Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 597465 times)

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1050 on: 2009-09-01 04:25:07 »
we're just taking a nap... on that note aeris is in the works (avatar)

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1051 on: 2009-09-01 04:33:42 »
Shi' I leave for a few hours an' the whole thread dies!?

Maybe you should give it a kick start  :-P

Costa07

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1052 on: 2009-09-01 04:37:23 »
Shi' I leave for a few hours an' the whole thread dies!?

Maybe you should give it a kick start  :-P

YEAH a kick start would be great Satoh

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1053 on: 2009-09-01 04:39:59 »
Wow great improvement I must say..Thanks for not putting the creative minds on hiatus...

But a stupid question ( really..forgive me for askin this) BUt I cant seem to find the Aali's... lgp tools? ( is that how its supposed to be written?)...
And how do you use this?..I already downloiaded the BEta 7...and hopefully you guys wont mind helping a fellow here...Thanks!! And



MORE POWER TEAM AVALANCHE!!!..
There still plenty Shinra-NIX  sectors ( a whole lot if ya know what..I mean lads.. :wink:)to bomb with so dont give up or sl1982 aka Barret will give ya a whoopin!!!...ayt! :lol: :-D :lol:

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1054 on: 2009-09-01 04:44:46 »
Wow great improvement I must say..Thanks for not putting the creative minds on hiatus...

But a stupid question ( really..forgive me for askin this) BUt I cant seem to find the Aali's... lgp tools? ( is that how its supposed to be written?)...
And how do you use this?..I already downloiaded the BEta 7...and hopefully you guys wont mind helping a fellow here...Thanks!! And



MORE POWER TEAM AVALANCHE!!!..
There still plenty Shinra-NIX  sectors ( a whole lot if ya know what..I mean lads.. :wink:)to bomb with so dont give up or sl1982 aka Barret will give ya a whoopin!!!...ayt! :lol: :-D :lol:

Aali's lgp tools http://www.mediafire.com/?zz2adyze5km


Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1055 on: 2009-09-01 04:55:24 »
Wow great improvement I must say..Thanks for not putting the creative minds on hiatus...

But a stupid question ( really..forgive me for askin this) BUt I cant seem to find the Aali's... lgp tools? ( is that how its supposed to be written?)...
And how do you use this?..I already downloiaded the BEta 7...and hopefully you guys wont mind helping a fellow here...Thanks!! And



MORE POWER TEAM AVALANCHE!!!..
There still plenty Shinra-NIX  sectors ( a whole lot if ya know what..I mean lads.. :wink:)to bomb with so dont give up or sl1982 aka Barret will give ya a whoopin!!!...ayt! :lol: :-D :lol:

I wonder if they'd sue me for naming my game dev company "Squeenix"... I mean... it's not like they own that name... but I can fully see them doing it anyway...

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1056 on: 2009-09-01 04:58:12 »
Wow great improvement I must say..Thanks for not putting the creative minds on hiatus...

But a stupid question ( really..forgive me for askin this) BUt I cant seem to find the Aali's... lgp tools? ( is that how its supposed to be written?)...
And how do you use this?..I already downloiaded the BEta 7...and hopefully you guys wont mind helping a fellow here...Thanks!! And



MORE POWER TEAM AVALANCHE!!!..
There still plenty Shinra-NIX  sectors ( a whole lot if ya know what..I mean lads.. :wink:)to bomb with so dont give up or sl1982 aka Barret will give ya a whoopin!!!...ayt! :lol: :-D :lol:

I wonder if they'd sue me for naming my game dev company "Squeenix"... I mean... it's not like they own that name... but I can fully see them doing it anyway...

Lol i bet they would try

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1057 on: 2009-09-01 05:05:17 »
Software Quotient Expanding Exponentially iN Its eXcess.

XD


Sort of off topic, but as I am also a modeler and working on and off in the model upgrade project as well... (Remember my Rufus model I made and started converting to APZ style?) anyway what do you think of the texture...? (The pommel is terrible, I know.)


sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1058 on: 2009-09-01 05:14:44 »
Lookin good. What weapon is that?

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1059 on: 2009-09-01 05:21:46 »
Thanks Barret!..eh...I mean sl1982..ehehehheh...

ANd Satoh your S_Q_U_E_E_N_I_X...rocks by the way....*shining thumb*



....Team Avalanche Supporter....

         H-A-R-R-U-Z-A-M-E




        *CRYING SOUNDS*




                   :-D

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1060 on: 2009-09-01 05:24:46 »
Fire2

You know you want it  :evil:

http://www.youtube.com/watch?v=bf_sMfeamfk

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1061 on: 2009-09-01 05:29:00 »
Well... it looks as good as I can imagine it looking from within the constraints of the game... it is a lousy cylinder effect.... but the texture looks good.

