Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 593440 times)

KnifeTheSky77

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #675 on: 2009-08-22 20:33:07 »
first bolt done... not sure how i like it.. thots?



I like it. Actually, If I were you, i wouldn't spend a whole lot of time working on making the lightning bolt look 'realistic'.  Do you all remember what casting lightning looks like? It is hard to make out the actual detail in the lightning because it comes and goes so quickly, the part of the attack that really needs work is the round sprites that appear after the lightning disappears.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #676 on: 2009-08-22 20:34:07 »
Or we can be perfectionists and make everything looks perfect  :-P

KnifeTheSky77

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #677 on: 2009-08-22 20:34:54 »
Or we can be perfectionists and make everything looks perfect  :-P

I'm open to that  :mrgreen:

SwornEnemy

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #678 on: 2009-08-22 20:43:54 »
Timu... that lightning bolt looks sick.... dont change a thing about it,, it looks so awesome

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #679 on: 2009-08-22 21:24:50 »
still too toony, i'll mull over what I can do for it

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #680 on: 2009-08-22 22:00:43 »
Well... It may not help at all but here's a basic bolt I made just now...


Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #681 on: 2009-08-23 00:36:26 »
I like the Avant-Garde Pics...They're like ready to be slapped in notebook front pages or something...even stationaries? Business perhaps?... hehehe 8-)

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #682 on: 2009-08-23 00:57:22 »
 
NEW                                                                                                                   OLD

Ok I remade the texture in photoshop in 1024x1024. A lot of pasting and blending :roll:



Looks pretty good but not quite the same as the original

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #683 on: 2009-08-23 01:19:34 »
Prettied up the field cursor and red and green pointer things


Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #684 on: 2009-08-23 01:26:57 »
Well that's quite a spectacle my good man...You sure have an EYE for this..It so DIVINE!!....*split personality*...

Whoa!??!?!?! Wha happend??..Well I guess I was overtaken by your works of art..man this is what I call "Improvement of the game"...It ENHANCES the experience.

Halkun won't mind about this....

Otokoshi

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #685 on: 2009-08-23 02:00:01 »
So I'm really liking the new textures.  Would it help to have fractals of the originals made just to fill in the gaps until original ones are made?  Granted not much has been altered like pretty filters and such, so I'm sure it could be improved further.

 
                         NEW                                                                                       OLD

Edit: Added direct link.

« Last Edit: 2009-08-23 02:11:06 by Otokoshi »

obesebear

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #686 on: 2009-08-23 02:10:06 »
Prettied up the field cursor and red and green pointer things


WOW!! HD Green and Red markers!!11!@@!!211.
Seriously, keep up the good work!  Did you ever think this thread would have nearly 30 pages?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #687 on: 2009-08-23 02:12:06 »
So I'm really liking the new textures.  Would it help to have fractals of the originals made just to fill in the gaps until original ones are made?  Granted not much has been altered like pretty filters and such, so I'm sure it could be improved further.

 
                         NEW                                                                                       OLD

Edit: Added direct link.



Looks not bad, but what exactly is fractals?

Prettied up the field cursor and red and green pointer things


WOW!! HD Green and Red markers!!11!@@!!211.
Seriously, keep up the good work!  Did you ever think this thread would have nearly 30 pages?

I know you cant see it there but they pulsate

On another note i dont think i will be able to pull off the fire spell. Fire does not look very easy to create and my photoshop skills are limited at the moment

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #688 on: 2009-08-23 03:43:33 »
I havnt tried anything yet

edit: I know this isnt much news for the downloaders but for anyone that is working on the project the textures folder is now categorized with subfolders for better organization

edit2: New release!

http://www.megaupload.com/?d=KEF4I4B0
« Last Edit: 2009-08-23 05:37:26 by sl1982 »

drfeelgud88

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #689 on: 2009-08-23 05:42:33 »
man i SO want to try this out!! but that "may cause crashes" still bugs me lol

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #690 on: 2009-08-23 05:45:40 »
Crashes have mostly been fixed. If you have a problem with it just look at app log and see what texture file is missing and make a copy of a similar png and rename it to the missing file. As an added note it hasnt crashed for me in at least 2 days

drfeelgud88

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #691 on: 2009-08-23 05:50:04 »
thats it! im gna try it out! lol as long as i back up my files i should be ok hehe

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #692 on: 2009-08-23 05:55:43 »
Yup
In the latest beta there are different folders for the different lgp's you need to put the tex files in. For the most part you can just use the lgptools a<>b replace function. But this may or may not work for the magic.lgp as apparently it is different. If it doesnt work use aali's lgp/unlgp tools

drfeelgud88

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #693 on: 2009-08-23 05:59:57 »
Yup
In the latest beta there are different folders for the different lgp's you need to put the tex files in. For the most part you can just use the lgptools a<>b replace function. But this may or may not work for the magic.lgp as apparently it is different. If it doesnt work use aali's lgp/unlgp tools
oh wow... there are alot of folders/files on there that i don't even know how to do it... i feel like such a noob  :oops:

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #694 on: 2009-08-23 06:10:06 »
Hehe dont worry, its not that simple of a process. Hopefully in the future someone will help out with a patcher

drfeelgud88

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #695 on: 2009-08-23 06:44:37 »
Hehe dont worry, its not that simple of a process. Hopefully in the future someone will help out with a patcher
yeah, that be most awesome! for the time being, i'll just provide some feedback and wait for the final release. personally, i can't wait for that day to come!  :-D

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #696 on: 2009-08-23 07:26:08 »
Well, with this release I'm crashing my game, unfortunately :(

I patched the lgp files, and put the texture folder, as it is, into the texturefolder of the game. Yet... it crashes on me :(

Oh.. an there is nothing in the "Magic.lpg" folder.. is that intended?


I got it to work :D. There was a problem because some files were compressed in flevel.lgp.

But I found a glitch. Look closely at the green arrow. on the left hand side there is a black dot, when it is at its brightest. Probably some Alpha issue :)
« Last Edit: 2009-08-23 07:34:50 by Qudeid »

Otokoshi

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #697 on: 2009-08-23 07:34:16 »
Quote from: sl1982
Looks not bad, but what exactly is fractals?

Well I guess the textbook definition of a fractal can be best described here.

The simplest explanation of fractal interpolation I could find can be found here.

But the best visual presentation of it I think is here.

Quote from: Hermoor
That looks like a resize.

Nope not a resize.  Using bicubic smoother image resize in Photoshop and using a fractals plugin yielded different results.


PHOTOSHOP RESIZE

Quote from: Hermoor
You should try some filters on it at least.

Well I hadn't because I wanted to see if this was a viable option before I invested a great amount of time in it.  Just testing the waters you know.

Quote from: Hermoor
And did you try the one i blended together?

I have not.  I was merely posting an example of what fractals can do.  I had gotten the original image from sl1982's post here.  I just grabbed the first pic I saw to whip up a quick example.

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #698 on: 2009-08-23 07:49:33 »
I just took a look at those pictures... Maybe it is the Hand that goes over the border. I couldn't explain it otherwise.

Edit: Yes, the Hand looks like it has a few pixel cut off.
« Last Edit: 2009-08-23 07:51:57 by Qudeid »

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #699 on: 2009-08-23 18:09:40 »
Well i took a stab in the dark at making fire. Check it out