such as the popular ninostyle models.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-06 07:37:28
Link to the updated IRO working now, It has the Gates required for md1 and nmkin1 as well(the field is not ready yet)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Flash0429 on 2020-03-06 08:44:05
Link to the updated IRO working now, It has the Gates required for md1 and nmkin1 as well(the field is not ready yet)

Awesome Thank you for your hard work
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-03-06 12:30:15
Jusete I'm not playing with 7th heaven, so how can I get the gates you remade ?
Title: Re: Project Edge (Jusete's field scenes)
Post by: EQ2Alyza on 2020-03-06 12:51:13
Jusete I'm not playing with 7th heaven, so how can I get the gates you remade ?

Download 7H 2.0 and use the Tools menu to unpack the .iro.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-06 12:56:43
Jusete I'm not playing with 7th heaven, so how can I get the gates you remade ?
I can send them to you later buddy
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-03-07 11:11:27
Hello,

Available now !

nrthmk : (by Faulked)

(https://i.ibb.co/RHqXY2K/nrthmk-0-00000000.png) (https://ibb.co/9Y7xcn0)

Download here : https://drive.google.com/open?id=13t-WkdfUsa8Tsvn1USnSbBN_hX-XFYUY (https://drive.google.com/open?id=13t-WkdfUsa8Tsvn1USnSbBN_hX-XFYUY)

nmkin1 : (by Jusete)

(https://i.ibb.co/FYFxhnt/nmkin-1-0-00000000.png) (https://ibb.co/1Xkv0bx)

Download here : https://drive.google.com/open?id=1PleJCvm_6Ylbbk_M4oQ6n9h2FY1lg5cY (https://drive.google.com/open?id=1PleJCvm_6Ylbbk_M4oQ6n9h2FY1lg5cY)

Jusete I have tested your gates and one of them is to short, I don't know if you can resolve it but here's a screen to see it in game :

(https://i.ibb.co/rM5MK9P/nmkin-gate.jpg) (https://ibb.co/q9m9L6G)

Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-07 11:46:12
Oh , I'll check it later. Easy to fix. Thanks for the hard work, you are a legend!
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2020-03-07 14:43:40
I think that gate's actually misaligned in vanilla, too.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-07 17:11:09
fixed!
(https://i.imgur.com/lutNno2.png)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-03-07 18:20:11
Perfect !
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-03-07 18:41:01
The second door has the same problem.


Doors (https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Issue/nmkin_1_doors.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-03-07 18:51:46
Here for Holy Nail to n.1 Jusete 🙇🏼
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2020-03-08 06:07:42
Great job again, guys!

It'd be nice to have a scene count on the OT in the first page so that we can see how far this has already gone and how many backgrounds still need to be done.

Thanks!
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-03-08 07:40:27
An overview of all finished scenes till now: FF7 Field Database (https://finalfantasy.german-syslinux-blog.de/FF7/)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Loki_ on 2020-03-08 13:22:32
Thanks for the last releases! :) Just one little "bug" with Project Edge.iro activated:

(https://thumbs2.imagebam.com/32/33/11/b776261336420293.jpg) (http://www.imagebam.com/image/b776261336420293)

Without looks good:

(https://thumbs2.imagebam.com/61/19/7a/45ca561336420289.jpg) (http://www.imagebam.com/image/45ca561336420289)

Btw thanks another time for give new life to this awsome game ;)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-08 13:33:55
Thanks for the last releases! :) Just one little "bug" with Project Edge.iro activated:

(https://thumbs2.imagebam.com/32/33/11/b776261336420293.jpg) (http://www.imagebam.com/image/b776261336420293)

Without looks good:

(https://thumbs2.imagebam.com/61/19/7a/45ca561336420289.jpg) (http://www.imagebam.com/image/45ca561336420289)

Btw thanks another time for give new life to this awsome game ;)
It's working fine for me. Check that treasure chest model, maybe causing a conflict with my iro. Change the loading order and try.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Loki_ on 2020-03-08 14:12:49
yeah you're right. Was a loader issue with cetramod.iro, now looks correct. Thanks mate. Btw does the iro linked on first page contain te gates fixes or this is not released yet?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-08 14:21:14
Yes, it contains the gates just be sure project edge is loading before of any field models mod(like cetra project). That will load first the gates in my mod.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-14 17:46:53
elvtr1 finished and imported!!! xDD

(https://i.imgur.com/KzkCvhO.jpg)

(https://i.imgur.com/FDdb0sO.png)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Flash0429 on 2020-03-14 17:56:38
Quote
elvtr1 finished and imported!!! xDD

HOLY CRAP it looks so good Keep it up i look forward to all these updates and checking them out in game after
Title: Re: Project Edge (Jusete's field scenes)
Post by: Loki_ on 2020-03-14 19:39:13
Looks great really! :) And which models are those? Looks pretty nice too
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-03-14 22:08:51
The chibi models are the "ninostyle mod".

Absurd jusete, next Midgar remaster here.
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-03-15 00:32:08
Nice Jusete.

Just for information:

Reactor 1 and Reactor 5

nmkin_2 is similar to smkin_2
nmkin_3 is similar to smkin_3
nmkin_4 (already finished) is similar to smkin_4
nmkin_5 is similar to smkin_5

That are nearly the same scenes. They only thing that is different is the color scheme and few smoke effects.

Reactor 1
https://finalfantasy.german-syslinux-blog.de/FF7/index.php?db=1&loc=29
Touch of green

Reactor 5
https://finalfantasy.german-syslinux-blog.de/FF7/index.php?db=1&loc=30
Touch of blue

If u have finished all Reactor 1 Scenes, only little color modifications are required to have the scenes for the reactor 5.

Greetings
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-15 10:42:47
This field is imported at a low resolution because some people is having issues with the HD ones. I´ll upload both so you can choose the one that´s good for you. About the numbers and symbols, yes, is an error from the og game. Can be fixed with makou, I guess. Thanks for the feedback!
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-03-15 12:25:18
That would be kind with the low and high-res scene. By the way, u wrote some posts ago, that u have fixed the doors... The fixed version is not yet published, right? 
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-15 13:19:09
I have updated the first post with the new backgrounds(1024 and 2048) and with the doors. I sugest to extract the iro in the mods folder(7th heaven will recognise as a mod as well) and then update the mod by downloading the new fields and place them into fields folder. Same with char folder for objects.
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-03-15 13:57:48
That was fast!  ;D

The second door has still the problem:

*Dead link removed*

Don't get confused! I have also the new gates installed, but the picture is before I updated. The spaces are still in there with the new gates.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-15 14:51:21
Both are fine to me, are you placing the iro above any field models mod?
(https://i.imgur.com/dQam0ms.png)
(https://i.imgur.com/1ti5Sib.png)
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-03-15 15:42:33
I don't use the 7TH program. I change the files by my own. I don't want to be dependent from one program.  If this doesn't work in the future anymore (Windows Update or the creator don't want to support it anymore), i can still play the game.

If I replace the files, the order doesn't care in my opinion, because u can only overwrite the file once. And I have no other mod, that replace these files.

Is the IRO Link from the first site the actual? Your gate download from the first site including some files with a different filesize in comparison with the IRO packet. Which one is the right? And if both are the right, why they have different filesizes?

The IRO hasn't a file named ok.tex in it, the gate packet has!
Also the BYCA.rsd + BYCB.P filesize is different.

Thanks in advance.  :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-15 16:17:00
I you are using direct mode just download the files separately and forget about the iro. The link that says gates and objects is the one you need but remember to copy those files in the char folder
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-03-15 16:31:14
The first door is fine, but still the second has the spaces. Whatever. Seems like I have to live with the spaces. Thanks for your help.  :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-15 17:09:33
Idk what to tell you, it's working fine with me. Let's see if anyone else's got the same issue.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Loki_ on 2020-03-15 17:22:06
Just to know, to me looks like this, I play on 2k resolution. BTW thanks for last releases, always a joy to test your works in game ;)

(https://thumbs2.imagebam.com/e7/79/a3/7f42211337159743.jpg) (http://www.imagebam.com/image/7f42211337159743)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-03-15 18:50:03
elvtr1 finished and imported!!! xDD

You stole my job !  ;D

That's great my friend !
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonkers on 2020-03-16 00:46:18
Just to know, to me looks like this, I play on 2k resolution. BTW thanks for last releases, always a joy to test your works in game ;)

(https://thumbs2.imagebam.com/e7/79/a3/7f42211337159743.jpg) (http://www.imagebam.com/image/7f42211337159743)
Some pretty nasty looking JPG compression artifacts in the background image here in game.
Is there a reason why the backgrounds inserted into the game aren't based off lossless images? (Or at least level 12 JPG compression?) Seems pretty counter intuitive to make these backgrounds so high quality and then toss it in game with what seems like a lot of compression. (And lower resolution too?)

Looking back at the posted image (Which is a PNG) https://i.ibb.co/t29mH35/nmkin-1-0-00000000.png
Seems the compression artifacts visible are present here as well.
Are these being rendered by an online service for you once you complete them or something and it's coming from that?
Title: Re: Project Edge (Jusete's field scenes)
Post by: Chrysalis on 2020-03-16 01:02:53
bonkers the driver has limits on size of textures can reliably load
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-03-16 10:02:42
I play on 2k resolution.

No, that is 4K! => 3840 x 2160 ;D

2K is 1920 x 1080 and above.

Title: Re: Project Edge (Jusete's field scenes)
Post by: AuthenticM on 2020-03-21 15:07:10
Hey everyone,
I just came across this mod after installing 7th Heaven 2.0 and I just want to thank everyone who is contributing to it. It is amazing and really breathes new life into the game. Cheers.

Quick question: I have noticed that the mod is in the "miscellaneous" category of the 7th Heaven catalogue instead of the field textures. Is it because the mod is unfinished? I'm just curious.

Thank you and keep up the great work! I've bookmarked this thread. :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-03-21 15:11:38
Thank you very much, I'm glad you like it.
 Yeah, I think is because is still WIP.
Title: Re: Project Edge (Jusete's field scenes)
Post by: EQ2Alyza on 2020-03-21 15:19:15
Correct. Once it’s finished, it’ll move to the Field Textures category. Right now, Miscellaneous loads at the top, which allows Project Edge to override any field textures it shares and fill in the rest with other field texture mods.
Title: Re: Project Edge (Jusete's field scenes)
Post by: AxlRose on 2020-04-01 03:31:04
Hello @Jusete I created a Mod out of your mod, where I resized all the images to be 1K resolution, I need your permission to add it to the Catalog please.

I love your mod and can't play the game without it, but drives me nuts that the game crashes every 10 minutes because the resolution of the images are too big.

I also see other people in Discord complaining that their game keeps on crashing. I hear recommendations given to them to disable your beautiful mod, which in my opinion, should be a sin to disable ...

I took it unto myself to resize the textures just for me to use. So my game stops crashing so frequently and randomly, but many of the guys there at Discord, ask me for it and they said they have tried without luck to resize it in the past. Is not that hard with Photoshop, the game still looks beautiful at 1024 x 1024, even on a 4K TV at 4K resolution. Please allow us it at Discord and let Tsunamix, unabOmb, strife98 or me know if is OK or not to use your mod with the the resized textures.

I gave you all the credit, is your work and is a masterpiece. I just used Photoshop to resize it a bit.

Thank you!! and we wait to hear back from you!
Title: Re: Project Edge (Jusete's field scenes)
Post by: AxlRose on 2020-04-02 00:58:41
Sorry if this looks like double posting, but I was not able to edit previous post ...

Here is the direct link to download a 1K resolution version of Project Edge:

This was also added to the MOTR Catalog for 7th Heaven 2.0 today, enjoy!

Please try it and let me know if you find any bugs ...


[4x Upscale] - Project Edge Fields.iro
https://drive.google.com/drive/folders/1_3BTMhWT6F7dOHm5OBM96Gc3XWrTNt8_?usp=sharing (https://drive.google.com/drive/folders/1_3BTMhWT6F7dOHm5OBM96Gc3XWrTNt8_?usp=sharing)

(https://i.imgur.com/WT8YV5D.png)




Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonkers on 2020-04-08 04:56:51
bonkers the driver has limits on size of textures can reliably load

I wasn't aware of the resolution limitations. Which suck on it's own. But i'm talking about the quality of the compression used in the game ready images. The packs are PNG images but some backgrounds like the recently shown ones above seem to baked into the game ready PNGs with heavy JPG compression before that happens, ex https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Comparison/NEW-DB1/nmkin_1_v0.jpg  Is this being compressed before it's baked into the tiled PNG used for the game? Or is the visible compression from the sources used for the textures when the BG was made?
Compared to Field Scene 526: nrthmk by Faulked which has basically no visible jpg compression artifacts in the final game ready PNGs.

Hence why I asked if maybe this was due to how the final image was rendered before it was converted to the final tiled format?

