Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 598942 times)

SwornEnemy

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #825 on: 2009-08-25 19:29:27 »
Yes, that was the normal bolt.
The same happens with Bolt2 as well.

Fire and Cure look very neat :)

But when I used Fire2, there was nothing... No effect, just the sound.

How did you install it? Was your magic modified already? Anyone else having this problem?

Fire2 on my game is fine no problems

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #826 on: 2009-08-25 19:29:36 »
I have a problem. When start a battle and give the command to attack or cast a spell the game stop. The characters move the music plays but nothing happens. I'm using the OpenGL Driver 0.7.1. I followed the instrunções Read me. Following is an excerpt from APP.log:

Google Translation.

I am Brazilian
-------------------------------------
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
OFFSET ERROR: JO_P01.RSD
ERROR: COULD NOT OPEN FILE JO_P01.RSD
OFFSET ERROR: JO_P02.RSD
ERROR: COULD NOT OPEN FILE JO_P02.RSD
OFFSET ERROR: JO_C01.S
ERROR: COULD NOT OPEN FILE JO_C01.S
OFFSET ERROR: JO_C02.S
ERROR: COULD NOT OPEN FILE JO_C02.S
OFFSET ERROR: JO_C03.S
ERROR: COULD NOT OPEN FILE JO_C03.S
OFFSET ERROR: JO_C04.S
ERROR: COULD NOT OPEN FILE JO_C04.S
OFFSET ERROR: JO_C05.S
ERROR: COULD NOT OPEN FILE JO_C05.S
[BATTLE] Begin main battle loop
OFFSET ERROR: SARCHI2.RSD
ERROR: COULD NOT OPEN FILE SARCHI2.RSD
OFFSET ERROR: HIT1.TEX
ERROR: COULD NOT OPEN FILE HIT1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE HIT1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE HIT1.TIM
OFFSET ERROR: HIT11.S
ERROR: COULD NOT OPEN FILE HIT11.S
OFFSET ERROR: BAKU1.TEX
ERROR: COULD NOT OPEN FILE BAKU1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE BAKU1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE BAKU1.TIM
OFFSET ERROR: BAKU11.S
ERROR: COULD NOT OPEN FILE BAKU11.S

Somehow you managed to mess up your magic.lgp

Delacroix

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #827 on: 2009-08-25 19:33:32 »
Weird! I used a backup of the original file. I have no other change in the game. I just installed to test this mod. Anyway, thank you.
I'll try again. :)

Matt2Tees

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #828 on: 2009-08-25 19:50:58 »
Are the Items in the Item Menu supposed to be purple?

Delacroix

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #829 on: 2009-08-25 19:56:12 »
Another thing I noticed now! There was no change in the avatar! Remains unmodified image.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #830 on: 2009-08-25 19:57:26 »
Are the Items in the Item Menu supposed to be purple?

Yes, they have not been redone yet

Another thing I noticed now! There was no change in the avatar! Remains unmodified image.

Sorry my bad. Must have missed that

SwornEnemy

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #831 on: 2009-08-25 20:13:47 »


my battle models
(barrets flippin u off)
 :-D

« Last Edit: 2009-08-25 20:36:51 by ,Raziel »

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #832 on: 2009-08-25 20:17:43 »
Thanks SL.
I just wonder what is so special about the Magic.lgp that highwind can't pack it properly. Anyway, Love it! :D

lili

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #833 on: 2009-08-25 20:28:21 »
raziel where have you got this model? this timu and millenia model,no? :?

Kudistos Megistos

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #834 on: 2009-08-25 20:30:10 »
raziel where have you got this model? this timu and millenia model,no? :?

I've seen quite a few people using it, but AFAIK there hasn't been a release yet, so I'd like to know the answer to this as well...

