Author Topic: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]  (Read 1244840 times)

Snake2208

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Long time no see titeguy3!

sorry to bother you but i have a question, i bought a new pc, and made a clean install, how do i install the luckytifa mod? if i doble click any of the 2 yamps (normal and hardcore) they say:

Final Fantasy VII Skerb's patches installer by dziugo ([email protected])

Access is denied.
Access is denied.
Access is denied.
Access is denied.
Applying patch: LuckyTifa
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Could Not Find C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\temp.bat
Could Not Find C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\patches\LuckyTifa.bat
Access is denied.
Access is denied.
Something's gone wrong... dunno what...
Sorry, no patching today.
Press any key to continue . . .

but if i run it as administrator it says:

Final Fantasy VII Skerb's patches installer by dziugo ([email protected])

Missing file: ff7.exe
Sorry, no patching today.
Press any key to continue . . .

what do i do? thnx in advance

edit: oh yeah......IDIOT!! i forgot to mention my stuff xDDDD, its runing in Windows 7 ultimate 64 bits, core i7 950, GTX 460, 6GB of RAM

BTW, are you planing to add more enhancements? like the new APZ models, the advent children models or the new semi transparent battle menu / boxes?

There is a guy, slayersnext, who made wonderfull work, look ----> http://www.youtube.com/watch?v=eu30ntvrJGo --> its a Cloud CellShaded Model!!! looks kick**s!!

Anyway.. the current cloud and barret models are very good anyway ;) and when are going to be new tifa and others models? its kinda sad to see cloud and barret looking awesome and tifa made of a few poligons xD
« Last Edit: 2011-02-07 01:00:08 by cloud2208 »

gabranth

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Hello.

I've tried re-installing this already about 3 times, but nothing seems to work. Here is the APP log im getting:

INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.1.10362 Compatibility Profile Context
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
ERROR: unhandled exception


Phenom II X4 940, HD5870,  6 ram, Win7 64bit... :/

Thanks for anyone who is willing to help me, i'd really WANT to play with the hardcore mod.

DcS

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First install, crashing on startup..

Windows 7, UAC disabled, running as administrator.  Remix, Aali, Avalanche installed (I basically followed this thread:  http://forums.qhimm.com/index.php?topic=11248.0 )
Pentium 4 3.0Ghz, 4GB DDR2, Radeon 4850HD.  Running at 1920x1200.  Installed to C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.10317 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: unhandled exception

And here's my ff7_opengl.cfg

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
mod_path = avalanche

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1200
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Any help would be awesome.  Thanks.
« Last Edit: 2011-02-08 22:18:52 by DcS »

blueknavish

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I just started up FF7 Remix v2 and It still works like a charm. I guess I was one of the lucky ones...

nick_000000

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update! Posted mirrors.

In my current ff7 remix normal game I'm on the first disc about ready to get the keystone from the Saucer, but I'm stopping to get Omnislash.

I notice that the final enemy Ghirofelgo is one shotting me no matter what I do. Is this normal? He's hitting for over 4.7k damage. I noticed that he would always do just over the amount of health I had in the shinra mansion as well. My first impression was that this was hardcore but I checked to make sure it was normal. I also checked the wiki for his attacks and there's nothing mentioning a scaling damage attack that always does just over the amount of health you have.

Also he took well over the 1600 damage he's advertised to have in the manuals.
damn, thats a bug, this should fix it: http://www.filefront.com/17389048/FF7Remastered.PrC

Hi great mix of mods and improvements thanks,  :-D I have also noticed the problem with Ghirofelgo as he keeps killing me when I am in the mansion how can I apply your linked file "FF7Remastered.PrC" to ff7 as I'm a bit stuck I have the file but don't know what to do with it? ???.

Thanks for any help, also thanks for compiling this and putting it all together I'm sure it took a lot of your time it's a very good mix of mods.

I even tried downloading Amazon Kindle to open the .prc file as I though it might be an ebook after googling .prc file extension but I'm guessing that it's not that seeing as that didn't work :(
« Last Edit: 2011-02-26 01:17:38 by nick_000000 »

Vgr

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PrC is Proud Clod's file format. Open your scene.bin with Proud Clod and choose File > Apply Changes Patch then select this file. Then choose Create SCENE.BIN and choose "Yes" to the popup dialog ("Yes" to the other one is it is the case).

HoistedbyPetard

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So I've downloaded this package, and thus far everything works beautifully except for one thing: there's no music. The SFX seem mostly intact from what I can tell, but the battle-themes, over-world themes, et al are all gone. It's a fairly small issue, but it does make the game a terrible bit more dry.