Excuse my ignorance if you may, the work done here is fantastic. Just hate to see it diminished by poor compression when it seems clearly it doesn't need to have it reducing the quality of the final work(If resolution is the only important limiting factor of the game driver).
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-04-08 05:23:43
Hey Bonkers,

the images on the site are mostly converted from png to jpg. For example, if Jusete release a preview image of the finished scene in jpg, i put it on the site without any changes 1:1. PNG files are too big and I must think about the trafficload on my site. I have to choose a compromise. The images on the site are NOT always the real ingame quality scenes.

U have to run the game and go to this place to look the "real" quality.  :)

But what u said for this scene..., i noticed that too.

Title: Re: Project Edge (Jusete's field scenes)
Post by: AxlRose on 2020-04-08 05:26:32
Bonkers, give it try:

[4x Upscale] - Project Edge Fields.iro

Images on that mod (4x Upscale) are 1K instead of 4K from the originals Jusete release, even on a 4K TV playing at 4K resolution can barely tell the difference, you have to put your face on the screen to see the pixels ... and not safe to play so close to the screen  8)
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-04-08 06:21:07
I think u don't get the point of the problem AxlRose.

He want High-Res quality. To choose smaller images in 1K instead of 2K/4K don't solve the issue with the artifacts in the nmkin_1 scene. And u resized the original scenes from jusete. So, the quality from your resized pack is worse than the quality of the 2K scenes on 2K/4K screens. And was the reason to make the mod not, that some people couldn't play the game with the 2K/4K scenes (gamecrash etc)? Which person should voluntary choose the worse resolution pack, if the 2K/4K pack works? I think, no one.  ;)

Just people with gamecrash issues. But that are just my two cents.  :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-04-12 16:24:52
nmkin_2 mesh ready!
(https://i.imgur.com/bOgiS2e.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2020-04-12 20:11:02
Wonderful!
Title: Re: Project Edge (Jusete's field scenes)
Post by: perico1986 on 2020-04-12 20:46:32
Impresionante.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Loki_ on 2020-04-12 21:45:21
Wow
Title: Re: Project Edge (Jusete's field scenes)
Post by: LeonhartGR on 2020-04-12 22:01:43
GO GO POWER JUSETE!!!
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-04-12 23:22:12
So beautiful.  :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Unwise Owl Tattoo on 2020-04-15 01:35:33
This project is incredible. Please keep it up!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-04-16 11:22:49
nmking_2 finished!!!
(https://i.imgur.com/yYHbZzM.jpg)
Door
(https://i.imgur.com/sK3v59W.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: perico1986 on 2020-04-16 11:41:59

what a beast
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-04-16 11:51:27
Looks great, but imho it feels like it's too dark. The original has much much brighter colors for the stairs or the handrails for example. Visual marker for the way.

I am looking for Batman in this scene. Where is he hanging around?  Midgar Gotham City Reactor ;D
Title: Re: Project Edge (Jusete's field scenes)
Post by: mav on 2020-04-16 13:46:35
I agree with SoulEvan, while it looks awesome the lightning seems a bit off. I imagine the player model would stand out a lot on it when running through the stairs.
Title: Re: Project Edge (Jusete's field scenes)
Post by: AuthenticM on 2020-04-16 14:22:24
nmking_2 finished!!!
(https://i.imgur.com/yYHbZzM.jpg)
Door
(https://i.imgur.com/sK3v59W.jpg)


Looks fantastic! Thanks!

I don't know about it looking too dark compared to the original, but I wouldn't mind more lights. Colored lights, maybe, to give it more of a pop. Maybe some green and red lights here and there to complement the blue? I say you can take some liberty with how you recreate the scenes in regard to how they look in the original game. There's also the fact that the remake just came out, and really amazed me with its lighting. The reactors had a lot of colors that created a stylized atmosphere; I wouldn't mind seeing that applied to the original!

In any case, thank you a lot for doing this. It's super appreciated.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-04-17 08:32:51
Well, it´s supposed to be a lb dark , bear in mind that the reactor is closed(only security is in). I can add some brigthness to the path and platforms but I preffer the original one. Here the comparison:

https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=f2ddf71a-80a1-11ea-a879-0edaf8f81e27
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-04-17 10:05:59
The link doesn't work.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-04-17 12:06:27
Sorry, working now
Title: Re: Project Edge (Jusete's field scenes)
Post by: decency_breakin3 on 2020-04-18 00:04:12
link still seems dead
Title: Re: Project Edge (Jusete's field scenes)
Post by: max10x10x10 on 2020-04-18 01:54:53
its looks awesome!!! in the game it should look even better, I think it is perfect
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-04-19 16:43:48
Sorry, this is the final render. Changed the lighting and the color of the handrail and few details more.

(https://i.imgur.com/uopt0W4.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: PetrucciJohn on 2020-04-19 18:36:41
Is this a WIP or is it considered complete?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-04-19 19:11:34
That's the final render, no more changes

Enviado desde mi MI 6 mediante Tapatalk

Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-04-20 08:20:11
Looks better. Fits more with the previous scene nmkin_1.  :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Jeehan on 2020-04-20 10:04:32
Hello Jusete ! How are you ? Your works are literraly splendid !

Some questions for you : Are you working alone on this project ? In the forum, i've read that some others guys are working on scenes too ! i don't want to seem impatient, but do you have a percentage of finishing work ? Because there are many many object and i can't estimate the amount of work (i don't know anything about 3D, rendering etc).

i'll donate some money at the end of the month ! Your work are amazing and need to be supported !

Jeehan
Title: Re: Project Edge (Jusete's field scenes)
Post by: LeonhartGR on 2020-04-20 11:28:09
Not meant to be a hustle... but the original scene is a bit more orange... just sayin'. Im' just posting a reference
https://i.imgur.com/GckKp0F.png
The work that's been done is of high quality anyway and fits more to the remake version though so all good.
Title: Re: Project Edge (Jusete's field scenes)
Post by: perico1986 on 2020-04-20 11:35:20

I like this version of jusete better. more somber.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-04-20 20:46:24
Thanks guys, glad you like it. I know the colors are different but I wanted to follow the ambient and art of the previous fields  :)
Hello Jusete ! How are you ? Your works are literraly splendid !

Some questions for you : Are you working alone on this project ? In the forum, i've read that some others guys are working on scenes too ! i don't want to seem impatient, but do you have a percentage of finishing work ? Because there are many many object and i can't estimate the amount of work (i don't know anything about 3D, rendering etc).

i'll donate some money at the end of the month ! Your work are amazing and need to be supported !

Jeehan
Thank you Jeehan, I appreciate that. About your questions:
I think I´m the most active creating this scenes. Falulked is working in some as well(his work is very good) and Shampignon and AxlRose are importing the fields to the game(big work here, they have to cut all the layers and animations wich is a lot of work).
About the percentaje, I don´t really know tbh xD. I have completed kalm, materia caves, sleepy man and Weapons seller house, chocobo sage house, Pagoda ....and few from the path to the 5th reactor.
Title: Re: Project Edge (Jusete's field scenes)
Post by: sithlord48 on 2020-04-21 00:33:52
Great work!

Your gates and objects archive has some files with non lower case characters in the file names. All items in char.lgp should be named with lower case letters.

To answer the question of how many are done in total between this and others, I currently have 98 Updated and new fields that is about 1/7th or 14% of all the fields.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Jeehan on 2020-04-21 10:33:10
Thank you ! 98 Fields completed, it's an enormous amount of work..Do you know how many fields there are in the original game ?
Title: Re: Project Edge (Jusete's field scenes)
Post by: sl1982 on 2020-04-21 16:13:10
700 or so
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kaldarasha on 2020-04-21 17:42:23
700 or so

A bit more than 600 don't forget there are a few doubled scenes like the nibleheim flashback.
Title: Re: Project Edge (Jusete's field scenes)
Post by: rinaldus on 2020-04-23 20:51:41
Using 7th Heaven Mod Manager 2.0 and looks like the Team Avalanche field textures from Miscellaneous aren't completely up to date for me either. Jusete's nmkin_1, elevtr, as well as nmking_2 from this thread don't seem to be loading for me, and I have it at the very top of the load order. Most everything else that's in this thread seems to be intact and present. Anyway that it's possible my iro isn't updating?

Apart from that, holy damn Jusete, your work in absolutely incredible, as is everything else I have seen from Team Avalanche. You all have done such an incredible job. Modding FFVII for the first time ever right now, and it has been so magical getting to see this game I love so much with a fresh coat of paint. Keep up the great work!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-04-26 20:37:07
Need to update the first post and the iro. Sorry but I've been a bit busy and couldn't even seat in Front of my computer. I'll try to do it during next week.
Title: Re: Project Edge (Jusete's field scenes)
Post by: rinaldus on 2020-04-27 13:58:14
No worries!! I was just wondering if I had an outdated iro or something. Thanks a ton for the response and no rush getting to it. Very excited to see other fields from you.

Also... Do you have another method of taking donations outside of PayPal? I'd love to donate, but PayPal's no good for me. Venmo on the otherhand...
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-04-27 16:44:28
 I only have PayPal and Revolut ATM.  :P
Title: Re: Project Edge (Jusete's field scenes)
Post by: Ldy_Death on 2020-04-28 02:44:31
Thank you so much for making this mod. The backgrounds are amazing. I can't wait to see in a future Nibelheim and the Shinra manor.
Title: Re: Project Edge (Jusete's field scenes)
Post by: rinaldus on 2020-04-28 05:22:59
I only have PayPal and Revolut ATM.  :P

Ah damn. Well, if you ever get a venmo(Or patreon) set up, I'll be quick to send you some donations. Paypal just does not work for me unfortunately  :(
Title: Re: Project Edge (Jusete's field scenes)
Post by: EQ2Alyza on 2020-04-29 13:40:25
Using 7th Heaven Mod Manager 2.0 and looks like the Team Avalanche field textures from Miscellaneous aren't completely up to date for me either. Jusete's nmkin_1, elevtr, as well as nmking_2 from this thread don't seem to be loading for me, and I have it at the very top of the load order. Most everything else that's in this thread seems to be intact and present. Anyway that it's possible my iro isn't updating?

Apart from that, holy damn Jusete, your work in absolutely incredible, as is everything else I have seen from Team Avalanche. You all have done such an incredible job. Modding FFVII for the first time ever right now, and it has been so magical getting to see this game I love so much with a fresh coat of paint. Keep up the great work!

It's not going to have the most recent updates at all times (but most of the time it will). Sorry about that :|

Jusete doesn't have release versions/dates, so I can't accurately put information in the release notes section of 7H when a new field is added. The best I could do is list them, adding the new field to the list each time, but I don't think the average user is going to know how to come to this thread and check for anything newer.

And I will be honest...I've been working on Qhimm Catalog for many years, and it's taken its toll on me. I am exhausted trying to keep up with ongoing projects (there are many) and keeping them all constantly updated. It's not a simple matter of downloading, dropping them in, uploading and calling it a day. It takes a lot more work/time for just a single mod, let alone dozens of ongoings.

I really want the Qhimm Catalog and Mods of the Round to merge into a single database that the mod authors can access and update on their own. That way I could spend more time on testing proper load orders and writing compilation guides for people to safely load and play.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-04-30 14:08:28
nmkin_3 WIP

(https://i.imgur.com/7nx9xe7.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: rinaldus on 2020-04-30 16:45:57
It's not going to have the most recent updates at all times (but most of the time it will). Sorry about that :|

Jusete doesn't have release versions/dates, so I can't accurately put information in the release notes section of 7H when a new field is added. The best I could do is list them, adding the new field to the list each time, but I don't think the average user is going to know how to come to this thread and check for anything newer.

And I will be honest...I've been working on Qhimm Catalog for many years, and it's taken its toll on me. I am exhausted trying to keep up with ongoing projects (there are many) and keeping them all constantly updated. It's not a simple matter of downloading, dropping them in, uploading and calling it a day. It takes a lot more work/time for just a single mod, let alone dozens of ongoings.

I really want the Qhimm Catalog and Mods of the Round to merge into a single database that the mod authors can access and update on their own. That way I could spend more time on testing proper load orders and writing compilation guides for people to safely load and play.

Oh wow. I did not realize exactly how much work you personally had to do for these iros. And the work Jusete and anyone else with their own iro has to do in order to update. Sorry if I at all came across as impatient. The work you and all the modders on this site do is incredible and can imagine staying silently motivated to keep working and updating things must be tough. Take your time, and best of luck to you figuring out a solution that can give you time and resources back, and make your life all around easier. Don't crush your mental health with this stuff for our sake. We appreciate all that you and the very dedicated modders have done so far.
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-04-30 17:57:22
It's not going to have the most recent updates at all times (but most of the time it will). Sorry about that :|

Jusete doesn't have release versions/dates, so I can't accurately put information in the release notes section of 7H when a new field is added. The best I could do is list them, adding the new field to the list each time, but I don't think the average user is going to know how to come to this thread and check for anything newer.

And I will be honest...I've been working on Qhimm Catalog for many years, and it's taken its toll on me. I am exhausted trying to keep up with ongoing projects (there are many) and keeping them all constantly updated. It's not a simple matter of downloading, dropping them in, uploading and calling it a day. It takes a lot more work/time for just a single mod, let alone dozens of ongoings.

