Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KohryuZX

Pages: [1] 2 3
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2023-11-26 23:52:34 »
During the "Crisis Core" bit where you're suposed to play as Zack my game still shows Cloud.
Any fix? I used the auto load order of 7th heaven.
Edit: apparently it was the ninostyle battle models mod

2
Does anyone know how i can replace ninostyle's sword models with the ones from millenia?
Both for the battle models and chibi models.
Im using 7th heaven

3
7th Heaven / Re: Field Models - Objects
« on: 2022-09-10 06:15:39 »
All mods were separated out of the giant compilation mods for a few reasons; so you don't have to download literal gigabytes of stuff you don't want, so that individual mod creators get the proper credit and recognition, and to keep all mods up-to-date more easily... With the old way, the compilations were lucky to get an update once a year. Now each mod gets updated the second an author is ready to release it... There is a model out there for the save point that makes it look like the savesphere from ff10, but it's a little low on the list of priorities as far as releasing a dedicated IRO for it. That model is really all that's missing, except for the things that have been completely replaced, like palmer fields and things like that.

What about the weapons from Mike and Milenia?

4
7th Heaven / Re: Field Models - Objects
« on: 2022-09-09 21:48:08 »
Yeah a lot of stuff from a few years ago is just gone from the catalog, what happened?

5
7th Heaven / Weapons not in the catalog
« on: 2022-09-09 19:52:13 »
What happened to the weapons mods?
The ones from Milenia specifically.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-06-25 16:42:12 »
Not sure where else to ask this but when i try to download the Battle Model/Costume Swaps (OG Style) mod in the catalog from your link i get

18:22:42|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error downloading Downloading Battle Model Swaps OG style
18:22:42|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error occurred downloading/installing Battle Model Swaps OG style - Failed Downloading Battle Model Swaps OG style
18:22:42|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.Exception: Failed Downloading Battle Model Swaps OG style
18:22:42|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error receiving from 119716576: System.Net.WebException: The remote server returned an error: (404) Not Found.

And its the only one that does it as New Threat's download works perfectly

7
Aaah i wasn't aware it was still up in the air like that, i mean if asking if there's an eta equals it at being a trap i apologise, i'm incredibly thankful for the work that has been done on 7th, I would have NEVER been able to mod FF7 to the level that 7th Heaven lets me.

On top of that I think I remember you mentioning working on this in your free time which is a huge sacrifice in my opinion for everyone who uses 7th heaven.

I hope my question didn't cause any bad feelings.

8
Any chance of an ETA for the 3.0 catalog?

9
Im assuming you're using the npc models from the catalog?
that wont work, you have to go on the nexus page of ninostyle, the compatible version of that mod is given with the ninostyle npc mod.
But here's a better solution.

Go on Kaldarasha's nexus page for his Chaos NPC overhaul (the version in the catalog is incredibly old) and use that mod instead of the catalog's they are perfectly compatible and work well together.

Im still trying to see how well the latest updated dynamic weapon mod of Kaldarasha works with Nino models so if I were you i'd just stick to Nino's dynamic weapons instead of Kaldarasha's for compatibility's sake.

For the mod list order you should use, just put Kaldarasha's updated models where the normal catalog's npc mod should be.
Same thing goes for Nino's models as they should be put in place of the catalog's version of mc battle models and MC Field models.

But really the most important thing you should do when installing these mods is reading the READ ME file beforehand as they give instructions on how to correctly install their mods more often than not.

10
Releases / Re: [FF7PC] Mike's custom models
« on: 2019-11-06 17:39:36 »
I know im necroing but if you look carefully you can find Mike's deviant art where they posted the Death Penality and the link's there should still be active, I have the zip myself if it really becomes lost data.

11
7th Heaven / Re: New 7th heaven version?
« on: 2019-08-24 23:21:50 »
If I use the built in updater will it update to the correct version?

12
7th Heaven / Re: New 7th heaven version?
« on: 2019-08-23 19:25:03 »
Guess I'll keep sticking with 1.54 then, with how many false starts happen before the game actually runs having to go in settings to delete the new music and direct folders with every new false start, which at times can be more than 5 for me, is a pain i rather not deal with. DX

13
7th Heaven / New 7th heaven version?
« on: 2019-08-23 18:45:56 »
I noticed there was a update on the 7th heaven tutorial thread, has the 1.56 version been updated and bugs fixed?

14
mh ok then, how do i delete the cache? Where is it stored?
I tried using the option yesterday but it caused horrible slowdowns.

