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Messages - nRage

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1
Can confirm that issue others are having. Have to enter then exit a battle/area to reset the textures. I have seed reborn, tripod, project eden, and RaW. Although I doubt that last one will matter. Also I noticed that while on the Ragnarok the textures are vanilla then as soon as stepping off they are upscaled. They will switch back and forth while boarding/disembarking. Hope this helps somehow! Still luh u.  :mrgreen:

2
MMmmm.... new textures... <3 you bae  :mrgreen:

3
I'm not as tech savvy as some of you guys are. But if there is any grunt work/testing I can do to help I would be glad too.

4
Hey guys, been lurking a while now.. Glad to see such progress! Thank you for all you do!  :-D

5
I'd love to!  ;D Unfortunately i've yet to buy FF7.  :oops: I'm gonna see if a buddy is interested. If not, as soon as it's in my budget I'd be happy to do a playthrough. Been too long since I played that game.  :wink:

6
It was no trouble.  ;D Thank you for the mod in the first place! I'm always ready to help out with a game that meant so much to me. I'm sure others feel the same.  :-D

7
This should be the last update. Think I covered everything. If not, then it's at least 99% of the game.

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture
doani1_1 : Tonberry hashing error : floor appears to be old texture
doani2_1 : Tonberry hashing error : lift appears to be old texture
cardsmat_13 : Tonberry hashing error : all cards and cardsmat_1 load fine but cardsmat_13 is old texture (triple triad hd "tripod" related)
doopen_2, doopen2a : Tonberry hashing error : fountain flickers back and forth from old textures to new