I really want the Qhimm Catalog and Mods of the Round to merge into a single database that the mod authors can access and update on their own. That way I could spend more time on testing proper load orders and writing compilation guides for people to safely load and play.

That is a problem. As a developer u should provide a platform or a possibility to ensure, the modder themselves could easily add their stuff. Have u written an manual for the modders to create their own IRO/Mods packets? It is not your thing to collect all the mods/changes from different threads/sites and then adding them to an existing or not existing IRO File. That is the thing of the modders (normally). U provide just the program! U are Windows or Linux. U don't make pictures, movies, personal data etc!The user does!

The most modders provide their creations as lgp files or as direct files. I like the IRO Files for the structure. U can easily see, which files are for what. Each thing (model) has his own folder. So, if i want to change the Cloud model, i look into the folder with the name "cloud..." and copy these files.

For comparison:
If I download the packets from for example ninostyle i can't say, which file does what. I see only hundreds of files and doesn't know what is for what. A great issue if u are looking for a single character model. That is of course a great deal for the modder, but not for the user.

Maybe you all find a solution for this.  :)

Edit://


I created an IRO with all finished files:

https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Packets/

I will update the package every time a new scene is available. I doing this for the database the whole time. So this is no much more work for me. All modders are named in the readme.

Why many different projects (Iros), if the user want the whole field scene competition? Yep, not necessary. Each modder has his own thread and on the database site are all donation links for each one.
Title: Re: Project Edge (Jusete's field scenes)
Post by: rinaldus on 2020-04-30 19:44:48
Whoa, holy crap, SoulEvan, thanks so much! I'm adding this to 7H right away!!
How do I give you karma for this? I'm still new as heck to these forums!
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-04-30 19:46:41
Your "Thank you" is enough. Don't need imaginary Karma.  ;D
Title: Re: Project Edge (Jusete's field scenes)
Post by: AuthenticM on 2020-04-30 20:08:45
It's not going to have the most recent updates at all times (but most of the time it will). Sorry about that :|

Jusete doesn't have release versions/dates, so I can't accurately put information in the release notes section of 7H when a new field is added. The best I could do is list them, adding the new field to the list each time, but I don't think the average user is going to know how to come to this thread and check for anything newer.

And I will be honest...I've been working on Qhimm Catalog for many years, and it's taken its toll on me. I am exhausted trying to keep up with ongoing projects (there are many) and keeping them all constantly updated. It's not a simple matter of downloading, dropping them in, uploading and calling it a day. It takes a lot more work/time for just a single mod, let alone dozens of ongoings.

I really want the Qhimm Catalog and Mods of the Round to merge into a single database that the mod authors can access and update on their own. That way I could spend more time on testing proper load orders and writing compilation guides for people to safely load and play.

Thank you very much for your work. It is hugely appreciated.
Title: Re: Project Edge (Jusete's field scenes)
Post by: EQ2Alyza on 2020-05-02 00:28:37
That is a problem. As a developer u should provide a platform or a possibility to ensure, the modder themselves could easily add their stuff. Have u written an manual for the modders to create their own IRO/Mods packets? It is not your thing to collect all the mods/changes from different threads/sites and then adding them to an existing or not existing IRO File. That is the thing of the modders (normally). U provide just the program! U are Windows or Linux. U don't make pictures, movies, personal data etc!The user does!

The most modders provide their creations as lgp files or as direct files. I like the IRO Files for the structure. U can easily see, which files are for what. Each thing (model) has his own folder. So, if i want to change the Cloud model, i look into the folder with the name "cloud..." and copy these files.

For comparison:
If I download the packets from for example ninostyle i can't say, which file does what. I see only hundreds of files and doesn't know what is for what. A great issue if u are looking for a single character model. That is of course a great deal for the modder, but not for the user.

Maybe you all find a solution for this :)

Yes, I understand and agree. It’s why I made my last statement about creating a single database for the modders to have access for uploading.

I’ve been around for nearly 10 years now. I started with PitBrat and Bootleg Configurator, which gave users the option to freely choose their mod setup before installing. Then Iros came along and created 7H, serving the same purpose as Bootleg but faster and without modifying our game files. The idea of centralizing mods to one database has always been here, but it’s been maintained by only a handful of Qhimm members. I’m the only one that has stuck around, and I’m exhausted trying to maintain.

The idea of having a freely accessible database for modders to upload/update is in the works. It will be happening hopefully this year :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-05-04 20:21:37
That's great. :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: AuthenticM on 2020-05-05 00:49:02
The idea of having a freely accessible database for modders to upload/update is in the works. It will be happening hopefully this year :)

This is fantastic! It'll make your life much easier, and it'll mean that the 7th Heaven catalogue will get udpated at a faster pace. Everybody wins!
Title: Re: Project Edge (Jusete's field scenes)
Post by: benitobennet on 2020-05-06 22:16:37
I find you very brave to redo all the fields given the number that there are about 700 how many have been made and ends up to this day less than 100 I think. and how long will it take you to finish one? how much do you do per month on average because I think some months you do less than others and vice versa.my question or my, would it be how many years will you spend to redo the totality of the fields because by admitting that you already made about 100 of them and that in total there must be about 700 of them can be less if have counted the double fields and always assuming that you do 1 per week so 4 per month those which makes 48 per year it will take you 12 years to complete this project of course this is only a calculation based on what you have already done knowing that I don't know the date you started, how long it takes you to do 1, or what the average frequency is.

Finally all to say, that it will take you a long time to finalize this project which is in my opinion one of the biggest seen to date may be that I am wrong. So a big thank you to you but to all those who contribute to modeling FF7 and thank you for making the community benefit from it a big respect to you you do the excellent work I wish you continued on this path. if the heaviness of the work you barely take rest change your ideas and come back to it once the head is empty don't forget that you have a life nearby.

Title: Re: Project Edge (Jusete's field scenes)
Post by: kilyan on 2020-05-06 22:46:59
hi, should be this FFVII HD FIELD SCENES used in conjunction with  [4x upscale]project edge? they are complimentary or different things? which one should di use?
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-05-07 00:41:47
As far as I know, the [4x Upscale] project edge package is a downscaled version of the original. He shrank the original field scenes to 1K resolution, because some user had problems with the higher resolution ones. The original scenes are mostly in 2K+. I don't know, if the [4x Upscale] project edge contains ALL of the field scenes or just the field scenes from jusete. Don't know.

The FFVII HD FIELD SCENES package are the unmodified original scenes from all modders so far, not just from the user jusete.

So, in conclusion, u don't need the team avalanche field scene packet, nor the [4x Upscale] project edge packet or the normal project edge packet, when u use the FFVII HD FIELD SCENES package. It's all in this single package in 2K+.


Decide yourself.  8)
Title: Re: Project Edge (Jusete's field scenes)
Post by: kilyan on 2020-05-07 04:38:25
As far as I know, the [4x Upscale] project edge package is a downscaled version of the original. He shrank the original field scenes to 1K resolution, because some user had problems with the higher resolution ones. The original scenes are mostly in 2K+. I don't know, if the [4x Upscale] project edge contains ALL of the field scenes or just the field scenes from jusete. Don't know.

The FFVII HD FIELD SCENES package are the unmodified original scenes from all modders so far, not just from the user jusete.

So, in conclusion, u don't need the team avalanche field scene packet, nor the [4x Upscale] project edge packet or the normal project edge packet, when u use the FFVII HD FIELD SCENES package. It's all in this single package in 2K+.


Decide yourself.  8)

ok i try this one than, thx for response
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-08 18:21:53
nmkin_3 done!
(https://i.imgur.com/AyTwF26.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: kilyan on 2020-05-08 19:30:10
 :mrgreen:
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-05-08 19:39:30
What a beauty. Love the colors.  ;D
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2020-05-08 19:58:42
Marvellous!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-05-09 04:57:09
nmkin_3 done!
(https://i.imgur.com/AyTwF26.jpg)
Spot on!

EDIT: I just want to remind you Jusete you rock.
Title: Re: Project Edge (Jusete's field scenes)
Post by: faulked on 2020-05-09 05:33:13
Love these reactor interior scenes. Great texture work. Awesome job Jusette. :D
Title: Re: Project Edge (Jusete's field scenes)
Post by: perico1986 on 2020-05-09 11:37:35
jusete every day you surpass yourself more.beautiful work.
by the way, can it be used for the other reactor?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jons on 2020-05-10 22:15:53
Do we have a count somewhere of total textures/total converted textures?
Title: Re: Project Edge (Jusete's field scenes)
Post by: decency_breakin3 on 2020-05-12 02:24:56
https://finalfantasy.german-syslinux-blog.de/FF7/index.php
Title: Re: Project Edge (Jusete's field scenes)
Post by: benitobennet on 2020-05-13 16:37:57
i just looked for the eals_1 shame that the stunt was not reproduced in the new scene.
its lack of blue color compared to the original is this a choice or is it not possible to do so
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-05-13 20:36:12
Overall, they did a great job. Sure, the creator forgot the waterfall, for example. It takes away some of the beautiful surroundings.

But about the color of the water ... It depends on whether you create realistic scenes or not. The water itself is not blue. But sure, blue water would fit the art style itself better.

But in this scene I'm not sure if this is "Mako" or real water. I do not know. In many "Mako" scenes, it's mostly blue too.

But everyone could create their own creations if you don't like the published ones. Everyone is free to do so. I really hope that this project will be joined by a few more people who are really serious. Because the results so far have been great.  :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: benitobennet on 2020-05-15 21:09:51
I never said that I did not only like that its lack of color compared to the original in any case I would not allow to judge or even to criticize the work carried out it was just an observation.
and yes the water is not blue, it seems to me that it is due to the atmosphere or something like that or vice versa, in short I stray from the subject. :)

keep it up you do a great job
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-16 09:32:16
smkin_2 and smkin_3
(https://i.imgur.com/CV4v55Z.jpg)

(https://i.imgur.com/BGt0REQ.jpg)

First post updated
Title: Re: Project Edge (Jusete's field scenes)
Post by: benitobennet on 2020-05-16 11:47:28
I much prefer his last 2 versions, for me you hold the thing, I would tell you not to touch anything anymore, nice work
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-05-16 17:01:17
That's great Jusete.  The touch of blue light is super. 
Title: Re: Project Edge (Jusete's field scenes)
Post by: AuthenticM on 2020-05-16 22:03:50
smkin_2 and smkin_3
(https://i.imgur.com/CV4v55Z.jpg)

(https://i.imgur.com/BGt0REQ.jpg)

First post updated
These are absolutely beautiful, my friend. Keep up the great work!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-05-17 19:01:37
Jusete... ... ... you understood.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-19 13:00:29
nmkin_5 mesh done!
(https://i.imgur.com/IuRS8fM.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-05-19 18:45:49
jusete I noticed the walls have be placed in the same way on the 2 scenes but that the camera is placed differently on smkin_1 compared nmkin_1
(https://raw.githubusercontent.com/picklejar76/kujata-data/master/metadata/makou-reactor/backgrounds/nmkin_1.png)
(https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Comparison/OLD/smkin_1.jpg)
so I guess you won't need to remodel smkin_1 from zero ? ^^
same thing for smkin_4 with nmkin_3 finished. for smkin_4 should  it just apply some 3d and color modification?
(https://raw.githubusercontent.com/picklejar76/kujata-data/master/metadata/makou-reactor/backgrounds/nmkin_4.png)
(https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Comparison/OLD/smkin_4.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: krazyq on 2020-05-21 08:36:35
I'm using 7thH, I can get Field texture mods to work except this one...don't get an error, looks unmodded when I load my game
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-21 08:40:43
The last 4 fields are not imported yet

Enviado desde mi MI 6 mediante Tapatalk

Title: Re: Project Edge (Jusete's field scenes)
Post by: Asherdoom on 2020-05-21 14:29:18
I started using this mod of yours is the best one! looking forward when you end ll the fields thanks for the effort and ,again, good work!! :mrgreen:
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-22 11:51:21
nmkin5 done!
(https://i.imgur.com/DoWllLY.jpg)

smkin5 in progress xD
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-05-22 12:47:54
A little bit too dark in my opinion. If you look at the nmkin_4 scene, this lighting would be great. The original scene is not as dark as you did. Otherwise great work as usual.  Maybe more green lights.  :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-22 13:09:06
I'm going to retexture nmkin4 as I used some different textures in this one and  I like the result. The original is a bit dark but can increase the lightning level. Easy to do ;)

Enviado desde mi MI 6 mediante Tapatalk

Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-22 16:34:35
nmkin5
(https://i.imgur.com/Fg9VKtJ.jpg)

smkin5
(https://i.imgur.com/okn1zS6.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: faulked on 2020-05-22 19:17:15
Amanzing work! :D
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-05-23 01:21:26
Now it's super. Thanks Jusete.  ;D
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-05-24 20:41:01
good then the only difference that there is between nmkin_4 and smkin_4 its the colors of course and these two details
nmkin_4
(https://raw.githubusercontent.com/picklejar76/kujata-data/master/metadata/makou-reactor/backgrounds/nmkin_4.png)
smkin_4
(https://www.mediafire.com/convkey/e95f/3ura6tf5b637ps1zg.jpg)
so I had a little fun with gimp and I would like to have the opinion of people especially of jusete, shampignon and faulked ^^ I would like to contribute even if it is only one scene. and if not maybe jusete, shampignon or faulked could bring the last modifications, details etc :) here is the image of smkin_4 made from nmkin_4 made by jusete ^^
nmkin_4 by jusete
(https://i.imgur.com/aYqrA9e.jpg)
smkin_4 modification by me
(https://www.mediafire.com/convkey/5a9a/p9db4u089abzrsnzg.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-24 21:04:07
I have uploaded both version on qhimms discord. I'll post them here tomorrow at full resolution xD

Enviado desde mi MI 6 mediante Tapatalk

Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-05-24 21:57:12
I am only modifying the colors and the detail of M-3 in S-4 but I took the image nmkin_4 made by jusete to make smkin_4 but if it can be used it's nice. What do you think, I did success? ^^
http://forums.qhimm.com/index.php?topic=17791.msg278841#msg278841
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-25 18:14:23
nmkin4 and smkin4 retextured:
(https://i.imgur.com/JPFLeRE.jpg)
(https://i.imgur.com/0jr3rYX.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-05-25 18:44:19
just a little detail it's not S-3 but S-4 ^^
(https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Comparison/NEW-DB2/smkin_4_v0.png)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-25 19:53:36
ups, my bad. Fixed
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-05-25 21:21:24
but I don't think a lot of people would have noticed this detail :P
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-05-26 12:57:29
Hello !

