Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 597358 times)

Timu Sumisu

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #500 on: 2009-08-19 16:29:51 »
It'd be nice to clean up /all/ the textures in magic.lgp

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #501 on: 2009-08-19 16:31:11 »
Eventual goal my friend

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #502 on: 2009-08-19 16:36:10 »
on another note, I'm thinking of remaking the opening menu, i'd need to pose and epicly light this model i made a while back, but what do you guys think? shall i go for it?



YESSS!!!!! please do :-D

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #503 on: 2009-08-19 16:37:33 »
I've done the numbers to go along with the scoreboard, used Verdana as the font, seems to match quite nicely

Preview



Dice coming right up too.

This look ok, scale up, new dots.
« Last Edit: 2009-08-19 16:46:11 by DragonNinja »

romeo14

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #504 on: 2009-08-19 16:47:00 »
i went into the settings and made the menu color grey so the materia would stick out and you could see them clearly the menu can be made anycolor you want

Timu Sumisu

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #505 on: 2009-08-19 16:48:42 »
si1982, by eventual goal, do you mean that magic textures are in the scope of htis mod?

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #506 on: 2009-08-19 16:50:02 »
Any of them that arent actually mapped onto a 3d element. Ie explosions, bio, etc

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #507 on: 2009-08-19 17:34:41 »
Dice 4 U





Anything you'd like tweaked or changed, kept it close to the original?

And the minigame numbers




sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #508 on: 2009-08-19 17:36:06 »
Im wondering if we can make the dice a little more 3d looking in the dots. Since most dice have the dots indented in them. Any ideas how to do this?

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #509 on: 2009-08-19 17:46:23 »
Like this?


sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #510 on: 2009-08-19 17:50:42 »
Sort of, but should be darkr in the middle to give the impression of depth

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #511 on: 2009-08-19 17:51:09 »
Those look more raised then indented. But great job none the less

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #512 on: 2009-08-19 18:00:07 »

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #513 on: 2009-08-19 18:02:07 »
Yeah thats better

Tekkie.X

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #514 on: 2009-08-19 18:11:08 »



There you go.

halkun

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #515 on: 2009-08-19 18:14:37 »
And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)

I meant no malice. It was supposed to be a light-hearted jab But when you make art, you *seriously* need to keep backup of everything, and keep the data in it's native format is much as possible. If not, you are doing the same thing Square did with their textures/models. You can see how much the art suffered and what we have to do to fix it.
« Last Edit: 2009-08-19 18:17:21 by halkun »

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #516 on: 2009-08-19 18:20:38 »
And Halkun, just out of curiosity, could you explain why DragonNinja is truly an idiot? (I'm no Artist, and have not too much contact with Photoshop... just to be on the safe side, and not to be an idiot :D)

I meant no malice. It was supposed to be a light-hearted jab But when you make art, you *seriously* need to keep backup of everything, and keep the data in it's native format is much as possible. If not, you are doing the same thing Square did with their textures/models. You can see how much the art suffered and what we have to do to fix it.

So true. I cant believe such a major game developer would make such a major goof

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #517 on: 2009-08-19 18:24:39 »
Choco/Mog!!!!!!!!!



drfeelgud88

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #518 on: 2009-08-19 18:25:56 »
Choco/Mog!!!!!!!!!



i luv it i luv it! great job!  :-D

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #519 on: 2009-08-19 18:45:00 »
I have to get out of midgar now! i NEED to see this in game

Satoh

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #520 on: 2009-08-19 18:45:36 »
I told you the pen tool was epic.

And I see you figured out that shape layers support layer effects... you're getting good...

Anyway... I might try to redo the item icons in the next few days... but I'll need the original versions in the correct colors and I need to know ahead of time how big to make them XD

I have to get out of midgar now! i NEED to see this in game

Jenova > Add ChocoMog Materia. XD
« Last Edit: 2009-08-19 18:47:51 by Satoh »

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #521 on: 2009-08-19 18:49:37 »
I told you the pen tool was epic.

And I see you figured out that shape layers support layer effects... you're getting good...

Anyway... I might try to redo the item icons in the next few days... but I'll need the original versions in the correct colors and I need to know ahead of time how big to make them XD

I have to get out of midgar now! i NEED to see this in game

Jenova > Add ChocoMog Materia. XD

Will screenshots work? And just grab the size the files in the beta

Satoh

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #522 on: 2009-08-19 18:51:23 »
I'm not sure which file has them but I can look through... yeah that should work.

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #523 on: 2009-08-19 18:52:44 »
I'm not sure which file has them but I can look through... yeah that should work.

btlah and btlch

If you just want to make one of each ill do the grunt work of getting them in the game if you want.

edit: Screens - http://www.megaupload.com/?d=DG9OTXR3

They shouldnt be scaled as i set the resolution to 640x480
« Last Edit: 2009-08-19 18:58:14 by sl1982 »

willis936

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #524 on: 2009-08-19 19:02:40 »
Haha, that was awesome timing for the first two posts of this page.

Awesome work.  Could using this method be used for say, redoing the backgrounds?
I imagine it could, but it would be very difficult and VERY time consuming.  Not to mention it would require breaking some new grounds in coding.

Also, the the avatar was included in the textures folder but I don't know how to apply it.  XD
« Last Edit: 2009-08-19 19:09:21 by willis936 »