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up
bgmon_1 : Project Eden glitch : weird squares over lights. (already been reported but now it's on list)
bgmon_2 : Project Eden glitch : another weird box by a red light
bgpaty_1 : Project Eden glitch : box around a background light
doan1_2 : Project Eden glitch : random boxes from antenna lights
domt1_1 : Project Eden glitch : streetlight poles are missing; lines over moon
glstaup4 : Project Eden glitch : flashing lights and some block appears on fountain (pretty minor honestly)
bccent12 : Project Eden glitch : blue box over bus stop (minor)
domin2_1 : Project Eden glitch : more "light boxes" around the painting
ebroad41 : Project Eden glitch : lines cutting into the textures
gggate1 : Project Eden glitch : more "light boxes" in left and right lightposts (minor)
gghall1 : Project Eden glitch : "light boxes" in the light shaft
ggroom1 : Project Eden glitch : "light box" by the lamp on left
glclub2 : Project Eden glitch : weird floating blue thing left of flowers :P (minor)
glrent1 : Project Eden glitch : "light boxes" by the sign/lower right
glstaup1 : Project Eden glitch : odd lighting artifact under light post on left
glstaup3 : Project Eden glitch : small white line by upper left flag (minor)
glwitch1 or 3 : Project Eden glitch : "light box" on left side (during scene with rinoa/edea)
gnroad5? (not sure) : Project Eden glitch : white lines on rope on bridge (in tomb of unknown king)
tihtl1 : Project eden glitch : "light boxes" on left side above model trains (minor)
bg2f3 or bg2f_31 : Project Eden glitch : light boxes; small white line above emergency hatch
bgbook_3 or bgbook3a : Project Eden glitch : white line above chair in background; edge of desk in foreground has green on edges(from carpet); small lightbox on glass partition
bgmast_4 : Project Eden glitch : light boxes on right and left; small white line by elavator
bgmd1_1 : Project Eden glitch : Black lines around the bars
bgmd2_1 : Project Eden glitch : small white line around top of ladder (hard to see)
fhbrdg1 : Project Eden glitch : white lines around windmills and rails
fhdeck1,2,6 : Project Eden glitch : some of the rails are very degraded in quality
fhhtl1 : Project Eden glitch : light boxes middle of screen and to the right over pc monitor
fhmin1 : Project Eden glitch : light box to right of screen (hard to notice)
fhwater1 : Project Eden glitch : white lines on train tracks in background
fhwise14 : Project Eden glitch : lines around center lights; weird anomaly on left side between the "disk shaped thingys" :P
gfelone4 : Project Eden glitch : odd light box lines by the left and right windows
gfmin2a : Project Eden glitch : lines in flowers in foreground
gfrich1a : Project Eden glitch : black lines under flowers in center of screen
gmhouse1 : Project Eden glitch : light boxes over pipes in background
gmmoni1? (the missile monitor in base): Project Eden glitch : various anomalys/black backgrounds behind menu choices
gmshoot1 : Project Eden glitch : small white line by missile pod on left side above red light
gmtika3 : Project Eden glitch : light boxes under catwalk
gparm1 : Project Eden glitch : small white line off center left side. (hard to see)
gpcell1 : Project Eden glitch : small blue thingy on hinge on door on the right (very minor; hard to see)
gpescap1 : Project Eden glitch : block of texture missing after the sand bursts through the door
tmelder1 : Project Eden glitch : various light boxes
tmele1 : Project Eden glitch : white line on bottom and right of elevator window
tmhtr1 : Project Eden glitch : light boxes; small white lines left of the bed on the right and under the bed on the left
bgeat_3 : Project Eden glitch : light boxes on glass; small white line on bottom left of glass
bgkote_4 : Project Eden glitch : black line over top of garden
crtower3 : Project Eden glitch : some number glitch out (over flame in centra ruins)
ebcont1 : Project Eden glitch : some edges are rough (blue lines around edges from same screen from daytime)
ebinmid1 ,4 : Project Eden glitch : light box on left; small white line by entrance to right
ebinmid2, 5 : Project Eden glitch : small white line by entrance on left; light box
ebroad42, 43 : Project Eden glitch : various black lines around textures
eccway12, 14 : Project Eden glitch : various lines on textures
eccway21 ,22 : Project Eden glitch : various light boxes
eccway31, 32 : Project Eden glitch : various lines on textures
eccway41, 42 : Project Eden glitch : a few lines on entrance to bottom right; various light boxes
ecenter1, 3 : Project Eden glitch : light box on right entrance; some textures around ledges are pretty rough; light anomaly over back entrance when last arrow light lights up
eciway11, 13 : Project Eden glitch : missing box shaped texture to right; lines on cityscape in background
eciway12, 14 : Project Eden glitch : two light anomalys when lights light up on two back towers
ecmall1, 1a : Project Eden glitch : light boxes on tubes on top
ecmway1, 1a : Project Eden glitch : various lines; white light anomaly on south entrance; light box on north entrance
ecopen2 ,2a : Project Eden glitch : box shaped missing texture top right and bottom right; light anomaly on bottom right
ecopen3, 3a : Project Eden glitch : small white lines on right side; missing box shaped texture on bottom right
ecoway3, 3a : Project Eden glitch : the two men in tower to left are in front of the glass. (not sure if it was like that originally) ; missing box texture on red tube on top
ecpview1 and 2 : Project Eden glitch : line over texture on gate entrance
ecpway1, 1a : Project Eden glitch : various lines on textures; light boxes on right side of screen
ectake3 : Project Eden glitch : glitched texture on right side on the road
edlabo1, 1a, 1b : Project Eden glitch : lines over stairs on right
edmoor1 : Project Eden glitch : light box on left door; edged are a little funky  :mrgreen: on elavator door
emlobby1, 3 : Project Eden glitch : light boxes on top of screen
feclock5 : Project Eden glitch : black line under gargoyle makes the moving texture underneath very obvious when the top doesn't move
fegate1 : Project Eden glitch : small white lines on the two grates
fein1 : Project Eden glitch : green dots everywhere in shadows (might just be the games color palette handling shadows bad, like in garden's md level)
felast1 : Project Eden glitch : lines around braziers by the throne
felfst1 : Project Eden glitch : small white line bottom left of stained glass; light box left and right of door at bottom
feopen2 : Project Eden glitch : weird textures molding together on chandelier
feout1 : Project Eden glitch : light boxes when lighting strikes
ffhole1, 1a : Project Eden glitch : textures on chains are kinda funky  :mrgreen:
ffseed1 : Project Eden glitch : chains are funky
fhrail2 : Project Eden glitch : lanterns have a box of the ground texture around them. (causes characters to turn invisible when they walk behind them.
ggback1 : Project Eden glitch : trees look kinda rough
gggroen2 : Project Eden glitch : small white line by left light
ggroad1 : Project Eden glitch : two small white lines in background
ggroad3 : Project Eden glitch : center light is funky  :mrgreen:
ggroad5 : Project Eden glitch : small white dots on guard rail by upper door (very minor)
ggroad8, 8a, 8b : Project Eden glitch : small white line on left side by light; light box on top light and right light
ggroad9, 9a, 9b : Project Eden glitch : various light boxes
rgcock4 : Project Eden glitch : various light boxes
rgcock5 : Project Eden glitch : lines everywhere; light box upper right
rgexit1, 2 : Project Eden glitch : white edges on door to right
rgguest2 or 3 : Project Eden glitch : white line in space
rghang2 : Project Eden glitch : various light boxes
sdcore1 : Project Eden glitch : small line lights up bottom right when the core lights up
sefront1, 3 : Project Eden glitch: white box on right side
sefront 2, 4 : Project Eden glitch : black line on horizon
ssblock1 : Project Eden glitch : light box bottom of screen
sspod1 : Project Eden glitch : light box left side
ssroad1 : Project Eden glitch : various light boxes right side
ssroad2 : Project Eden glitch : light boxes bottom left
ssroad3 : Project Eden glitch : various light boxes
testbl9 : Project Eden glitch : pointer gets copied to each item in list