Just to say that I'm not dead ^^ and that I began the layering of the nmkin's.

Just one thing Jusete : in the nmkin_4 and smkin_4 fields, the Mako should be flat. You made some waves, but in the game there is no animation for the Mako, so the waves are still... It looks strange... What do you think ?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-26 13:31:22
You mean the water at the bottom? Or the mako going up from the water next to the pipes? I have to send you the fields without smoke/mako anyway. I'll pack everything when arrive home
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-05-26 19:13:46
shampignon, jusete gives you a lot of work this time  with all these new scene :P
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-05-26 19:46:51
Yes, the water at the bottom, I think it would be better if it was flat.
PS : your new fields are amazing !

FF7maniac => oui J'avoue qu'il a été très productif, j'ai du boulot !
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-05-26 20:13:22
me personally I like the waves. I find it brings realism, seen that the mako gets pumped in big pipes it's normal for it to move but that's just my opinion ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-26 21:34:33
In the og, if you look a bit closer, you can see some waves. I made them more exaggerated exactly for the reason ffmaniac said ;P.
I'll send you the fields tomorrow during the morning, couldn't even switch on the computer today.
Thanks Shampignon!

Enviado desde mi MI 6 mediante Tapatalk

Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-05-27 10:04:48
Waves are fine for me, but maybe a little bit more fog? It is already a masterpiece, that would be just the last detail.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonkers on 2020-05-29 06:59:15
The lights coming from the Mako being pumped in are missing the shadows from the original as well. (Not just below, but above by the catwalk as well. Shadow cast on the piping)The lights themselves are more volumetric/fog like in the original too.

Still looks great!
Title: Re: Project Edge (Jusete's field scenes)
Post by: markul on 2020-05-29 11:34:54
Wow, awesome!. O_O
Magic in .png format

(https://www.cinescondite.com/wp-content/uploads/2016/03/critica-kung-fu-panda-3.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: krazyq on 2020-05-29 20:03:05
is there a reason I can't get this mod to work with 7H? Every other one I try works except this one, game runs but the background is still the same as the original
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-05-29 20:17:05
All the fields? Just be sure you put Project Edge above all the field mods(satsuki's, remako) if not, it will load first the others

Enviado desde mi MI 6 mediante Tapatalk

Title: Re: Project Edge (Jusete's field scenes)
Post by: krazyq on 2020-06-06 20:24:40
I tried turning all the mods off and keeping only this one enabled but it won't work
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-06-06 21:09:39
Last fields are not imported yet. Is this happening with all the fields?
Title: Re: Project Edge (Jusete's field scenes)
Post by: krazyq on 2020-06-13 08:58:35
I tested the beginning of the game, right before the first boss fight and some other saves I have later. Just feels like it isn't activating this mod for some reason.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-06-16 18:50:31
so jusete you continue to work on midgar ^^ or you work on other sectors to diversify :P
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-06-16 19:21:04
I'm a bit off right now. Is peak time at work and too busy at home. I haven't switched on my computer from two weeks ago. I have to finish last smkin1 and revisit the train station. After that I'll continue with midgard xD
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-06-17 02:02:15
ok ^^ :) you have to talk about the scene done by faulked ?
(https://i.imgur.com/yNLAsoE.png)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-06-17 09:41:25
Yes that one, he sent me his files to texture it and make it more consistent with the ones we have now. But I can leave it if you are happy with how it looks now
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-06-17 17:47:35
me personally the appearance suits me ^^ it's more about 3d, there are small faults. the train is a little off. it lacks the ark and the stairs at the other end etc, little details like that and i think shampignon has the same opinion . i was talking about it with him on ff7.fr or in private here i don't remember ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: dangarfield on 2020-07-03 13:42:32
@jusete This is freaking unbelievable quality. Amazing work and an amazingly ambitious undertaking.
I'm just getting back to playing FF7 and saw this and just wow, seriously great work.

I'm wondering if you would be able to put up a completion status summary on the first post (x of x renders complete, etc), I have no idea of how many fields there are in total, but I'm interested in the completeness of this. Of course, I'll be donating too to help make this thing a reality. Amazingly high quality, very impressed!
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2020-07-03 14:45:50
I have no idea of how many fields there are in total, but I'm interested in the completeness of this.
There are 729 fields, of which between Jusete, faulked, jmp434, and others, of which 85 have been remodeled and made available for inclusion.
Title: Re: Project Edge (Jusete's field scenes)
Post by: dangarfield on 2020-07-03 15:38:15
This is maybe not the right place for this (and I have had a search around this forum a little - and the 7th Heaven one also), but I have a desire:

I would love to see a mod in 7th Heaven that includes these 85 (maybe selectably) amazingly reworked fields, but for the ones that have not been done yet, the upscaled ones from Remako are used. I might post this on the 7th Heaven board too.

Note: Whilst I'm not a C* based developer, I write code on a daily basis so may be able to assist and would love to contribute towards this project. If not in a modelling capacity, then in a coding or administrative role (I don't know why you don't have a trello board of maintained status page for Team Avalanche. This is my first day of looking, will love to get involved gradually.
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2020-07-03 22:52:31
It's already out there/possible... load both the miscellaneous and field texture mods, with misc first in the load order.  The Project Edge fields are in misc, and Satsuki/Remako are in field textures.  Winner winner chicken dinner ;)

(I do have a folders-based mod on my local machine that's designed for easy updates via torrent's force recheck/replace mechanism, but I've been having a bear of a time getting the tracker to properly publish my external IP, which makes seeding updates damned near impossible)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-07-10 13:06:58
Hi guys! Sorry for the long time without posting anything, I've been very busy(still actually) with work and college and unable to get into the project. I'll be done with college by August so I'll finish all the mako reactors and probably start remaking the very first stage(the one with the train) to keep same style/art. I'll keep you posted when I start again.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-07-12 09:51:57
Hello,

I'm very busy too, but the slicing of the reactors is about to be finished. I'm still working on nmkin_2 that is a very balls-breaker map !! The others are apparently good, just a few tests in game and I'll able to share them.
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2020-07-13 02:36:24
Much love for you, Shampignon... I tried to slice just one field before DDS was a thing, and the result looked like a cross between Friday the 13th and Alien.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-08-16 19:27:25
I can't wait to see your new stuff jusete, your work is always perfect ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-08-22 15:19:02
Same here cannot wait for Jusete to finalize Midgar and then to see his new art on the next levels, I can imagine how it would be the Forgotten Ancient City...
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-08-28 09:35:27
I think we need Sherlock Holmes to find out, what happened to Jusete and Shampignon.  ;D Are u okay guys? I hope so. Do you work for Shinra now?  ???
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-08-28 12:30:12
I'm okay  :-D

But I'm still working on Mako reactor, nmkin_2 is very very complicated to slice ! I'll share all the first reactor's maps when I finish. Then the second reactor, but smkin_2 will be the same shit !

Thank you for your support guys !
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-09-05 13:02:56
Hello !

First reactor finally complete !!!

nmkin_2 :

(https://i.ibb.co/C1TxF9Y/nmkin-2-DEF.png)

Download here : https://drive.google.com/file/d/1qt7T9auJC6Sn2KymWLViJlJgQns81OFA/view?usp=sharing (https://drive.google.com/file/d/1qt7T9auJC6Sn2KymWLViJlJgQns81OFA/view?usp=sharing)

This one was a nightmare to slice ! I had to remove two pillars on the structure at the top of the ladder because it was impossible to make the characters pass behind, and to make the bottom of the map more darker because I had empty areas (that stand out in black in game) when i created transparency with gateways.

nmkin_3 :

(https://i.ibb.co/hBD0BxB/nmkin-3-DEF.png)

Download here : https://drive.google.com/file/d/14wJNHsCdwCF-T26dRes_EUtCG6VskQsN/view?usp=sharing (https://drive.google.com/file/d/14wJNHsCdwCF-T26dRes_EUtCG6VskQsN/view?usp=sharing)

nmkin_4 :

(https://i.ibb.co/fnrVbNh/nmkin-4-DEF.jpg)

Download here : https://drive.google.com/file/d/1OLCa3Yby4oKT0K6p2hoZPzfsIjFPlefq/view?usp=sharing (https://drive.google.com/file/d/1OLCa3Yby4oKT0K6p2hoZPzfsIjFPlefq/view?usp=sharing)

nmkin_5 :

(https://i.ibb.co/xHLh0PF/nmkin-5-DEF.png)

Download here : https://drive.google.com/file/d/1U7OK6kMN8Nbkpqq69WbUnVN5oqleyNRZ/view?usp=sharing (https://drive.google.com/file/d/1U7OK6kMN8Nbkpqq69WbUnVN5oqleyNRZ/view?usp=sharing)

Enjoy friends !!
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-09-05 19:14:26
merci a toi shampignon ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2020-09-05 20:16:21
Beautiful!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-09-05 21:47:55
Bloody hell !! Magnificent
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-09-05 23:28:29
Thank you for your hard work Shampignon, this project is nothing without you. 😍😍
Title: Re: Project Edge (Jusete's field scenes)
Post by: Devina on 2020-09-07 14:01:26
Congrats on the first reactor, looks wonderful.

Since you're probably going to be moving into the city, I found a Velvet Voix poster from Crisis Core for when you meet Aerith:

(https://i.imgur.com/PdGuHae.png)

Do you know if you can widen this walkway? If you use non-chibi models (since the people playing this mod are likely going to be doing so anyway), then it looks like Cloud is floating in the air.

(https://i.imgur.com/RmjQ430.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-09-07 22:11:58

Do you know if you can widen this walkway? If you use non-chibi models (since the people playing this mod are likely going to be doing so anyway), then it looks like Cloud is floating in the air.


I think it's the same with the original map...
Title: Re: Project Edge (Jusete's field scenes)
Post by: Devina on 2020-09-08 03:03:59
Probably, but I don't think that should stop you from making it a little wider to prevent air walking.
I think it would be a good idea to accommodate for the real-life proportioned models for the very rare occasions issues like these pop up.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jons on 2020-09-08 03:30:40
My god the reactor looks AMAZING. Does the project edge mod thats on 7th heaven 2.0 get updated with these new textures? or do i have to download them manually from here?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-09-08 08:06:01
You can download the files from the links Shampignon posts above. If you are using 7th heaven, unpack the iro and put the folders inside then load the mod with the folder option. If you do it that way you can update the mod once the fields are converted and won't need to wait for an update.
Title: Re: Project Edge (Jusete's field scenes)
Post by: dangarfield on 2020-09-08 12:02:39
Great job! How are you dealing with slicing the 'semi transparent layers, e.g. Where the game uses additive or subtractive blending? Are these included in the sliced output also or it is just ignored? Same with param and state layers? Are they included too? I may have something that may be able to help identify and seperate later if you're interested
Title: Re: Project Edge (Jusete's field scenes)
Post by: obesebear on 2020-09-08 13:40:49
The walkway likely doesn't need to be widened.  What's more likely is the new model is actually standing below the floor and needs its root height adjusted
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-09-10 10:14:07
Great job! How are you dealing with slicing the 'semi transparent layers, e.g. Where the game uses additive or subtractive blending? Are these included in the sliced output also or it is just ignored? Same with param and state layers? Are they included too? I may have something that may be able to help identify and seperate later if you're interested
I did a quick test and everything was working fine. Shampignon did an amazing work importing them xD
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-09-11 13:14:39
I´m back!
(https://i.imgur.com/e3vmVZP.jpg)
Not as much time as I used to have for modding but at least still working on it  :D
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-09-11 14:02:59
Great Arnold Schwarzenegger. Ehm, I mean Jusete.  ;D
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2020-09-11 15:10:55
Yay!  Now if only there was some sort of cue when Tifa and whatshisname were about to press the buttons...
Title: Re: Project Edge (Jusete's field scenes)
Post by: potchy on 2020-09-12 03:21:44
thank you for this mod.
it's really amazing  :D
Title: Re: Project Edge (Jusete's field scenes)
Post by: Velkan on 2020-09-12 04:29:01
Amazing! Just Amazing!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2020-09-12 04:52:20
Welcome back, jusete!

