Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 593613 times)

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #475 on: 2009-08-19 14:16:06 »
If you're referring to the main blue area, that's a fill pattern I added so it didn't look empty and plain.

Otherwise I didn't do any dithering to my knowledge.

I've also done the texture for the wooden item boxes around the field areas, it's not the same colour but I'll be fixing it shortly.

« Last Edit: 2009-08-19 14:23:21 by DragonNinja »

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #476 on: 2009-08-19 14:25:59 »
[img=http://img17.imageshack.us/img17/6927/dither.png]
By sl1982

See all the lines going from the top to bottom? Thats what i was talking about.

[img=http://img188.imageshack.us/img188/9915/nondither.png]
By sl1982

This is a nice clean color transition

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #477 on: 2009-08-19 14:57:19 »
And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)

I think he means you should always save in psd first that way any changes that need to be made can be done fairly easy

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #478 on: 2009-08-19 15:03:03 »
Crate texture in .png for your perusal.



Needs the y removed for actual file name.

Photobucket was crapping out so I've uploaded it to imageshack.

And I have a .psd this time :D

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #479 on: 2009-08-19 15:09:46 »
Awesome job, but what you are working on right now is beyond the scope of this mod. Right now we are only working on 2d elements (ie menus, GUI for minigames, some magic). Does anyone know where his work might fit in? PRP?

Timu Sumisu

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #480 on: 2009-08-19 15:15:27 »
That would fit in my project to improve all things 3d :P..... havnt named the project yet... but soon.


@si1982,
for the chocomog graphic, why its looking too cartoony is because you arnt using the black outlines of the original. In vectors, its rarely advisable to use the line aspect for anything. If you want an outline, draw the outline of the outline, and fill it with black. Fills will always scale respectively with the rest of your filled image, but vector lines dont do that as well... so draw all those black lines in it. If you want, I can give it a whack tonight... just give a shot of the original. That kind of image i'd have done rly fast.

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #481 on: 2009-08-19 15:19:58 »
Ah i gotcha. I think ill stick to what ive got. Over 2/3rds of the image is done already. Plus dont you have a barret to release?  :-P

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #482 on: 2009-08-19 15:32:47 »
This better for the scoreboard?

1024x512


sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #483 on: 2009-08-19 15:36:49 »
Yup, I might tweak it just a bit though if you dont mind

Timu Sumisu

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #484 on: 2009-08-19 15:38:05 »
it just me or is the font quite different than the original... i might be wrong, and its not a big deal, just thought i'd bring it up

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #485 on: 2009-08-19 15:46:00 »
Yeah, it is a different font.

sl1982, feel free.

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #486 on: 2009-08-19 15:47:26 »
How are those other avatars coming timu?

Timu Sumisu

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #487 on: 2009-08-19 15:51:28 »
I aint home today...but you like em? I can do all the characters i suppose... it'll take awhile :P They need some kind of a filter slapped on top, make em look a bit more painted like the originals. Can i see the cloud one ingame?

and @ dragon ninja, for the box, is that a stock texture or did you paint it yourself? (note... needs red!)

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #488 on: 2009-08-19 15:54:35 »
All that you are critiquing is stuff he has done himself. None of that is in the mod

Timu Sumisu

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #489 on: 2009-08-19 15:55:12 »
I dont think the menu color is what he was advertising.... that isnt a new image, just customizable in the config menu

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #490 on: 2009-08-19 15:56:41 »
Stock texture tweaked to have a bit more brown, it was a bit grey originally, I'm not much of an artist so trying to do wood by hand would be like me painting the mona lisa with crayons and felt tip pens.

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #491 on: 2009-08-19 15:59:41 »
Stock texture tweaked to have a bit more brown, it was a bit grey originally, I'm not much of an artist so trying to do wood by hand would be like me painting the mona lisa with crayons and felt tip pens.

Finger painting would be a better analogy

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #492 on: 2009-08-19 15:59:59 »
I'd end up with the same result, a mess indistinguishable from well, anything.

Timu Sumisu

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #493 on: 2009-08-19 16:02:19 »
You should give it a try... im' kind of against using stock material to upgrade ff7 :P

obesebear

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #494 on: 2009-08-19 16:03:22 »
Crate texture in .png for your perusal.



Needs the y removed for actual file name.

Photobucket was crapping out so I've uploaded it to imageshack.

And I have a .psd this time :D
These are the files you would need to replace

But like sl1982 said, it has nothing to do with this project

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #495 on: 2009-08-19 16:04:57 »
Well i used a stock font... but ill get around to making one more like the original eventually

Timu Sumisu

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #496 on: 2009-08-19 16:05:37 »
on another note, I'm thinking of remaking the opening menu, i'd need to pose and epicly light this model i made a while back, but what do you guys think? shall i go for it?


sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #497 on: 2009-08-19 16:08:34 »
If we are trying to stay close to the original then yes that would be a cool idea. I have seen some other pretty cool main menus, but im sure they just used stock images from somewhere. There was someone else on this thread that did a pretty good menu too.

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #498 on: 2009-08-19 16:17:11 »
Anyway, I'm gonna have a flick through the other textures and see if there's anything simple I can do.
« Last Edit: 2009-08-19 16:20:01 by DragonNinja »

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #499 on: 2009-08-19 16:29:25 »
Anyway, I'm gonna have a flick through the other textures and see if there's anything simple I can do.

You could clean up cait siths dice. They are in the magic.lgp called dise