Author Topic: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions  (Read 68393 times)

Aali

  • *
  • Posts: 1196
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #25 on: 2010-10-29 23:38:47 »
Huh? The problem with battle stage textures is fixed in 0.7.9b...

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #26 on: 2010-10-29 23:58:53 »
ok, was just curious. Guess it's back to hacking TEX files to load battle field textures until support for them is properly implemented.

lee

just use modpath

Thug

  • *
  • Posts: 21
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #27 on: 2010-10-30 00:11:24 »
As I understood it, he wants a framelimiter that isn't based on vsync. Apparently he still gets his 85hz.

That app.log link is a 404 and the wind.wav bug has been fixed since 0.7.8b.
Some posts later he tells that in fullscreen  mode the game always runs in 60Hz no matter what. He avoided 60Hz by playing in window mode instead of switching to 85Hz every time. So I'm sure Kein has exactly the same problem as me.

Strange, must be a glitch of the hosting server or something else.  It's a direct link, just rightclick and save as... Looks like it isn't related to your driver since I don't hear this sound in game with original renderers either. But it's a bug anyway since the file is OK.

« Last Edit: 2010-10-31 09:25:13 by Thug »

pyrozen

  • *
  • Posts: 791
  • Team Avalanche Member
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #28 on: 2010-10-30 01:10:13 »
Huh? The problem with battle stage textures is fixed in 0.7.9b...

never mind, ignore that fool sitting wayyyy in the back :) i wasn't aware it had been fixed since it did not appear in the version changes you posted in the other thread.

lee

Timber

  • *
  • Posts: 386
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #29 on: 2010-10-31 05:18:39 »
*Sigh*, I should have known these fancy shaders would break alot of sh*tty drivers..

Just an FYI, I get the shader error on ff8, and I have a GTX 470 with the latest nvidia drivers (260.89).

This update doesn't seem to touchup FF8 much , so I'll just list some of the issues mentioned in the previous thread, so they are not lost and forgotten:

- show_fps doesn't work on my ff8.
- The battle transitions are just thin black lines.
- Squall doesn't have a shadow on the world map.
- At the very start of the game, when Elone talks to Squall, you can't see the glass.
- The game seems to be running faster than usual on my PC, I checked with Fraps and it says 31fps, and battles are 16fps.
- In battle, there appears to be feint blue boxes around the 'dust' that is kicked up when characters run.

If you need any more information, let me know.

May be a good idea to have a 'known issues' list.

Aali

  • *
  • Posts: 1196
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #30 on: 2010-10-31 05:52:04 »
Cool, I run 260.89 too on a GTX 260 where it does work without problems. I guess I'll just go ahead and add nvidia to the list of shitty drivers.

I'm aware of those issues and a whole bunch of other ones.. They're difficult to figure out and solve without causing other issues and there are other things that are perhaps more important to fix in FF8. FF8 in general is less "friendly" to the driver, not exposing alot of would-be useful information and using some fancy tricks that were never used in FF7.
I did take the time to implement support for other languages though, it will be in the next release, with any luck all 6 languages, nvidia and non-nvidia versions will work. Not that it matters whether you have the nvidia patch or not, the driver cancels it out anyway but I started supporting both versions so now there's no point in cutting support for one of them.

Thug

  • *
  • Posts: 21
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #31 on: 2010-10-31 07:30:44 »
The latest Nvidia drivers are 260.99, maybe you should try them out.

Can anybody confirm/disconfirm the wind.wav error at start of The Great Glacier snowboarding minigame with the save file I have provided earlier?
« Last Edit: 2010-10-31 08:04:02 by Thug »

Cupcake

  • And then it dawned on me, that Satan is also an old fuck.
  • *
  • Posts: 906
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #32 on: 2010-10-31 20:18:52 »
Yeah, apparently the ff7music plugin is broken for me (using WINE on OS X), and 0.7.9 refuses to load an older version of the plugin.

greenpeppers311

  • *
  • Posts: 11
  • I'm not cut out for this
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #33 on: 2010-11-01 03:19:54 »
I installed the game, installed the 1.02 patch, played to the first save so I have the input file and a save file, copied the save file to have 00-09, and copied in all the aali’s files, but when I click on the config file I don’t get the message. I decided to try it out anyway. I changed the resolution, but the game still plays exactly the same. I have no idea what I did wrong.

Any ideas gentlemen? Do you think it would help if I used the remix patcher?

Costa07

  • *
  • Posts: 306
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #34 on: 2010-11-01 09:02:17 »
When you used the config did you set the renderer to custom driver?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #35 on: 2010-11-01 11:53:15 »
Request:

Character Run by default, rather than walk.

Terid__K

  • Guest
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #36 on: 2010-11-01 15:15:50 »
Request:

Character Run by default, rather than walk.

There's a YAMP patch for that.


DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #37 on: 2010-11-01 15:31:02 »
Got a link?  I will add it to the menu project.  Still... I dont know how much Aali plans on adding to his driver.  A lot of these additions and mods could be placed into the driver options.

Kranmer

  • *
  • Posts: 766
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #38 on: 2010-11-01 15:59:03 »
Got a link?  I will add it to the menu project.  Still... I dont know how much Aali plans on adding to his driver.  A lot of these additions and mods could be placed into the driver options.