Anyone know what the problem might be?
« Last Edit: 2011-02-27 20:09:53 by HoistedbyPetard »

nick_000000

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PrC is Proud Clod's file format. Open your scene.bin with Proud Clod and choose File > Apply Changes Patch then select this file. Then choose Create SCENE.BIN and choose "Yes" to the popup dialog ("Yes" to the other one is it is the case).

Cheers dude!  ;D

HoistedbyPetard

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First install, crashing on startup..
Are you running the game in compatibility mode?

nick_000000

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Just fought Jenova life and I'm doing very little physical damage like 3-10 dmg is this a bug or just me?

Kίпg Ģµяµ

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^ You're not the only one.

Tenko Kuugen

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ask in the hardcore mod thread about it

miracle.flame

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Hey! )))
You mention me in first post.. what a fuzzy feeling to see something like that after so many years since I've visited these boards.

And walking in my footsteps you've gone much much further than I would probably get. This is just what I've come for in a first place. I'm gonna play FFVII again that's right. And I want the best experience a modding community can offer. I've read some obsolete posts at the beginning of this thread and some say this is for noobs etc. Well it is for me alright, instead of spending days of searching and reading through these boards and testing and trying and tweaking I would just install this remix and spend those days instantly playing FFVII anew.

Many thanks for saving my time titeguy3.  :lol:

(and maybe I'd be missing something and maybe I'd pick a slightly different setup of mods... but I don't care because this is definitely good enough and ultimately worth the time and troublesave)

sura

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Hi, I just recently installed with the ff7 with the remix mods, and everything worked perfectly until I first entered battle with Barret. It seems that both Cloud and Barret appear only white without any textures. I saw a post earlier where someone had the same problem but sadly no one had a solution.

Operating System is Win7
Memory 4 gb
graphics ATI Mobility Radeon HD 5470

The only mods I have installed where the ones that came with the Remix install.

If someone can please help me with this problem,  it would be greatly appreciated.

will28

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Ive just installed ff7 and the normal one works just fine, but when i install remix patch 2.5.1 when i open it, goes black for like 4 seconds and then it comes back to desktop and it says "ff7 stopped working" error... :( HELP

rizaadon007

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How do I change one of the music tracks without screwing everything up?
I'm using Windows 7.

rotschleim

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EDIT: I have fixed my previous issue. I needed to zip the .AVIs and extract the Eidos logo. It worked like a charm!

Hello again! Well, the last thing was steadly resolved, but now I have another problem: FF7 Music is acting up. Namely, it still loads the dumb midis instead of the MP3s! When I went to FF7 Music to configure it, I noticed the only option to choose is "PSF." "MP3," "remix," and "custom" are nowhere to be found! I tried manually re-adding the "MP3" option, but it seems to have somehow reverted to MIDI.

I actually don't plan on playing FF7 PC anytime soon past recruiting Tifa, but any help on this would be marvelous! Thanks in advance, of course. :)
« Last Edit: 2011-03-19 02:47:58 by rotschleim »

Vgr

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Jus' wondering... What are the changes in magic.lgp? What purpose does seffect1.tex? What changes are in the char.lgp? What is changed in the menu_us.lgp? Same goes for chocobo.lgp and high-us.lgp. What about world_us.lgp?

serfer

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I have a problem with cursor in main menu, after the additional opening movie (this Advent Children style). It's not moving at all, and 'Continue' stays gray all the time. What's wrong? Are there any controls options?

yarLson

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the standard arrow controls are 4826 on the numpad you can set them to whatever you like in game. continue is greyed out because you must not have a saved game yet

serfer

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The problem is... that I don't have a num pad, it's a laptop. Any idea what to do?

yarLson

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yes there is a thread swimming somewhere on these boards that has a special control config for people starting the game on a laptop, if i find it I'll edit this post with a link. Try the search

serfer

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I found my old, mac keyboard. It works. Thanks for help :) !

Musical-Phoenix

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Serfer and yarLson I believe that this config file can be placed in the main dir of the game to make normal keys work..

http://www.finalfantasy7pc.com/Files/ff7input.cfg

I used it on my first run to get my keyboard working.. i believe its then w,a,s,d keys and q,e,r,t,y, as the other buttons.. i do have a config file that has V and B set as the accept and cancel buttons and the arrow keys as the  movement if anyone wants it uploading.

Feel free to just PM me for it.

Post_ex0dus

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Hey,
where are the different language packs, you talk about in the first post? :) i'm german and i need it reallyyy bad :D
thx!