Author Topic: Jmp's Field Scenes  (Read 189074 times)

White Wind

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Re: [FF7] Recreating scenes in 3D
« Reply #150 on: 2016-04-30 00:06:53 »
As a reminder, a tutorial on jmp's methods with images can be found here: http://forums.qhimm.com/index.php?topic=16823.0
The program is fun and easy to use.

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #151 on: 2016-05-08 12:35:25 »


Hi guys, not had much time to work this week.
However, I begin to texture a little bit this multiple field :)

DynamixDJ

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Re: [FF7] Recreating scenes in 3D
« Reply #152 on: 2016-05-08 12:47:58 »
Everytime I see you post jmp434 I get excited  ;D

I've been working hard all week on corelin, and I've had LOTS of fun with sketchup; I've learnt about components, how to make a dome (thankyou youtube), I'm about to make a grandfather clock  :P

I'm hoping to have the 3D model complete by the end of today, ready for adding texture tomorrow  :D The BIGGEST mistake I've made is not making a group out of everything, so I'll have a fair amount of work to do when I do add texture. I now turn everything into a group and/or component pretty much instinctively now, to anyone who wants to try this themselves - ALWAYS turn your objects into a group!

I'll PM you jmp with a link to my work so far, so you can see where I'm currently at.

-edit- and with that post I am now a CrAzY poster lol!
« Last Edit: 2016-05-08 12:58:58 by DynamixDJ »

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #153 on: 2016-05-08 12:51:24 »
Oh great, finally a colleague ^^
I wait to see what you have done :)

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #154 on: 2016-05-09 13:05:56 »


From the many hours made it necessary for the reactor every adjustment I have to do, I start another model because the pipes also was starting to feed me: D

Fischkopf

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Re: [FF7] Recreating scenes in 3D
« Reply #155 on: 2016-05-10 15:59:54 »
Stupid question, I already have a modded FF VII with 7th Heaven set up here, where do I put the finished scenes, so I can see them in-game?

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #156 on: 2016-05-10 16:06:15 »
Hi, in the root of your game, you're normally a "MOD" folder after you have the name that has been decided or you or the original driver "aali" and then you copy the folder in the field

Fischkopf

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Re: [FF7] Recreating scenes in 3D
« Reply #157 on: 2016-05-10 16:11:13 »
Yeah, I have a mods folder in my game folder. So the structure is like follows for all the field textures: [game root]\Mods\SYW\Field\ ?

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #158 on: 2016-05-10 17:15:04 »
Yes, it's ok :)

scope2008

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Re: [FF7] Recreating scenes in 3D
« Reply #159 on: 2016-05-11 00:02:56 »
I have been a long time fan of FFVII, but I only discovered the modding community a few years ago - I have always kept my distance and just enjoyed the mods from afar, but this is the first mod I have seen which has really caught my attention enough to make me post.

The attention to detail on your scenes are perfect!, and so faithful to the originals. Along with the team avalanche fields, this could be the first real possibility of a full HD remake of the game.

I was wondering though, with the age of the engine are you able to get those scenes in game at that sort of resolution or do you have to downscale to 640x480 or some other ancient resolution?

In any case I cant wait to try them, keep up the good work!



paul

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Re: [FF7] Recreating scenes in 3D
« Reply #160 on: 2016-05-11 07:04:42 »
There are a few annoying arbitrary limits - this is why I think replacing parts of the field engine to render actual 3D or some other better effects/models would make this even more worth while.
 

