Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 598695 times)

Satoh

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #450 on: 2009-08-19 05:07:28 »
Lol, if you had told me the materia slot texture I'd made was so much smaller than you needed I would have resized it... I did it with easily scalable resources so I could do just that... just FYI... anyway... once I figure out how to successfully change the textures I'll shoot the new ones with correct sizing bat at you...



And apparently Cloud has a (glitched) weapon called tVest that autoequips when his sword is fully removed XD

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #451 on: 2009-08-19 05:09:26 »
Lol i told you it was too small. I think it looks alright though, do you want to change it?

Satoh

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #452 on: 2009-08-19 05:13:28 »
Lol i told you it was too small. I think it looks alright though, do you want to change it?


You told me the link part was too small, I didn't realize the slots were too... maybe I missed a stray comment... anyway, I'll make a full revamp on it and shoot it back for the next revision.

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #453 on: 2009-08-19 05:18:25 »
You have two folders in the new beta (besides spanish) Backup and New folder. are they needed?

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #454 on: 2009-08-19 05:19:36 »
Nope. Sorry about that. Those were work files

willis936

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #455 on: 2009-08-19 05:22:06 »
I'm testing right now, but the menu items still have the same issue.  Battle MP only states current MP, not current/total.  I think it may have always been that way, but if there's anyway to squeeze it in there that'd be swell.

I'll test some more things tomorrow but so far it looks great.  Excellent work guys!

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #456 on: 2009-08-19 05:26:19 »
I'm testing right now, but the menu items still have the same issue.  Battle MP only states current MP, not current/total.  I think it may have always been that way, but if there's anyway to squeeze it in there that'd be swell.

I'll test some more things tomorrow but so far it looks great.  Excellent work guys!

Sorry, that kind of issue needs to be resolved by patching the game engine. Something way beyond the scope of this mod.

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #457 on: 2009-08-19 06:49:01 »


More progress  :-D

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #458 on: 2009-08-19 06:49:56 »
Damn you're getting very very good (not that you weren't amazing before)

Your mod is an essential now. in my book anyway

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #459 on: 2009-08-19 06:58:34 »
I guess im overly critical of my own work, but it seems very cartoony

Satoh

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #460 on: 2009-08-19 07:01:55 »
Lookin' pretty bi'chin'.




Those are the scaled up versions... the first image is to should the perfect placement of the link texture... the second has the growth and no growth respectively, each one is exactly 88x88 as per the textures you uploaded in the beta 4.

Also the lighting is tweaked so that it JUST barely shows through (like the original)

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #461 on: 2009-08-19 07:05:52 »
Lookin' pretty bi'chin'.

Those are the scaled up versions... the first image is to should the perfect placement of the link texture... the second has the growth and no growth respectively, each one is exactly 88x88 as per the textures you uploaded in the beta 4.

Also the lighting is tweaked so that it JUST barely shows through (like the original)

Awesome! Ill get them in the game and check em out

edit: tomorrow that is. lol its 3am
« Last Edit: 2009-08-19 07:07:23 by sl1982 »

Satoh

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #462 on: 2009-08-19 07:09:45 »
same here... and the Chocomog summon is supposed to look cartoony... I think vectors were the right choice.

Qudeid

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #463 on: 2009-08-19 07:18:05 »
So, for you guys to know...
You are crazy working here. I like that :D.

And the progress speaks for itself. Keep it up please, because I hated the edgy fonts and pictures :)


Actually, only thing missing now is the backgrounds^^ (I mean those of the field, of course :) )
« Last Edit: 2009-08-19 08:23:49 by Qudeid »

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #464 on: 2009-08-19 10:13:46 »
Just to throw it in here.

High res score board from the high.lgp, 4x the size and using the Final Fantasy font.

Original 256x128:
-snip-


Highres 1024x512:
-snip-
It's here if you guys want to use it, don't know how to get it working in-game and I can't even test it as I'm not at Gold Saucer yet in my current play through.

Did you dither the image? If you did do you have the original?

I keep meaning to save as .psd for most things I do in photoshop but I always forget, so that that there is the only version.

halkun

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #465 on: 2009-08-19 10:15:07 »
Just to throw it in here.

High res score board from the high.lgp, 4x the size and using the Final Fantasy font.

Original 256x128:
-snip-


Highres 1024x512:
-snip-
It's here if you guys want to use it, don't know how to get it working in-game and I can't even test it as I'm not at Gold Saucer yet in my current play through.

Did you dither the image? If you did do you have the original?

I keep meaning to save as .psd for most things I do in photoshop but I always forget, so that that there is the only version.

I don't mean to be rude, and I mean this with the utmost respect, but you are truly an idiot :/

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #466 on: 2009-08-19 10:17:39 »
 :oops:

Harruzame

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #467 on: 2009-08-19 10:26:38 »
wah??....... :? :cry:




Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #468 on: 2009-08-19 10:37:44 »
I am still a bit green when it comes to photoshop, may I ask what the importance of dithering is for this project?

Qudeid

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #469 on: 2009-08-19 11:22:21 »
And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)

romeo14

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #470 on: 2009-08-19 13:33:44 »
i gonna upload sl1982's beta 4 with my materia which i'll call Advent Materia just give it a name but first here is are the pics of the materia themselves.

romeo14

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #471 on: 2009-08-19 13:53:14 »
Romeo14's Advent Materia add-on for sl1982's GUI Beta 4
--------------------------------------------------------------------------------
after you install GUI Beta 4 just replace the five files
in your texture folder from sl1982 with mine in this folder.
I Hope You Like It, tell me what you think once you try it

------> http://www.megaupload.com/?d=LLY6ZGUY



obesebear

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #472 on: 2009-08-19 13:56:11 »
Romeo, I definitely like the look of yours a little more.  Nice job  :-)

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #473 on: 2009-08-19 14:11:18 »
I am still a bit green when it comes to photoshop, may I ask what the importance of dithering is for this project?

Dithering reduces the amout of colors in the image but adds graphical 'noise' so to speak. Im sure it would be fine but im a bit fussy when it comes to the stuff i put in the mod. Dont worry ill clean it up a bit.

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #474 on: 2009-08-19 14:14:03 »
Romeo14's Advent Materia add-on for sl1982's GUI Beta 4
--------------------------------------------------------------------------------
after you install GUI Beta 4 just replace the five files
in your texture folder from sl1982 with mine in this folder.
I Hope You Like It, tell me what you think once you try it

------> http://www.megaupload.com/?d=LLY6ZGUY


Nice work. Ill add it as an extra to the mod so people have the choice of what they want to use