And thanks for this new preview.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-09-13 09:24:18
Just great!!
Title: Re: Project Edge (Jusete's field scenes)
Post by: stellarscope on 2020-09-13 14:05:25
This is amazing work!
Title: Re: Project Edge (Jusete's field scenes)
Post by: AlbusJC on 2020-09-15 09:14:03
man, thank you so much for such an incredible work!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-09-19 11:40:18
Hello !

Second reactor done !!!

smkin_2 :

(https://i.ibb.co/86wJf9F/smkin-2-DEF.jpg)

Download here : https://drive.google.com/file/d/1y8HqAKYQHeRAIcxyfJ7Uvfpe5FuWhxZI/view?usp=sharing (https://drive.google.com/file/d/1y8HqAKYQHeRAIcxyfJ7Uvfpe5FuWhxZI/view?usp=sharing)

Very complicated to. As nmkin_2, I had to remove two pillars on the structure at the top of the ladder because it was impossible to make the characters pass behind, and to make the bottom of the map more darker because I had empty areas (that stand out in black in game) when i created transparency with gateways. A lamp was added near the exit door because there was a light effect coming out of nowhere.

smkin_3 :

(https://i.ibb.co/YRsy0qJ/smkin-3-DEF.jpg)

Download here : https://drive.google.com/file/d/1-Pnx4xK2d22NPzdvDU8b9LoNvK3Uv4ja/view?usp=sharing (https://drive.google.com/file/d/1-Pnx4xK2d22NPzdvDU8b9LoNvK3Uv4ja/view?usp=sharing)

smkin_4 :

(https://i.ibb.co/1vySChh/smkin-4-DEF.jpg)

Download here : https://drive.google.com/file/d/10DdpHduTaERf_hDnR3VGykVSYPFKZ-4W/view?usp=sharing (https://drive.google.com/file/d/10DdpHduTaERf_hDnR3VGykVSYPFKZ-4W/view?usp=sharing)

I had to make the top of the scene more blue because there was too much difference (more yellow) with what we saw in the previous screen.

smkin_5 :

(https://i.ibb.co/VBXvpT7/smkin-5-DEF.jpg)

Download here : https://drive.google.com/file/d/1fYbZkdk-pyIDnnVZ_CNMKHCLFI2xaPOm/view?usp=sharing (https://drive.google.com/file/d/1fYbZkdk-pyIDnnVZ_CNMKHCLFI2xaPOm/view?usp=sharing)

There is only one screen left to finish this reactor, because Faulked has already modeled the exit gateway.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-09-19 11:46:02
Yes!!!! Thank you shampignon, I'll try to finish the last background by the end of the mont.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-09-19 17:44:59
Perfect  :wink:

I sent you a PM, but I think you didn't see it.

I need your layers from zz8, because the red light effect is very pixelitated and I'm sure I can improve it !
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-09-19 17:53:29
Oh, I just realised. I think it was working fine to me. Let me check it again and if not I'll send you the files
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2020-09-20 01:55:41
Great job, guys!

Keep'em coming.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-09-21 13:38:20
Perfect  :wink:

I sent you a PM, but I think you didn't see it.

I need your layers from zz8, because the red light effect is very pixelitated and I'm sure I can improve it !

Working fine for me mate:

(https://i.imgur.com/6XD0ugn.jpg)

(https://i.imgur.com/80EZSYK.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-09-22 10:27:17
Modeling finished!
(https://i.imgur.com/bwtKZ1F.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-09-22 12:18:22
Working fine for me mate:

Hum... It's really strange...

So I'll check again.

Thanks


=> I had a bug with one of the png, now it's ok !
I never saw your light effect, it's beautifull ! ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: dethkab on 2020-09-29 04:44:04
is there a reason I can't get this mod to work with 7H? Every other one I try works except this one, game runs but the background is still the same as the original

I'm having the same issue.  The mod worked before, but after I started a new game recently I noticed that these fields will not load.  I recently went to Aerith's house and am now currently in the sewers and I remember these were part of the project (looks fantastic by the way).  But now, only the Remako fields are loading.  Not sure what happened as I did not make any changes to 7th Heaven.  I currently have the newest version 2.2.3.522, and Project Edge is above the "Field Textures-Qhimm Catalog," and the mod path is set correctly.  I already tried resetting the mod path and deleted and re-downloaded the mod but no luck.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-09-29 08:09:28
Aerith House and sewers are not done by me so you won't find them in this package. You can go to the first page on this thread and check out which ones are done by me. ;)
Title: Re: Project Edge (Jusete's field scenes)
Post by: dethkab on 2020-09-30 04:30:18
Aerith House and sewers are not done by me so you won't find them in this package. You can go to the first page on this thread and check out which ones are done by me. ;)

Oh crap it wasn't you!  My bad!  I just realized they were Team Avalanche Fields.  Now I'm wondering why and how they were taken off my mod list.  Anywho, sorry for the confusion!  Also, thanks for all the hard work you and your team has done for this.  Everything looks beautiful!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-10-01 22:29:31
Jusete do you think you'll be able to cover Midgar before FF7R part 2?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-10-02 07:40:03
Hahahaha good question ;D... my baby is coming up by next month.....you can figure out by yourself :P
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-10-05 11:45:40
Took a while, but smkin1 is finished finally:
(https://i.imgur.com/pnqy0IR.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-10-06 10:44:31
Awesome. What's next jusete?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-10-06 17:19:01
Next one will be the small tunnel between the reactor and sector 8. After that the train station....maybe xD
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-10-06 22:29:05
Great. But can u make the switches in the same color as in the nmkin_1scene?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-10-14 08:00:11
md8_4
(https://i.imgur.com/4nJ8qoI.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: faulked on 2020-10-18 06:26:40
That looks awesome. Good job dude.  ;D
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-10-21 23:22:05
Yeah it's really absurd... what jusete is capable of.

btw wish you all the best for the upcoming event!
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2020-10-29 23:36:20
awsome, i really hope this mod will be finished someday :) so jusete what is the next step ? ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-11-04 05:59:48
Next one will be the small tunnel between the reactor and sector 8. After that the train station....maybe xD
As per Jusete, the train station is next... most probably.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-11-07 04:57:16
Jusete FYI for the first field scene an artwork from OG: https://imgur.com/a/cMryCtM

Also for good reference, other OG artworks: https://www.creativeuncut.com/art_final-fantasy-7_g.html

Jusete did you make the first background of FF7 OG? If not, is it too much of asking to see it done by your style?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-11-08 21:22:52
 Sorry guys. My baby girl was born on last Wednesday  :-* and I'll be  busier than usual during the next 20 years :P. I did start the field after the tunnel( the one wedge burns his ass xD). After that one I'll re-do the first field so we can have the reactor finished (between me and kuraudo). It will take a while though...
Title: Re: Project Edge (Jusete's field scenes)
Post by: sl1982 on 2020-11-08 23:38:20
Sorry guys. My baby girl was born on last Wednesday  :-* and I'll be  busier than usual during the next 20 years :P. I did start the field after the tunnel( the one wedge burns his ass xD). After that one I'll re-do the first field so we can have the reactor finished (between me and kuraudo). It will take a while though...

Congrats Jusete!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-11-09 18:30:39
Thanks!! ;)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Luigi Brosse on 2020-11-10 08:55:54
Congrats :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: kela51 on 2020-11-10 14:42:00
Sorry guys. My baby girl was born on last Wednesday  :-* and I'll be  busier than usual during the next 20 years :P. I did start the field after the tunnel( the one wedge burns his ass xD). After that one I'll re-do the first field so we can have the reactor finished (between me and kuraudo). It will take a while though...

Congrats my friend!! I wish you lots of good things😉
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2020-11-10 16:58:40
Congratulations!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2020-11-14 22:51:27
Congratulations daddy :D
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-11-16 00:36:25
 Thank you guys! ;D ;D
Title: Re: Project Edge (Jusete's field scenes)
Post by: sithlord48 on 2020-11-18 17:39:14
Congratulations, Welcome to the hood. The fatherhood of course.
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2020-11-19 20:59:35
Great!  ;D What's the name? Tifa? Marlene? Aerith?  :P
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2020-11-20 19:15:01
Thanks guys!
Great!  ;D What's the name? Tifa? Marlene? Aerith?  :P
The name is "Alma" , means "soul" in English  :D

I´ve been able to work a little bit more in md8_1. Here is the progress so far:

(https://i.imgur.com/HKhNsbT.jpg)

Still a lot of work to do and not too many time so don´t know when i´ll finish this one. Hopefully by end/new year haha
Title: Re: Project Edge (Jusete's field scenes)
Post by: olearyf2525 on 2020-12-16 08:41:32
Thanks guys! The name is "Alma" , means "soul" in English  :D

I´ve been able to work a little bit more in md8_1. Here is the progress so far:

(https://i.imgur.com/HKhNsbT.jpg)

Still a lot of work to do and not too many time so don´t know when i´ll finish this one. Hopefully by end/new year haha

Thanks Jusete!
Title: Re: Project Edge (Jusete's field scenes)
Post by: AuthenticM on 2020-12-17 14:37:07
Congratulations, Jusete! Don't worry about working on this project more slowly; that's to be expected lol. Enjoy your new life!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-01-01 19:19:55
Happy new year to everyone!

md8_1
(https://i.imgur.com/jzCIy1y.jpg)

(https://i.imgur.com/IesjbeJ.gif)
Title: Re: Project Edge (Jusete's field scenes)
Post by: LeonhartGR on 2021-01-01 19:43:00
Happy new year to everyone!

md8_1
(https://i.imgur.com/jzCIy1y.jpg)

(https://i.imgur.com/IesjbeJ.gif)
You nailed it! Recovered for the whole doomed '20...
Title: Re: Project Edge (Jusete's field scenes)
Post by: sl1982 on 2021-01-02 00:35:53
I have no words..... wow



Happy new year to everyone!

md8_1
(https://i.imgur.com/jzCIy1y.jpg)

(https://i.imgur.com/IesjbeJ.gif)
Title: Re: Project Edge (Jusete's field scenes)
Post by: obesebear on 2021-01-02 14:35:08
This is probably one of the most impressive ones I've seen you do.  It truly looks professional.
Title: Re: Project Edge (Jusete's field scenes)
Post by: brock2621 on 2021-01-02 20:13:35
I registered solely to express my absolute awe in this project and your work. This is not getting NEARLY enough attention. I truly think if this caught wind you could really build a large team fairly quickly to take this on.

Again, HUGE kudos and I wish you the most sincere congratulations on your newborn. Having kids was the best thing I've ever done in my life.

Keep up the wonderful work and I'll keep my mod on "auto update" and look forward to your progress; cheers mate!
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-01-03 16:43:12
Thanks for the good words guys, you really know how to motivate someone 🤭🤭.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2021-01-04 06:55:48
Impressive, jusete.

Thanks for sharing and keep up the excellent work.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2021-01-04 13:00:07
Amazing !

The lasts screen you done are very impressive !

For this one, did you use the original flames for the animation, or did you remake them?

PS : Sorry for those who wait, but I'm on another project for the moment. I'll import the last three screens as soon as possible, be patient  ;)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-01-04 13:24:38
Hey, happy new year my friend. Is the project you are making new fields for the game? I've seen that one and is very impressive, well done. About md8_1, I've upscaled the original ones to test the animation and I really liked the result xD. No worries about the imports, I'll try to import this one by myself as I have the fence and other stuff already cutted but I'll contact you If I find any troubles hahah. Thanks for your help
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2021-01-04 22:25:41
Yes, happy new year to you too, I forgot ^^

Yes, this is this project. I'm happy you like my new fields  :)

About md8_1, I saw afterwards that I had to cut out the fence, and I was thinking of asking you to send it to me, but if you have the courage to slice by yourself, so much the better !
If you want, I can send you the fire layers upscaled by Satsuki.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Devina on 2021-01-20 07:27:43
Looks amazing so far.

Has anyone gotten this issue with the chocobo farm interior? "frmin"

(https://i.imgur.com/K6o4ngd.png)

Using latest Reunion, game save is during the Meteor fall near the end of the game.
There's four files, not sure what's causing it.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-01-20 08:25:55
Working fine for me. Are you using 7th heaven? Try putting it on top and disabling everything , then switch on one by one until you find the issue
Title: Re: Project Edge (Jusete's field scenes)
Post by: Hypnotic Mind on 2021-01-23 20:05:12
I'm currently experiencing a bit of an issue in the beginning of the game where going to the next field scene (md1_1) where you meet Barret and Jessie, everything is completely slowed down and sometimes crashes.  I did update to the latest FFNx driver and restarted with only this mod enabled, still get the same thing.  Is there something I'm doing wrong?