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #161 on: 2016-05-11 07:32:18 »
Paul there is no limit on his request I think I made a 8x create the original size. Recreate a motor with a full set would take years must be found near guy modeling the 3D fields and good ... Because I do Beauchamp thanks to the rendering engine. I could do more for my lack of computer power, but changing the engine is the real 3D that there's need, here you will not get with my method, I work with shapes 3D and bumps etc are done by the rendering engine, there are only its different. Regarding your question scope, the original fields have resolution about all different, sometimes 480 * 320 512 * 512 again, growing the resolution 4X the size we obtain the ideal resolution to play with the current screen resolution. I try in my first scenes has a 8X the original size to see the original engine capacity and feasible :) By cons, these images are very heavy (the record of a scene doing 30 mb)

Fischkopf

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Re: [FF7] Recreating scenes in 3D
« Reply #162 on: 2016-05-11 14:49:25 »
@jmp434
For some reason my game still shows the Waifu upscaled fields from 7th Heaven instead... How do set the game up to prioritize the textures I put in the textures folder?

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #163 on: 2016-05-11 15:12:01 »
You must place the folder with the name of the card in the field folder rather texture.

DynamixDJ

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Re: [FF7] Recreating scenes in 3D
« Reply #164 on: 2016-05-11 18:21:27 »
Lol, I was just looking closely at your work JMP, and I've noticed in mds7_pb1 that you have a funky picture of Barret in the background. Lol  ;D

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #165 on: 2016-05-11 18:23:39 »
Yeah  ;D for fun  8)

Fischkopf

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Re: [FF7] Recreating scenes in 3D
« Reply #166 on: 2016-05-12 11:52:21 »
@jmp434
Thanks, I figured it out.

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #167 on: 2016-05-12 18:48:58 »

DynamixDJ

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Re: [FF7] Recreating scenes in 3D
« Reply #168 on: 2016-05-12 21:19:16 »
OK all I have to do is finish adding a few bits to the bookcase and the scene is done. Texture is finished. Then I have to add light in Thea and I will be ready to render, however there are a few things I'm not  sure of as this is the first time I've ever worked with graphics. I've tried asking via PM, however there is an obvious language barrier, so perhaps if White Wind could translate?

I would like to add change-able states to my scene. By that I mean background parameter changes; smoke coming from a vent; moving background whilst on a train; flowing water; rotating propellers etc. The scene I'm doing is corelin, and there are no state-changes in the original, however I would like to add a glowing fire effect. Naturally field script will have to be written within Makou Reactor, and I'm fine with that side of things, however I haven't a clue how to create these states within the background. The fire itself is mostly obscured due to the angle of the camera, however the "fire" effect will still reflect off of the ground, and will really help to make the scene look realistic.

Also, the license activated succesfully for Thea Render, however when I try to render through Sketchup using the Thea Render plugin, the scene is still rendered with the "Thea Render" watermark plastered all over the scene. Any ideas?

For the sake of professionlism, I may give the scene to you to render, as there a lot of settings that I'm too inexperienced to know how to use, unless you suggest to just stick with the default settings?

Thanks JMP, and I'm loving your work!! I noticed the Moogle in mds7_w3 too  ;D

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #169 on: 2016-05-12 21:54:36 »
The mist is not possible via Sketchup . It would use software like zbrush or scult tool in blender to get there and modelize each movement of this one.
then make SEVERAL layers that create animations. I do not think however that we can add because even the original kidding ... for the flames is the same principle c .
For your problem , try to uninstall and reinstall the license , I had the same problem .
« Last Edit: 2016-05-12 21:57:40 by jmp434 »

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #170 on: 2016-05-13 09:06:56 »
And here, I order my graphics card, I should receive the next weekend, I hope !!! Thank you for the gift has Salk, although he was the only one still maintains a support :)

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #171 on: 2016-05-13 13:53:26 »


White is transparent reality ... In the game, it becomes black :)
I proceeded to cut tonight :)

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #172 on: 2016-05-13 15:22:10 »


Made wrong lol

Kaldarasha

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Re: [FF7] Recreating scenes in 3D
« Reply #173 on: 2016-05-13 16:28:09 »
I was already to start to complain. But that looks much better. :-D

jmp434

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Re: [FF7] Recreating scenes in 3D
« Reply #174 on: 2016-05-13 16:36:17 »
When I visited, it may disregard the light, it is also present when importing palmer but this one does not work in the rendering engine: p
But here I had really made a mistake lol