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #835 on: 2009-08-25 20:39:53 »


my battle models
(barrets flippin u off)
 :-D



OMG you damn tease! Imma have to talk to timu about this

edit: Also waiting for bug reports in the new release

Matt2Tees

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #836 on: 2009-08-25 20:42:54 »
I've had that barret for ages, I made a youtube vid

Here

I haven't released it because its up to timu to release it, sorry guys...
« Last Edit: 2009-08-25 20:50:32 by MXster »

SwornEnemy

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #837 on: 2009-08-25 20:46:35 »
me and timu go way back......... but he doesnt know it cause i made a new account.....suprise timu  :-P

na only joking,,,, im an expert hacker from 'CIA' i hacked into timu sumisu's mainframe and pinched his model.....
hahaha the phantom ',Raziel' strikes again
« Last Edit: 2009-08-25 20:50:10 by ,Raziel »

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #838 on: 2009-08-25 20:46:53 »
Yes i know that. But you didnt have to flaunt it. Just for that im gunna make something awesome and just show you screens!  :evil:

lili

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #839 on: 2009-08-25 20:59:23 »

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #840 on: 2009-08-25 21:02:16 »
Admittedly I've been working with aali's lgp/unlgp binaries and it seems to have just as many, if not more problems once repacked and replaced.

Even using your batch I'm still getting the same issues I described while using lgptools...

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #841 on: 2009-08-25 21:04:38 »
What issues are that, exactly? I'm not having any (only used Aali's for Magic.lgp)

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #842 on: 2009-08-25 21:05:30 »
XD that's true.

The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).

Hmm, the Bahamut summon is messed now.  The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.

I'll post more bugs as I find them.  :)

It seems it's all 3D characters used in summons.  They all shudder or just don't appear.

When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast.  It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).

I'm starting to think maybe I made a mistake on putting together my magic.lgp.  :3
These issues.
:3

Well those issues plus all the issues other people have posted about magic.  I've been following the thread and it just seems like the magic.lgp gets seriously messed somewhere along the way.

I always work with a fresh magic.lgp when modifying with this mod.
« Last Edit: 2009-08-25 21:07:33 by willis936 »

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #843 on: 2009-08-25 21:10:10 »
XD that's true.

The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).

Hmm, the Bahamut summon is messed now.  The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.

I'll post more bugs as I find them.  :)

It seems it's all 3D characters used in summons.  They all shudder or just don't appear.

When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast.  It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).

I'm starting to think maybe I made a mistake on putting together my magic.lgp.  :3
These issues.
:3

Well those issues plus all the issues other people have posted about magic.  I've been following the thread and it just seems like the magic.lgp gets seriously messed somewhere along the way.

I always work with a fresh magic.lgp when modifying with this mod.

I dont get these problems. Did you try the patch.bat with an original magic.lgp?
edit: seems you said you did. Are you using v0.5b of aali's tools? The older versions were known to mess stuff up
« Last Edit: 2009-08-25 21:12:19 by sl1982 »

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #844 on: 2009-08-25 21:18:40 »
Nope, latest .7b

Sometimes spells won't cast, or attacks won't be followed through so the battle is ceases to progress but doesn't freeze the game or anything.
The effects around castings (including limits) are either not there or solid white.

There are too many issues to list and too many to ignore.

I'm not quite sure where the hiccup could exist since I follow all instructions to the letter.

I'm using the .4b binaries of lgp/unlgp so there's a good chance the issue comes from there.
What does everyone else use?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #845 on: 2009-08-25 21:19:55 »
Nope, latest .7b

Sometimes spells won't cast, or attacks won't be followed through so the battle is ceases to progress but doesn't freeze the game or anything.
The effects around castings (including limits) are either not there or solid white.

There are too many issues to list and too many to ignore.

I'm not quite sure where the hiccup could exist since I follow all instructions to the letter.

I'm using the .4b binaries of lgp/unlgp so there's a good chance the issue comes from there.
What does everyone else use?

0.5b

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #846 on: 2009-08-25 21:20:38 »
ffffffffffffffffffffffffffff

I just checked the thread.

ed.  Thanks.  XD
I'll try to be more thorough.

EDIT:  To affirm that WAS my problem.
Newest update is sick.
« Last Edit: 2009-08-25 21:33:02 by willis936 »

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #847 on: 2009-08-25 21:24:59 »
Hermoor you prefer that

http://s556.photobucket.com/albums/ss2/rahzel51/?action=view&current=APZcloudblackbylii.jpg

i have the colour  :-)
I have a hard time seeing the texture on that one. Maybe just decrease the colors and make it a bit darker. Just saying I think it would look better less blue/purple.

Kind of off topic guys

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #848 on: 2009-08-25 21:35:56 »
dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #849 on: 2009-08-25 21:36:37 »
dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error

copy the lgp files back to the original spots