EDIT: Forget it I found it

15
I know there's an explanation but I dont really get it, how does it work and what does it do?
What it means that compression is not lossless? or that it does not update automatically?

16
7th Heaven / Re: Mouthless mod for 7th heaven?
« on: 2019-07-17 16:33:16 »
Hi! I cannot seem to get this to work. It is active in 7th Heaven. I have tried both options. The only other mod I use is Remako. Any insight into what I may be doing wrong?

Have you put the mouth mod over the Mako mod?

17
7th Heaven / Re: FF7 Converter not working
« on: 2019-07-17 03:32:45 »
I used both the ff7 registry cleaner and CCleaner and it fixed the issue, thanks for the help.

18
7th Heaven / Re: FF7 Converter not working
« on: 2019-07-17 02:29:05 »
Are we talking a regular registry cleaning tool or something FF7 specific? i just re uninstalled FF7 to do a clean install.

I'm mostly convinced its the fault of some shitty windows update the computer did between last time i used the converter on this computer and now.
No idea how to fix this issue though.

19
7th Heaven / Re: FF7 Converter not working
« on: 2019-07-17 02:05:54 »
No, I have only the C drive.

20
7th Heaven / Re: FF7 Converter not working
« on: 2019-07-16 20:00:44 »
I did play it and it worked without an itch
Also by unzipping the converter like a zip file, I got this after I tried to use the FF7_GameConverter_7H.bat directly.
The FF7_CG.log


--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: 16/07/2019    Time: 14:25:53,04
Tabella codici attiva: 850
ActualPath C:\Users\Stefano\Desktop\FF7_GameConverter_7H


You are running "Windows 7 Home Premium" on a 32 Bit Operating System (x86)

Real Management 32Bit NATIV

This patch is not yet applied.

Steam is installed in "C:\Games\Steam\steamapps\common\FINAL FANTASY VII"

21
7th Heaven / FF7 Converter not working
« on: 2019-07-16 10:46:51 »
I've been trying to reinstall 7th Heaven on my older computer, something that I had done already years past, but when I try to run the converter on a clean installation, the cmd prompt runs so fast I cant tell what its saying before it closes on its own.

I somehow managed to get a screenshot from the very brief instant before it closes.



For those who don't speak Italian, at the end it's saying "Impossible to find the system's Registry key or specified value"
Anyone know what the hell's going on?

Edit - The game is installed on "C:\Games\Steam\steamapps\common\FINAL FANTASY VII"

22
I went and tried installing Kaldarasha's latest version of his Character Overhaul mod (Chaos) in place of the catalog's own npc mod and it worked perfectly without breaking the animation on Cloud on top of having that one amazing feature that resizes all of the models so that they dont look out of place anymore in the fields.

Though some other features i dont know what they do, like Cloud's "Prepare to fight" option.

23
For some reason when i activate the Kaldarasha version of the npc mod Cloud stops using the breathing animation from the animation mod.
Am i the only one with that issue?

Edit - Animation is on top the mod list.

Edit Edit - after extensive trial and error i can 100% confirm using any of Kaldarasha npc models somehow breaks the animation mod from working on main characters and i have no idea why or how.
Even using an entirely different base and using Kaldarasha only on Wedge somehow breaks the animation from working on Cloud and the rest of Avalanche too.

Edit Edit Edit - I write this here in case anyone else searches for this same issue, if you want the animation mod to work correctly on Cloud then don't use the Kaldarasha NPCs, not even on any of the Avalanche members, which is a shame cause I find those the more visually appealing NPC of the lot.
Weirdly enough though, using the Kaldarasha field models for Cloud and the other party members doesn't break the animation mod, this is literally something that only happens by picking Kaldarasha NPC models in the NPC models pack of 7th Heaven, hopefully it will be fixed with the 3.0 update.

24
7th Heaven / Re: 7th Heaven 1.56 R6 Extra folder bug
« on: 2019-07-09 20:01:00 »
If thats the case, why even keep it as the main download?
Does it cause long loading times only for people with low spec computers like me? Its just seems weird to me keeping on the tutorial page with such a glaring bug when the 154 version was way more stable.

25
7th Heaven / 7th Heaven 1.56 R6 Extra folder bug
« on: 2019-07-09 01:45:54 »
Has anyone figured out a fix for this bug yet or where one would have to look to fix it?
Im talking of the bug that spawns a new pair of direct and music folders in the extra folder window every time you start the game.

Pages: [1] 2 3