Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 596911 times)

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1025 on: 2009-08-31 00:28:00 »
and satoh parttime, and hellbringer putting practice forward to get stuff done,

its just a good habit to have

google docs?

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1026 on: 2009-08-31 00:29:25 »
cataloging your work

http://spreadsheets.google.com/ccc?key=0Ai0uOW0FKf4fdDE0dl96YWlpcVh1RWVUTmZtLTlNdWc&hl=en this is the spreadsheet i was talking about

The Skillster

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1027 on: 2009-08-31 00:46:15 »
Looking good so far, some of the text looks a bit misaligned in the battle menus though from the screen a few pages ago.
Also 4x Atk sounds abit naff (not sure that was put in by you or someone else).

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1028 on: 2009-08-31 00:49:55 »
Looking good so far, some of the text looks a bit misaligned in the battle menus though from the screen a few pages ago.
Also 4x Atk sounds abit naff (not sure that was put in by you or someone else).

4x Atk?

edit: nevermind, i know what you are talking about now. and no i didnt add that in. I believe the original was 4x cut was it not?
« Last Edit: 2009-08-31 01:01:07 by sl1982 »

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1029 on: 2009-08-31 01:27:31 »
Well if this is winding down I'd like to put in my thanks now.

This add-on rocks and is a definite essential.

Thanks a ton sl1982 and everyone on Team Avalanche!

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1030 on: 2009-08-31 01:39:04 »
Well if this is winding down I'd like to put in my thanks now.

This add-on rocks and is a definite essential.

Thanks a ton sl1982 and everyone on Team Avalanche!

Winding down? Im not done yet

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1031 on: 2009-08-31 01:54:33 »
we'll never be done :P

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1032 on: 2009-08-31 02:08:33 »
 :-D :-D :-D

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1033 on: 2009-08-31 02:42:18 »
we'll never be done :P

Unless you plan on adding stuff to the game, we eventually will be.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1034 on: 2009-08-31 02:47:03 »
we'll never be done :P

Unless you plan on adding stuff to the game, we eventually will be.

might as well be never
how many artists did they have on the game

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1035 on: 2009-08-31 02:56:57 »
Ah but this is the future and we /have/ the technology!


...anyhow, we dont have to animate, and there are a number of shortcuts we'll be ablt to take for a number of things (field chibis, a lot of different stock npcs will share hands etc, i think similar things apply to a degree in textures doubles etc)

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1036 on: 2009-08-31 02:58:17 »
Ah but this is the future and we /have/ the technology!


...anyhow, we dont have to animate, and there are a number of shortcuts we'll be ablt to take for a number of things (field chibis, a lot of different stock npcs will share hands etc, i think similar things apply to a degree in textures doubles etc)

true enough. i have seen some texture duplicates

edit: just fiinished up the sleep and silence over the head thingies
« Last Edit: 2009-08-31 03:51:54 by sl1982 »

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1037 on: 2009-08-31 04:15:46 »
I was just about to do those because they looked easy haha.. Guess i find something else.

Care to post screenies?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1038 on: 2009-08-31 04:21:41 »
I was just about to do those because they looked easy haha.. Guess i find something else.

Care to post screenies?

When i get a minute. They arent that big of a deal

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1039 on: 2009-08-31 04:27:10 »
Ok trivia question for everyone...

I have some icons here that i have no idea what they are for. Anyone shed some light?

(The B3, etc and the arrows)


Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1040 on: 2009-08-31 04:31:37 »
Think it's for controller mapping

Could you post an original color music icon? (the one in the screenshot) i am going to try redoing that


10 minutes and this is what i have so far:
« Last Edit: 2009-08-31 04:41:39 by hellbringer616 »

titeguy3

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1041 on: 2009-08-31 04:42:59 »
Looking good so far, some of the text looks a bit misaligned in the battle menus though from the screen a few pages ago.
Also 4x Atk sounds abit naff (not sure that was put in by you or someone else).
I'm guessing you looked at my screenshot. That was done by me. It's better than 4x-Cut, considering that it doesn't make sense for Vincent to "4x-cut" somebody with his gun.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1042 on: 2009-08-31 04:44:51 »
Think it's for controller mapping

Could you post an original color music icon? (the one in the screenshot) i am going to try redoing that


10 minutes and this is what i have so far:

At the moment i am unable to revert back to the originals as i am working with some files. Easiest way for you to do it is just rename the textures folder and the game will use all the regular tex files. then take a screenshot. I think the inside of the speaker needs to be more eliptical though

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1043 on: 2009-08-31 04:45:54 »
Working on that, Not sure how to do that though.. i know nothing of photoshop @.@

But a back up of my PC calls. So i will return to my practice later. Good luck all

romeo14

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1044 on: 2009-08-31 15:39:48 »
i forgot who it was but i have the same problem of my characters wont attack or cast magic now. after i select the command they just sit there in their battle stances and to be clear the game doesnt freeze, they just sit there. i dont think its the lgp's cuz i went back to a set that worked and the same thing happened. could it be they [seffect1.tex] causing this?

romeo14

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1045 on: 2009-08-31 15:44:27 »
k its not the [seffect1.tex] cuz i tried a fresh one of those 2. if i find out ill post wat it was but if someone else knows plz tell me lol

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1046 on: 2009-08-31 15:47:14 »
k its not the [seffect1.tex] cuz i tried a fresh one of those 2. if i find out ill post wat it was but if someone else knows plz tell me lol

Something happened to magic.lgp. Can you post your app log

romeo14

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1047 on: 2009-08-31 16:39:56 »
i know its the magic now lol, i can attack and stuff i realized. its just after the house like monster uses hell-bomber that the game just hangs. i cant see the attack but my character falls down and gets back up like hes hit and then they just sit there not attacking lol

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1048 on: 2009-08-31 16:48:24 »
i know its the magic now lol, i can attack and stuff i realized. its just after the house like monster uses hell-bomber that the game just hangs. i cant see the attack but my character falls down and gets back up like hes hit and then they just sit there not attacking lol

Start with a fresh lgp and redo the patch. See if that works

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1049 on: 2009-09-01 04:23:11 »
Shi' I leave for a few hours an' the whole thread dies!?