Unknown errors: (not sure where to put these)

gwpool2 : ???? : black dots in grid pattern over screen
During battle the "dust" when a character moves has a blue box on it. (very minor hard to notice)
before going into the salt lake and esthar is still concealed you can see black and white triangles where the city should be.
sometimes on world map you can see a black box by the character's feet or around a vehicle.
tvglen3 : ???? : dots in grid pattern (hard to notice)

(For convenience I named the titles on photobucket to the field names) 
screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8%20project%20eden

8
Ok, if i get that version just doing what i did and it's ready?

Yep. Assuming you installed tonberry correctly and everything in the textures folder is in order. But I'm sure you know what your doing. If I may I'd suggest a few more mods? You might already know about them, but just in case...Maybe someone will find this helpful. These are all must have mods for me.  ;D

Tripod (for hd triple triad)
http://forums.qhimm.com/index.php?topic=15006.0

seed reborn (makes text look better)
http://forums.qhimm.com/index.php?topic=15320.0

RaW (fixes the low quality music)
http://forums.qhimm.com/index.php?topic=13715.0

And of course Project Eden!

Hope you, or someone finds this useful. Holler if you have any questions!  ;D

9
Help me please, i downloaded the pack, imported the files to the texture folder, and got plentyof folders. What i do next?

I'm using the 2000 version.

This will only work in conjunction with tonberry and the steam version of the game.

http://forums.qhimm.com/index.php?topic=15291.0

10
You guys could use HextLaunch.exe (from DLPBs Tools 2.0). Simply name one of these directx9.dll different and place them in Dll_in which HextLaunch will create.
I haven't tested it for myself but in theory this should work.

Thanks for the suggestion! Couldn't get this to work, unfortunately. No matter what I do, in the hextlaunch log file, it just says "error: xxxx.dll was not loaded."

11
There isn't, but I wonder if it's possible to enable it like they do for Skyrim mods.

http://www.hialgo.com/Skyrim_FAQ.htm#WHAT_TO_DO_WHEN_ENB_MODS_ARE_ALSO_USED
^^
(this is after I was askin about sweetfx)

I know omzy probably has enough on his plate. But would be cool if it's not too hard to implement.

12
I'm trying to update this a little more few and far between. So as not to be spammy. So I might take a while to post but when I do it will be a bigger list of stuff.

