Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 598838 times)

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #725 on: 2009-08-24 02:29:37 »
So this doesnt make any sense. I removed all .tex files from magic.lgp and cure still works for some reason. Where the hell else would they hide the texture files. Damn square

Covarr

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #726 on: 2009-08-24 02:32:04 »
Is cure a 3D animation maybe?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #727 on: 2009-08-24 02:36:13 »
Its possible, but if it was purely 3d then the custom driver would do a good job of making it look better

edit: Hah! I found it. It wasnt even in an lgp
« Last Edit: 2009-08-24 02:49:11 by sl1982 »

Blood_Crow (Mendelevium)

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #728 on: 2009-08-24 02:59:20 »
where was it then?!
O.o

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #729 on: 2009-08-24 03:01:29 »
where was it then?!
O.o

In the battle folder. Dumb square... how could they make a game so unorganized i dont know

Blood_Crow (Mendelevium)

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #730 on: 2009-08-24 03:06:29 »
i know... they have a random hrc file in the battle LGp.

doga... its just a giant model of tifa's hand... floating there..
wtf?

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #731 on: 2009-08-24 03:08:09 »
Hmm.

If the files are unorganized I wonder how the code looks.

Has anyone attempted ripping apart the kernel and rewriting it to be more streamlined?
*of course that's a huge operation but I bet someone's at least tried*

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #732 on: 2009-08-24 03:09:30 »
Given the system requirements of the game i dont think it needs to be more streamlined

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #733 on: 2009-08-24 03:10:36 »
XD that's true.

The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).

Hmm, the Bahamut summon is messed now.  The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.

I'll post more bugs as I find them.  :)

It seems it's all 3D characters used in summons.  They all shudder or just don't appear.

When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast.  It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).

I'm starting to think maybe I made a mistake on putting together my magic.lgp.  :3
« Last Edit: 2009-08-24 03:39:30 by willis936 »

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #734 on: 2009-08-24 03:40:23 »
XD that's true.

The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).

Hmm, the Bahamut summon is messed now.  The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.

I'll post more bugs as I find them.  :)

It seems it's all 3D characters used in summons.  They all shudder or just don't appear.

When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast.  It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).

I'm starting to think maybe I made a mistake on putting together my magic.lgp.  :3

Yup. You screwed something up. Mine works fine

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #735 on: 2009-08-24 03:41:39 »
don't you pretty much HAVE to use Aali's LGP tools for that to work?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #736 on: 2009-08-24 03:46:18 »
Yup. It is the only one i know of that correctly handles magic.lgp

edit: How does everyone like this cure so far? Not all of the texture is in the game. This is a WIP. Comments please

« Last Edit: 2009-08-24 04:18:26 by sl1982 »

drfeelgud88

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #737 on: 2009-08-24 04:56:31 »
i think its a good start! i like it  :-D

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #738 on: 2009-08-24 05:05:45 »
Awesome work! The aura/circle around cure should be a bit more faded at the edges, i guess make it darker so it fades out? Also, for fire/bolt How are you doing them, resize + smudge? They look great! And you seem to put them out much faster than me slugging away at vectors.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #739 on: 2009-08-24 05:07:09 »
You got it timu, im slowly learning how to work the photoshop. Do you think the bolt looks ok? If you do you could work on the other 2 textures for bolt

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #740 on: 2009-08-24 05:08:14 »
the white should be smaller

drfeelgud88

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #741 on: 2009-08-24 05:08:32 »
btw, the bolt and the fire especially look absolutely amazing! wow i certainly missed alot for a day's shift lol

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #742 on: 2009-08-24 05:09:14 »
the white should be smaller

On the bolts?


« Last Edit: 2009-08-24 05:20:37 by sl1982 »

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #743 on: 2009-08-24 05:23:11 »
again, cure needs to fade off more, the green aura is too rough. and yes, the white part of the  bolt

drfeelgud88

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #744 on: 2009-08-24 05:24:18 »
the white should be smaller

On the bolts?



looks good so far!

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #745 on: 2009-08-24 05:34:34 »
again, cure needs to fade off more, the green aura is too rough. and yes, the white part of the  bolt



Better?

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #746 on: 2009-08-24 05:35:39 »
A little, i'd say a bit more fade though

Covarr

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #747 on: 2009-08-24 05:46:20 »
again, cure needs to fade off more, the green aura is too rough. and yes, the white part of the  bolt
Yeah, just watched some youtube videos because I'm too lazy to open FF7 right now, and the original cure has sort of fuzzier blurrier edges.



Obviously the color is wrong and there's no bolt in it, as I wasn't attempting to actually make a cure graphic, just show you what the edges ought to look like. This was easily accomplished using the Gaussian Blur filter in Photoshop.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #748 on: 2009-08-24 05:46:55 »



Third times the trick?

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #749 on: 2009-08-24 05:47:36 »
looks a lot better