As for the sword, it belongs to Alex, the lead character of one of my games...  but it is the first texture of that type I have done... I used Millenia's tutorial as a rough guide.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1062 on: 2009-09-01 05:31:23 »
Well... it looks as good as I can imagine it looking from within the constraints of the game... it is a lousy cylinder effect.... but the texture looks good.

As for the sword, it belongs to Alex, the lead character of one of my games...  but it is the first texture of that type I have done... I used Millenia's tutorial as a rough guide.

Well im sure the cylinder effect could me modified
But i know nothing about that

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1063 on: 2009-09-01 05:33:09 »
Anything can be modified with time and skill.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1064 on: 2009-09-01 05:35:40 »
Well the spell has a 3d rsd file attached to it so im sure it could be done

drfeelgud88

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1065 on: 2009-09-01 05:38:10 »
WOW! I am lovin' that Fire2 (Fira). I haven't been keeping up much (college/work), but I will do my best to keep up with this mod. I truly cannot wait for this to be finished. Team AVALANCHE rules!  :-D

V95

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1066 on: 2009-09-01 10:38:31 »
I need help with this! Q.Q I can't seem to see any differences at all (and yes, I'm positive that NOTHING changed).

I think I probably did something wrong. But this is what I do:

1. Downloaded Beta 7 to Desktop
2. Extracted GUI folder to Desktop, moved it to FF7 folder
3. Downloaded and moved lgp & unlgp into GUI folder
4. Moved magic.lgp, menu_us.lgp and flevel.lgp from original folders into GUI folder
5. Ran PATCH.bat (I ran it twice; the second time I did 'run as administrator' just to be safe, but..)
6. I moved back the 3 LGPs in the respective folders (although I did back-up my originals just in case, not sure if theres any differences)
7. Moved seffect1.tex from GUI to data\battle (as always, I back-up the original)
8. Moved textures to FF7 folder (asked me to merge or not, I canceled the option but instead moved the contents inside the folder to my FF7 textures folder)

I guess I did everything as the instructions told, but I couldn't get it to work/nothing changed but still playable like before.

EDIT: Omg, I think I've never been so detailed before, LOL.
« Last Edit: 2009-09-01 10:42:24 by V95 »

Matt2Tees

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1067 on: 2009-09-01 11:17:13 »
Are you sure your using the custom graphics driver, probably a silly question, but if your using vista or windows 7 make sure you run the ff7.exe as an admin

Reading though your post I can't see any steps that look wrong, so??

V95

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1068 on: 2009-09-01 14:09:02 »
Lol, yea, I did have Aali's custom driver even before I downloaded this.

I always 'run as admin' for ff7. Do I need to set anything in the ff7_opengl.cfg too, like for the textures to work?

Matt2Tees

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1069 on: 2009-09-01 14:33:45 »
No you shouldn't have to, try copying GUI folder into C: Drive, then copy lgp and unlgp, magic, menu and flevel to GUI, then run patch.bat (but NOT as an admin), then delete your texture folder from ff7 directory and copy the beta 7 texture folder to ff7 directory.

Then put the lgp's back in the correct places and see what happens
« Last Edit: 2009-09-01 14:40:00 by MXster »

sithlord48

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1070 on: 2009-09-01 15:13:54 »
where is the link for beta 7? i didn't see it in the list..

Matt2Tees

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1071 on: 2009-09-01 16:35:18 »
where is the link for beta 7? i didn't see it in the list..

Here

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1072 on: 2009-09-01 16:44:41 »
Did you put Aali's LGP and UnLGP in the same folder as the GUI overhaul? if not, thats you're issue.

romeo14

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1073 on: 2009-09-01 17:06:42 »
ok ive tried making the lpgs from C: like 8 times and every time its the same issue.

First vid shows that the green ring around the character when they cast magic is not there and the bolt animation isnt there either ---> http://www.youtube.com/watch?v=JHAW2suFEpk

the second vid is the problem that makes the game unplayable. The enemy uses an attack and the game just hangs. But you can see its not frozen cuz i could still run and the charaters are moving. ---> http://www.youtube.com/watch?v=BNcarVa-3Ls

the third vid is just for fun. I changed the fire spell a little bit. I darkened it and added more color and i like it alot. Watch in HQ. leave feedback on the fire plz.    
---> http://www.youtube.com/watch?v=YYwLrUJfsSA

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1074 on: 2009-09-01 17:11:36 »
Your Magic.lgp is broken.

Did you manually install using LGPtools? Or Aal's tools? Or did you run the batch file with Aali's tools in the folder?

I did the last one, haven't had a single issue.