thank but i need it for the us version but problem sovle
Care to tell us how?
Also, via PM:
Hi Bosola,do you think about a special file server or backup system ?
No! That's not what I'm talking about at all!
I'm saying the whole
idea of mirroring binaries and patches is flawed, because we shouldn't be relying on undocumented work in the first place. How does a patch with arbitrary binary changes tell us how to alter an algorithm in a different release? How does it help us when we want to do something slightly different? It's no assistance at all. No, we shouldn't be collecting a patchwork of diffs and patches - we should be documenting the assembler and the functionality it delineates.
What you have to understand is that making the PC game more 'playable' was never the real goal of the Qhimm project. A happy consequence, and one we're willing to make the most of, but never our first priority. No, our real objective is to reverse-engineer the PC and PSX builds of FFVII and (to a lesser degree) FFVIII, (one) consequence being an open-source implementation of the FF7 engine, Q-Gears. Just mirroring binary packages doesn't help us with any of that.
Don't get me wrong. I think it's good that people are creating easy-to-install mod packages and fancy custom models and all that. But it should never be our real focus, and certainly not something we should dedicate server resources to.
Besides, you're forgetting something. Most of these projects aren't released with explicit redistribution licenses. Many *are* subject to copyright, even if they're freeware that only exists to act on someone else's works (i.e. Squaresoft's). Even if it *were* more expedient to host gigabytes of binaries than open documentation (note - it isn't), that's no guarantee that we'd have the right to in the first place.