Edit:  Nevermind, I figured out what I did wrong.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Loki_ on 2021-01-24 14:31:02
I'm currently experiencing a bit of an issue in the beginning of the game where going to the next field scene (md1_1) where you meet Barret and Jessie, everything is completely slowed down and sometimes crashes.  I did update to the latest FFNx driver and restarted with only this mod enabled, still get the same thing.  Is there something I'm doing wrong?

Edit:  Nevermind, I figured out what I did wrong.

is this related with "enable_animated_textures" setting on FFNx.toml? On latest FFNx canaries i have this issue if I try to enable it..
Title: Re: Project Edge (Jusete's field scenes)
Post by: sweetken on 2021-02-04 15:06:33
Man, I really dig this mod. Is there any way I can use both these field textures and SWY's upscales? I think it'd be jarring to have these beautiful recreations one second and then the low-res official backgrounds for areas that haven't been completed in this mod. Can I make it so that my default field textures are this mod, and then any other ones are the SWY upscale? Thanks.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Devina on 2021-02-05 12:41:55
Yes, it's as easy as a folder replace.

https://www.pcgamingwiki.com/wiki/Final_Fantasy_VII_(2012)

You should read the last link under "Other useful mods" section.
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2021-02-16 15:08:12
Man, I really dig this mod. Is there any way I can use both these field textures and SWY's upscales? I think it'd be jarring to have these beautiful recreations one second and then the low-res official backgrounds for areas that haven't been completed in this mod. Can I make it so that my default field textures are this mod, and then any other ones are the SWY upscale? Thanks.
Yes, just have them both active, with Project Edge above SYW in the load order.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2021-03-06 16:15:21
Hey guys was this shared already? Would it be possible to cut it for the actual game?

https://mobile.twitter.com/BelgianBoolean/status/1365307529828438018
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2021-03-06 19:10:01
grimmy has imported this one ^^ 

http://forums.qhimm.com/index.php?topic=12841.msg258225#msg258225
Title: Re: Project Edge (Jusete's field scenes)
Post by: Kuraudo. on 2021-03-06 20:37:19
But there is also another field if you check the link
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2021-03-07 05:26:32
if I'm not mistaken, grimmy knew this scene but didn't modify it to be imported into the game
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2021-03-07 12:04:33
But there is also another field if you check the link

If I remember correctly, he didn't import that, because the scene is misaligned (Length, width, room is smaller or wider or similar ). The other scene was misaligned too, but he could fix it, somehow  ;D. The original and the new scene from Ben Nicholas doesn't use the right dimensions. They don't fit together. Compare the scenes. Then u see it yourself. Hope I could enlighten you.  :-D
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-03-07 15:25:17
I'll make them... eventually🤣🤣
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2021-03-07 18:34:48
Hello!

It seems that the direct links (MEGA) for zz7 and zz8 are no longer valid.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-03-08 09:26:33
I have to upload a pack with the new dds iro. That one will be faster and with less bugs ;)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2021-03-08 17:49:10
That's be nice!

On the other hand, people using The Reunion cannot unfortunately use 7th Heaven.
Title: Re: Project Edge (Jusete's field scenes)
Post by: sithlord48 on 2021-03-08 22:53:43
sucks for reunion users

pretty sure iro are just zip files. you should be able to extract the archive and use it like any other mod you would use.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-03-08 22:54:31
I'll upload both packs then ;)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2021-03-09 18:20:06
I don't think The Reunion works with DDS files though.
Title: Re: Project Edge (Jusete's field scenes)
Post by: sithlord48 on 2021-03-16 12:48:36
No one cares about reunion support anyway.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2021-03-18 07:42:39
No one cares about reunion support anyway.

No offense intended but I don't think you can speak for the whole community.

There are people who do care for The Reunion and only play FF7 with it installed.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-03-18 07:53:00
Please guys, debate this on another thread or in private ;)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2021-03-18 15:24:23
The Reunion does support .DDS files, jusete so there is no compatibility problem.

And with that, I will no longer speak of it again in here unless pertinent to Project Edge.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-03-18 15:58:42
Thats
The Reunion does support .DDS files, jusete so there is no compatibility problem.

That's perfect, I'll try to clean up the first post and reupload everything.  Thanks guys.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2021-04-07 22:58:27
Hello !

After a very long time, I'm finally back here with new releases !

smkin_1 :

(https://i.ibb.co/HT1NTRc/smkin-1-0-00000000.png) (https://ibb.co/xqPmqwn)

Download here : https://drive.google.com/file/d/1H9HXWrkJvAx2T9zdk6si3DAD-EHN1nIH/view?usp=sharing (https://drive.google.com/file/d/1H9HXWrkJvAx2T9zdk6si3DAD-EHN1nIH/view?usp=sharing)

md8_4 :

(https://i.ibb.co/yW9PPkV/md8-4-0-00000000.png) (https://ibb.co/XSQLL5V)

Download here : https://drive.google.com/file/d/1rQM4weaGJ1GzZxaCjGlEQg3q5qWU8nMb/view?usp=sharing (https://drive.google.com/file/d/1rQM4weaGJ1GzZxaCjGlEQg3q5qWU8nMb/view?usp=sharing)

The last screen is still in work because I still have some bugs...
Title: Re: Project Edge (Jusete's field scenes)
Post by: AuthenticM on 2021-04-07 23:45:20
Hello !

After a very long time, I'm finally back here with new releases !

smkin_1 :

(https://i.ibb.co/HT1NTRc/smkin-1-0-00000000.png) (https://ibb.co/xqPmqwn)

Download here : https://drive.google.com/file/d/1H9HXWrkJvAx2T9zdk6si3DAD-EHN1nIH/view?usp=sharing (https://drive.google.com/file/d/1H9HXWrkJvAx2T9zdk6si3DAD-EHN1nIH/view?usp=sharing)

md8_4 :

(https://i.ibb.co/yW9PPkV/md8-4-0-00000000.png) (https://ibb.co/XSQLL5V)

Download here : https://drive.google.com/file/d/1rQM4weaGJ1GzZxaCjGlEQg3q5qWU8nMb/view?usp=sharing (https://drive.google.com/file/d/1rQM4weaGJ1GzZxaCjGlEQg3q5qWU8nMb/view?usp=sharing)

The last screen is still in work because I still have some bugs...

Looks fantastic! Keep up the great work. :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Tyler Durden on 2021-04-07 23:50:31
thank you for these fantastic looking fields guys, this is truly amazing work.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-04-09 22:40:27
Yesss, thanks a lot Shampignon, you're amazing!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2021-04-11 15:05:21
Beautifully done, Shampignon.

Thanks for the preview.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2021-05-18 21:04:57
So jusete, how is the rest going ? ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2021-05-29 09:57:58
He is making new 3D Models for a new Baby ;D
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-05-29 19:57:17
Rest??? What's that???🤣🤣😭😭😭. I did finish md8_1 and md8_2 a while ago but I still have to import them. It's been like 4 week without switching on my laptop 😭. I'm moving home (again) and I've opened a shop in Etsy that keeps me sooo busy but I think that by the next 2 weeks I'll be able to show something again.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2021-05-30 05:40:33
sorry i meant how is the continuation going? ^^ I live in Quebec so my english is not great :S and sometimes the translation sites doesn't translate the way i would like. I apologize  ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-06-06 12:26:40
Md8_1 imported

(https://i.imgur.com/8eZoBmP.png)

png files
https://mega.nz/file/Ic5HzQzJ#DQm0Rmg1m0Gvdq-X7O8-NyuuTGSNSkKEtPOQGk7Ge-U

dds files
https://mega.nz/file/xF5wSDqR#KldQRBYrx2TdPi9W-r3AmvKWCPcNOuwO9mUGJJwwSUs

Title: Re: Project Edge (Jusete's field scenes)
Post by: AuthenticM on 2021-06-06 17:59:21
Md8_1 imported

(https://i.imgur.com/8eZoBmP.png)

https://mega.nz/file/Ic5HzQzJ#DQm0Rmg1m0Gvdq-X7O8-NyuuTGSNSkKEtPOQGk7Ge-U (https://mega.nz/file/Ic5HzQzJ#DQm0Rmg1m0Gvdq-X7O8-NyuuTGSNSkKEtPOQGk7Ge-U)

Looking good. Keep up the great work!
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2021-06-06 20:39:58
shampignon jusete stole your importation work :P lol
Title: Re: Project Edge (Jusete's field scenes)
Post by: Shampignon on 2021-06-07 12:13:09
 :)  Yes ! You finished it !

I worked on this screen, but I had many bugs on some layers, and ... I didn't take the time to look for the right solution...

I'm very happy to see it finished, apparently without bugs  ;D

Great work Jusete !
Title: Re: Project Edge (Jusete's field scenes)
Post by: sithlord48 on 2021-06-08 11:51:43
Great Work!

Would it be possible to upload the dds files for use in direct mode ?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-06-08 12:09:40
Thank you! Don't know if dds is working on direct mode. The link is two post above so you can check it yourself ;)
Title: Re: Project Edge (Jusete's field scenes)
Post by: sithlord48 on 2021-06-09 11:58:01
They work in direct mode. I just looking for the older ones in that format
Title: Re: Project Edge (Jusete's field scenes)
Post by: capasmeagol on 2021-06-12 06:27:51
It's already out there/possible... load both the miscellaneous and field texture mods, with misc first in the load order.  The Project Edge fields are in misc, and Satsuki/Remako are in field textures.  Winner winner chicken dinner ;)

(I do have a folders-based mod on my local machine that's designed for easy updates via torrent's force recheck/replace mechanism, but I've been having a bear of a time getting the tracker to properly publish my external IP, which makes seeding updates damned near impossible)

I seem to be having difficulties with load order in 7th heaven not sure what I did wrong when I set the jusete project edge under misc. category, the satsuki under field texture it defaults to the satsuki mod by default do I need to change anything in 7th heaven.  Thank you for any advice anyone can provide
Title: Re: Project Edge (Jusete's field scenes)
Post by: Tyler Durden on 2021-06-12 20:54:07
thank you Jusete!!! looks amazing! you are the future of a true final fantasy 7 remake, your work is greatly appreciated!
Title: Re: Project Edge (Jusete's field scenes)
Post by: capasmeagol on 2021-06-14 17:23:59
Love the project your doing a great job is there any way to get the new fields to work through 7th heaven i seem to be having difficulties with adding it to direct mode have followed instructions on forum still no luck, no rush at all just curious keep up the great work
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-06-14 20:05:52
Thanks guys! I'll try to upload a dds version of the mod. If you're using ffnx and 7th heaven it will be faster and with less bugs. I'll update the first post when ready.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-06-28 15:04:33
md8_2 finished and imported

(https://i.imgur.com/nsOdf9k.jpeg)

(https://i.imgur.com/qOvjEk2.jpeg)

(https://i.imgur.com/1fzqueM.jpeg)

Links:

png
https://mega.nz/file/UQ5gnZgL#ibm3OtrihtEnN9N9IeRvVR_c_uz1XxQUDBJEoLgktRk

dds
https://mega.nz/file/VV4GDZIb#KoUJG7MWPK6R-6VnmGE2Q5j0oXg7LqH1_UqL59buugg

Enjoy!


Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2021-06-29 04:47:24
awsome! :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2021-06-29 12:59:56
Great, but do you have a fullscreen screenshot of the entire scene? Like the others without the ingame models? Would be nice.  :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-06-29 13:28:56
sure buddy, here you go:

(https://i.imgur.com/qxDlEWH.jpg)

Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2021-06-29 16:31:23
Thank you!  ;D
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonkers on 2021-07-05 00:16:54
Gorgeous!
Title: Re: Project Edge (Jusete's field scenes)
Post by: RCloud on 2021-07-12 06:14:17
Amazing! Thank you Jusete  ;)
Title: Re: Project Edge (Jusete's field scenes)
Post by: potchy on 2021-07-22 20:16:26
It's already out there/possible... load both the miscellaneous and field texture mods, with misc first in the load order.  The Project Edge fields are in misc, and Satsuki/Remako are in field textures.  Winner winner chicken dinner ;)

(I do have a folders-based mod on my local machine that's designed for easy updates via torrent's force recheck/replace mechanism, but I've been having a bear of a time getting the tracker to properly publish my external IP, which makes seeding updates damned near impossible)
Maybe I'm just dumb, but I've tried placing Jusete's mod at the top of the mod list and Satsuki's at the bottom with no success.
No matter what I do, Satsuki's is the one that gets loaded instead.
Any tips of how to get both working at the same time?
Title: Re: Project Edge (Jusete's field scenes)
Post by: Tyler Durden on 2021-07-27 23:51:22
From my experience satsukis fields dont play nice with other field mods, ive tried every order, mixing it up, etc... it wont work. to use jusete fields, i just use remako instead. works every time without fail. Satsukis fields might be 10%-20% better and more clean looking than remako? honestly i cant see a huge difference. Thats my take on it anyway...
Title: Re: Project Edge (Jusete's field scenes)
Post by: LordUrQuan on 2021-07-29 00:45:50
Maybe I'm just dumb, but I've tried placing Jusete's mod at the top of the mod list and Satsuki's at the bottom with no success.
No matter what I do, Satsuki's is the one that gets loaded instead.
Any tips of how to get both working at the same time?
If you're using a new Satsuki in combination with directly-linked Jusete, then the problem you're running into is that DDS files will take precedence over PNG, regardless of mod load order.  Satsuki created a PNG2DDS conversion tool you can use on the Jusete fields to overcome this, and there may be pre-built IROs as well (I used to maintain a torrent of the converted pack, but took it down a couple months back as work went from "ridiculous speed" to "ludicrous speed" with every indication that we'll soon go plaid).
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2021-07-29 21:23:09
jusete to make scenes like yours what kind of computer you would recommend, equipment etc ?
Title: Re: Project Edge (Jusete's field scenes)
Post by: potchy on 2021-09-06 01:56:50
If you're using a new Satsuki in combination with directly-linked Jusete, then the problem you're running into is that DDS files will take precedence over PNG, regardless of mod load order.  Satsuki created a PNG2DDS conversion tool you can use on the Jusete fields to overcome this, and there may be pre-built IROs as well (I used to maintain a torrent of the converted pack, but took it down a couple months back as work went from "ridiculous speed" to "ludicrous speed" with every indication that we'll soon go plaid).
Thanks. It worked!
All I had to do was drag and drop the original IRO, click "Iro png to iro dds" and load the new IRO into 7th Heaven.
Here's the link of the mentioned tool in case someone else needs it: https://forums.qhimm.com/index.php?topic=19701.0

Spoiler: show
(https://i.imgur.com/fkMr6g7.png)
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2021-10-22 23:39:58
so jusete, how is it progressing? ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-11-14 08:11:41
Surprise!
(https://i.imgur.com/yQYuvy0.jpeg)


Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2021-11-15 00:42:38
awesome :O :)
Title: Re: Project Edge (Jusete's field scenes)
Post by: olearyf2525 on 2021-11-15 04:35:50
Welcome back Jusete, glad you didn't give up, good  job!
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2021-11-16 05:55:56
Great work. Don't forget, it exists a second scene with the stairs to the canon: md8_32  8)

PS: Have u a high resolution image of the scene?
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2021-11-17 22:04:06
this scene is over ? or do you have things left to do ? ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: oraclex on 2021-11-19 06:22:30
just wanted to say; your work is amazing Jusete!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Tyler Durden on 2021-11-29 17:24:50
beautiful as always, happy to see Jusete is still pushing forward.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2021-12-12 12:30:18
It was truly a nice surprise!

Xmas 2021 is coming and there might be more! :-)
Title: Re: Project Edge (Jusete's field scenes)
Post by: LeonhartGR on 2021-12-12 20:58:37
Surprise!
(https://i.imgur.com/yQYuvy0.jpeg)



And that's Christmas! 🎄
Title: Re: Project Edge (Jusete's field scenes)
Post by: m_agil1st on 2021-12-15 08:38:40
Thanks. It worked!
All I had to do was drag and drop the original IRO, click "Iro png to iro dds" and load the new IRO into 7th Heaven.
Here's the link of the mentioned tool in case someone else needs it: https://forums.qhimm.com/index.php?topic=19701.0

Spoiler: show
(https://i.imgur.com/fkMr6g7.png)

when i tried this method like yours the output iro dds generated is only 0 kb in size, is there a way to handle this?
Title: Re: Project Edge (Jusete's field scenes)
Post by: Secticide on 2021-12-17 00:15:59
when i tried this method like yours the output iro dds generated is only 0 kb in size, is there a way to handle this?

Yes, after trialling this a few times - I modified the name of the `iro` file to a name without an apostrophe. I went with the name "Jusete-Project-Edge.iro".

I hope this helps!

P.S. It takes a LONG time to convert the files for Project Edge.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-12-17 23:17:23
Here is the download link of the iro with all my scenes so far:
https://mega.nz/file/cY4DGCZZ#6FV3zkUonworEzsgNaZERCvFdCL9SUNUPcdMNR9LI0A

Enjoy!!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Tyler Durden on 2021-12-21 22:25:53
can we get a link for the new field exclusively as well please?
Title: Re: Project Edge (Jusete's field scenes)
Post by: Tyler Durden on 2021-12-21 23:58:27
Thanks. It worked!
All I had to do was drag and drop the original IRO, click "Iro png to iro dds" and load the new IRO into 7th Heaven.
Here's the link of the mentioned tool in case someone else needs it: https://forums.qhimm.com/index.php?topic=19701.0

Spoiler: show
(https://i.imgur.com/fkMr6g7.png)


Thanks, using 7th heavens tools and this i was able to make it work and now i can FINALLY use satsukis fields in conjunction with Jusete's. I can finally throw that old dusty remako mod away and use a superior version...
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2021-12-27 18:32:14
md_832 finished and imported!
(https://i.imgur.com/Hv7rpAp.jpg)

Download links:

md8_3
https://mega.nz/file/9B41TAwZ#4lqDXCHI5guEdvxLYlC6gmkXa3vjoUQokLZDJcFT01s

MD8_32
https://mega.nz/file/lI43DCgI#bs7dqaW-2UD0gU3-BXUnxZVdiaL_0nGRuJUXmbUYvbE
Merry Christmas!!!
Enjoy guys!
Title: Re: Project Edge (Jusete's field scenes)
Post by: AuthenticM on 2021-12-29 23:19:09
md_832 finished and imported!
(https://i.imgur.com/Hv7rpAp.jpg)

Download links:

md8_3
https://mega.nz/file/9B41TAwZ#4lqDXCHI5guEdvxLYlC6gmkXa3vjoUQokLZDJcFT01s

MD8_32
https://mega.nz/file/lI43DCgI#bs7dqaW-2UD0gU3-BXUnxZVdiaL_0nGRuJUXmbUYvbE
Merry Christmas!!!
Enjoy guys!

looks absolutely amazing.
Title: Re: Project Edge (Jusete's field scenes)
Post by: LeonhartGR on 2021-12-30 06:27:27
(https://media.discordapp.net/attachments/719619848925347972/914212290159583252/Unreal_Ed_Bassmaster.png?width=968&height=544)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2021-12-31 07:23:23
Beautiful work, jusete!

By the way, I have a question/request: I think it would be great if the scenes that include animations may be prioritized before any other because even if now there is a way to play the animations in the upscaled scenes, it seems that enabling that takes a huge performance hit on very powerful computers too.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2022-01-21 22:45:14
md8brdg finished and imported
(https://i.imgur.com/WYborYB.jpg)
(https://i.imgur.com/88Kv1ni.jpg)
(https://i.imgur.com/fCHuRId.jpg)

PNG version
https://mega.nz/file/VIxmCRbA#I_uLJrTJGQ9T4mtUWLXTcQMWuV_mfj2jQRMBH_YZJDU

DDS versioni
https://mega.nz/file/1VY1yQIb#0ktiQNwnV2fHbvVJ397tknYV5D2R8Rj8idl4Xhqf2-4
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2022-01-21 22:48:42
Beautiful work, jusete!

By the way, I have a question/request: I think it would be great if the scenes that include animations may be prioritized before any other because even if now there is a way to play the animations in the upscaled scenes, it seems that enabling that takes a huge performance hit on very powerful computers too.
I´m doing the fields following the main story of the game. Most of the scenes i´m doing in Midgard have animations and they work fine, unless your are talking about other animations I´m not aware...
Title: Re: Project Edge (Jusete's field scenes)
Post by: travvy87 on 2022-01-22 03:41:53
I have a question, I've tried searching but to no avail. I'm using the iro posted a few pages back in December of all your current fields. How do I add these new releases to that iro? I found a png > dds converter which converted that iro to dds files (i have no idea if they were or weren't png etc)

Mainly I'd like to keep updating it as you release new fields, otherwise would I need to wait till new iro's are released that contact all current fields?

Hope that makes sense
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2022-01-22 10:02:42
Thank you very much. As always, great work.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2022-01-24 09:22:18
Hello jusete!

I´m doing the fields following the main story of the game. Most of the scenes i´m doing in Midgard have animations and they work fine, unless your are talking about other animations I´m not aware...

What I am talking about is this: https://githubhelp.com/julianxhokaxhiu/FFNx/issues/27

There are a number of fields where an animation should be playing. But upscaled background used to break this and the animation is replaced by a static texture. FFNx offers now an option to make them work again but at the cost of an extremely heavy FPS loss.

Those fields would be, in my opnion, the ones that would most need your replacing them because of this problem.

I hope I have been more clear now.  ;)

Godspeed and thanks again for your fantastic work!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Tyler Durden on 2022-01-27 01:51:56
I have a question, I've tried searching but to no avail. I'm using the iro posted a few pages back in December of all your current fields. How do I add these new releases to that iro? I found a png > dds converter which converted that iro to dds files (i have no idea if they were or weren't png etc)

Mainly I'd like to keep updating it as you release new fields, otherwise would I need to wait till new iro's are released that contact all current fields?

Hope that makes sense

Check out the tools in 7th Heaven, you can unpack the IRO and then add as needed.

btw, these new fields look amazing Jusete, thank you so much!  8-)
Title: Re: Project Edge (Jusete's field scenes)
Post by: DuPz0r on 2022-02-10 00:08:46
I just wanted to say this is an amazing project, such dedication! I wish I had the time to help model and render some of these, it's a big task no doubt. I have modeling, texturing and rendering knowledge, but not this kind of quality. Maybe one day I will try and put my skills to use here.

Anyway, I mainly signed up to praise you guys for the hard work and passion for FFVII, keep up the top quality work with these Feild Screens, and keep the game alive. I love everything you guys are doing!
Title: Re: Project Edge (Jusete's field scenes)
Post by: Arnauw on 2022-04-26 18:50:33
Wow I just created an account just to say your work is just amazing Jusete !
That's simply incredible !
Can't wait for the mod to be finished.
Btw, what percentage of the game is finished yet ?
There is 40 pages so sorry if you said that somewhere ^^
Anyway keep up the good work !
Title: Re: Project Edge (Jusete's field scenes)
Post by: capasmeagol on 2022-05-05 01:45:51
In case no one has found the answer yet rouphly 101 of 729 fields have been finished so far I do not now details just did a count of what I've downloaded
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2022-06-12 21:18:42
so jusete, how is the rest of the project progressing? ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2022-08-28 07:57:06
Anyone alive? :?
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonez on 2022-08-28 10:25:16
Anyone alive? :?
On the discord, yeah.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2022-09-29 19:14:48
Anyone alive? :?
Sorry, I've been a bit disconnected from modding and modelling. I'm really busy ATM at home and work so not too much time to spend on the mod. I'll have some time on the weekend though and ill try to finish the train station. I'm more active in the discord channel so if you have any questions just post it there.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Ldy_Death on 2022-10-15 15:33:07
So.. the project is dead?  :(
Title: Re: Project Edge (Jusete's field scenes)
Post by: Tsuna on 2022-10-17 22:20:13
Not dead, just a hobby when he gets time is all. Working on mods can be tough to do when it comes to juggling IRL and keeping that motivation to continue. Sometimes you just wanna sit and chill.
if I could pay him to quit his job and do this full-time I totally would. Just keep supporting and he'll get there eventually
Title: Re: Project Edge (Jusete's field scenes)
Post by: Ldy_Death on 2022-10-31 15:25:20
That's why I asked, to know if he was is resting, on vacation or has stopped making mods for reasons like work and stuff like that. I wouldn't mind to support him if he was on patreon (I do it with Xenoverse 2 modders). I'm not precisely the biggest fan of FFVII Remake and this field project is something amazing that makes it possible to have a faithful remake of the game.
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonez on 2022-10-31 23:50:48
That's why I asked, to know if he was is resting, on vacation or has stopped making mods for reasons like work and stuff like that. I wouldn't mind to support him if he was on patreon (I do it with Xenoverse 2 modders). I'm not precisely the biggest fan of FFVII Remake and this field project is something amazing that makes it possible to have a faithful remake of the game.

He just posted a new field on discord like a few days ago.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2022-11-01 03:39:59
basically qhimm is dying, all the modders etc are moving to discord, nexus etc, it's getting boring to have 1000 different accounts -.- it's like for nino's models what was the interest to come and post it on qhimm when that the download link redirect to nexus. it's much more practical to have links like mediafire, mega etc. as everyone can benefit from them, members and visitors alike.
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2022-11-01 14:09:59
Is it possible to post the new fields here as well? I also have no interest in having a Discord account.  ::)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonez on 2022-11-02 08:57:10
The pack in the catalog has it. It's up to date.
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2022-11-02 19:25:53
And the preview images from the new scenes? Where can I find these?