Yes there is a YAMP patch but it does have a few problems,
The always run can be gotten from either
http://forums.qhimm.com/index.php?topic=7022
or
http://forums.qhimm.com/index.php?topic=8758.msg110889#msg110889

greenpeppers311

  • *
  • Posts: 11
  • I'm not cut out for this
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #39 on: 2010-11-01 16:09:34 »
When you used the config did you set the renderer to custom driver?
Ah! Thanks! I watched a tutorial video but it was too small to see that part, and the narration didn't really make it clear. Adding that step makes a lot more sense...

LuvsToSpooj

  • Guest
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #40 on: 2010-11-02 11:27:59 »
None of my cinematics show during the game for ff8. The starting cinematics, none of it show. Its just a black screen.

Here's my App.Log


INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 8600M GT/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xc2a5f09e,0x6a87,0x4c19,0x96,0x47,0x5a,0xaa,0x8c,0x7f,0xb6,0x20}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xc2e0bd7b,0xd94a,0x4ff7,0xa6,0xd3,0x56,0x4d,0x87,0xb5,0x3d,0xfb}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: \ff8\data\eng\field\mapdata\st\start0\start0.sfx
WM_CLOSE
BinkClose

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

Im using a dell xps m1530.
Nvidia geforce 8600 gt

AngeBleu

  • *
  • Posts: 70
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #41 on: 2010-11-06 13:41:18 »
Hi, I installed Original FFVIII (French) PC game, and Aali's custom driver 7.9b.
But when I play it, the game doesn't work, it says: "Failed to load custom drvier"

Can you help me please ? Thanks in advance ^^

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #42 on: 2010-11-06 14:03:24 »
Hi, I installed Original FFVIII (French) PC game, and Aali's custom driver 7.9b.
But when I play it, the game doesn't work, it says: "Failed to load custom drvier"

Can you help me please ? Thanks in advance ^^

Yep, the same thing goes for me. I am glad to see AngeBleu95 here, because I have a few questions to ask, but not here, as it's off-topic. I got FF8 in French, the NVidia patch is installed and it isn't a crack, I bought it (ok, not me, I got it as a gift) and I did whatever I think it's necessery, I had to reinstall :(

willis936

  • *
  • Posts: 370
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #43 on: 2010-11-06 15:27:55 »
FOUND IT THE THREAD!

Using .7.9b and Team Avalanche's latest release (including GUI 2.07).

Okay a few things:  I'm on a laptop and use ff7input but there seem to be some problems.  I've tried fixing them by going to the ingame config but that yielded no progress.  Anyway whenever I hold shift, up, and left Cloud only runs up rather than diagonal.  It's only this combination though every other one works.  Also many non keyboard buttons (volume up/down etc.) seem to hit cancel and field (pointer finger).  Also my right shift brings up the menu but it also hits cancel and field.  Does anyone have any ideas?

Also I need to turn ff7music's volume down to 35/255 to be able to hear the sound effects.  I was wondering if there is any way to change the sound effects volume?

Also caching seems to make some Team Avalanche imported textures (but not others) come through.  For instance, restore still uses the old one.  This isn't a modpath issue either.  Also it works fine with caching off.  On the topic of spells, I can see the square edge of the bolt 1's "plumes" texture.  I don't think it's the texture's fault since TA makes all textures 1 to 1 replica updates.

Also I ran through the motorbike game recently and an error came up about the vsync (I couldn't catch it though).  I checked the .cfg and it said the framelimiter needs the vsync turned on but there was no option for it anywhere in the file.

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #44 on: 2010-11-06 19:39:05 »
Just put all the seffect files in the avalanche folder of modpath. This should fix it. If not turn on show missing textures in ff7config. It should be able to tell you where in the modpath you need to place the seffect files.

rapture1e

  • Guest
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #45 on: 2010-11-07 05:11:52 »
Hey guys,
I can't really find what i'm looking for.. Its giving me an error when I start up FF7 even as administrator.

I don't know if its the custom graphics driver or PRP but when I start up I get this error


Problem with this first one is that I just installed the latest driver for my GeForce 6600 GT so its confusing me.



I hope I can get some help on this one i'm really struggling to find the origin of the issue.

Red46

  • *
  • Posts: 50
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #46 on: 2010-11-08 11:28:07 »
Hello, I am running the latest version of the driver for ff8 on a Radeon HD5870, however, after you board the train of the timber owls and are instructed by zone to go and wake up Rinoa, as soon as you walk towards the next screen, the screen just stays black and the game crashes.  Here is the app.log and crash.dmp
http://uploading.com/files/ceb6fme1/Archive.rar/

aznkiller

  • *
  • Posts: 10
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #47 on: 2010-11-10 02:05:19 »
Is there a way to fix the white dots in the material menu?

Aali

  • *
  • Posts: 1196
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #48 on: 2010-11-10 02:18:51 »
From the GUI 2.0 thread:

New release: http://www.megaupload.com/?d=WJA5MSRN

v2.0.7 fixes a glitch with the materia in slots in the menu.

aznkiller

  • *
  • Posts: 10
    • View Profile
Re: Aali's driver [v 0.7.9b] Help/Bugs/Suggestions
« Reply #49 on: 2010-11-10 04:13:39 »
Thanx that fixed it xD