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture
doani1_1 : Tonberry hashing error : floor appears to be old texture
doani2_1 : Tonberry hashing error : lift appears to be old texture
cardsmat_13 : Tonberry hashing error : all cards and cardsmat_1 load fine but cardsmat_13 is old texture (triple triad hd "tripod" related)
doopen_2, doopen2a : Tonberry hashing error : fountain flickers back and forth from old textures to new

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up
bgmon_1 : Project Eden glitch : weird squares over lights. (already been reported but now it's on list)
bgmon_2 : Project Eden glitch : another weird box by a red light
bgpaty_1 : Project Eden glitch : box around a background light
doan1_2 : Project Eden glitch : random boxes from antenna lights
domt1_1 : Project Eden glitch : streetlight poles are missing; lines over moon
glstaup4 : Project Eden glitch : flashing lights and some block appears on fountain (pretty minor honestly)
bccent12 : Project Eden glitch : blue box over bus stop (minor)
domin2_1 : Project Eden glitch : more "light boxes" around the painting
ebroad41 : Project Eden glitch : lines cutting into the textures
gggate1 : Project Eden glitch : more "light boxes" in left and right lightposts (minor)
gghall1 : Project Eden glitch : "light boxes" in the light shaft
ggroom1 : Project Eden glitch : "light box" by the lamp on left
glclub2 : Project Eden glitch : weird floating blue thing left of flowers :P (minor)
glrent1 : Project Eden glitch : "light boxes" by the sign/lower right
glstaup1 : Project Eden glitch : odd lighting artifact under light post on left
glstaup3 : Project Eden glitch : small white line by upper left flag (minor)
glwitch1 or 3 : Project Eden glitch : "light box" on left side (during scene with rinoa/edea)
gnroad5? (not sure) : Project Eden glitch : white lines on rope on bridge (in tomb of unknown king)
tihtl1 : Project eden glitch : "light boxes" on left side above model trains (minor)
bg2f3 or bg2f_31 : Project Eden glitch : light boxes; small white line above emergency hatch
bgbook_3 or bgbook3a : Project Eden glitch : white line above chair in background; edge of desk in foreground has green on edges(from carpet); small lightbox on glass partition
bgmast_4 : Project Eden glitch : light boxes on right and left; small white line by elavator
bgmd1_1 : Project Eden glitch : Black lines around the bars
bgmd2_1 : Project Eden glitch : small white line around top of ladder (hard to see)
fhbrdg1 : Project Eden glitch : white lines around windmills and rails
fhdeck1,2,6 : Project Eden glitch : some of the rails are very degraded in quality
fhhtl1 : Project Eden glitch : light boxes middle of screen and to the right over pc monitor
fhmin1 : Project Eden glitch : light box to right of screen (hard to notice)
fhwater1 : Project Eden glitch : white lines on train tracks in background
fhwise14 : Project Eden glitch : lines around center lights; weird anomaly on left side between the "disk shaped thingys" :P
gfelone4 : Project Eden glitch : odd light box lines by the left and right windows
gfmin2a : Project Eden glitch : lines in flowers in foreground
gfrich1a : Project Eden glitch : black lines under flowers in center of screen
gmhouse1 : Project Eden glitch : light boxes over pipes in background
gmmoni1? (the missile monitor in base): Project Eden glitch : various anomalys/black backgrounds behind menu choices
gmshoot1 : Project Eden glitch : small white line by missile pod on left side above red light
gmtika3 : Project Eden glitch : light boxes under catwalk
gparm1 : Project Eden glitch : small white line off center left side. (hard to see)
gpcell1 : Project Eden glitch : small blue thingy on hinge on door on the right (very minor; hard to see)
gpescap1 : Project Eden glitch : block of texture missing after the sand bursts through the door
tmelder1 : Project Eden glitch : various light boxes
tmele1 : Project Eden glitch : white line on bottom and right of elevator window
tmhtr1 : Project Eden glitch : light boxes; small white lines left of the bed on the right and under the bed on the left

Unknown errors: (not sure where to put these)

gwpool2 : ???? : black dots in grid pattern over screen
During battle the "dust" when a character moves has a blue box on it. (very minor hard to notice)

(For convenience I named the titles on photobucket to the field names) 
screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8%20project%20eden

13
So I recently installed RaW, Tonberry, and Project Eden and wanted to let you folks know that I'm getting the typical crash-at-achievement but also just randomly in between rooms. It's frustrating to the point I won't even play because I spend a ton of time doing some grindy thing like cards or drawing and can't make it to a save before crashing. It's like russian roulette every time I enter a room.