I wish Jusete could still publish the fields here, like he did that for years! I thought the whole time, and maybe other people too, nothing happened here and now I see the package were updated a couple times, but no comment in this thread here... No updates in this thread here. Instead they are all fled to the ****(Use your imagine for the stars :D ) discord and "strangers" tell me, they are all on discord.  ::)  These are not good manners! I hate this approach. You started it here, not on discord.

Hope u can release the updates here again, like u did that before the goddamn Discord.

Greetings.


Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2022-11-02 20:24:11
The pack in the catalog has it. It's up to date.

which catalog are you talking about?
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonez on 2022-11-03 09:04:33
which catalog are you talking about?

7th Heaven. Where you download mods.

And the preview images from the new scenes? Where can I find these?

I wish Jusete could still publish the fields here, like he did that for years! I thought the whole time, and maybe other people too, nothing happened here and now I see the package were updated a couple times, but no comment in this thread here... No updates in this thread here. Instead they are all fled to the ****(Use your imagine for the stars :D ) discord and "strangers" tell me, they are all on discord.  ::)  These are not good manners! I hate this approach. You started it here, not on discord.

Hope u can release the updates here again, like u did that before the goddamn Discord.

Greetings.

Whoa dude, chill.

Idk what you're talking about with "strangers". I'm a moderator and been here for 10 years, after all.

Anyway as Jusete explained himself a couple posts up, he is very busy IRL currently and only models in his limited free time. And what little time he is around, he's around  on Discord because it's instant communication and gratification for his limited time.

You can express your dislike for it, but cursing and being rude about it is the wrong way to go about it. Jusete can do it any way he wants.

Either way, if he posts them here or in the discord, I put them in the pack and put it in the 7H catalog for everyone to download on 0day (even automatically if you turn on auto-updates).

Lord Urquan also maintains a torrent of all the fields and keeps it up to date as well (https://bonez.7thheaven.rocks/FF7_HD_Fields_20221021a.torrent) but it really is pretty much exclusively updated on the discord lol.

Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2022-11-03 17:20:52
"Strangers" are all, that talk in the name of Jusete! Thats because I quoted the strangers.

Think about it:
He has time to produce some fields, but havn't time to update this thread here but on discord? Okaaaayyyy. Seems logical...

I have stated the facts, that's all. If u mean, that was rude, okay, your thing.

Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2022-11-03 20:10:47
I just said it few posts above. I'm more active in discord because is the faster way to communicate and post pictures. I'll post the updates here as well but only the finished fields. As bonez said, everything is updated in 7th heaven catalog as soon as I release a new field. Sorry if sounds rude, but is not my problem if you don't like discord or other forums. This is the way I can do it and I'll do it.
With this said, here is the new field in game:
(https://media.discordapp.net/attachments/473555452563554304/1033174662261256192/unknown.png)
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2022-11-03 20:54:42
That is not the point. It has nothing to do with liking other forums or not. Anyway, I give up.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2022-11-03 21:02:35
that's what i was saying qhimm come second and dying... ok basically to have the new fields you absolutely have to use the 7th heaven updates -.- not too useful for people who don't use it like a french canadian like me or for people who prefer to download and install mods separately rather than using a tool.
Title: Re: Project Edge (Jusete's field scenes)
Post by: SoulEvan on 2022-11-03 21:25:39
I d
that's what i was saying qhimm come second and dying... ok basically to have the new fields you absolutely have to use the 7th heaven updates -.- not too useful for people who don't use it like a french canadian like me or for people who prefer to download and install mods separately rather than using a tool.
Exactly my thoughts!

I don't use the FF7 Heaven Tool either. I just use it to unpack the iro files  ;D As long as I live I will also offer the downloads as PNG Files like I did from the beginning for people like us.  :-)
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2022-11-04 01:32:43
you don't even need 7heaven to unzip iro files you can use kaldarasha's iro nite tool ^^

https://forums.qhimm.com/index.php?topic=18653.0
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonez on 2022-11-04 10:00:33
ok basically to have the new fields you absolutely have to use the 7th heaven updates -.-

What? No. How selective is your all's comprehension? Are you just ignoring anything that doesn't support your agenda? As has been stated several times (though not all at once in list form like this), there are several ways to get these fields:

-Jusete posts the finished fields here. Admittedly not always as quickly as other options.
-Jusete posts the finished fields as well as progress updates/conversation on the discord more regularly.
-The fields are uploaded to the 7H catalog.
-The fields are available via torrent.

Like, aside from mailing out flash drives to your physical address via the postal service, I don't know what else you want from one dude who does this for free in his free time. He doesn't owe it to you to do what you want and in the way you want it done. You have options. If you're just only willing to use option 1, then that is on you.

Your attitudes about this have really irked me.

That is not the point. It has nothing to do with liking other forums or not. Anyway, I give up.

That was literally your starting point:

Is it possible to post the new fields here as well? I also have no interest in having a Discord account.  ::)





For posterity, here are the fields previously not in the topic:
https://bonez.7thheaven.rocks/Edge/cargoin_dds.rar
https://bonez.7thheaven.rocks/Edge/md8brdg2_dds.rar
https://bonez.7thheaven.rocks/Edge/mds5_2%20dds.rar
https://bonez.7thheaven.rocks/Edge/mds5_3_dds.rar
https://bonez.7thheaven.rocks/Edge/mds7st3_dds.rar
https://bonez.7thheaven.rocks/Edge/nmkin_1dds.rar
Title: jusete
Post by: jusete on 2022-11-08 19:02:02
Here are the links for the new fields:

DDS
https://mega.nz/file/FQgkRYiC#TWFBz_SLaHD0ykBO6Pt7cjb76HI3zOKQsj98IblTlVE

PNG
https://mega.nz/file/JABgGJRY#yPquGvkE-zxexODyTlxFpolGTHlpXNjy0PUMjtLVDhg
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2022-11-12 20:41:02
hello I found 2 scene made by jmp but which was not cut for the games. I don't know if it's because it's  they considered unfinished or if shampignon didn't have time to cut them. I put them when even here maybe someone will cut them out, it would be a shame if they fell into oblivion ^^ I also know that he had redone mds7_w1 on ff7.fr but that is was considered not finished and I can't find the image.

junpb_1
(https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Comparison/NEW-DB1/junpb_1_v0.jpg)

jun_w
(https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Comparison/NEW-DB1/jun_w_v0.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Mirrorman95 on 2022-11-28 21:28:33
Download links

7th Heaven Iro.
Spoiler: show
IRO: https://mega.nz/#!BZoBFaQD!oYORbn8oQz2JU-2mMJzpkQiIEv0jCvIW8_acpfvSpZ4
Or from Qhimm's subscription link (it's located in the miscellaneous category)
I can't find "Qhimm's subscription link located in the miscellaneous category". I did manage to find an old 7th Heaven catalog entry from 2020 with a link to a version of Project Edge, but it's only 153 MB, while the Mega.nz link is over 600 MB.
Is the original post wrong? Or is there merely another link to the current IRO that I just can't find?
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonez on 2022-11-29 00:39:05
I can't find "Qhimm's subscription link located in the miscellaneous category". I did manage to find an old 7th Heaven catalog entry from 2020 with a link to a version of Project Edge, but it's only 153 MB, while the Mega.nz link is over 600 MB.
Is the original post wrong? Or is there merely another link to the current IRO that I just can't find?

7th Heaven comes with the catalog subscription already built in. Project Edge is in it.

(https://i.imgur.com/XkfAEiv.png)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Mirrorman95 on 2022-11-29 16:11:47
I see now, thanks. I couldn't recognize it before because it was only called Project Edge in the thumbnail and not the mod info.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2022-12-14 15:05:14
new updated train station field. Changed the white floor for another texture and some lighting effects. Much better now:

(https://media.discordapp.net/attachments/473555452563554304/1052615031952515173/image.png?width=1247&height=663)

dds
https://mega.nz/file/dVwwmYpA#pTAwewnGsW_19qTu4TOoh3xLx8qOJplcVrqVD6OftxE

png
https://mega.nz/file/cJBjGJYD#EKBEqaw9vwWG5HwSrFWm_vuL-CxLfrIF1laLtBphYtE

Enjoy
Title: Re: Project Edge (Jusete's field scenes)
Post by: Tyler Durden on 2022-12-14 15:39:27

For posterity, here are the fields previously not in the topic:
https://bonez.7thheaven.rocks/Edge/cargoin_dds.rar
https://bonez.7thheaven.rocks/Edge/md8brdg2_dds.rar
https://bonez.7thheaven.rocks/Edge/mds5_2%20dds.rar
https://bonez.7thheaven.rocks/Edge/mds5_3_dds.rar
https://bonez.7thheaven.rocks/Edge/mds7st3_dds.rar
https://bonez.7thheaven.rocks/Edge/nmkin_1dds.rar

thanks for sharing the links bonez. i use different fields mixed together, so typically i need to install Jusete one by one in a separate file as they release and doing it this way is easier than installing from the catalog. you said they are being released on the discord? would that be the Tsuna discord? because i dont see a Project Edge category there. is there another discord i can find?
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2022-12-14 15:52:55
thanks for sharing the links bonez. i use different fields mixed together, so typically i need to install Jusete one by one in a separate file as they release and doing it this way is easier than installing from the catalog. you said they are being released on the discord? would that be the Tsuna discord? because i dont see a Project Edge category there. is there another discord i can find?

They're in qhimms discord
Title: Re: Project Edge (Jusete's field scenes)
Post by: Tyler Durden on 2022-12-14 15:59:34
thanks for the response, i found it.
Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2022-12-14 19:30:57
mds7st32 and mds7st33 (They´re the same)

(https://cdn.discordapp.com/attachments/473555452563554304/1052680548763566131/image.png)


mds7st32 dds
https://mega.nz/file/YNxiRQCT#x6lR-GOCod-RSBXpboxC9LsV9qflRX9VXNFrjmjwBtM

mds7st32 png
https://mega.nz/file/YF5DxaBA#Fm8tjPl7hI4KH6TFkPNi4ABqkKr3aYWklMjzbAJLDVI

mds7st33 dds
https://mega.nz/file/YdQFiTgD#tE4_98gmTyrg5moLLik3dPz_yXzOe_dxFupZnF1opDA

mds7st33 png
https://mega.nz/file/MYZVEKbL#JBrsK4M_RLtLJCcp-f0snzwQYGxaHp1FkJo4Q5A4-Jg

Title: Re: Project Edge (Jusete's field scenes)
Post by: sithlord48 on 2022-12-18 12:57:47
It seams the above links for mds7st32 are not working
Title: Re: Project Edge (Jusete's field scenes)
Post by: dangarfield on 2023-03-04 19:17:55
Hi Jusete, just a quick validation.

When you're modelling and ultimately rendering, do you solely use an orthographic camera?

Yes, I understand the field camera positions, walkmesh and other entities are overlaid with a perspective camera (which I know and have implemented in https://github.com/dangarfield/ff7-fenrir (https://github.com/dangarfield/ff7-fenrir)), but I'm mainly interested in whether ALL of the fields are orthographically rendered or whether there are any that seem to have a distinct level of perspective to them.

Thanks
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2023-04-12 03:46:49
jusete there are new things ? ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: Bonez on 2023-04-12 11:11:56
It seams the above links for mds7st32 are not working
dds
https://mega.nz/file/VRY12IRb#CVFZ3na20Y82YcMQoKjHZcXILnYo0wj69Fa5cfvH69E

png
https://mega.nz/file/AUYwFaCD#CbzeIXaklgeONbST88rwFh1-MB3aoyTTmJmbYWR_pfY

jusete there are new things ? ^^
dds
https://cdn.discordapp.com/attachments/473555452563554304/1093632323947335721/md1stin_dds.rar
png
https://cdn.discordapp.com/attachments/473555452563554304/1093632324316438558/md1stin_png.rar


Title: Re: Project Edge (Jusete's field scenes)
Post by: jusete on 2023-04-21 23:09:41
Hi guys! Sorry I´ve been disconnected a little bit. Here is a sneak peak of the last background:

https://cdn.discordapp.com/attachments/473555452563554304/1093631572420341912/Test.mp4

Bonez shared the links so enjoy it.
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2023-04-22 20:58:46
thank you jusete continue your awesome works ^^
Title: Re: Project Edge (Jusete's field scenes)
Post by: Salk on 2023-05-16 05:10:48
Looks great!

Thanks, jusete!
Title: Re: Project Edge (Jusete's field scenes)
Post by: DynamixDJ on 2023-06-06 21:34:11
It's been quite a while that I've visited qhimm, so I just wanted to say that I'm glad that this project still seems to be alive. Props Jusete, your work is inspirational!
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2023-10-10 18:53:39
is there anything new ? ^^ no nothing ?
Title: Re: Project Edge (Jusete's field scenes)
Post by: ff7maniac on 2023-12-13 20:57:08
well, since no one wants to take care of it...

mds7st2: https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Download/mds7st2.rar
(https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Comparison/NEW-DB1/mds7st2_v0.jpg)
Title: Re: Project Edge (Jusete's field scenes)
Post by: Daemon on 2024-02-18 12:35:26
This is absolutely phenomenal work!