Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 596825 times)

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #650 on: 2009-08-22 06:20:19 »
Wow...so many things have happened huh?

Halkun is it?

Sorry my bad..

hehehe..They're being funny with this ( Kudistos Megistos even requesting Qhimms appearance..Heck!)

Continue on with what you're doin so great!!! Kudos to SL1982..and the rest of Team Avalanche..

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #651 on: 2009-08-22 07:18:18 »
Awesome work with Bio, think it looks perfect :)

drfeelgud88

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #652 on: 2009-08-22 08:46:48 »
that bio looks awesome! i luv it i luv it!  :-D

drfeelgud88

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #653 on: 2009-08-22 10:01:53 »
That bio looks much better, and no don't put blue in it, it will look less dirty if you do. It looks quite perfect already. If you want some other color in it, use yellow or something. Not blue cuz it's a clean color.
he's right. blue makes it look like... candy lol

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #654 on: 2009-08-22 15:59:08 »
Bio stays as it is. If i spend too much time of each thing this project will take forever. And on a sad note i cant seem to find the file for cure and ive about given up so no redone cure....

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #655 on: 2009-08-22 16:19:42 »
Tifa's done :D

at least the vector, i'll photoshop it later, but to show that i'm still alive :P


sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #656 on: 2009-08-22 16:30:13 »
Tifa's done :D

at least the vector, i'll photoshop it later, but to show that i'm still alive :P



Awesome work  :-D This project is shaping up nicely

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #657 on: 2009-08-22 16:44:08 »
Can you post the other pics of bolt?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #658 on: 2009-08-22 16:55:04 »
The other 2 are on the last page. As for the one brown texture im not really sure what its for

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #659 on: 2009-08-22 17:04:55 »
Ah thanks didnt realize what they were o.o

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #660 on: 2009-08-22 17:09:03 »
Does anyone know what other spells are used early in the game? I know fire and ice, but only fire can be redone. And i dont know how to make fire

Kudistos Megistos

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #661 on: 2009-08-22 17:10:47 »
After fire, ice, bolt and cure, quake should be the next one...

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #662 on: 2009-08-22 17:13:02 »
After fire, ice, bolt and cure, quake should be the next one...

Quake is a 3d spell

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #663 on: 2009-08-22 17:13:32 »
but it still has textures, as does ice i think

Covarr

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #664 on: 2009-08-22 17:28:24 »
Are the textures applied to 3D objects, or are they 2D entities?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #665 on: 2009-08-22 17:29:47 »
As far as i can tell every texture is applied to a 3d element. Some things like quake have a basic model they are applied to. Things like bio and bolt are applied to a basic flat plane

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #666 on: 2009-08-22 17:40:21 »
3d textures need redoing too, so those can be posted, i think the meshes for 3d magic are okay as they are, if nething I could pimp em out sometime.


nehow heres a bolt wip.


Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #667 on: 2009-08-22 17:57:01 »
What i'm tracing with. I always use colors for tracing lines that dont appear in the picture so they stand out.

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #668 on: 2009-08-22 18:29:43 »
first bolt done... not sure how i like it.. thots?


Covarr

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #669 on: 2009-08-22 19:02:58 »
Lightning is straighter and more jagged, try making it less smooth. Also, the actual bolt should probably be thinner, and the surrounding glow should be more of a gradient and less cel-shaded; the only reason the original seems cel-shaded is that it's too small a graphic to shade smoothly.

halkun

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #670 on: 2009-08-22 19:10:40 »
What is that, four colors? How about getting a real picture of a lighting bolt (Creative commons) and alter it with fiters?

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #671 on: 2009-08-22 19:16:58 »
What is that, four colors? How about getting a real picture of a lighting bolt (Creative commons) and alter it with fiters?

because most such images dont have animated frames ¬¬ Nor do I feel like animating detailed images myself.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #672 on: 2009-08-22 20:17:38 »
I think we want the bolts to at least be somewhat similar to the originals, not just use an image off the 'net

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #673 on: 2009-08-22 20:29:07 »
Can you make the bolt dissolve like the original does? :P

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #674 on: 2009-08-22 20:31:30 »
I hate to say it but i am a photoshop noob