If you disable the steam overlay I've heard it helps with the achievement crashes. I've done so and it hasn't crashed at all. Also if you apply the 4gb patch to the ff8_en.exe it can greatly increase time between crashes. http://www.ntcore.com/4gb_patch.php

You can find more info on the tonberry thread by the way.

14
That's strange because my ram usage actually went down by the time I stopped playing.  It was around 300,000K at the 60 min mark and when I was ready to stop after 3 hours I checked it and it was down to around 145,000K

I did notice after I posted earlier that I did have RAMrush open but I didn't actively optimize anything because I didn't even notice I had it open while I was playing.  I don't think it does anything automatically so I don't know if that was a contributor to the stability or not.

I should mention that I was tryin to stress the game a bit to test it. I did notice usage went down every now and then but on average it did seem to slowly rise (after about 3 hours got to 600mb). I was able to produce the same effect, but faster, when I stress tested it for a few minutes. (Just closing and opening the menu a lot and running quickly in between areas. got it to 1.6gb in about 10 min) Still it is completely playable for me. The rate of usage climbs so slow it's not really an issue for me.

15
It seems to be near fixed, for me anyway. It's still completely playable. The ram usage does continue to rise but it is substantially slower. I also have the 4gb patch installed and at the rate it's going it probably won't crash for like over 6 hours. Soooo the issue is still there but it's so dramatically reduced it's really not an issue. Just my observations from playin and watching my ram usage for a few hours. Great job Omzy, as always! 

16
Admittedly, some of these are very minor and very hard to notice. They could just be flaws in the original game I never noticed. Hope I'm not being to nitpicky, just tryin to make sure I'm thorough. For some of them you might have to look at the screens in full screen to even see it.   

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture
doani1_1 : Tonberry hashing error : floor appears to be old texture
doani2_1 : Tonberry hashing error : lift appears to be old texture
cardsmat_13 : Tonberry hashing error : all cards and cardsmat_1 load fine but cardsmat_13 is old texture (triple triad hd "tripod" related)
doopen_2, doopen2a : Tonberry hashing error : fountain flickers back and forth from old textures to new

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up
bgmon_1 : Project Eden glitch : weird squares over lights. (already been reported but now it's on list)
bgmon_2 : Project Eden glitch : another weird box by a red light
bgpaty_1 : Project Eden glitch : box around a background light
doan1_2 : Project Eden glitch : random boxes from antenna lights
domt1_1 : Project Eden glitch : streetlight poles are missing; lines over moon
glstaup4 : Project Eden glitch : flashing lights and some block appears on fountain (pretty minor honestly)
bccent12 : Project Eden glitch : blue box over bus stop (minor)
domin2_1 : Project Eden glitch : more "light boxes" around the painting
ebroad41 : Project Eden glitch : lines cutting into the textures
gggate1 : Project Eden glitch : more "light boxes" in left and right lightposts (minor)
gghall1 : Project Eden glitch : "light boxes" in the light shaft
ggroom1 : Project Eden glitch : "light box" by the lamp on left
glclub2 : Project Eden glitch : weird floating blue thing left of flowers :P (minor)
glrent1 : Project Eden glitch : "light boxes" by the sign/lower right
glstaup1 : Project Eden glitch : odd lighting artifact under light post on left
glstaup3 : Project Eden glitch : small white line by upper left flag (minor)
glwitch1 or 3 : Project Eden glitch : "light box" on left side (during scene with rinoa/edea)
gnroad5? (not sure) : Project Eden glitch : white lines on rope on bridge (in tomb of unknown king)
tihtl1 : Project eden glitch : "light boxes" on left side above model trains (minor)

Unknown errors: (not sure where to put these)

gwpool2 : ???? : black dots in grid pattern over screen
During battle the "dust" when a character moves has a blue box on it. (very minor hard to notice)

(For convenience I named the titles on photobucket to the field names) 
screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8%20project%20eden

17
Again, hope I'm doing this right!  :-\  I know it said to repost omzy's quote or whatever but my forum title is 100% correct I am a newb at forums.  :P Still here's what I've found someone please correct any mistakes I may be making!  :lol:

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture
doani1_1 : Tonberry hashing error : floor appears to be old texture
doani2_1 : Tonberry hashing error : lift appears to be old texture
cardsmat_13 : Tonberry hashing error : all cards and cardsmat_1 load fine but cardsmat_13 is old texture (triple triad hd "tripod" related)

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up
bgmon_1 : Project Eden glitch : weird squares over lights. (already been reported but now it's on list)
bgmon_2 : Project Eden glitch : another weird box by a red light
bgpaty_1 : Project Eden glitch : box around a background light
doan1_2 : Project Eden glitch : random boxes from antenna lights
domt1_1 : Project Eden glitch : streetlight poles are missing; lines over moon
glstaup4 : Project Eden glitch : flashing lights and some block appears on fountain (pretty minor honestly)

Unknown errors: (not sure where to put these)
doopen_2, doopen2a : ???? : fountain flickers back and forth from old textures to new
gwpool2 : ???? : black dots in grid pattern over screen

(For convenience I renamed the titles on photobucket to the field names) 
screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8%20project%20eden

18
Hope I'm doing this right!  :-\

Tonberry Hash Errors:
bcsaka_1 or bcsaka1a : Tonberry hashing error : flag animation is old texture
bgroad_4 : Tonberry hashing error: bushes on bottom are old texture
bcport_2 or bcport2a : Tonberry hashing error : lower right; ramp thingy on the left are old texture
bdin4 : Tonberry hashing error : some of the rocks on left and right are old texture
bvcar_1 : Tonberry hashing error : chairs are old texture
dosea_2 : Tonberry hashing error : doors to sub are old texture

Project Eden Glitches:
bghall_3 or bghall3a: Project Eden glitch : black borders around water
bghall_4 or bghall4a : Project Eden glitch : wrong elevator layers
bgroad_4 : Project Eden glitch : white border around tree leaves
cdfield1 : Project Eden glitch : white borders around leaves (bottom right corner), white horizontal line (top left quadrant)
bgroom_2 : Project Eden glitch : 2 white lines on light when lit up

screenshots:
http://s34.photobucket.com/user/ethan_wilson1991/slideshow/ff8%20project%20eden

19
Thank you so much for the suggestion hellbringer!!!  ;D Using the 4gb patch and a ram optimizer (ramrush) it's not crashing at all now.  8-) It gets extremely choppy... But at least it doesn't crash.  ;D

20
Agreed Mcindus, this is some awesome work. I don't really mind having to disable the overlay. The exception crashes every 20min or so is annoying though. But still that is the only issue I've encountered. Can't wait for a fix. I keep anxiously refreshing the page every now and then.  :P Figured out how to use deling, looking forward to testing to help out project eden.  ;D

21
Is there any way to get this and sweetfx working at the same time? i don't know much about the d3d9.dll thingy.  :P ;D

22
First of all thank you for these mods! I got the game on the recent steam sale and couldn't wait to try this out.

I'd like to help out but i'm not very tech savvy.  :-\

Anyway I'm also getting unknown exception crashes. If I watch my memory as a play I noticed every time there is any kind of scene change, (going from one area to another) or simply opening or closing the menu it adds to the memory on the process. Using ramrush did seem to alleviate the crashes a bit, though they still occurred. As for the overlay I just disabled it and haven't had any issues. I hope this helps somehow.

Anyway, great work! I love that my favorite FF is getting modding attention.  :-D

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